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ویرایش: 3
نویسندگان: Randal Bryant. David O'Hallaron
سری:
ISBN (شابک) : 013409266X, 9780134092669
ناشر: Pearson
سال نشر: 2015
تعداد صفحات: 1122
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 5 مگابایت
در صورت تبدیل فایل کتاب Computer Systems: A Programmer's Perspective به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب سیستم های کامپیوتری: دیدگاه یک برنامه نویس نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Front Cover Contents Preface About the Authors Chapter 1: A Tour of Computer Systems 1.1: Information Is Bits + Context 1.2: Programs Are Translated by Other Programs into Different Forms 1.3: It Pays to Understand How Compilation Systems Work 1.4: Processors Read and Interpret Instructions Stored in Memory 1.4.1: Hardware Organization of a System 1.4.2: Running the hello Program 1.5: Caches Matter 1.6: Storage Devices Form a Hierarchy 1.7: The Operating System Manages the Hardware 1.7.1: Processes 1.7.2: Threads 1.7.3: Virtual Memory 1.7.4: Files 1.8: Systems Communicate with Other Systems Using Networks 1.9: Important Themes 1.9.1: Amdahl’s Law 1.9.2: Concurrency and Parallelism 1.9.3: The Importance of Abstractions in Computer Systems 1.10: Summary Bibliographic Notes Solutions to Practice Problems Part I: Program Structure and Execution Chapter 2: Representing and Manipulating Information 2.1: Information Storage 2.1.1: Hexadecimal Notation 2.1.2: Data Sizes 2.1.3: Addressing and Byte Ordering 2.1.4: Representing Strings 2.1.5: Representing Code 2.1.6: Introduction to Boolean Algebra 2.1.7: Bit-Level Operations in C 2.1.8: Logical Operations in C 2.1.9: Shift Operations in C 2.2: Integer Representations 2.2.1: Integral Data Types 2.2.2: Unsigned Encodings 2.2.3: Two’s-Complement Encodings 2.2.4: Conversions between Signed and Unsigned 2.2.5: Signed versus Unsigned in C 2.2.6: Expanding the Bit Representation of a Number 2.2.7: Truncating Numbers 2.2.8: Advice on Signed versus Unsigned 2.3: Integer Arithmetic 2.3.1: Unsigned Addition 2.3.2: Two’s-Complement Addition 2.3.3: Two’s-Complement Negation 2.3.4: Unsigned Multiplication 2.3.5: Two’s-Complement Multiplication 2.3.6: Multiplying by Constant 2.3.7: Dividing by Powers of 2 2.3.8: Final Thoughts on Integer Arithmetic 2.4: Floating Point 2.4.1: Fractional Binary Numbers 2.4.2: IEEE Floating-Point Representation 2.4.3: Example Numbers 2.4.4: Rounding 2.4.5: Floating-Point Operations 2.4.6: Floating Point in C 2.5: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 3: Machine-Level Representation of Program 3.1: A Historical Perspective 3.2: Program Encodings 3.2.1: Machine-Level Code 3.2.2: Code Examples 3.2.3: Notes on Formatting 3.3: Data Formats 3.4: Accessing Information 3.4.1: Operand Specifiers 3.4.2: Data Movement Instructions 3.4.3: Data Movement Example 3.4.4: Pushing and Popping Stack Data 3.5: Arithmetic and Logical Operations 3.5.1: Load Effective Address 3.5.2: Unary and Binary Operations 3.5.3: Shift Operations 3.5.4: Discussion 3.5.5: Special Arithmetic Operations 3.6: Control 3.6.1: Condition Codes 3.6.2: Accessing the Condition Codes 3.6.3: Jump Instructions 3.6.4: Jump Instruction Encodings 3.6.5: Implementing Conditional Branches with Conditional Control 3.6.6: Implementing Conditional Branches with Conditional Moves 3.6.7: Loop 3.6.8: Switch Statements 3.7: Procedures 3.7.1: The Run-Time Stack 3.7.2: Control Transfer 3.7.3: Data Transfer 3.7.4: Local Storage on the Stack 3.7.5: Local Storage in Registers 3.7.6: Recursive Procedures 3.8: Array Allocation and Access 