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دانلود کتاب Computer Systems: A Programmer's Perspective

دانلود کتاب سیستم های کامپیوتری: دیدگاه یک برنامه نویس

Computer Systems: A Programmer's Perspective

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Computer Systems: A Programmer's Perspective

ویرایش: 3 
نویسندگان:   
سری:  
ISBN (شابک) : 013409266X, 9780134092669 
ناشر: Pearson 
سال نشر: 2015 
تعداد صفحات: 1122 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 5 مگابایت 

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فهرست مطالب

Front Cover
Contents
Preface
About the Authors
Chapter 1: A Tour of Computer Systems
	1.1:  Information Is Bits + Context
	1.2:  Programs Are Translated by Other Programs into Different Forms
	1.3:  It Pays to Understand How Compilation Systems Work
	1.4:  Processors Read and Interpret Instructions Stored in Memory
		1.4.1: Hardware Organization of a System
		1.4.2: Running the hello Program
	1.5:  Caches Matter
	1.6:  Storage Devices Form a Hierarchy
	1.7:  The Operating System Manages the Hardware
		1.7.1: Processes
		1.7.2: Threads
		1.7.3: Virtual Memory
		1.7.4: Files
	1.8:  Systems Communicate with Other Systems Using Networks
	1.9:  Important Themes
		1.9.1: Amdahl’s Law
		1.9.2: Concurrency and Parallelism
		1.9.3: The Importance of Abstractions in Computer Systems
	1.10:  Summary
		Bibliographic Notes
		Solutions to Practice Problems
Part I: Program Structure and Execution
	Chapter 2: Representing and Manipulating Information
		2.1:  Information Storage
			2.1.1: Hexadecimal Notation
			2.1.2: Data Sizes
			2.1.3: Addressing and Byte Ordering
			2.1.4: Representing Strings
			2.1.5: Representing Code
			2.1.6: Introduction to Boolean Algebra
			2.1.7: Bit-Level Operations in C
			2.1.8: Logical Operations in C
			2.1.9: Shift Operations in C
		2.2:  Integer Representations
			2.2.1: Integral Data Types
			2.2.2: Unsigned Encodings
			2.2.3: Two’s-Complement Encodings
			2.2.4: Conversions between Signed and Unsigned
			2.2.5: Signed versus Unsigned in C
			2.2.6: Expanding the Bit Representation of a Number
			2.2.7: Truncating Numbers
			2.2.8: Advice on Signed versus Unsigned
		2.3:  Integer Arithmetic
			2.3.1: Unsigned Addition
			2.3.2: Two’s-Complement Addition
			2.3.3: Two’s-Complement Negation
			2.3.4: Unsigned Multiplication
			2.3.5: Two’s-Complement Multiplication
			2.3.6: Multiplying by Constant
			2.3.7: Dividing by Powers of 2
			2.3.8: Final Thoughts on Integer Arithmetic
		2.4:  Floating Point
			2.4.1: Fractional Binary Numbers
			2.4.2: IEEE Floating-Point Representation
			2.4.3: Example Numbers
			2.4.4: Rounding
			2.4.5: Floating-Point Operations
			2.4.6: Floating Point in C
		2.5:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 3: Machine-Level Representation of Program
		3.1:  A Historical Perspective
		3.2: Program Encodings
			3.2.1: Machine-Level Code
			3.2.2: Code Examples
			3.2.3: Notes on Formatting
		3.3: Data Formats
		3.4: Accessing Information
			3.4.1: Operand Specifiers
			3.4.2: Data Movement Instructions
			3.4.3: Data Movement Example
			3.4.4: Pushing and Popping Stack Data
		3.5: Arithmetic and Logical Operations
			3.5.1: Load Effective Address
			3.5.2: Unary and Binary Operations
			3.5.3: Shift Operations
			3.5.4: Discussion
			3.5.5: Special Arithmetic Operations
		3.6: Control
			3.6.1: Condition Codes
			3.6.2: Accessing the Condition Codes
			3.6.3: Jump Instructions
			3.6.4: Jump Instruction Encodings
			3.6.5: Implementing Conditional Branches with Conditional Control
			3.6.6: Implementing Conditional Branches with Conditional Moves
			3.6.7: Loop
			3.6.8: Switch Statements
		3.7: Procedures
			3.7.1: The Run-Time Stack
			3.7.2: Control Transfer
			3.7.3: Data Transfer
			3.7.4: Local Storage on the Stack
			3.7.5: Local Storage in Registers
			3.7.6: Recursive Procedures
		3.8: Array Allocation and Access
