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دانلود کتاب Computer Organization and Design, Fifth Edition: The Hardware/Software Interface

دانلود کتاب سازمان و طراحی رایانه ، چاپ پنجم: رابط سخت افزار / نرم افزار

Computer Organization and Design, Fifth Edition: The Hardware/Software Interface

مشخصات کتاب

Computer Organization and Design, Fifth Edition: The Hardware/Software Interface

دسته بندی: طراحی: معماری
ویرایش: 5 
نویسندگان: ,   
سری: The Morgan Kaufmann Series in Computer Architecture and Design 
ISBN (شابک) : 0124077269, 9780124077263 
ناشر: Morgan Kaufmann 
سال نشر: 2013 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 14 مگابایت 

قیمت کتاب (تومان) : 47,000



کلمات کلیدی مربوط به کتاب سازمان و طراحی رایانه ، چاپ پنجم: رابط سخت افزار / نرم افزار: مهندسی انفورماتیک و کامپیوتر، سازمان کامپیوتر و معماری نیروهای مسلح



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توجه داشته باشید کتاب سازمان و طراحی رایانه ، چاپ پنجم: رابط سخت افزار / نرم افزار نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب سازمان و طراحی رایانه ، چاپ پنجم: رابط سخت افزار / نرم افزار

ویرایش پنجم سازمان‌دهی و طراحی رایانه با مثال‌ها، تمرین‌ها و مطالب جدیدی که ظهور محاسبات تلفن همراه و فضای ابری را برجسته می‌کند، به سمت دوران پس از رایانه شخصی حرکت می‌کند. این تغییر نسلی با محتوای به‌روز شده شامل رایانه‌های لوحی، زیرساخت ابری، و معماری‌های ARM (دستگاه‌های محاسباتی همراه) و x86 (محاسبات ابری) مورد تأکید و بررسی قرار می‌گیرد. از آنجایی که درک سخت افزار مدرن برای دستیابی به عملکرد خوب و بهره وری انرژی ضروری است، این نسخه یک مثال ملموس جدید به نام «سریع پیش رفتن» را اضافه می کند که در سراسر متن برای نشان دادن تکنیک های بهینه سازی بسیار مؤثر استفاده می شود. همچنین بحث درباره «هشت ایده بزرگ» معماری کامپیوتر در این نسخه جدید است. همانند نسخه های قبلی، پردازنده MIPS هسته ای است که برای ارائه اصول اولیه فناوری های سخت افزاری، زبان اسمبلی، محاسبات کامپیوتری، خط لوله، سلسله مراتب حافظه و I/O استفاده می شود. - شامل مثال‌ها، تمرین‌ها و مطالب جدیدی است که ظهور محاسبات تلفن همراه و ابر را برجسته می‌کند. - موازی سازی را به طور عمیق با مثال ها و محتوا پوشش می دهد که موضوعات سخت افزاری و نرم افزاری موازی را برجسته می کند - دارای پردازنده Intel Core i7، ARM Cortex-A8 و NVIDIA Fermi GPU به عنوان نمونه های دنیای واقعی در سراسر کتاب - یک مثال ملموس جدید اضافه می کند، «سریع پیش می رود،» برای نشان دادن اینکه چگونه درک سخت افزار می تواند الهام بخش بهینه سازی نرم افزار باشد که عملکرد را تا 200 برابر بهبود می بخشد. - در مورد «هشت ایده عالی» معماری کامپیوتر بحث می کند و برجسته می کند: عملکرد از طریق موازی سازی عملکرد از طریق لوله گذاری عملکرد از طریق طراحی پیش بینی برای قانون مورز سلسله مراتب انتزاع خاطرات برای ساده سازی طراحی باعث می شود مورد رایج سریع و قابل اعتماد از طریق افزونگی باشد. - شامل مجموعه ای کامل از تمرینات به روز شده و بهبود یافته است.


