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دانلود کتاب Beginning programming with C++ for dummies®

دانلود کتاب شروع برنامه نویسی با C++ برای Dummies®

Beginning programming with C++ for dummies®

مشخصات کتاب

Beginning programming with C++ for dummies®

ویرایش: 2nd edition 
نویسندگان:   
سری:  
ISBN (شابک) : 9781118823873, 0001001000 
ناشر: Wiley;For Dummies 
سال نشر: 2015;2014 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 4 مگابایت 

قیمت کتاب (تومان) : 47,000



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Leerboek voor het gebruik van de programmeertaal C++.



فهرست مطالب

Title Page
Copyright Page
Table of Contents
Introduction
	About This Book
	Foolish Assumptions
	How This Book Is Organized
		Part I: Getting Started with C++ Programming
		Part II: Writing a Program: Decisions, Decisions
		Part III: Becoming a Procedural Programmer
		Part IV: Data Structures
		Part V: Object-Oriented Programming
		Part VI: Advanced Strokes
		Part VII: The Part of Tens
	Icons Used in This Book
	Beyond the Book
	Where to Go from Here
Part I: Getting Started with C++ Programming
	Chapter 1: What Is a Program?
		How Does My Son Differ from a Computer?
		Programming a “Human Computer”
			Creating the algorithm
			Setting the tire-changing language
			Constructing the program
			Computer processors
		Computer Languages
			High-level languages
			The C++ language
	Chapter 2: Installing Code::Blocks
		Reviewing the Compilation Process
		Installing Code::Blocks
			Windows installation
			Ubuntu Linux installation
			Mac OS installation
			Setting up Code::Blocks
		Testing the Code::Blocks Installation
			Creating the project
			Testing your default project
	Chapter 3: Writing Your First Program
		Creating a New Project
			Filename extensions
		Entering Your Program
		Building the Program
		Finding What Could Go Wrong
			Misspelled commands
			Missing semicolon
		Using the Online Material
		Running the Program
		How the Program Works
			The template
			The Conversion program
Part II: Writing a Program: Decisions, Decisions
	Chapter 4: Integer Expressions
		Declaring Variables
			Variable names
			Assigning a value to a variable
			Initializing a variable at declaration
		Integer Constants
		Expressions
			Binary operators
			Unraveling compound expressions
		Unary Operators
		The Special Assignment Operators
	Chapter 5: Character Expressions
		Defining Character Variables
			Encoding characters
			Example of character encoding
		Encoding Strings of Characters
		Special Character Constants
	Chapter 6: if I Could Make My Own Decisions
		The if Statement
			Comparison operators
			Say “No” to “No braces”
		What Else Is There?
		Nesting if Statements
		Compound Conditional Expressions
	Chapter 7: Switching Paths
		Controlling Flow with the switch Statement
		Control Fell Through: Did I break It?
		Implementing an Example Calculator with the switch Statement
	Chapter 8: Debugging Your Programs, Part I
		Identifying Types of Errors
		Avoiding Introducing Errors
			Coding with style
			Establishing variable naming conventions
		Finding the First Error with a Little Help
		Finding the Run-Time Error
			Formulating test data
			Executing the test cases
			Seeing what’s going on in your program
Part III: Becoming a Procedural Programmer
	Chapter 9: while Running in Circles
		Creating a while Loop
		Breaking out of the Middle of a Loop
		Nested Loops
	Chapter 10: Looping for the Fun of It
		The for Parts of Every Loop
		Looking at an Example
		Getting More Done with the Comma Operator
	Chapter 11: Functions, I Declare!
		Breaking Your Problem Down into Functions
		Understanding How Functions Are Useful
		Writing and Using a Function
			Returning things
			Reviewing an example
		Passing Arguments to Functions
			Function with arguments
			Functions with multiple arguments
			Exposing main( )
		Defining Function Prototype Declarations
	Chapter 12: Dividing Programs into Modules
		Breaking Programs Apart
		Breaking Up Isn’t That Hard to Do
			Creating Factorial.cpp
			Creating an #include file
			Including #include files
			Creating main.cpp
			Building the result
		Using the Standard C++ Library
		Variable Scope
	Chapter 13: Debugging Your Programs, Part 2
		Debugging a Dys-Functional Program
			Performing unit level testing
			Outfitting a function for testing
			Returning to unit test
Part IV: Data Structures
	Chapter 14: Other Numerical Variable Types
		The Limitations of Integers in C++
			Integer round-off
			Limited range
		A Type That “doubles” as a Real Number
			Solving the truncation problem
			When an integer is not an integer
			Discovering the limits of double
		Variable Size — the “long” and “short” of It
			How far do numbers range?
		Types of Constants
		Passing Different Types to Functions
			Overloading function names
			Mixed-mode overloading
	Chapter 15: Arrays
		What Is an Array?
		Declaring an Array
		Indexing into an Array
		Looking at an Example
		Initializing an Array
	Chapter 16: Arrays with Character
		The ASCII-Zero Character Array
