ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب Computer Vision, Imaging and Computer Graphics Theory and Applications: 17th International Joint Conference, VISIGRAPP 2022, Virtual Event, February ... in Computer and Information Science)

دانلود کتاب چشم انداز رایانه ، تصویربرداری و تئوری گرافیک رایانه و برنامه ها: هفدهمین کنفرانس مشترک بین المللی ، Visigrapp 2022 ، رویداد مجازی ، فوریه ... در علوم رایانه و اطلاعات)

Computer Vision, Imaging and Computer Graphics Theory and Applications: 17th International Joint Conference, VISIGRAPP 2022, Virtual Event, February ... in Computer and Information Science)

مشخصات کتاب

Computer Vision, Imaging and Computer Graphics Theory and Applications: 17th International Joint Conference, VISIGRAPP 2022, Virtual Event, February ... in Computer and Information Science)

ویرایش:  
نویسندگان: , , , , , , , ,   
سری:  
ISBN (شابک) : 3031457242, 9783031457241 
ناشر: Springer 
سال نشر: 2023 
تعداد صفحات: 348
[343] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 86 Mb 

قیمت کتاب (تومان) : 71,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 4


در صورت تبدیل فایل کتاب Computer Vision, Imaging and Computer Graphics Theory and Applications: 17th International Joint Conference, VISIGRAPP 2022, Virtual Event, February ... in Computer and Information Science) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب چشم انداز رایانه ، تصویربرداری و تئوری گرافیک رایانه و برنامه ها: هفدهمین کنفرانس مشترک بین المللی ، Visigrapp 2022 ، رویداد مجازی ، فوریه ... در علوم رایانه و اطلاعات) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی درمورد کتاب به خارجی