			3.8.1: Basic Principles
			3.8.2: Pointer Arithmetic
			3.8.3: Nested Arrays
			3.8.4: Fixed-Size Arrays
			3.8.5: Variable-Size Arrays
		3.9: Heterogeneous Data Structure
			3.9.1: Structures
			3.9.2: Unions
			3.9.3: Data Alignment
		3.10: Combining Control and Data in Machine-Level Programs
			3.10.1: Understanding Pointers
			3.10.2: Life in the RealWorld: Using the GDB Debugger
			3.10.3: Out-of-Bounds Memory References and Buffer Overflow
			3.10.4: Thwarting Buffer Overflow Attacks
			3.10.5: Supporting Variable-Size Stack Frames
		3.11: Floating-Point Code
			3.11.1: Floating-Point Movement and Conversion Operations
			3.11.2: Floating-Point Code in Procedures
			3.11.3: Floating-Point Arithmetic Operations
			3.11.4: Defining and Using Floating-Point Constants
			3.11.5: Using Bitwise Operations in Floating-Point Code
			3.11.6: Floating-Point Comparison Operations
			3.11.7: Observations about Floating-Point Code
		3.12: Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 4: Processor Architecture
		4.1: The Y86-64 Instruction Set Architecture
			4.1.1: Programmer-Visible State
			4.1.2: Y86-64 Instructions
			4.1.3: Instruction Encoding
			4.1.4: Y86-64 Exceptions
			4.1.5: Y86-64 Programs
			4.1.6: Some Y86-64 Instruction Details
		4.2:  Logic Design and the Hardware Control Language HCL
			4.2.1: Logic Gates
			4.2.2: Combinational Circuits and HCL Boolean Expressions
			4.2.3: Word-Level Combinational Circuits and HCL Integer Expressions
			4.2.4: Set Membership
			4.2.5: Memory and Clocking
		4.3:  Sequential Y86-64 Implementations
			4.3.1: Organizing Processing into Stages
			4.3.2: SEQ Hardware Structure
			4.3.3: SEQ Timing
			4.3.4: SEQ Stage Implementations
		4.4:  General Principles of Pipelining
			4.4.1: Computational Pipelines
			4.4.2: A Detailed Look at Pipeline Operation
			4.4.3: Limitations of Pipelining
			4.4.4: Pipelining a System with Feedback
		4.5:  Pipelined Y86-64 Implementations
			4.5.1: SEQ+: Rearranging the Computation Stages
			4.5.2: Inserting Pipeline Registers
			4.5.3: Rearranging and Relabeling Signals
			4.5.4: Next PC Prediction
			4.5.5: Pipeline Hazards
			4.5.6: Exception Handling
			4.5.7: PIPE Stage Implementations
			4.5.8: Pipeline Control Logic
			4.5.9: Performance Analysis
			4.5.10: Unfinished Business
		4.6:  Summary
			4.6.1: Y86-64 Simulators
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 5: Optimizing Program Performance
		5.1:  Capabilities and Limitations of Optimizing Compilers
		5.2:  Expressing Program Performance
		5.3:  Program Example
		5.4:  Eliminating Loop Inefficiencies
		5.5:  Reducing Procedure Calls
		5.6:  Eliminating Unneeded Memory References
		5.7:  Understanding Modern Processors
			5.7.1: Overall Operation
			5.7.2: Functional Unit Performance
			5.7.3: An Abstract Model of Processor Operation
		5.8:  Loop Unrolling
		5.9:  Enhancing Parallelism
			5.9.1: Multiple Accumulators
			5.9.2: Reassociation Transformation
		5.10: Summary of Results for Optimizing Combining Code
		5.11: Some Limiting Factors
			5.11.1: Register Spilling
			5.11.2: Branch Prediction and Misprediction Penalties
		5.12: Understanding Memory Performance
			5.12.1: Load Performance
			5.12.2: Store Performance
		5.13: Life in the Real World: Performance Improvement Techniques
		5.14: Identifying and Eliminating Performance Bottlenecks
			5.14.1: Program Profiling
			5.14.2: Using a Profiler to Guide Optimization
		5.15: Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 6: The Memory Hierarchy
		6.1: Storage Technologie
			6.1.1: Random Access Memory
			6.1.2: Disk Storage
			6.1.3: Solid State Disks
			6.1.4: Storage Technology Trends
		6.2: Locality
			6.2.1: Locality of References to Program Data
			6.2.2: Locality of Instruction Fetches
			6.2.3: Summary of Locality
		6.3: The Memory Hierarchy
			6.3.1: Caching in the Memory Hierarchy