توضیحاتی درمورد کتاب به خارجی

The 5th edition of Computer Organization and Design moves forward into the post-PC era with new examples, exercises, and material highlighting the emergence of mobile computing and the cloud. This generational change is emphasized and explored with updated content featuring tablet computers, cloud infrastructure, and the ARM (mobile computing devices) and x86 (cloud computing) architectures. Because an understanding of modern hardware is essential to achieving good performance and energy efficiency, this edition adds a new concrete example, «Going Faster,» used throughout the text to demonstrate extremely effective optimization techniques. Also new to this edition is discussion of the «Eight Great Ideas» of computer architecture. As with previous editions, a MIPS processor is the core used to present the fundamentals of hardware technologies, assembly language, computer arithmetic, pipelining, memory hierarchies and I/O. - Includes new examples, exercises, and material highlighting the emergence of mobile computing and the Cloud. - Covers parallelism in depth with examples and content highlighting parallel hardware and software topics - Features the Intel Core i7, ARM Cortex-A8 and NVIDIA Fermi GPU as real-world examples throughout the book - Adds a new concrete example, «Going Faster,» to demonstrate how understanding hardware can inspire software optimizations that improve performance by 200 times. - Discusses and highlights the «Eight Great Ideas» of computer architecture: Performance via Parallelism Performance via Pipelining Performance via Prediction Design for Moores Law Hierarchy of Memories Abstraction to Simplify Design Make the Common Case Fast and Dependability via Redundancy. - Includes a full set of updated and improved exercises.



