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ویرایش: نویسندگان: Maria Jose Escalona (editor), Andres Jimenez Ramirez (editor), Hugo Plácido Silva (editor), Larry Constantine (editor), Markus Helfert (editor), Andreas Holzinger (editor) سری: ISBN (شابک) : 3030671070, 9783030671075 ناشر: Springer سال نشر: 2021 تعداد صفحات: 152 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 30 مگابایت
در صورت تبدیل فایل کتاب Computer-Human Interaction Research and Applications (Communications in Computer and Information Science) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تحقیقات و کاربردهای تعامل کامپیوتر و انسان (ارتباطات در علوم کامپیوتر و اطلاعات) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Organization Contents Display Placement and Design: Impact on Engagement with Social Object Labels in a Gallery Environment 1 Introduction 2 Related Work 2.1 Attention and Ambient Displays 2.2 Attention and Engagement Models for Public Displays 2.3 Attention and Engagement in Museums 2.4 Summary 3 Social Object Labels 4 Methodology 4.1 Placement in the Gallery 4.2 Evaluated Designs 4.3 Data Collection and Analysis 5 Findings 5.1 Attention and Engagement Per Exhibit (Placement) 5.2 Predicted vs Measured Attention and Engagement 5.3 Attention and Engagement Per Design 5.4 Discussion 6 Limitations 7 Conclusions References Learning from Errors Designing Assistive Technology 1 Rationale 2 Egokituz Laboratory of HCI for Special Needs 3 Three (Wrong) Reasons to Start an R&D Project on Accessibility 3.1 We Can Do It Better and Cheaper 3.2 A Solution in Search of a Problem 3.3 Technology-Driven Projects 3.4 “Recycled” Research and Development 4 Technology vs. Users: This Is Not My Problem 5 Who Rules? 5.1 The Case of Smart Wheelchairs 5.2 The Case of Assisted Manipulation with Articulated Arms 5.3 Importance of the User Interface 6 Cultural Barriers to Assistive Technology 7 Technology Acceptance and Rejection 8 Deceptive Diffusion of Results 9 “Universal” as a Synecdoche 10 User Testing Without Users 11 Knowing the Users 12 Conclusion References Empowering Citizen-Environment Interaction vs. Importunate Computer-Dominated Interaction: Let’s Reset the Priorities! 1 Introduction 1.1 Three Focal Points of This Paper 2 Shifting Towards Human-Environment Interaction (HEI) 3 Issues and Challenges of the Smart-Everything Paradigm 4 Human-Technology Symbiosis and Design Trade-Offs 4.1 Design Trade-Off: Human Control and Empowerment vs. Automated and Autonomous Systems 4.2 Design-Trade-Off: Usable Privacy vs. Importunate Smartness 4.3 Ethical Design 5 From User-Centered Design to Citizen-Centered Design 6 Beyond ‘Smart-Only’ Cities Towards Humane, Sociable and Cooperative Hybrid Cities 6.1 Smart Cities as ‘Self-Aware’ Cities 6.2 Goal-Orientation: What Kind of City Do We Want to Live in? 7 Conclusions and Outlook References Computer-Human Interaction in Music Composition Through Petri Nets 1 Introduction 2 Related Work 3 Petri Nets Fundamentals 4 Petri Nets in Music 4.1 The Role of PN Extensions 4.2 Example 5 Composing Music with Petri Nets 6 The Role of Computer-Human Interaction 6.1 ScoreSynth 6.2 A Block-Based Interface 7 Conclusions and Future Work References Through the Looking Glass:Designing Agents for MAS Based Shape-Shifting Technology Using the STEAM Approach 1 Introduction 2 Related Work 2.1 Key Qualities of Haptics 2.2 Design Roadmap 2.3 Systems 3 Methodology 4 Delving into STEAM 4.1 Steampunk Dod 4.2 Origami Dod 4.3 String Dod 4.4 Latch Dod 5 Discussion 6 Conclusion References Randomised Controlled Cross-Over Trial Measuring Brain-Computer Interface Metrics to Characterise the User Experience of Search Engines When Ambiguous Search Queries Are Used 1 Introduction 2 Background 3 Search Queries 3.1 Ambiguous Queries 4 User Experience (UX) 5 Bain-Computer Interface (BCI) 5.1 Measuring Emotions 5.2 Emotiv EPOC Neuroheadset 6 Methodology 6.1 Testing Procedure 6.2 Tasks 7 Statistical Analysis 7.1 Long-Term Excitement 7.2 Short-Term Excitement 7.3 Engagement 7.4 Meditation 7.5 Frustration 7.6 Discussion 8 Conclusion References Taxonomized Auditory Distractions with Varying Intensity Levels and Their Effect on a Visual P300 Speller While Utilising Low-Cost off-the-Shelf Equipment 1 Introduction 2 Methodology 2.1 Hardware 2.2 Participants 2.3 Data Acquisition 2.4 P300 Speller and XDAWN 2.5 Experimental Design 2.6 Experimental Design 2.7 Signal Processing – Online 2.8 Signal Processing – Online 3 Results 3.1 Online Analysis 3.2 Offline Analysis 3.3 User Preference 4 Conclusion References Author Index