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دانلود کتاب Autodesk 3ds Max 2023 Bible: Complete Beginner to Master Step-by-Step Practical Guide for 3D Modeling, Animation and Visualization

دانلود کتاب Autodesk 3ds Max 2023 Bible: مبتدی تا استاد کامل راهنمای عملی گام به گام برای مدل سازی سه بعدی، انیمیشن و تجسم

Autodesk 3ds Max 2023 Bible: Complete Beginner to Master Step-by-Step Practical Guide for 3D Modeling, Animation and Visualization

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Autodesk 3ds Max 2023 Bible: Complete Beginner to Master Step-by-Step Practical Guide for 3D Modeling, Animation and Visualization

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سال نشر: 2023 
تعداد صفحات: 670
[485] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
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TABLE OF CONTENTS
INTRODUCTION
OVERVIEW
INTRODUCTION TO 3DS MAX
CHAPTER 1
WHAT IS 3DS MAX?
	What is 3ds Max?
	Benefits of 3ds Max
	Difference between 3ds Max and other Modeling software
	Review Questions
CHAPTER 2
APPLICATIONS OF 3DS MAX
	Game development
	VFX for film and TV
	Animation
	Architecture and design
	Advertising
	Virtual Reality
	Review Questions
CHAPTER 3
ALL NEW FEATURES
	Snap Working Pivot
	Retopology
	Improvements in Modeling
	Saving Performance
	Autoback Improvements
	Volumetric on Viewport API
		Volume Display API
		Instancing on Viewport/Rendertime API
	GLTF Exports
	Arnold 7.1
	Other Improvements
	New Icon
	Summary
	Review Questions
CHAPTER 4
FIRST LOOK AT THE NEW 3DS MAX 2023
	Retopology modifier
	Autobackup
	Unwrap Shortcuts
	Working Pivots
	Sheen Layer
	GITF support
	Review Questions
GETTING STARTED
CHAPTER 5
CONFIGURATION
	Units Setup
	Custom Preferences
	Scene List
	Columns
	Setting the Snap
	Render Engine
	The View cube
	Review Questions
CHAPTER 6
GETTING FAMILIAR WITH THE INTERFACE
	Traditional Application Menu
	The Command Panel
	The Viewport Area
	The Animation Transport Tools
	The Transform Type-in Area
	Maxscript Mini Listener
	The Main toolbar
	The Scene Explorer
	The Viewcube
	Review Questions
CHAPTER 7
UNDERSTANDING THE USER INTERFACE
	Exploring the Screen
	Changing your views
	Getting familiar with objects
	Understanding Keyboard shortcuts
	How to navigate it and how to change the look of it
	Selecting objects
	Renaming a box
		Changing the color of a box
	Turning on/ off categories
	Understanding Layers
	Creating a new layer
		Deleting a layer
	How a Layer works
	Review Questions
CHAPTER 8
THE FILE MENU
	Review Questions
CHAPTER 9
THE MAIN TOOLBAR
	Review Questions
CHAPTER 10
NAVIGATION
	Zooming
	Field of view
	Orbit
	Review Questions
CHAPTER 11
CONFIGURING VIEWPORTS
	Configuring panels using viewport layout tabs
	Review Questions
CHAPTER 12
CHOOSING A TRANSFORM CENTER
	Review Questions
CHAPTER 13
CUSTOMIZING COLORS
	Review Questions
CHAPTER 14
IMPORTING AND EXPORTING FILES
	Importing files
	Exporting and uploading Gltf file
	Review Questions
CHAPTER 15
PREFERENCES
	Review Questions
OBJECT CREATION AND MANIPULATION
CHAPTER 16
OBJECT CREATION
	Standard Primitives
	Selecting Objects
	Mapping Coordinates
	Extended Primitives
	Compound Objects
	Creating your first render
	Saving a rendered image
	Review Questions
CHAPTER 17
TRANSFORMING OBJECTS
	Reset
	Moving
	Rotating
	Scaling
	Object Snap
	Positioning a copy
	Review Questions
CHAPTER 18
WORKING WITH 2D LINES
	Working with Editable Splines
	Drawing with tools
	Smoothing Curves
	Working Modes