فهرست مطالب

Front Cover
Computer Organization and Design
Copyright Page
Acknowledgments
Contents
Preface
	About This Book
	About the Other Book
	Changes for the Fifth Edition
	Changes for the Fifth Edition
	Concluding Remarks
	Acknowledgments for the Fifth Edition
1 Computer Abstractions and Technology
	1.1 Introduction
		Classes of Computing Applications and Their Characteristics
		Welcome to the PostPC Era
		What You Can Learn in This Book
	1.2 Eight Great Ideas in Computer Architecture
		Design for Moore’s Law
		Use Abstraction to Simplify Design
		Make the Common Case Fast
		Performance via Parallelism
		Performance via Pipelining
		Performance via Prediction
		Hierarchy of Memories
		Dependability via Redundancy
	1.3 Below Your Program
		From a High-Level Language to the Language of Hardware
	1.4 Under the Covers
		Through the Looking Glass
		Touchscreen
		Opening the Box
		A Safe Place for Data
		Communicating with Other Computers
	1.5 Technologies for Building Processors and Memory
	1.6 Performance
		Defining Performance
		Measuring Performance
		CPU Performance and Its Factors
		Instruction Performance
		The Classic CPU Performance Equation
	1.7 The Power Wall
	1.8 The Sea Change: The Switch from Uniprocessors to Multiprocessors
	1.9 Real Stuff: Benchmarking the Intel Core i7
		SPEC CPU Benchmark
		SPEC Power Benchmark
	1.10 Fallacies and Pitfalls
	1.11 Concluding Remarks
		Road Map for This Book
	1.12 Historical Perspective and Further Reading
	1.13 Exercises
2 Instructions: Language of the Computer
	2.1 Introduction
	2.2 Operations of the Computer Hardware
	2.3 Operands of the Computer Hardware
		Memory Operands
		Constant or Immediate Operands
	2.4 Signed and Unsigned Numbers
		Summary
	2.5 Representing Instructions in the Computer
		MIPS Fields
	2.6 Logical Operations
	2.7 Instructions for Making Decisions
		Loops
		Case/Switch Statement
	2.8 Supporting Procedures in Computer Hardware
		Using More Registers
		Nested Procedures
		Allocating Space for New Data on the Stack
		Allocating Space for New Data on the Heap
	2.9 Communicating with People
		Characters and Strings in Java
	2.10 MIPS Addressing for 32-bit Immediates and Addresses
		32-Bit Immediate Operands
		Addressing in Branches and Jumps
		MIPS Addressing Mode Summary
		Decoding Machine Language
	2.11 Parallelism and Instructions: Synchronization
	2.12 Translating and Starting a Program
		Compiler
		Assembler
		Linker
		Loader
		Dynamically Linked Libraries
		Starting a Java Program
	2.13 A C Sort Example to Put It All Together
		The Procedure swap
		Register Allocation for swap
		Code for the Body of the Procedure swap
		The Full swap Procedure
		The Procedure sort
		Register Allocation for sort
		Code for the Body of the Procedure sort
		The Procedure Call in sort
		Passing Parameters in sort
		Preserving Registers in sort
		The Full Procedure sort
	2.14 Arrays versus Pointers
		Array Version of Clear
		Pointer Version of Clear
		Comparing the Two Versions of Clear
	2.15 Advanced Material: Compiling C and Interpreting Java
	2.16 Real Stuff: ARMv7 (32-bit) Instructions
		Addressing Modes
		Compare and Conditional Branch
		Unique Features of ARM
	2.17 Real Stuff: x86 Instructions
		Evolution of the Intel x86
		x86 Registers and Data Addressing Modes
		x86 Integer Operations
		x86 Instruction Encoding
		x86 Conclusion
	2.18 Real Stuff: ARMv8 (64-bit) Instructions
	2.19 Fallacies and Pitfalls
	2.20 Concluding Remarks
	2.21 Historical Perspective and Further Reading
	2.22 Exercises
3 Arithmetic for Computers
	3.1 Introduction
	3.2 Addition and Subtraction
		Summary
	3.3 Multiplication
		Sequential Version of the Multiplication Algorithm and Hardware
		Signed Multiplication
		Faster Multiplication
		Multiply in MIPS
		Summary
	3.4 Division
		A Division Algorithm and Hardware
		Signed Division
		Faster Division
		Divide in MIPS
		Summary
	3.5 Floating Point
		Floating-Point Representation
		Floating-Point Addition
		Floating-Point Multiplication
		Floating-Point Instructions in MIPS
		Accurate Arithmetic
		Summary
	3.6 Parallelism and Computer Arithmetic: Subword Parallelism
	3.7 Real Stuff: Streaming SIMD Extensions and Advanced Vector Extensions in x86
	3.8 Going Faster: Subword Parallelism and Matrix Multiply
	3.9 Fallacies and Pitfalls
	3.10 Concluding Remarks
	3.11 Historical Perspective and Further Reading
	3.12 Exercises
4 The Processor
	4.1 Introduction
		A Basic MIPS Implementation
			An Overview of the Implementation
			Clocking Methodology
	4.2 Logic Design Conventions
	4.3 Building a Datapath
		Creating a Single Datapath
	4.4 A Simple Implementation Scheme
		The ALU Control
		Designing the Main Control Unit
			Operation of the Datapath
			Finalizing Control
		Why a Single-Cycle Implementation Is Not Used Today
	4.5 An Overview of Pipelining
		Designing Instruction Sets for Pipelining
		Pipeline Hazards
			Hazards
			Data Hazards
			Control Hazards
		Pipeline Overview Summary
	4.6 Pipelined Datapath and Control
		Graphically Representing Pipelines
		Pipelined Control
	4.7 Data Hazards: Forwarding versus Stalling
		Data Hazards and Stalls
	4.8 Control Hazards
		Assume Branch Not Taken
