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ویرایش:
نویسندگان: Giacomo Landeschi. Eleanor Betts
سری: Quantitative Methods in the Humanities and Social Sciences
ISBN (شابک) : 3031231325, 9783031231322
ناشر: Springer
سال نشر: 2023
تعداد صفحات: 271
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 9 مگابایت
در صورت تبدیل فایل کتاب Capturing the Senses: Digital Methods for Sensory Archaeologies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تسخیر حواس: روش های دیجیتال برای باستان شناسی های حسی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Acknowledgements Contents Contributors Introduction: Digital Methods and Experiential Approaches to the Past 1 The Role of GIS-based Visual Studies/Space Syntax Analysis 2 VR-based Applications 3 Where Are We Now? References More than Modal? Exploring Affect, Affordance, Invitation and Solicitation 1 Introduction 2 Houses, Squares and Circles 3 Affect and Affordance 4 Exploring Affective Atmospheres 5 Methodology 5.1 Analysis 1—Catching a Glimpse of the Founder’s House 5.2 Analysis 2—But What is Being Glimpsed? 5.3 Analysis 3—On the Outside, Looking in 5.4 Analysis 4—Being Affected 6 Conclusions References The Senses & the Sacred: A Multisensory and Digital Approach to Examining an Ancient Egyptian Funerary Landscape 1 Introduction 2 Sensory Archaeology and Egyptology 3 The Human Sensorium in Pharaonic Egypt 4 The Egyptian ‘Funerary Landscape’ and Digital Archaeology 5 A Multisensory and Digital Exploration of the Saqqara Funerary Landscape in the New Kingdom 5.1 Funerals 5.2 Elite Mortuary Cults at Saqqara 6 Conclusion References Kinesthetic Archaeologies: Digital Methods and the Reconstruction of Movement 1 Introduction: The Idea of “Retro-Documentation” 2 Digital Capture, Digital Documentation 3 Movement and the Human Record 4 Recording Movement in Print 5 Movement and GIS 6 Textual Approaches 7 Movement: The Medium Suppresses the Message 8 Retro-Documentation and Standards 9 Movement and the Digital 10 Conclusion References Exploring Fragmented Data: Environments, People and the Senses in Virtual Reality 1 Introduction 2 Broken Data and Multivocality 3 Critical Senses 4 Dynamic Cyberspace as Formative Resource 5 Conclusions References Combining 3D Visibility Analysis and Virtual Acoustics Analysis for the Architectural Study of Ancient Theatres 1 Introduction 2 The Roman Theatres in Crete 3 Methodology 3.1 3D Visibility Analysis 3.2 Virtual Acoustics Analysis 4 Case Study and Results 5 Discussion and Conclusion References “Please, Touch the Exhibits”: 3D Archaeology for Experiential Spatialisation 1 Introduction 2 Spatialising Archaeology 3 Digitisation and Virtuality as Heterotopias 4 Digital Databases: Preserving, Validating and Completing the Archaeological Record 4.1 Procedural Facilitation 4.2 The User as a Participant in the Archaeological Record 4.3 Bridging the Gap Between Users and Usability 5 Augmented Reality for Epigraphy and Archaeology, or How to Bring Holograms of Artefacts to the Classroom 5.1 3D Holographic Database 5.2 Reconstituting Physicality Through 3D Printing 6 Conclusion References Sailing Along the Coast of North Etruria: Ancient Perceptions Versus Multidisciplinary Coastal Landscape Studies 1 Research Overview 1.1 North Coastal Etruria: Palaeogeography, Landscapes and Settlements 2 Ancient Perceptions: Strabo (5.2.5, 222C) 3 Ancient Perceptions: Claudius Rutilius Namatianus 3.1 Falesia and Populonia 3.2 Vada Volaterrana 3.3 Pisa, Portus Pisanus and Livorno 4 Portus Pisanus: Archaeological Evidence 4.1 Portus Pisanus: Claudius Rutilius Namatianus versus Palaeogeographic and Archaeological Evidence of the Site 4.2 Satellite Remote Sensing Contribution 4.3 GIS-Based Legacy Data Integration 4.4 Geophysical Prospecting 4.5 Geoarchaeology Contribution 5 From Ancient Perception to Archaeological Interpretation: A Multidisciplinary Investigation References Multisensory Experiences in Archaeological Landscapes—Sound, Vision, and Movement in GIS and Virtual Reality 1 Introduction 2 Research Overview 3 Theoretical Foundations 4 Digital Affordances and Material Culture: GIS and VR 5 Case Study: Ancient Maya 5.1 Perspectives of Sight, Sound, and Movement 5.2 Ancient Maya City of Copán 6 Materials (Data Sources) 6.1 Data Acquisition and Integration 7 Methods 7.1 Soundshed Analysis Toolbox 7.2 Project Specific Environmental Inputs 8 Results and Analysis 8.1 GIS Results and Interpretation 9 Conclusions and Future Direction References Home-Making in 17th Century Amsterdam: A 3D Reconstruction to Investigate Visual Cues in the Entrance Hall of Pieter de Graeff (1638–1707) 1 Introduction 2 At Home at Herengracht 573 3 The Entrance Hall: Sources for a Reconstruction Hypothesis 3.1 Almanacs, Inventory, and Physical Remains 3.2 Visual References for 17th Century Dutch Interiors 4 “Materializing” Household Objects in a 3D Digital Model 5 Discussion References The Embodied City: A Method for Multisensory Mapping 1 Embodied City Mapping 2 Embodied City Map Analysis 3 Possible Application to Past Cities 4 Conclusions References