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دسته بندی: برنامه نویسی: زبان های برنامه نویسی ویرایش: 9th Edition نویسندگان: Cay S. Horstmann, Gary Cornell سری: Core Series ISBN (شابک) : 0137081898, 9780137081899 ناشر: Prentice Hall سال نشر: 2012 تعداد صفحات: 0 زبان: English فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 19 مگابایت
در صورت تبدیل فایل کتاب Core Java Volume I--Fundamentals به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Core Java Volume I--Fundamentals نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
به طور کامل به روز شده است تا تغییرات زبان Java SE 7 را منعکس کند، Core Java™، جلد I—Fundamentals، نسخه نهم، راهنمای قطعی پلت فرم جاوا است. این آموزش مطمئن، بیطرف و بیمعنی که برای برنامهنویسان جدی طراحی شده است، ویژگیهای کلیدی زبان جاوا و کتابخانه را با نمونههای کد کاملاً آزمایششده روشن میکند. مانند نسخه های قبلی، همه کدها به راحتی قابل درک هستند، بهترین شیوه های مدرن را منعکس می کنند، و به طور خاص برای کمک به شروع سریع پروژه های شما طراحی شده اند. Volume I به سرعت پیشرفتهای زبان اصلی Java SE 7، از جمله عملگر الماس، مدیریت منابع بهبودیافته، و گرفتن چندین استثنا را برای شما به ارمغان میآورد. همه نمونههای کد بهروزرسانی شدهاند تا این پیشرفتها را منعکس کنند، و توضیحات کامل ویژگیهای جدید SE 7 با توضیحات روشنگرانه مفاهیم اساسی جاوا ادغام شدهاند. با محیط برنامه نویسی جاوا، همه چیزهایی را که برای بهره وری نیاز دارید، یاد خواهید گرفت. ، اظهارات، و اشکال زدایی مجموعه های برنامه نویسی عمومی همزمان، و موارد دیگر برای پوشش دقیق ویژگی های پیشرفته، از جمله API جدید برای ورودی/خروجی فایل و بهبود برنامه های همزمان، به دنبال Core Java™, Volume II — Advanced Features, Ninth Edition ( ISBN-13: 978-0-13-708160-8).
Fully updated to reflect Java SE 7 language changes, Core Java™, Volume I—Fundamentals, Ninth Edition, is the definitive guide to the Java platform. Designed for serious programmers, this reliable, unbiased, no-nonsense tutorial illuminates key Java language and library features with thoroughly tested code examples. As in previous editions, all code is easy to understand, reflects modern best practices, and is specifically designed to help jumpstart your projects. Volume I quickly brings you up-to-speed on Java SE 7 core language enhancements, including the diamond operator, improved resource handling, and catching of multiple exceptions. All of the code examples have been updated to reflect these enhancements, and complete descriptions of new SE 7 features are integrated with insightful explanations of fundamental Java concepts. You’ll learn all you need to be productive with The Java programming environment Objects, classes, and inheritance Interfaces and inner classes Reflection and proxies Graphics programming Event handling and the event listener model Swing-based user interface components Application and applet deployment Exceptions, logging, assertions, and debugging Generic programming Collections Concurrency, and more For detailed coverage of advanced features, including the new API for file input/output and enhancements to the concurrency utilities, look for Core Java™, Volume II—Advanced Features, Ninth Edition (ISBN-13: 978-0-13-708160-8).