		Reducing the Delay of Branches
		Dynamic Branch Prediction
		Pipeline Summary
	4.9 Exceptions
		How Exceptions Are Handled in the MIPS Architecture
		Exceptions in a Pipelined Implementation
	4.10 Parallelism via Instructions
		The Concept of Speculation
		Static Multiple Issue
			An Example: Static Multiple Issue with the MIPS ISA
		Dynamic Multiple-Issue Processors
			Dynamic Pipeline Scheduling
		Energy Efficiency and Advanced Pipelining
	4.11 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Pipelines
		The ARM Cortex-A8
		The Intel Core i7 920
		Performance of the Intel Core i7 920
	4.12 Going Faster: Instruction-Level Parallelism and Matrix Multiply
	4.13 Advanced Topic: an Introduction to Digital Design Using a Hardware Design Language to Describe and Model a Pipeline and Mo…
	4.14 Fallacies and Pitfalls
	4.15 Concluding Remarks
	4.16 Historical Perspective and Further Reading
	4.17 Exercises
5 Large and Fast: Exploiting Memory Hierarchy
	5.1 Introduction
	5.2 Memory Technologies
		SRAM Technology
		DRAM Technology
		Flash Memory
		Disk Memory
	5.3 The Basics of Caches
		Accessing a Cache
		Handling Cache Misses
		Handling Writes
		An Example Cache: The Intrinsity FastMATH Processor
		Summary
	5.4 Measuring and Improving Cache Performance
		Reducing Cache Misses by More Flexible Placement of Blocks
		Locating a Block in the Cache
		Choosing Which Block to Replace
		Reducing the Miss Penalty Using Multilevel Caches
		Software Optimization via Blocking
		Summary
	5.5 Dependable Memory Hierarchy
		Defining Failure
		The Hamming Single Error Correcting, Double Error Detecting Code (SEC/DED)
	5.6 Virtual Machines
		Requirements of a Virtual Machine Monitor
		(Lack of) Instruction Set Architecture Support for Virtual Machines
		Protection and Instruction Set Architecture
	5.7 Virtual Memory
		Placing a Page and Finding it Again
		Page Faults
		What about Writes?
		Making Address Translation Fast: the TLB
			The Intrinsity FastMATH TLB
		Integrating Virtual Memory, TLBs, and Caches
		Implementing Protection with Virtual Memory
		Handling TLB Misses and Page Faults
		Summary
	5.8 A Common Framework for Memory Hierarchy
		Question 1: Where Can a Block Be Placed?
		Question 2: How is a Block Found?
		Question 3: Which Block Should Be Replaced on a Cache Miss?
		Question 4: What Happens on a Write?
		The Three Cs: An Intuitive Model for Understanding the Behavior of Memory Hierarchies
	5.9 Using a Finite-State Machine to Control a Simple Cache
		A Simple Cache
		Finite-State Machines
		FSM for a Simple Cache Controller
	5.10 Parallelism and Memory Hierarchy: Cache Coherence
		Basic Schemes for Enforcing Coherence
		Snooping Protocols
	5.11 Parallelism and Memory Hierarchy: Redundant Arrays of Inexpensive Disks
	5.12 Advanced Material: Implementing Cache Controllers
	5.13 Real Stuff: The ARM Cortex-A8 and Intel Core i7 Memory Hierarchies
		Performance of the A8 and Core i7 Memory Hierarchies
	5.14 Going Faster: Cache Blocking and Matrix Multiply
	5.15 Fallacies and Pitfalls
	5.16 Concluding Remarks
	5.17 Historica Perspective and Further Reading
	5.18 Exercises
6 Parallel Processors from Client to Cloud
	6.1 Introduction
	6.2 The Difficulty of Creating Parallel Processing Programs
	6.3 SISD, MIMD, SIMD, SPMD, and Vector
		SIMD in x86: Multimedia Extensions
		Vector
		Vector versus Scalar
		Vector versus Multimedia Extensions
	6.4 Hardware Multithreading
	6.5 Multicore and Other Shared Memory Multiprocessors
	6.6 Introduction to Graphics Processing Units
		An Introduction to the NVIDIA GPU Architecture
		NVIDIA GPU Memory Structures
		Putting GPUs into Perspective
	6.7 Clusters, Warehouse Scale Computers, and Other Message-Passing Multiprocessors
		Warehouse-Scale Computers
	6.8 Introduction to Multiprocessor Network Topologies
		Implementing Network Topologies
	6.9 Communicating to the Outside World: Cluster Networking
	6.10 Multiprocessor Benchmarks and Performance Models
		Performance Models
		The Roofline Model
		Comparing Two Generations of Opterons
	6.11 Real Stuff: Benchmarking and Rooflines of the Intel Core i7 960 and the NVIDIA Tesla GPU
	6.12 Going Faster: Multiple Processors and Matrix Multiply
	6.13 Fallacies and Pitfalls
	6.14 Concluding Remarks
	6.15 Historical Perspective and Further Reading
	6.16 Exercises
Appendix A: Assemblers, Linkers, and the SPIM Simulator
	A.1 Introduction
	A.2 Assemblers
	A.3 Linkers
	A.4 Loading
	A.5 Memory Usage
	A.6 Procedure Call Convention
	A.7 Exceptions and Interrupts
	A.8 Input and Output
	A.9 SPIM
	A.10 MIPS R2000 Assembly Language
	A.11 Concluding Remarks
	A.12 Exercises
Appendix B: The Basics of Logic Design
	B.1 Introduction
	B.2 Gates, Truth Tables, and Logic Equations
	B.3 Combinational Logic
	B.4 Using a Hardware Description Language
	B.5 Constructing a Basic Arithmetic Logic Unit
	B.6 Faster Addition: Carry Lookahead
	B.7 Clocks
	B.8 Memory Elements: Flip-Flops, Latches, and Registers
	B.9 Memory Elements: SRAMs and DRAMs
	B.10 Finite-State Machines
	B.11 Timing Methodologies
	B.12 Field Programmable Devices
	B.13 Concluding Remarks
	B.14 Exercises
Index




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