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از ساعت 7 صبح تا 10 شب
ویرایش: [3 ed.]
نویسندگان: Cay Horstmann
سری:
ISBN (شابک) : 9781119400424
ناشر:
سال نشر: 2017
تعداد صفحات: [619]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 20 Mb
در صورت تبدیل فایل کتاب Brief C++: Late Objects به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب مختصر C++: Late Objects نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Title Page Copyright Preface Contents Quick Reference Chapter 1 Introduction 1.1 What Is Programming? 1.2 The Anatomy of a Computer 1.3 Machine Code and Programming Languages 1.4 Becoming Familiar with YourProgramming Environment 1.5 Analyzing Your First Program 1.6 Errors 1.7 Problem Solving: Algorithm Design 1.7.1 The Algorithm Concept 1.7.2 An Algorithm for Solving an Investment Problem 1.7.3 Pseudocode 1.7.4 From Algorithms to Programs Review Exercises Practice Exercises Programming Projects Chapter 2 Fundamental Data Types 2.1 Variables 2.1.1 Variable Definitions 2.1.2 Number Types 2.1.3 Variable Names 2.1.4 The Assignment Statement 2.1.5 Constants 2.1.6 Comments 2.2 Arithmetic 2.2.1 Arithmetic Operators 2.2.2 Increment and Decrement 2.2.3 Integer Division and Remainder 2.2.4 Converting Floating-Point Numbers to Integers 2.2.5 Powers and Roots 2.3 Input and Output 2.3.1 Input 2.3.2 Formatted Output 2.4 Problem Solving: First Do It By Hand 2.5 Strings 2.5.1 The string Type 2.5.2 Concatenation 2.5.3 String Input 2.5.4 String Functions Review Exercises Practice Exercises Programming Projects Worked Example 2.1 Worked Example 2.2 Chapter 3 Decisions 3.1 The if Statement 3.2 Comparing Numbers and Strings 3.3 Multiple Alternatives 3.4 Nested Branches 3.5 Problem Solving: Flowcharts 3.6 Problem Solving: Test Cases 3.7 Boolean Variables and Operators 3.8 Application: Input Validation Review Exercises Practice Exercises Programming Projects Worked Example 3.1 Chapter 4 Loops 4.1 The while Loop 4.2 Problem Solving: Hand-Tracing 4.3 The for Loop 4.4 The do Loop 4.5 Processing Input 4.5.1 Sentinel Values 4.5.2 Reading Until Input Fails 4.6 Problem Solving: Storyboards 4.7 Common Loop Algorithms 4.7.1 Sum and Average Value 4.7.2 Counting Matches 4.7.3 Finding the First Match 4.7.4 Prompting Until a Match is Found 4.7.5 Maximum and Minimum 4.7.6 Comparing Adjacent Values 4.8 Nested Loops 4.9 Problem Solving: Solve a SimplerProblem First 4.10 Random Numbers and Simulations 4.10.1 Generating Random Numbers 4.10.2 Simulating Die Tosses 4.10.3 The Monte Carlo Method Review Exercises Practice Exercises Programming Projects Worked Example 4.1 Worked Example 4.2 Chapter 5 Functions 5.1 Functions as Black Boxes 5.2 Implementing Functions 5.3 Parameter Passing 5.4 Return Values 5.5 Functions Without Return Values 5.6 Problem Solving: Reusable Functions 5.7 Problem Solving: Stepwise Refinement 5.8 Variable Scope and Global Variables 5.9 Reference Parameters 5.10 Recursive Functions (Optional) Review Exercises Practice Exercises Programming Projects Worked Example 5.1 Worked Example 5.2 Worked Example 5.3 Chapter 6 Arrays and Vectors 6.1 Arrays 6.1.1 Defining Arrays 6.1.2 Accessing Array Elements 6.1.3 Partially Filled Arrays 6.2 Common Array Algorithms 6.2.1 Filling 6.2.2 Copying 6.2.3 Sum and Average Value 6.2.4 Maximum and Minimum 6.2.5 Element Separators 6.2.6 Counting Matches 6.2.7 Linear Search 6.2.8 Removing an Element 6.2.9 Inserting an Element 6.2.10 Swapping Elements 6.2.11 Reading