Preface Acknowledgments Chapter 1: An Introduction to Java 1.1 Java As a Programming Platform 1.2 The Java “White Paper” Buzzwords 1.2.1 Simple 1.2.2 Object-Oriented 1.2.3 Network-Savvy 1.2.4 Robust 1.2.5 Secure 1.2.6 Architecture-Neutral 1.2.7 Portable 1.2.8 Interpreted 1.2.9 High-Performance 1.2.10 Multithreaded 1.2.11 Dynamic 1.3 Java Applets and the Internet 1.4 A Short History of Java 1.5 Common Misconceptions about Java Chapter 2: The Java Programming Environment 2.1 Installing the Java Development Kit 2.1.1 Downloading the JDK 2.1.2 Setting the Executable Path 2.1.3 Installing the Library Source and Documentation 2.1.4 Installing the Core Java Program Examples 2.1.5 Navigating the Java Directories 2.2 Choosing a Development Environment 2.3 Using the Command-Line Tools 2.3.1 Troubleshooting Hints 2.4 Using an Integrated Development Environment 2.4.1 Locating Compilation Errors 2.5 Running a Graphical Application 2.6 Building and Running Applets Chapter 3: Fundamental Programming Structures in Java 3.1 A Simple Java Program 3.2 Comments 3.3 Data Types 3.3.1 Integer Types 3.3.2 Floating-Point Types 3.3.3 The char Type 3.3.4 The boolean Type 3.4 Variables 3.4.1 Initializing Variables 3.4.2 Constants 3.5 Operators 3.5.1 Increment and Decrement Operators 3.5.2 Relational and boolean Operators 3.5.3 Bitwise Operators 3.5.4 Mathematical Functions and Constants 3.5.5 Conversions between Numeric Types 3.5.6 Casts 3.5.7 Parentheses and Operator Hierarchy 3.5.8 Enumerated Types 3.6 Strings 3.6.1 Substrings 3.6.2 Concatenation 3.6.3 Strings Are Immutable 3.6.4 Testing Strings for Equality 3.6.5 Empty and Null Strings 3.6.6 Code Points and Code Units 3.6.7 The String API 3.6.8 Reading the Online API Documentation 3.6.9 Building Strings 3.7 Input and Output 3.7.1 Reading Input 3.7.2 Formatting Output 3.7.3 File Input and Output 3.8 Control Flow 3.8.1 Block Scope 3.8.2 Conditional Statements 3.8.3 Loops 3.8.4 Determinate Loops 3.8.5 Multiple Selections—The switch Statement 3.8.6 Statements That Break Control Flow 3.9 Big Numbers 3.10 Arrays 3.10.1 The “for each” Loop 3.10.2 Array Initializers and Anonymous Arrays 3.10.3 Array Copying 3.10.4 Command-Line Parameters 3.10.5 Array Sorting 3.10.6 Multidimensional Arrays 3.10.7 Ragged Arrays Chapter 4: Objects and Classes 4.1 Introduction to Object-Oriented Programming 4.1.1 Classes 4.1.2 Objects 4.1.3 Identifying Classes 4.1.4 Relationships between Classes 4.2 Using Predefined Classes 4.2.1 Objects and Object Variables 4.2.2 The GregorianCalendar Class of the Java Library 4.2.3 Mutator and Accessor Methods 4.3 Defining Your Own Classes 4.3.1 An Employee Class 4.3.2 Use of Multiple Source Files 4.3.3 Dissecting the Employee Class 4.3.4 First Steps with Constructors 4.3.5 Implicit and Explicit Parameters 4.3.6 Benefits of Encapsulation 4.3.7 Class-Based Access Privileges 4.3.8 Private Methods 4.3.9 Final Instance Fields 4.4 Static Fields and Methods 4.4.1 Static Fields 4.4.2 Static Constants 4.4.3 Static Methods 4.4.4 Factory Methods 4.4.5 The main Method 4.5 Method Parameters 4.6 Object Construction 4.6.1 Overloading 4.6.2 Default Field