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ویرایش: نویسندگان: Hideyuki Takada (editor), D. Moritz Marutschke (editor), Claudio Alvarez (editor), Tomoo Inoue (editor), Yugo Hayashi (editor), Davinia Hernandez-Leo (editor) سری: ISBN (شابک) : 303142140X, 9783031421402 ناشر: Springer سال نشر: 2023 تعداد صفحات: 247 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 16 مگابایت
در صورت تبدیل فایل کتاب Collaboration Technologies and Social Computing: 29th International Conference, CollabTech 2023, Osaka, Japan, August 29–September 1, 2023, Proceedings (Lecture Notes in Computer Science) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فن آوری های همکاری و محاسبات اجتماعی: بیست و نهمین کنفرانس بین المللی، CollabTech 2023، اوزاکا، ژاپن، 29 اوت تا 1 سپتامبر 2023، مجموعه مقالات (یادداشت های سخنرانی در علوم کامپیوتر) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Organization Contents Full Papers HelaDepDet: A Novel Multi-class Classification Model for Detecting the Severity of Human Depression 1 Introduction 2 Related Work 3 Methodology 3.1 Data Construction 3.2 Methodological Development 4 Experimental Results 4.1 Inter-annotator Reliability 4.2 Depression Severity Confidence Value 5 Discussion 6 Limitations and Future Work References Analyzing Peer Influence in Ethical Judgment: Collaborative Ranking in a Case-Based Scenario 1 Introduction 2 Theoretical Background 2.1 Ethics Education and Case-Based Learning 2.2 Peer Influence in Ethical Decision Making 2.3 Use of Rankings in Group Decision Making 2.4 Sentiment Analysis 3 Collaborative Ranking Activity 4 Hypotheses 5 Method and Materials 5.1 Educational Context and Sample Description 5.2 Ethical Case 5.3 Variables 5.4 Procedure 5.5 Analyses 6 Results 6.1 Student Participation 6.2 Actor Rankings 6.3 Sentiment Analysis 7 Discussion 8 Conclusions and Future Work References Exploring the Reciprocal Emotional Interaction Between Humans and Affective Technology Through Design Fictions and “Speculative Entanglement” 1 Introduction 2 Related Work 2.1 Design Fiction and Intelligent Systems 2.2 Emotion Recognition Technology Embedded in Social Context 3 Method 3.1 Making (Writing) Design Fiction 3.2 Speculative Design Workshops 4 Findings 4.1 ER Technology in Design Fiction 4.2 Introducing Design Fictions into Speculative Design Workshops 4.3 From Design Fiction to Prototypes 5 Discussion 5.1 Reopening Dystopia Spaces as Imaginative Playgrounds for Crafting Design Fiction Narratives 5.2 Designing Empathetic Systems Through “Speculative Entanglement” 6 Conclusion and Future Work References Citation Recommendation Chatbot for Professional Communities 1 Introduction 2 Related Work 2.1 Fundamentals of Citation Recommendation 2.2 Chatbots 3 Design and Realization of CitBot 3.1 Datasets 3.2 Architecture and Used Technologies 3.3 Training—CitBot Training Module 3.4 Recommendation—CitBotRec Web Service 4 Evaluation 4.1 Design, Procedure and Tasks 4.2 Results 4.3 Discussion 5 Conclusion and Future Work References Differential Characteristics and Collaborative Interactions of Institutional and Personal Twitter Accounts in a Citizen Science Context 1 Introduction 2 Background and Related Work 2.1 Participation and Roles in CS Projects 2.2 Classifying Institutional and Personal Twitter Accounts 2.3 Network Models Based on Twitter Data 3 Method 3.1 Data Collection and Sampling 3.2 Classifying Users 3.3 Network Extraction 3.4 Measuring Interactions 4 Results 4.1 Classification 4.2 Social Network Analysis 4.3 Static and Dynamic Interactions 5 Discussion 6 Conclusions and Future Work References Fairness in Socio-Technical Systems: A Case Study of Wikipedia 1 Introduction 2 Fairness Issues in Wikipedia 2.1 Methodology 2.2 Gender Bias 2.3 Cultural and Geographical Bias 2.4 Racial Bias 2.5 Anonymous Users 2.6 Summary 3 Bias Phenomena, Harm, and Fairness 3.1 Bias and Harm 3.2 Bias and Decision Fairness 3.3 Bias and Fairness in Representation 4 Causality Relationships 4.1 Under-Participation of a Group 4.2 Under-Representation of Group Members 4.3 Under-Representation of a Group\'s Interests and Perspectives 4.4 Biased Representation of a Group 4.5 Over-Policing Bias 4.6 Summary 5 Discussion and Conclusion References Students\' Generated Text Quality in a Narrative-Centered Learning Environment: Effects of Pre-Collaboration, Individual, and Chat-Interface Submissions 1 Theoretical Background 1.1 The Present Study 2 Methodology 2.1 Participants and Study Design 2.2 Procedure 2.3 Instruments 2.4 Measures and Data Analysis 3 Results 3.1 Task 1: Pre-collaboration vs Individual Submissions 3.2 Task 2: Pre-collaboration vs Chat Interface Submission 4 