		Vertex mode
		Segment mode
		Spline
	Refining your objects
	Trimming Objects
	Extending Objects
	Working with Bitmap
	Review Questions
CHAPTER 19
CONVERTING FROM 2D TO 3D OBJECTS
	Importing images
	Manipulating Objects
	Creating text
	Practice
	Review Questions
CHAPTER 20
CLONING AND ARRAYS
	Cloning
	Array
	Review Questions
CHAPTER 21
DUPLICATING OBJECTS WITH CLONE
	Cloning
		Interactive cloning
	Review Questions
CHAPTER 22
DUPLICATING OBJECTS WITH ARRAY
	Review Questions
CHAPTER 23
GROUPING AND LINKING
	Grouping objects
	Ungrouping objects
	Modifying individual items in a group
		Adding items to a group
	Linking and unlinking
		Working with Parent Object
	Unlinking
	Review Questions
CHAPTER 24
SNAP WORKING PIVOT TOOLS
	Review Questions
CHAPTER 25
UNDERSTANDING HIERARCHIES
	Review Questions
MATERIALS AND MODELING
CHAPTER 26
MATERIALS AND MAPPING
	Review Questions
CHAPTER 27
MATERIALS AND UV MAPPING
	Using pictures as material
	The Bump Map
	The Opacity Map
		Mesh
	Applying more than one material to one object
	Review Questions
CHAPTER 28
MATERIALS AND RENDER SETTINGS
	Customizing your setup
	Getting familiar with the Material editor
	General render settings
	Considering Different rendering engines
	Fstorm
	Working with different materials and maps
	Applying the Bump map
		Displacement map
		UVW map modifier
	Summary
	Review Questions
CHAPTER 29
ORGANIZING MATERIALS LIBRARY
	Project Manager
	Managing Files with Explorer
	Asset files
	Review Questions
CHAPTER 30
WORKING WITH SCENE EXPLORER
	Review Questions
CHAPTER 31
SCENE MANAGEMENT USING CONTAINERS
	Review Questions
CHAPTER 32
COMBINING SCENES WITH XREF
	Review Questions
CHAPTER 33
GRAPHITE MODELLING TOOLS
	Review Questions
CHAPTER 34
GETTING CREATIVE
	How to Paint on Grass
	How to use Terrain
	Paint Deformation
	Some important shortcuts
	Ground Deformation
	Tire modeling
	Model a Perfect Couch Cushion
	Modeling Wood Planks
	Review Questions
CHAPTER 35
FFD MODIFIER
	Review Questions
CHAPTER 36
SLATE MATERIAL EDITOR
	Review Questions
CHAPTER 37
USING THE COMPACT MATERIAL EDITOR
	Review Questions
LIGHTING AND RENDERING
CHAPTER 38
BASIC CAMERA SETUP AND NAVIGATION
	Setting Up Your Camera
	Review Questions
CHAPTER 39
BASICS OF LIGHTING
	Why lighting is important
		Key Ways of lighting an interior scene
		Using an HDRI image
		Using an HDRI map
	Using Simple V-ray lights
	Post-processing
		Skylight portals
	Review Questions
CHAPTER 40
SIMPLE RENDER SETUP USING ARNOLD RENDERER
	Review Questions
ANIMATION
CHAPTER 41
ANIMATION BASICS
	Camera movements to use for your Animations
		Zoom
		Pan
		Tilt
		Dolly
		Truck
		Pedestal
		Jib/Crane
		Orbit
		Tilt/Pan
		Dolly Tilt
	Review Questions
CHAPTER 42
PERFECTING YOUR ANIMATION SKILLS
	Making a simple run animation
	Animating Object Visibility
	How to create a walkthrough
	Advanced animation of character running
	Making an animated character handle an object
	Review Questions
MASTERING 3DS MAX 2023
CHAPTER 43
WORKSPACE SUMMARY
	Adjusting the workspace
	Viewports
	Command panel
	Quad menus
	Transforms
	Changing the position of an object
		Gizmo effect
		Rotating your objects
		Scaling
	Review Questions
CHAPTER 44
5 AWESOME 3DS MAX TOOLS YOU SHOULD USE OFTEN
	1. Transform toolbox
	2. Line pivot
	3. Select and place
	4. The substitute modifier
	5. Search function
	Review Questions
CHAPTER 45
IMPORTANT KEYBOARD SHORTCUTS
	Review Questions
INDEX




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