			6.3.2: Summary of Memory Hierarchy Concepts
		6.4: Cache Memories
			6.4.1: Generic Cache Memory Organization
			6.4.2: Direct-Mapped Caches
			6.4.3: Set Associative Caches
			6.4.4: Fully Associative Caches
			6.4.5: Issues with Writes
			6.4.6: Anatomy of a Real Cache Hierarchy
			6.4.7: Performance Impact of Cache Parameters
		6.5: Writing Cache-Friendly Code
		6.6: Putting It Together: The Impact of Caches on Program Performance
			6.6.1: The Memory Mountain
			6.6.2: Rearranging Loops to Increase Spatial Locality
			6.6.3: Exploiting Locality in Your Programs
		6.7:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
Part II: Running Programs on a System
	Chapter 7: Linking
		7.1:  Compiler Drivers
		7.2:  Static Linking
		7.3:  Object Files
		7.4:  Relocatable Object Files
		7.5:  Symbols and Symbol Tables
		7.6:  Symbol Resolution
			7.6.1: How Linkers Resolve Duplicate Symbol Names
			7.6.2: Linking with Static Libraries
			7.6.3: How Linkers Use Static Libraries to Resolve References
		7.7:  Relocation
			7.7.1: Relocation Entries
			7.7.2: Relocating Symbol References
		7.8:  Executable Object Files
		7.9:  Loading Executable Object Files
		7.10:  Dynamic Linking with Shared Libraries
		7.11:  Loading and Linking Shared Libraries from Applications
		7.12:  Position-Independent Code (PIC)
		7.13:  Library Interpositioning
			7.13.1: Compile-Time Interpositioning
			7.13.2: Link-Time Interpositioning
			7.13.3: Run-Time Interpositioning
		7.14:  Tools for Manipulating Object Files
		7.15:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 8: Exceptional Control Flow
		8.1:  Exceptions
			8.1.1: Exception Handling
			8.1.2: Classes of Exceptions
			8.1.3: Exceptions in Linux/x86-64 Systems
		8.2:  Processes
			8.2.1: Logical Control Flow
			8.2.2: Concurrent Flows
			8.2.3: Private Address Space
			8.2.4: User and Kernel Modes
			8.2.5: Context Switches
		8.3:  System Call Error Handling
		8.4:  Process Control
			8.4.1: Obtaining Process IDs
			8.4.2: Creating and Terminating Processes
			8.4.3: Reaping Child Processes
			8.4.4: Putting Processes to Sleep
			8.4.5: Loading and Running Programs
			8.4.6: Using fork  and execve  to Run Programs
		8.5:  Signals
			8.5.1: Signal Terminology
			8.5.2: Sending Signals
			8.5.3: Receiving Signals
			8.5.4: Blocking and Unblocking Signals
			8.5.5: Writing Signal Handlers
			8.5.6: Synchronizing Flows to Avoid Nasty Concurrency Bugs
			8.5.7: ExplicitlyWaiting for Signals
		8.6:  Nonlocal Jumps
		8.7:  Tools for Manipulating Processes
		8.8:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 9: Virtual Memory
		9.1:  Physical and Virtual Addressing
		9.2:  Address Spaces
		9.3: VM as a Tool for Caching
			9.3.1: DRAM Cache Organization
			9.3.2: Page Tables
			9.3.3: Page Hits
			9.3.4: Page Faults
			9.3.5: Allocating Pages
			9.3.6: Locality to the Rescue Again
		9.4: VM as a Tool for Memory Management
		9.5: VM as a Tool for Memory Protection
		9.6: Address Translation
			9.6.1: Integrating Caches and VM
			9.6.2: Speeding Up Address Translation with a TLB
			9.6.3: Multi-Level Page Tables
			9.6.4: Putting It Together: End-to-End Address Translation
		9.7: Case Study: The Intel Core i7/Linux Memory System
			9.7.1: Core i7 Address Translation
			9.7.2: Linux Virtual Memory System
		9.8: Memory Mapping
			9.8.1: Shared Objects Revisited
			9.8.2: The fork Function Revisited
			9.8.3: The execve Function Revisited
			9.8.4: User-Level Memory Mapping with the mmap Function
		9.9: Dynamic Memory Allocation
			9.9.1: The malloc and free Functions
			9.9.2: Why Dynamic Memory Allocation?
			9.9.3: Allocator Requirements and Goals
			9.9.4: Fragmentation
			9.9.5: Implementation Issues
			9.9.6: Implicit Free Lists
			9.9.7: Placing Allocated Blocks
			9.9.8: Splitting Free Blocks
			9.9.9: Getting Additional Heap Memory
			9.9.10: Coalescing Free Blocks