3.8.1: Basic Principles 3.8.2: Pointer Arithmetic 3.8.3: Nested Arrays 3.8.4: Fixed-Size Arrays 3.8.5: Variable-Size Arrays 3.9: Heterogeneous Data Structure 3.9.1: Structures 3.9.2: Unions 3.9.3: Data Alignment 3.10: Combining Control and Data in Machine-Level Programs 3.10.1: Understanding Pointers 3.10.2: Life in the RealWorld: Using the GDB Debugger 3.10.3: Out-of-Bounds Memory References and Buffer Overflow 3.10.4: Thwarting Buffer Overflow Attacks 3.10.5: Supporting Variable-Size Stack Frames 3.11: Floating-Point Code 3.11.1: Floating-Point Movement and Conversion Operations 3.11.2: Floating-Point Code in Procedures 3.11.3: Floating-Point Arithmetic Operations 3.11.4: Defining and Using Floating-Point Constants 3.11.5: Using Bitwise Operations in Floating-Point Code 3.11.6: Floating-Point Comparison Operations 3.11.7: Observations about Floating-Point Code 3.12: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 4: Processor Architecture 4.1: The Y86-64 Instruction Set Architecture 4.1.1: Programmer-Visible State 4.1.2: Y86-64 Instructions 4.1.3: Instruction Encoding 4.1.4: Y86-64 Exceptions 4.1.5: Y86-64 Programs 4.1.6: Some Y86-64 Instruction Details 4.2: Logic Design and the Hardware Control Language HCL 4.2.1: Logic Gates 4.2.2: Combinational Circuits and HCL Boolean Expressions 4.2.3: Word-Level Combinational Circuits and HCL Integer Expressions 4.2.4: Set Membership 4.2.5: Memory and Clocking 4.3: Sequential Y86-64 Implementations 4.3.1: Organizing Processing into Stages 4.3.2: SEQ Hardware Structure 4.3.3: SEQ Timing 4.3.4: SEQ Stage Implementations 4.4: General Principles of Pipelining 4.4.1: Computational Pipelines 4.4.2: A Detailed Look at Pipeline Operation 4.4.3: Limitations of Pipelining 4.4.4: Pipelining a System with Feedback 4.5: Pipelined Y86-64 Implementations 4.5.1: SEQ+: Rearranging the Computation Stages 4.5.2: Inserting Pipeline Registers 4.5.3: Rearranging and Relabeling Signals 4.5.4: Next PC Prediction 4.5.5: Pipeline Hazards 4.5.6: Exception Handling 4.5.7: PIPE Stage Implementations 4.5.8: Pipeline Control Logic 4.5.9: Performance Analysis 4.5.10: Unfinished Business 4.6: Summary 4.6.1: Y86-64 Simulators Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 5: Optimizing Program Performance 5.1: Capabilities and Limitations of Optimizing Compilers 5.2: Expressing Program Performance 5.3: Program Example 5.4: Eliminating Loop Inefficiencies 5.5: Reducing Procedure Calls 5.6: Eliminating Unneeded Memory References 5.7: Understanding Modern Processors 5.7.1: Overall Operation 5.7.2: Functional Unit Performance 5.7.3: An Abstract Model of Processor Operation 5.8: Loop Unrolling 5.9: Enhancing Parallelism 5.9.1: Multiple Accumulators 5.9.2: Reassociation Transformation 5.10: Summary of Results for Optimizing Combining Code 5.11: Some Limiting Factors 5.11.1: Register Spilling 5.11.2: Branch Prediction and Misprediction Penalties 5.12: Understanding Memory Performance 5.12.1: Load Performance 5.12.2: Store Performance 5.13: Life in the Real World: Performance Improvement Techniques 5.14: Identifying and Eliminating Performance Bottlenecks 5.14.1: Program Profiling 5.14.2: Using a Profiler to Guide Optimization 5.15: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 6: The Memory Hierarchy 6.1: Storage Technologie 6.1.1: Random Access Memory 6.1.2: Disk Storage 6.1.3: Solid State Disks 6.1.4: Storage Technology Trends 6.2: Locality 6.2.1: Locality of References to Program Data 6.2.2: Locality of Instruction Fetches 6.2.3: Summary of Locality 6.3: The Memory Hierarchy 6.3.1: Caching in