Initialization 4.6.3 The Constructor with No Arguments 4.6.4 Explicit Field Initialization 4.6.5 Parameter Names 4.6.6 Calling Another Constructor 4.6.7 Initialization Blocks 4.6.8 Object Destruction and the finalize Method 4.7 Packages 4.7.1 Class Importation 4.7.2 Static Imports 4.7.3 Addition of a Class into a Package 4.7.4 Package Scope 4.8 The Class Path 4.8.1 Setting the Class Path 4.9 Documentation Comments 4.9.1 Comment Insertion 4.9.2 Class Comments 4.9.3 Method Comments 4.9.4 Field Comments 4.9.5 General Comments 4.9.6 Package and Overview Comments 4.9.7 Comment Extraction 4.10 Class Design Hints Chapter 5: Inheritance 5.1 Classes, Superclasses, and Subclasses 5.1.1 Inheritance Hierarchies 5.1.2 Polymorphism 5.1.3 Dynamic Binding 5.1.4 Preventing Inheritance: Final Classes and Methods 5.1.5 Casting 5.1.6 Abstract Classes 5.1.7 Protected Access 5.2 Object: The Cosmic Superclass 5.2.1 The equals Method 5.2.2 Equality Testing and Inheritance 5.2.3 The hashCode Method 5.2.4 The toString Method 5.3 Generic Array Lists 5.3.1 Accessing Array List Elements 5.3.2 Compatibility between Typed and Raw Array Lists 5.4 Object Wrappers and Autoboxing 5.5 Methods with a Variable Number of Parameters 5.6 Enumeration Classes 5.7 Reflection 5.7.1 The Class Class 5.7.2 A Primer on Catching Exceptions 5.7.3 Using Reflection to Analyze the Capabilities of Classes 5.7.4 Using Reflection to Analyze Objects at Runtime 5.7.5 Using Reflection to Write Generic Array Code 5.7.6 Invoking Arbitrary Methods 5.8 Design Hints for Inheritance Chapter 6: Interfaces and Inner Classes 6.1 Interfaces 6.1.1 Properties of Interfaces 6.1.2 Interfaces and Abstract Classes 6.2 Object Cloning 6.3 Interfaces and Callbacks 6.4 Inner Classes 6.4.1 Use of an Inner Class to Access Object State 6.4.2 Special Syntax Rules for Inner Classes 6.4.3 Are Inner Classes Useful? Actually Necessary? Secure? 6.4.4 Local Inner Classes 6.4.5 Accessing final Variables from Outer Methods 6.4.6 Anonymous Inner Classes 6.4.7 Static Inner Classes 6.5 Proxies 6.5.1 Properties of Proxy Classes Chapter 7: Graphics Programming 7.1 Introducing Swing 7.2 Creating a Frame 7.3 Positioning a Frame 7.3.1 Frame Properties 7.3.2 Determining a Good Frame Size 7.4 Displaying Information in a Component 7.5 Working with 2D Shapes 7.6 Using Color 7.7 Using Special Fonts for Text 7.8 Displaying Images Chapter 8: Event Handling 8.1 Basics of Event Handling 8.1.1 Example: Handling a Button Click 8.1.2 Becoming Comfortable with Inner Classes 8.1.3 Creating Listeners Containing a Single Method Call 8.1.4 Example: Changing the Look-and-Feel 8.1.5 Adapter Classes 8.2 Actions 8.3 Mouse Events 8.4 The AWT Event Hierarchy 8.4.1 Semantic and Low-Level Events Chapter 9: User Interface Components with Swing 9.1 Swing and the Model-View-Controller Design Pattern 9.1.1 Design Patterns 9.1.2 The Model-View-Controller Pattern 9.1.3 A Model-View-Controller Analysis of Swing Buttons 9.2 Introduction to Layout Management 9.2.1 Border Layout 9.2.2 Grid Layout 9.3 Text Input 9.3.1 Text Fields 9.3.2 Labels and Labeling Components 9.3.3 Password Fields 9.3.4 Text Areas 