			9.9.11: Coalescing with Boundary Tags
			9.9.12: Putting It Together: Implementing a Simple Allocator
			9.9.13: Explicit Free Lists
			9.9.14: Segregated Free Lists
		9.10: Garbage Collection
			9.10.1: Garbage Collector Basics
			9.10.2: Mark&Sweep Garbage Collectors
			9.10.3: Conservative Mark&Sweep for C Programs
		9.11: Common Memory-Related Bugs in C Programs
			9.11.1: Dereferencing Bad Pointers
			9.11.2: Reading Uninitialized Memory
			9.11.3: Allowing Stack Buffer Overflows
			9.11.4: Assuming That Pointers and the Objects They Point to Are the Same Size
			9.11.5: Making Off-by-One Errors
			9.11.6: Referencing a Pointer Instead of the Object It Points To
			9.11.7: Misunderstanding Pointer Arithmetic
			9.11.8: Referencing Nonexistent Variables
			9.11.9: Referencing Data in Free Heap Blocks
			9.11.10: Introducing Memory Leaks
		9.12: Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
Part III: Interaction and Communication between Programs
	Chapter 10: System-Level I/O
		10.1: Unix I/O
		10.2: Files
		10.3: Opening and Closing Files
		10.4: Reading and Writing Files
		10.5: Robust Reading and Writing with the Rio Package
			10.5.1: Rio Unbuffered Input and Output Functions
			10.5.2: Rio Buffered Input Functions
		10.6: Reading File Metadata
		10.7: Reading Directory Contents
		10.8: Sharing Files
		10.9: I/O Redirection
		10.10: Standard I/O
		10.11: Putting It Together: Which I/O Functions Should I Use?
		10.12: Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 11: Network Programming
		11.1:  The Client-Server Programming Model
		11.2:  Networks
		11.3:  The Global IP Internet
			11.3.1: IP Addresses
			11.3.2: Internet Domain Names
			11.3.3: Internet Connections
		11.4:  The Sockets Interface
			11.4.1: Socket Address Structures
			11.4.2: The socket  Function
			11.4.3: The connect  Function
			11.4.4: The bind  Function
			11.4.5: The listen  Function
			11.4.6: The accept  Function
			11.4.7: Host and Service Conversion
			11.4.8: Helper Functions for the Sockets Interface
			11.4.9: Example Echo Client and Server
		11.5:  Web Servers
			11.5.1: Web Basics
			11.5.2: Web Content
			11.5.3: HTTP Transactions
			11.5.4: Serving Dynamic Content
		11.6:  Putting It Together: The Tiny Web Server
		11.7:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
	Chapter 12: Concurrent Programming
		12.1:  Concurrent Programming with Processes
			12.1.1: A Concurrent Server Based on Processes
			12.1.2: Pros and Cons of Processes
		12.2:  Concurrent Programming with I/O Multiplexing
			12.2.1: A Concurrent Event-Driven Server Based on I/O Multiplexing
			12.2.2: Pros and Cons of I/O Multiplexing
		12.3:  Concurrent Programming with Threads
			12.3.1: Thread Execution Model
			12.3.2: Posix Threads
			12.3.3: Creating Threads
			12.3.4: Terminating Threads
			12.3.5: Reaping Terminated Threads
			12.3.6: Detaching Threads
			12.3.7: Initializing Threads
			12.3.8: A Concurrent Server Based on Threads
		12.4:  Shared Variables in Threaded Programs
			12.4.1: Threads Memory Model
			12.4.2: Mapping Variables to Memory
			12.4.3: Shared Variables
		12.5:  Synchronizing Threads with Semaphores
			12.5.1: Progress Graphs
			12.5.2: Semaphores
			12.5.3: Using Semaphores for Mutual Exclusion
			12.5.4: Using Semaphores to Schedule Shared Resources
			12.5.5: Putting It Together: A Concurrent Server Based on Prethreading
		12.6:  Using Threads for Parallelism
		12.7:  Other Concurrency Issues
			12.7.1: Thread Safety
			12.7.2: Reentrancy
			12.7.3: Using Existing Library Functions in Threaded Programs
			12.7.4: Races
			12.7.5: Deadlocks
		12.8:  Summary
			Bibliographic Notes
			Homework Problems
			Solutions to Practice Problems
Appendix A: Error Handling
	A.1:  Error Handling in Unix Systems
	A.2:  Error-Handling Wrappers
References
Index
Back Cover




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