the Memory Hierarchy 6.3.2: Summary of Memory Hierarchy Concepts 6.4: Cache Memories 6.4.1: Generic Cache Memory Organization 6.4.2: Direct-Mapped Caches 6.4.3: Set Associative Caches 6.4.4: Fully Associative Caches 6.4.5: Issues with Writes 6.4.6: Anatomy of a Real Cache Hierarchy 6.4.7: Performance Impact of Cache Parameters 6.5: Writing Cache-Friendly Code 6.6: Putting It Together: The Impact of Caches on Program Performance 6.6.1: The Memory Mountain 6.6.2: Rearranging Loops to Increase Spatial Locality 6.6.3: Exploiting Locality in Your Programs 6.7: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Part II: Running Programs on a System Chapter 7: Linking 7.1: Compiler Drivers 7.2: Static Linking 7.3: Object Files 7.4: Relocatable Object Files 7.5: Symbols and Symbol Tables 7.6: Symbol Resolution 7.6.1: How Linkers Resolve Duplicate Symbol Names 7.6.2: Linking with Static Libraries 7.6.3: How Linkers Use Static Libraries to Resolve References 7.7: Relocation 7.7.1: Relocation Entries 7.7.2: Relocating Symbol References 7.8: Executable Object Files 7.9: Loading Executable Object Files 7.10: Dynamic Linking with Shared Libraries 7.11: Loading and Linking Shared Libraries from Applications 7.12: Position-Independent Code (PIC) 7.13: Library Interpositioning 7.13.1: Compile-Time Interpositioning 7.13.2: Link-Time Interpositioning 7.13.3: Run-Time Interpositioning 7.14: Tools for Manipulating Object Files 7.15: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 8: Exceptional Control Flow 8.1: Exceptions 8.1.1: Exception Handling 8.1.2: Classes of Exceptions 8.1.3: Exceptions in Linux/x86-64 Systems 8.2: Processes 8.2.1: Logical Control Flow 8.2.2: Concurrent Flows 8.2.3: Private Address Space 8.2.4: User and Kernel Modes 8.2.5: Context Switches 8.3: System Call Error Handling 8.4: Process Control 8.4.1: Obtaining Process IDs 8.4.2: Creating and Terminating Processes 8.4.3: Reaping Child Processes 8.4.4: Putting Processes to Sleep 8.4.5: Loading and Running Programs 8.4.6: Using fork and execve to Run Programs 8.5: Signals 8.5.1: Signal Terminology 8.5.2: Sending Signals 8.5.3: Receiving Signals 8.5.4: Blocking and Unblocking Signals 8.5.5: Writing Signal Handlers 8.5.6: Synchronizing Flows to Avoid Nasty Concurrency Bugs 8.5.7: ExplicitlyWaiting for Signals 8.6: Nonlocal Jumps 8.7: Tools for Manipulating Processes 8.8: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 9: Virtual Memory 9.1: Physical and Virtual Addressing 9.2: Address Spaces 9.3: VM as a Tool for Caching 9.3.1: DRAM Cache Organization 9.3.2: Page Tables 9.3.3: Page Hits 9.3.4: Page Faults 9.3.5: Allocating Pages 9.3.6: Locality to the Rescue Again 9.4: VM as a Tool for Memory Management 9.5: VM as a Tool for Memory Protection 9.6: Address Translation 9.6.1: Integrating Caches and VM 9.6.2: Speeding Up Address Translation with a TLB 9.6.3: Multi-Level Page Tables 9.6.4: Putting It Together: End-to-End Address Translation 9.7: Case Study: The Intel Core i7/Linux Memory System 9.7.1: Core i7 Address Translation 9.7.2: Linux Virtual Memory System 9.8: Memory Mapping 9.8.1: Shared Objects Revisited 9.8.2: The fork Function Revisited 9.8.3: The execve Function Revisited 9.8.4: User-Level Memory Mapping with the mmap Function 9.9: Dynamic Memory Allocation 9.9.1: The malloc and free Functions 9.9.2: Why Dynamic Memory Allocation? 