Discussion 5 Conclusion References The Similarity of Virtual Meal of a Co-eating Agent Affects Human Participant 1 Introduction 2 Related Works on Co-eating Agent 3 Method 3.1 Participants 3.2 Meal Similarity and Food 3.3 Co-eating Agents 3.4 Environment 3.5 Data Collection and Analysis 3.6 Experimental Procedures 4 Results 4.1 Perceived Meal Similarity 4.2 Eating Amount and Impression of Co-Eating 4.3 Impression of the Agent 4.4 The Relationship Between Tastiness and the Differences Between the Conditions of Eating Amount and Subjective Feeling 5 Discussion 5.1 Perceived Meal Similarity 5.2 Eating Amount and Impression of Co-eating 5.3 Impression of the Agent 5.4 Tastiness and Difference of Eating Amount Between the Conditions 5.5 Limitations 6 Conclusion References Work-in-Progress Papers Towards a Design Toolkit for Designing AR Interface with Head-Mounted Display for Close-Proximity Human-Robot Collaboration in Fabrication 1 Introduction 2 Related Work 3 Methodology and Main Procedure 3.1 Stage 1: Construction of Design Toolkit 3.2 Stage 2: Case Study - AR-Based Co-Design Fabrication Project 4 Discussion 5 Conclusion References Competition or Cooperation: Classification in a VR Environment Based on Sensor Data 1 Background 1.1 Collaboration in the VR Environment 1.2 Machine Learning Classification 1.3 Joint Simon Task 1.4 Research Question 2 Methods 2.1 Participants 2.2 Device and Stimulus 2.3 Procedure 2.4 Sensor Data 3 Results 3.1 Selection of Features 3.2 Random Forest Classification 3.3 Classification in the Joint Simon Task: A Case Study 4 Discussion References Effect Analysis of Facemask on Emotions\' Communication Between Japanese People 1 Introduction 1.1 Related Work 2 Experimental Design 2.1 Experimental Procedures 3 Results 3.1 Effect of a Facemask in Emotions\' Communication 3.2 Distribution of Selected Emotions in the Experiments 4 Conclusions and Future Work References Extracting User Daily Routine Activity Patterns from UWB Sensor Data in Indoor Environment 1 Introduction 2 Developing System to Extract User Activity Patterns 2.1 System Overview 2.2 Data Processing Modules 3 Evaluation 3.1 Settings 3.2 Results References Semantic Network Analysis of a Learning Task Among Japanese Students of Psychology 1 Introduction 2 Methods 3 Results 4 Discussion 5 Conclusions References Computational Analysis of the Belt and Road Initiative (BRI) Discourse on Indonesian Twitter 1 Introduction 2 Literature Review 3 Methodology 4 Analysis and Results 4.1 Topic Modeling 4.2 Network Analysis 5 Conclusion and Future Work References Conducting Morality and Emotion Analysis on Blog Discourse 1 Introduction 1.1 Background of the Data 2 Literature Review 3 Methodology 3.1 Data Collection 3.2 Emotion Analysis 3.3 Morality Assessment 4 Analysis and Results 5 Conclusion References Gaze-Aware Social Interaction Techniques for Human-Robot Collaborative Shopping 1 Introduction 2 Related Works 3 Experimental Design 3.1 Hypothesis 3.2 Conditions 3.3 Experimental Environment 3.4 System 4 Results and Discussion 5 Conclusion References Preliminary Study on Speaker Intimacy Focusing on Topic Continuity 1 Introduction 2 Related Studies 2.1 Intimacy Estimation 2.2 Intimacy and Topic Continuity 3 Creation of Indicators 3.1 Indicators for Topic Continuity 3.2 Indicators for Topic Leap 4 Analysis 5 Results and Discussion 5.1 Analysis of Topic Continuity 5.2 Analysis of Topic Leap 6 Conclusion References Reshaping Group Life: A Transparent and Interpretable Reward Model to Enhance Fairness in Groups 1 Introduction 2 Dimensions of Fairness 3 Fairness in Group Work 4 Reward Model to Operationalize Fairness in Groups 5 Application on the Workload Efficiency Dashboard 6 Limitation and Future Work References Support How-To Instruction Following via Conversational Agent 1 Introduction 2 ActionaBot Design 3 Experimental Evaluation 4 Results 4.1 Task Completion 4.2 Perception on Conversational Tutorial 4.3 Conclusion and Future Work References Social Pressure in Co-Manipulation: From Verification of Refrains in Communication During Fusion Avatar Manipulation 1 Introduction 2 Verification 2.1 Purpose 2.2 Use System 2.3 Task Design 2.4 Participants 2.5 Procedure 2.6 Data Collection 3 Result and Findings 4 Limitations 5 Conclusion References Correction to: Conducting Morality and Emotion Analysis on Blog Discourse Correction to: Chapter “Conducting Morality and Emotion Analysis on Blog Discourse” in: H. Takada et al. (Eds.): Collaboration Technologies and Social Computing, LNCS 14199, https://doi.org/10.1007/978-3-031-42141-9_15 Correction to: Conducting Moralityand Emotion Analysis on Blog Discourse Author Index