Input 6.3 Arrays and Functions 6.4 Problem Solving: Adapting Algorithms 6.5 Problem Solving: Discovering Algorithms byManipulating Physical Objects 6.6 Two-Dimensional Arrays 6.6.1 Defining Two-Dimensional Arrays 6.6.2 Accessing Elements 6.6.3 Locating Neighboring Elements 6.6.4 Computing Row and Column Totals 6.6.5 Two-Dimensional Array Parameters 6.7 Vectors 6.7.1 Defining Vectors 6.7.2 Growing and Shrinking Vectors 6.7.3 Vectors and Functions 6.7.4 Vector Algorithms 6.7.5 Two-Dimensional Vectors Review Exercises Practice Exercises Programming Projects Worked Example 6.1 Worked Example 6.2 Chapter 7 Pointers and Structures 7.1 Defining and Using Pointers 7.1.1 Defining Pointers 7.1.2 Accessing Variables Through Pointers 7.1.3 Initializing Pointers 7.2 Arrays and Pointers 7.2.1 Arrays as Pointers 7.2.2 Pointer Arithmetic 7.2.3 Array Parameter Variables Are Pointers 7.3 C and C++ Strings 7.3.1 The char Type 7.3.2 C Strings 7.3.3 Character Arrays 7.3.4 Converting Between C and C++ Strings 7.3.5 C++ Strings and the [] Operator 7.4 Dynamic Memory Allocation 7.5 Arrays and Vectors of Pointers 7.6 Problem Solving: Draw a Picture 7.7 Structures 7.7.1 Structured Types 7.7.2 Structure Assignment and Comparison 7.7.3 Functions and Structures 7.7.4 Arrays of Structures 7.7.5 Structures with Array Members 7.7.6 Nested Structures 7.8 Pointers and Structures 7.8.1 Pointers to Structures 7.8.2 Structures with Pointer Members Review Exercises Practice Exercises Programming Projects Worked Example 7.1 Chapter 8 Streams 8.1 Reading and Writing Text Files 8.1.1 Opening a Stream 8.1.2 Reading from a File 8.1.3 Writing to a File 8.1.4 A File Processing Example 8.2 Reading Text Input 8.2.1 Reading Words 8.2.2 Reading Characters 8.2.3 Reading Lines 8.3 Writing Text Output 8.4 Parsing and Formatting Strings 8.5 Command Line Arguments 8.6 Random Access and Binary Files 8.6.1 Random Access 8.6.2 Binary Files 8.6.3 Processing Image Files Review Exercises Practice Exercises Programming Projects Worked Example 8.1 Chapter 9 Classes 9.1 Object-Oriented Programming 9.2 Implementing a Simple Class 9.3 Specifying the Public Interface of a Class 9.4 Designing the Data Representation 9.5 Member Functions 9.5.1 Implementing Member Functions 9.5.2 Implicit and Explicit Parameters 9.5.3 Calling a Member Function from a Member Function 9.6 Constructors 9.7 Problem Solving: Tracing Objects 9.8 Problem Solving: Discovering Classes 9.9 Separate Compilation 9.10 Pointers to Objects 9.10.1 Dynamically Allocating Objects 9.10.2 The -> Operator 9.10.3 The this Pointer 9.11 Problem Solving: Patterns for Object Data 9.11.1 Keeping a Total 9.11.2 Counting Events 9.11.3 Collecting Values 9.11.4 Managing Properties of an Object 9.11.5 Modeling Objects with Distinct States 9.11.6 Describing the Position of an Object Review Exercises Practice Exercises Programming Projects Worked Example 9.1 Chapter 10 Inheritance 10.1 Inheritance Hierarchies 10.2 Implementing Derived Classes 10.3 Overriding Member Functions 10.4 Virtual Functions and Polymorphism 10.4.1 The Slicing Problem 10.4.2 Pointers to Base and Derived Classes 10.4.3 Virtual Functions 10.4.4 Polymorphism Review Exercises Practice Exercises Programming Projects Worked Example 10.1 Appendix A Reserved Word Summary Appendix B Operator Summary Appendix C Character Codes Appendix D C++ Library Summary Appendix E C++ Language Coding Guidelines Appendix F Number Systems Glossary Index Credits EULA