فهرست مطالب

Preface
Organization
Contents
Automatic Threshold RanSaC Algorithms for Pose Estimation Tasks
	1 Introduction
	2 RanSaC Methods
		2.1 Notation
		2.2 History of RanSaC Algorithms
	3 Adaptative RanSaC Algorithms
	4 Data Generation Methodology
		4.1 Models and Estimators
		4.2 Semi-artificial Data Generation Method
	5 Benchmark and Results
		5.1 Performance Measures
		5.2 Parameters
		5.3 Results
		5.4 Analysis and Comparison
	6 Conclusion
	References
Semi-automated Generation of Accurate Ground-Truth for 3D Object Detection
	1 Introduction
	2 Related Work on 3D Object Detection
		2.1 Techniques for Early Object Detection
		2.2 CNN-Based 3D Object Detection
		2.3 Conclusions on Related Work
	3 Semi-automated 3D Dataset Generation
		3.1 Orientation Estimation
		3.2 3D Box Estimation
	4 Experiments
		4.1 Experimental Setup and Configuration
		4.2 Evaluation 1: Annotation-Processing Chain
		4.3 Evaluation 2: 3D Object Detector Trained on the Annotation-Processing Configurations
		4.4 Cross-Validation on KITTI Dataset
		4.5 Unsupervised Approach
	5 Conclusion
	References
A Quantitative and Qualitative Analysis on a GAN-Based Face Mask Removal on Masked Images and Videos
	1 Introduction
	2 Related Works
		2.1 Inpainting
		2.2 Face Completion
	3 Method
		3.1 Pix2pix-Based Inpainting
		3.2 Custom Loss Function
		3.3 System Overview
		3.4 Predicting Feature Points on a Face
	4 Experiment
		4.1 Image Evaluation
		4.2 Video Evaluation
	5 Discussion
		5.1 Quality of Generated Images
		5.2 Discriminating Facial Expressions
		5.3 Generating Smooth Videos
		5.4 Additional Quantitative Analyses
	6 Limitations
	7 Conclusion
	References
Dense Material Segmentation with Context-Aware Network
	1 Introduction
	2 Related Works
		2.1 Material Segmentation Datasets
		2.2 Fully Convolutional Network
		2.3 Material Segmentation with FCN
		2.4 Global and Local Training
		2.5 Boundary Refinement
		2.6 Self-training
	3 CAM-SegNet Architecture
		3.1 Feature Sharing Connection
		3.2 Context-Aware Dense Material Segmentation
		3.3 Self-training Approach
	4 CAM-SegNet Experiment Configurations
		4.1 Dataset
		4.2 Evaluation Metrics
		4.3 Implementation Details
	5 CAM-SegNet Performance Analysis
		5.1 Quantitative Analysis
		5.2 Qualitative Analysis
		5.3 Ablation Study
	6 Conclusions
	References
Partial Alignment of Time Series for Action and Activity Prediction
	1 Introduction
	2 Related Work
	3 Temporal Alignment of Action/Activity Sequences
		3.1 Alignment Methods - Segmented Sequences
		3.2 Alignment Methods - Unsegmented Sequences
		3.3 Action and Activity Prediction
	4 Experimental Results
		4.1 Datasets
		4.2 Alignment-Based Prediction in Segmented Sequences
		4.3 Alignment-Based Action Prediction in Unsegmented Sequences
		4.4 Graph-Based Activity Prediction
		4.5 Duration Prognosis
	5 Conclusions
	References
Automatic Bi-LSTM Architecture Search Using Bayesian Optimisation for Vehicle Activity Recognition
	1 Introduction
	2 Related Work
		2.1 Trajectory Representation and Analysis
		2.2 Deep Neural Network Optimisation
	3 Method
		3.1 Qualitative Feature Representation
		3.2 Automatic Bi-LSTM Architecture Search
		3.3 Optimal Architecture Selection
		3.4 VNet Modelling
	4 Vehicle Activity Datasets
		4.1 Highway Drone Dataset
		4.2 Traffic Dataset
		4.3 Vehicle Obstacle Interaction Dataset
		4.4 Next Generation Simulation Dataset
		4.5 Combined Dataset
	5 Experiments and Results
		5.1 Optimal Architecture Selection
		5.2 Evaluation of the Optimal Architecture
	6 Discussion
	7 Conclusion
	References
ANTENNA: Visual Analytics of Mobility Derived from Cellphone Data
	1 Introduction
	2 Related Work
		2.1 Reconstruction and Extraction of Trajectories
		2.2 Visual Analytics of Movement
	3 System Overview
		3.1 Backend and Frontend
	4 Data
		4.1 Database
		4.2 Processing Pipeline
	5 ANTENNA's Visualization
		5.1 Tasks and Design Requirements
		5.2 Visual Query
		5.3 Grid Aggregation Mode
		5.4 Road Aggregation Mode
	6 Usage Scenarios
		6.1 Scenario 1: Inter-Urban Movements
		6.2 Scenario 2: Group Movements
	7 User Testing
		7.1 Methodology
		7.2 Tasks
		7.3 Results
	8 Discussion
	9 Conclusion
	References
Influence of Errors on the Evaluation of Text Classification Systems
	1 Introduction
	2 Setup
		2.1 Models and Dataset
		2.2 Explanation Methods
		2.3 Evaluation of the Models