		Declaring and Initializing an ASCIIZ Array
		Looking at an Example
		Looking at a More Detailed Example
			Foiling hackers
			Do I Really Have to Do All That Work?
	Chapter 17: Pointing the Way to C++ Pointers
		What’s a Pointer?
		Declaring a Pointer
		Passing Arguments to a Function
			Passing arguments by value
			Passing arguments by reference
			Putting it together
			Reference argument types
		Playing with Heaps of Memory
			Do you really need a new keyword?
			Don’t forget to clean up after yourself
			Looking at an example
	Chapter 18: Taking a Second Look at C++ Pointers
		Pointers and Arrays
			Operations on pointers
			Pointer addition versus indexing into an array
			Using the pointer increment operator
			Why bother with array pointers?
		Operations on Different Pointer Types
		Constant Nags
		Differences Between Pointers and Arrays
		My main( ) Arguments
			Arrays of pointers
			Arrays of arguments
	Chapter 19: Programming with Class
		Grouping Data
		The Class
		The Object
		Arrays of Objects
		Looking at an Example
	Chapter 20: Debugging Your Programs, Part 3
		A New Approach to Debugging
			The solution
		Entomology for Dummies
			Starting the debugger
			Fixing the (first) bug
			Finding and fixing the second bug
Part V: Object-Oriented Programming
	Chapter 21: What Is Object-Oriented Programming?
		Abstraction and Microwave Ovens
			Procedural nachos
			Object-oriented nachos
		Classification and Microwave Ovens
		Why Build Objects This Way?
		Self-Contained Classes
	Chapter 22: Structured Play: Making Classes Do Things
		Activating Our Objects
		Creating a Member Function
			Defining a member function
			Naming class members
			Calling a member function
			Accessing other members from within a member function
		Keeping a Member Function after Class
		Overloading Member Functions
	Chapter 23: Pointers to Objects
		Pointers to Objects
			Arrow syntax
			Calling all member functions
		Passing Objects to Functions
			Calling a function with an object value
			Calling a function with an object pointer
			Looking at an example
		Allocating Objects off the Heap
	Chapter 24: Do Not Disturb: Protected Members
		Protecting Members
			Why you need protected members
			Making members protected
			So what?
		Who Needs Friends, Anyway?
	Chapter 25: Getting Objects Off to a Good Start
		The Constructor
			Limitations on constructors
			Can I see an example?
			Constructing data members
		Destructors
			Looking at an example
			Destructing data members
	Chapter 26: Making Constructive Arguments
		Constructors with Arguments
			Looking at an example
		Overloading the Constructor
		The Default default Constructor
		Constructing Data Members
			Initializing data members with the default constructor
			Initializing data members with a different constructor
			Looking at an example
			New with C++ 2011
	Chapter 27: Coping with the Copy Constructor
		Copying an Object
			The default copy constructor
			Looking at an example
		Creating a Copy Constructor
		Avoiding Copies
Part VI: Advanced Strokes
	Chapter 28: Inheriting a Class
		Advantages of Inheritance
			Learning the lingo
		Implementing Inheritance in C++
			Looking at an example
		Having a HAS_A Relationship
	Chapter 29: Are Virtual Functions for Real?
		Overriding Member Functions
			Early binding
			Ambiguous case
			Enter late binding
		When Is Virtual Not?
		Virtual Considerations
	Chapter 30: Overloading Assignment Operators
		Overloading an Operator
		Overloading the Assignment Operator Is Critical
		Looking at an Example
		Writing Your Own (or Not)
	Chapter 31: Performing Streaming I/O
		How Stream I/O Works
		Stream Input/Output
			Creating an input object
			Creating an output object
			Open modes
			What is binary mode?
			Hey, file, what state are you in?
		Other Member Functions of the fstream Classes
			Reading and writing streams directly
			Controlling format
			What’s up with endl?
		Manipulating Manipulators
		Using the stringstream Classes
	Chapter 32: I Take Exception!
		The Exception Mechanism
			Examining the exception mechanism in detail
			Special considerations for throwing
		Creating a Custom Exception Class
			Restrictions on exception classes
Part VII: The Part of Tens
	Chapter 33: Ten Ways to Avoid Bugs
		Enable All Warnings and Error Messages
		Adopt a Clear and Consistent Coding Style
		Comment the Code While You Write It
		Single-Step Every Path in the Debugger at Least Once
		Limit the Visibility
		Keep Track of Heap Memory
		Zero Out Pointers after Deleting What They Point To
		Use Exceptions to Handle Errors
		Declare Destructors Virtual
		Provide a Copy Constructor and Overloaded Assignment Operator
	Chapter 34: Ten Features Not Covered in This Book
		The goto Command
		The Ternary Operator
		Binary Logic
		Enumerated Types
		Namespaces
		Pure Virtual Functions
		The string Class
		Multiple Inheritance
		Templates and the Standard Template Library
		Lambda Functions
Index
About the Author
Wiley End User License Agreement




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