9.3.5 Scroll Panes 9.4 Choice Components 9.4.1 Checkboxes 9.4.2 Radio Buttons 9.4.3 Borders 9.4.4 Combo Boxes 9.4.5 Sliders 9.5 Menus 9.5.1 Menu Building 9.5.2 Icons in Menu Items 9.5.3 Checkbox and Radio Button Menu Items 9.5.4 Pop-Up Menus 9.5.5 Keyboard Mnemonics and Accelerators 9.5.6 Enabling and Disabling Menu Items 9.5.7 Toolbars 9.5.8 Tooltips 9.6 Sophisticated Layout Management 9.6.1 The Grid Bag Layout 9.6.1.1 The gridx, gridy, gridwidth, and gridheight Parameters 9.6.1.2 Weight Fields 9.6.1.3 The fill and anchor Parameters 9.6.1.4 Padding 9.6.1.5 Alternative Method to Specify the gridx, gridy, gridwidth, and gridheight Parameters 9.6.1.6 A Helper Class to Tame the Grid Bag Constraints 9.6.2 Group Layout 9.6.3 Using No Layout Manager 9.6.4 Custom Layout Managers 9.6.5 Traversal Order 9.7 Dialog Boxes 9.7.1 Option Dialogs 9.7.2 Creating Dialogs 9.7.3 Data Exchange 9.7.4 File Dialogs 9.7.5 Color Choosers Chapter 10: Deploying Applications and Applets 10.1 JAR Files 10.1.1 The Manifest 10.1.2 Executable JAR Files 10.1.3 Resources 10.1.4 Sealing 10.2 Java Web Start 10.2.1 The Sandbox 10.2.2 Signed Code 10.2.3 The JNLP API 10.3 Applets 10.3.1 A Simple Applet 10.3.1.1 Converting Applications to Applets 10.3.2 The applet HTML Tag and Its Attributes 10.3.3 The object Tag 10.3.4 Use of Parameters to Pass Information to Applets 10.3.5 Accessing Image and Audio Files 10.3.6 The Applet Context 10.3.6.1 Inter-Applet Communication 10.3.6.2 Displaying Items in the Browser 10.4 Storage of Application Preferences 10.4.1 Property Maps 10.4.2 The Preferences API Chapter 11: Exceptions, Assertions, Logging, and Debugging 11.1 Dealing with Errors 11.1.1 The Classification of Exceptions 11.1.2 Declaring Checked Exceptions 11.1.3 How to Throw an Exception 11.1.4 Creating Exception Classes 11.2 Catching Exceptions 11.2.1 Catching Multiple Exceptions 11.2.2 Rethrowing and Chaining Exceptions 11.2.3 The finally Clause 11.2.4 The Try-with-Resources Statement 11.2.5 Analyzing Stack Trace Elements 11.3 Tips for Using Exceptions 11.4 Using Assertions 11.4.1 Assertion Enabling and Disabling 11.4.2 Using Assertions for Parameter Checking 11.4.3 Using Assertions for Documenting Assumptions 11.5 Logging 11.5.1 Basic Logging 11.5.2 Advanced Logging 11.5.3 Changing the Log Manager Configuration 11.5.4 Localization 11.5.5 Handlers 11.5.6 Filters 11.5.7 Formatters 11.5.8 A Logging Recipe 11.6 Debugging Tips 11.7 Tips for Troubleshooting GUI Programs 11.7.1 Letting the AWT Robot Do the Work 11.8 Using a Debugger Chapter 12: Generic Programming 12.1 Why Generic Programming? 12.1.1 Who Wants to Be a Generic Programmer? 12.2 Defining a Simple Generic Class 12.3 Generic Methods 12.4 Bounds for Type Variables 12.5 Generic Code and the Virtual Machine 12.5.1 Translating Generic Expressions 12.5.2 Translating Generic Methods 12.5.3 Calling Legacy Code 12.6 Restrictions and Limitations 12.6.1 Type Parameters Cannot Be Instantiated with Primitive Types 12.6.2 Runtime Type Inquiry Only Works with Raw Types 12.6.3 You Cannot Create Arrays of Parameterized Types 12.6.4 Varargs Warnings 12.6.5 You Cannot