		2.4 System Output and Explanation Visualization
	3 Experiment 1: Effect on the Evaluation of One System
		3.1 Experiment Design
		3.2 Task and Questionnaire
		3.3 Participant Recruitment
		3.4 Results
		3.5 Qualitative Results
	4 Experiment 2: Effect on the Comparison of Two Systems
		4.1 Experiment Design
		4.2 Task and Questionnaire
		4.3 Participant Recruitment
		4.4 Results
	5 Experiment 3: Effect of the Comparison of Two Systems (Bias Error Pattern)
		5.1 Experiment Design
		5.2 Results
	6 Experiment 4: Effect of Incorrect Examples (with a Different Language)
		6.1 Experiment Design
		6.2 Task and Questionnaire
		6.3 Participant Recruitment
		6.4 Translation
		6.5 Results
		6.6 Qualitative Results
	7 Discussion
		7.1 Limitations
	8 Conclusion
	References
Autonomous Navigation Method Considering Passenger Comfort Recognition for Personal Mobility Vehicles in Crowded Pedestrian Spaces
	1 Introduction
	2 Process of Passenger Comfort Recognition
	3 Investigation of Passenger Comfort Recognition
		3.1 Passenger Comfort Evaluation Experiment
		3.2 Effects of Current Situation on Comfort Recognition
		3.3 Effects of Future Status on Comfort Recognition
		3.4 Characteristics of Passenger Comfort Recognition
	4 Proposal of an Autonomous Navigation Method Considering Passenger Comfort Recognition
		4.1 Design
		4.2 Validation
	5 Conclusions
	References
The Electrodermal Activity of Player Experience in Virtual Reality Games: An Extended Evaluation of the Phasic Component
	1 Introduction
	2 Background
		2.1 Related Work
	3 Methodology
		3.1 EDA Data Capture and Phasic Component Calculation
		3.2 Phasic Component Analysis
		3.3 Game Experience Analysis
		3.4 Statistical Analyses
		3.5 Implementation Tools
		3.6 Ethical Considerations
	4 Results
		4.1 Peaks per Minute
		4.2 Average Peak Amplitude
		4.3 Game Experience
		4.4 Correlation Analysis
	5 Discussion
	6 Conclusion and Future Work
	References
MinMax-CAM: Increasing Precision of Explaining Maps by Contrasting Gradient Signals and Regularizing Kernel Usage
	1 Introduction
	2 Related Work
	3 Contrasting Class Gradient Information
		3.1 Intuition
		3.2 Definition
		3.3 Reducing Noise by Removing Negative Contributions
	4 Reducing Shared Information Between Classifiers
		4.1 Counterbalancing Activation Vanishing
	5 Experimental Setup
		5.1 Evaluations over Architectures and Problem Domains
		5.2 Training Procedure
		5.3 Evaluation Metrics
	6 Results
		6.1 Comparison Between Architectures
		6.2 Evaluation over Distinct Problem Domains
		6.3 Kernel Usage Regularization
	7 Conclusions
	References
DIAR: Deep Image Alignment and Reconstruction Using Swin Transformers
	1 Introduction
	2 Related Work
	3 Dataset
		3.1 Aligned Dataset
		3.2 Misaligned Dataset
	4 Deep Image Alignment
	5 Architecture
		5.1 Deep Residual Sets
		5.2 Video Swin Transformer
		5.3 Image Reconstruction Using Swin Transformers
		5.4 Training
	6 Evaluation
		6.1 Aggregation
		6.2 Image Reconstruction
		6.3 Alignment and Reconstruction:
	7 Conclusion
	References
Active Learning with Data Augmentation Under Small vs Large Dataset Regimes for Semantic-KITTI Dataset
	1 Introduction
		1.1 State of the Art
	2 Methodology
	3 Validation and Results
		3.1 Class Based Learning Efficiency
		3.2 Dataset Size Growth: 1/4 Semantic-KITTI vs Full Semantic-KITTI
		3.3 t-SNE Problem Analysis
	4 Conclusion
		4.1 Challenges and Future Scope
	References
Transformers in Unsupervised Structure-from-Motion
	1 Introduction
	2 Related Works
	3 Method
		3.1 Monocular Unsupervised SfM
		3.2 Architecture
		3.3 Intrinsics
		3.4 Appearance-Based Losses
	4 Experiments
		4.1 Datasets
		4.2 Architecture
		4.3 Implementation Details
		4.4 Evaluation Metrics
		4.5 Impact of Architecture
		4.6 Generalizability
		4.7 Auxiliary Tasks
		4.8 Depth Estimation with Learned Camera Intrinsics
		4.9 Efficiency
		4.10 Comparing Performance
	5 Conclusion
	References
A Study of Aerial Image-Based 3D Reconstructions in a Metropolitan Area
	1 Introduction
	2 Previous Work
	3 Urban Environment
		3.1 Ground Truth
		3.2 Image Sets
		3.3 Urban Categorization
	4 Experimental Setup
		4.1 3D Reconstruction Techniques
		4.2 Pipelines Under Study
		4.3 Alignment
	5 Experimental Results
		5.1 Scene Level Evaluation
		5.2 Urban Category Centric Evaluation
		5.3 General Pipeline Evaluation
	6 Conclusion
	References
Author Index




نظرات کاربران