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دانلود کتاب Delphi GUI Programming with FireMonkey: Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

دانلود کتاب برنامه نویسی دلفی رابط کاربری گرافیکی با FireMonkey: پتانسیل کامل چارچوب FMX را برای ساخت برنامه های چند پلتفرمی هیجان انگیز با Embarcadero Delphi آزاد کنید.

Delphi GUI Programming with FireMonkey: Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

مشخصات کتاب

Delphi GUI Programming with FireMonkey: Unleash the full potential of the FMX framework to build exciting cross-platform apps with Embarcadero Delphi

ویرایش:  
 
سری:  
ISBN (شابک) : 9781788624176 
ناشر: Packt 
سال نشر: 2020 
تعداد صفحات: 534 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 18 مگابایت 

قیمت کتاب (تومان) : 79,000



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توجه داشته باشید کتاب برنامه نویسی دلفی رابط کاربری گرافیکی با FireMonkey: پتانسیل کامل چارچوب FMX را برای ساخت برنامه های چند پلتفرمی هیجان انگیز با Embarcadero Delphi آزاد کنید. نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


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فهرست مطالب

Dedication
About Packt
Foreword
Contributors
Table of Contents
Preface
Section 1: Delphi GUI Programming Frameworks
Chapter 1: Introducing the FireMonkey Framework
	Technical requirements
	Approaching FireMonkey
	Abstracting the visual part of your apps
	Looking beyond the UI
	Back to the metal
	Understanding the strengths and weaknesses
	Summary
Chapter 2: Exploring Similarities and Differences with VCL
	Technical requirements
	Understanding RTL for everyone
	Learning about component streaming
	Understanding the Style Designer
	Learning about components
	Handling the placement and sizing of components
		Understanding anchors
		Learning about alignments
	Understanding actions
	Learning about data binding
	Summary
Section 2: The FMX Framework in Depth
Chapter 3: Mastering Basic Components
	Technical requirements
	Understanding the TText component
		Learning about the TLabel component
	Understanding shapes
		Learning about the TLine class
		Understanding the TRectangle class
		Learning about the TCircle component
	Managing images effectively
		Learning about the MultiResBitmaps unit
		TImage
		TImageViewer
		TImageList
		TGlyph
	Learning about buttons
		TSpeedButton
	Summary
Chapter 4: Discovering Lists and Advanced Components
	Technical requirements
	Learning about lists
		TListBox
		TListView
			Providing data for the list
			Item appearances
			Custom appearance
			Dynamic appearance
			TListView\'s style customization
			Basic event handling
			Search capabilities
			Pull to refresh
	Exploring treeviews
		Customizing TTreeview\'s items
	Using grids
		TGrid and TStringGrid
			Customizing TGrid and TStringGrid
	Mastering drawers and panels
		Drawer mode
		NavigationPane mode
		Panel mode
		Popover mode
		PlatformBehavior mode
		Custom mode
	Summary
Chapter 5: Using FireDAC in FMX Applications
	Technical requirements
	Learning about the FireDAC library
		Understanding the library\'s composition
	Understanding the options system
		Exploring FetchOptions properties
		Exploring FormatOptions properties
		Exploring ResourceOptions properties
		Exploring UpdateOptions properties
	Working with macros and parameters
	Taking advantage of memory tables
	Connecting to a database
	Introducing Tables, Query, StoredProc, and Command
	Understanding dataset persistence
	Implementing an onboard database
	Exploring the LocalSQL feature
	Summary
Chapter 6: Implementing Data Binding
	Technical requirements
	Introduction to data binding
	Approaching LiveBindings 
		Introducing managed bindings
		Understanding what happens under the hood
		Mastering real-world data bindings
			Introducing BindSources
			Binding a field value to a property – TLinkPropertyToField
			Binding a dataset field value to a control – TLinkControlToField
		Formatting data
			Exploring CustomFormat/CustomParse expressions
			Understanding LiveBindings methods
				Creating the package (FormatFloatPackage)
				Implementing the wrapper (FormatFloatInvokable)
				Building and installing the package
				Testing at design time and using it at runtime
			Making custom method calls available
			Binding a dataset to a list control – TLinkListControlToField
				Filling items with data
				Associating images with data
				LiveBindings events
			Binding a dataset to a grid control – TLinkGridToDataSource
	Summary
Chapter 7: Understanding FMX Style Concept
	Technical requirements