9.9.3: Allocator Requirements and Goals 9.9.4: Fragmentation 9.9.5: Implementation Issues 9.9.6: Implicit Free Lists 9.9.7: Placing Allocated Blocks 9.9.8: Splitting Free Blocks 9.9.9: Getting Additional Heap Memory 9.9.10: Coalescing Free Blocks 9.9.11: Coalescing with Boundary Tags 9.9.12: Putting It Together: Implementing a Simple Allocator 9.9.13: Explicit Free Lists 9.9.14: Segregated Free Lists 9.10: Garbage Collection 9.10.1: Garbage Collector Basics 9.10.2: Mark&Sweep Garbage Collectors 9.10.3: Conservative Mark&Sweep for C Programs 9.11: Common Memory-Related Bugs in C Programs 9.11.1: Dereferencing Bad Pointers 9.11.2: Reading Uninitialized Memory 9.11.3: Allowing Stack Buffer Overflows 9.11.4: Assuming That Pointers and the Objects They Point to Are the Same Size 9.11.5: Making Off-by-One Errors 9.11.6: Referencing a Pointer Instead of the Object It Points To 9.11.7: Misunderstanding Pointer Arithmetic 9.11.8: Referencing Nonexistent Variables 9.11.9: Referencing Data in Free Heap Blocks 9.11.10: Introducing Memory Leaks 9.12: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Part III: Interaction and Communication between Programs Chapter 10: System-Level I/O 10.1: Unix I/O 10.2: Files 10.3: Opening and Closing Files 10.4: Reading and Writing Files 10.5: Robust Reading and Writing with the Rio Package 10.5.1: Rio Unbuffered Input and Output Functions 10.5.2: Rio Buffered Input Functions 10.6: Reading File Metadata 10.7: Reading Directory Contents 10.8: Sharing Files 10.9: I/O Redirection 10.10: Standard I/O 10.11: Putting It Together: Which I/O Functions Should I Use? 10.12: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 11: Network Programming 11.1: The Client-Server Programming Model 11.2: Networks 11.3: The Global IP Internet 11.3.1: IP Addresses 11.3.2: Internet Domain Names 11.3.3: Internet Connections 11.4: The Sockets Interface 11.4.1: Socket Address Structures 11.4.2: The socket Function 11.4.3: The connect Function 11.4.4: The bind Function 11.4.5: The listen Function 11.4.6: The accept Function 11.4.7: Host and Service Conversion 11.4.8: Helper Functions for the Sockets Interface 11.4.9: Example Echo Client and Server 11.5: Web Servers 11.5.1: Web Basics 11.5.2: Web Content 11.5.3: HTTP Transactions 11.5.4: Serving Dynamic Content 11.6: Putting It Together: The Tiny Web Server 11.7: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Chapter 12: Concurrent Programming 12.1: Concurrent Programming with Processes 12.1.1: A Concurrent Server Based on Processes 12.1.2: Pros and Cons of Processes 12.2: Concurrent Programming with I/O Multiplexing 12.2.1: A Concurrent Event-Driven Server Based on I/O Multiplexing 12.2.2: Pros and Cons of I/O Multiplexing 12.3: Concurrent Programming with Threads 12.3.1: Thread Execution Model 12.3.2: Posix Threads 12.3.3: Creating Threads 12.3.4: Terminating Threads 12.3.5: Reaping Terminated Threads 12.3.6: Detaching Threads 12.3.7: Initializing Threads 12.3.8: A Concurrent Server Based on Threads 12.4: Shared Variables in Threaded Programs 12.4.1: Threads Memory Model 12.4.2: Mapping Variables to Memory 12.4.3: Shared Variables 12.5: Synchronizing Threads with Semaphores 12.5.1: Progress Graphs 12.5.2: Semaphores 12.5.3: Using Semaphores for Mutual Exclusion 12.5.4: Using Semaphores to Schedule Shared Resources 12.5.5: Putting It Together: A Concurrent Server Based on Prethreading 12.6: Using Threads for Parallelism 12.7: Other Concurrency Issues 12.7.1: Thread Safety 12.7.2: Reentrancy 12.7.3: Using Existing Library Functions in Threaded Programs 12.7.4: Races 12.7.5: Deadlocks 12.8: Summary Bibliographic Notes Homework Problems Solutions to Practice Problems Appendix A: Error Handling A.1: Error Handling in Unix Systems A.2: Error-Handling Wrappers References Index Back Cover