Instantiate Type Variables 12.6.6 Type Variables Are Not Valid in Static Contexts of Generic Classes 12.6.7 You Cannot Throw or Catch Instances of a Generic Class 12.6.7.1 You Can Defeat Checked Exception Checking 12.6.8 Beware of Clashes after Erasure 12.7 Inheritance Rules for Generic Types 12.8 Wildcard Types 12.8.1 Supertype Bounds for Wildcards 12.8.2 Unbounded Wildcards 12.8.3 Wildcard Capture 12.9 Reflection and Generics 12.9.1 Using ClassParameters for Type Matching 12.9.2 Generic Type Information in the Virtual Machine Chapter 13: Collections 13.1 Collection Interfaces 13.1.1 Separating Collection Interfaces and Implementation 13.1.2 Collection and Iterator Interfaces in the Java Library 13.1.2.1 Iterators 13.1.2.2 Removing Elements 13.1.2.3 Generic Utility Methods 13.2 Concrete Collections 13.2.1 Linked Lists 13.2.2 Array Lists 13.2.3 Hash Sets 13.2.4 Tree Sets 13.2.5 Object Comparison 13.2.6 Queues and Deques 13.2.7 Priority Queues 13.2.8 Maps 13.2.9 Specialized Set and Map Classes 13.2.9.1 Weak Hash Maps 13.2.9.2 Linked Hash Sets and Maps 13.2.9.3 Enumeration Sets and Maps 13.2.9.4 Identity Hash Maps 13.3 The Collections Framework 13.3.1 Views and Wrappers 13.3.1.1 Lightweight Collection Wrappers 13.3.1.2 Subranges 13.3.1.3 Unmodifiable Views 13.3.1.4 Synchronized Views 13.3.1.5 Checked Views 13.3.1.6 A Note on Optional Operations 13.3.2 Bulk Operations 13.3.3 Converting between Collections and Arrays 13.4 Algorithms 13.4.1 Sorting and Shuffling 13.4.2 Binary Search 13.4.3 Simple Algorithms 13.4.4 Writing Your Own Algorithms 13.5 Legacy Collections 13.5.1 The Hashtable Class 13.5.2 Enumerations 13.5.3 Property Maps 13.5.4 Stacks 13.5.5 Bit Sets 13.5.5.1 The “Sieve of Eratosthenes” Benchmark Chapter 14: Multithreading 14.1 What Are Threads? 14.1.1 Using Threads to Give Other Tasks a Chance 14.2 Interrupting Threads 14.3 Thread States 14.3.1 New Threads 14.3.2 Runnable Threads 14.3.3 Blocked and Waiting Threads 14.3.4 Terminated Threads 14.4 Thread Properties 14.4.1 Thread Priorities 14.4.2 Daemon Threads 14.4.3 Handlers for Uncaught Exceptions 14.5 Synchronization 14.5.1 An Example of a Race Condition 14.5.2 The Race Condition Explained 14.5.3 Lock Objects 14.5.4 Condition Objects 14.5.5 The synchronized Keyword 14.5.6 Synchronized Blocks 14.5.7 The Monitor Concept 14.5.8 Volatile Fields 14.5.9 Final Variables 14.5.10 Atomics 14.5.11 Deadlocks 14.5.12 Thread-Local Variables 14.5.13 Lock Testing and Timeouts 14.5.14 Read/Write Locks 14.5.15 Why the stop and suspend Methods Are Deprecated 14.6 Blocking Queues 14.7 Thread-Safe Collections 14.7.1 Efficient Maps, Sets, and Queues 14.7.2 Copy on Write Arrays 14.7.3 Older Thread-Safe Collections 14.8 Callables and Futures 14.9 Executors 14.9.1 Thread Pools 14.9.2 Scheduled Execution 14.9.3 Controlling Groups of Tasks 14.9.4 The Fork-Join Framework 14.10 Synchronizers 14.10.1 Semaphores 14.10.2 Countdown Latches 14.10.3 Barriers 14.10.4 Exchangers 14.10.5 Synchronous Queues 14.11 Threads and Swing 14.11.1 Running Time-Consuming Tasks 14.11.2 Using the Swing Worker 14.11.3 The Single-Thread Rule Appendix: Java Keywords Index