	Learning about multi-platform visual programming
	Introducing the Style concept
		Understanding the anatomy of a style
		Managing style(s) in the IDE
			Binding a component to its style
			Exploring the style definition of a component
	Approaching the TStyleBook component
		Learning about Vector styles
		Understanding Bitmap styles
			Adding animation, triggers, and effects
	Managing styles – the TStyleManager component
		Understanding the selection algorithm
		Loading a style from embedded resources
	Learning about platform-native controls
	Summary
Chapter 8: Divide and Conquer with TFrameStand
	Technical requirements
	Introducing TFrameStand
	Designing UIs for mobile applications
		Learning about the DRY principle
		Understanding visual continuity
	Exploring TFrameStand – Hello, World!
		Implementing views
			Understanding the THomeFrame frame
			Learning about the TOrdersFrame frame 
			Understanding the TOrderDetailsFrame frame
		Defining the stand(s)
			Learning about animations
			Defining the fader stand
			Defining the slider stand
		Learning about TFormStand
	Summary
Chapter 9: Building Responsive UIs
	Technical requirements
	Understanding responsiveness—visual meaning
		Exploring Bootstrap\'s grid system
		Understanding the relevant factors of responsiveness
			Leveraging device and application peculiarities
				Handling changes in device orientation
				Considering the field of application
			Understanding screen resolution and density
	Building visual layouts
		Arranging components with TLayout
		Letting components flow as text with TFlowLayout
		Building grid layouts with TGridLayout
		Advanced arrangements with TGridPanelLayout
	Introducing FireUI technology
		Creating a new view
		The Multi-Device Preview window
		Using the FireUI Live Preview app
		Considering other FireUI capabilities
	Exploring TFormStand
	Summary
Chapter 10: Orchestrating Transitions and Animations
	Technical requirements
	Introducing animations and transitions
		Learning about interpolation
			Understanding non-linear interpolations
			Working with the FMXAni demo project
	Learning about the TAnimation class
		Understanding global animation management
		Understanding interpolation modifier functions
		Learning about TAnimator shortcuts
		Learning about specialized animation components
			TFloatAnimation
			TFloatKeyAnimation
			TColorAnimation
			TColorKeyAnimation
			TGradientAnimation
			TRectAnimation
			TBitmapAnimation
			TBitmapListAnimation
			TPathAnimation
	Summary
Section 3: Pushing to The Top: Advanced Topics
Chapter 11: Building Responsive Applications
	Technical requirements
	Understanding multithreading
		Understanding the thread safety of UI frameworks
		Synchronous versus asynchronous execution
		Utilizing the Synchronize method
		Learning about the Queue approach
	Exploring threads and tasks
		Introducing the TThread class
			Understanding a thread\'s lifespan
			Exploring alternative solutions
	Introducing the Parallel Programming Library
		Introducing the TTask class
		Dealing with synchronization
			Waiting for a task to complete
			Waiting for tasks to finish
		Learning about futures
	Summary
	Further reading
Chapter 12: Exploring Cross-Platform Services
	Technical requirements
	Accessing the clipboard service
		Understanding copying and pasting text
		Learning about copying and pasting graphic content
	Managing dialog forms
		Understanding differences between synchronous versus asynchronous modes
	Leveraging touch capabilities
		Playing with the form\'s OnTouch event
			Considering the form\'s OnTap event
		Exploring standard gestures
		Implementing interactive gestures
	Understanding messaging support
		Introducing message definitions as data types
		Sending messages through the message manager
		Subscribing and responding to messages
	Using native HTTP client implementations
	Getting familiar with Bluetooth support
		Scanning for devices
		Connecting to a BLE device
		Subscribing for notifications
	Summary
Chapter 13: Learning about FMX 3D Capabilities
	Technical requirements
	Introducing 3D programming with FMX
	Building a 3D application
		Building a 3D \"Hello, world!\" application
			Understanding TDummy and the design-time camera
		Setting up a 3D viewport
		Understanding lights and materials
			Learning about lights
			Learning about the materials
	Merging 3D and 2D visual objects
		Using the TLayer3D component
		Merging TFrameStand with 3D visuals
	Summary
Other Books You May Enjoy
Index




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