دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش:
نویسندگان: SEYI SUNDAY
سری:
ناشر:
سال نشر: 2023
تعداد صفحات: 670
[485]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 123 Mb
در صورت تبدیل فایل کتاب Autodesk 3ds Max 2023 Bible: Complete Beginner to Master Step-by-Step Practical Guide for 3D Modeling, Animation and Visualization به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Autodesk 3ds Max 2023 Bible: مبتدی تا استاد کامل راهنمای عملی گام به گام برای مدل سازی سه بعدی، انیمیشن و تجسم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
TABLE OF CONTENTS INTRODUCTION OVERVIEW INTRODUCTION TO 3DS MAX CHAPTER 1 WHAT IS 3DS MAX? What is 3ds Max? Benefits of 3ds Max Difference between 3ds Max and other Modeling software Review Questions CHAPTER 2 APPLICATIONS OF 3DS MAX Game development VFX for film and TV Animation Architecture and design Advertising Virtual Reality Review Questions CHAPTER 3 ALL NEW FEATURES Snap Working Pivot Retopology Improvements in Modeling Saving Performance Autoback Improvements Volumetric on Viewport API Volume Display API Instancing on Viewport/Rendertime API GLTF Exports Arnold 7.1 Other Improvements New Icon Summary Review Questions CHAPTER 4 FIRST LOOK AT THE NEW 3DS MAX 2023 Retopology modifier Autobackup Unwrap Shortcuts Working Pivots Sheen Layer GITF support Review Questions GETTING STARTED CHAPTER 5 CONFIGURATION Units Setup Custom Preferences Scene List Columns Setting the Snap Render Engine The View cube Review Questions CHAPTER 6 GETTING FAMILIAR WITH THE INTERFACE Traditional Application Menu The Command Panel The Viewport Area The Animation Transport Tools The Transform Type-in Area Maxscript Mini Listener The Main toolbar The Scene Explorer The Viewcube Review Questions CHAPTER 7 UNDERSTANDING THE USER INTERFACE Exploring the Screen Changing your views Getting familiar with objects Understanding Keyboard shortcuts How to navigate it and how to change the look of it Selecting objects Renaming a box Changing the color of a box Turning on/ off categories Understanding Layers Creating a new layer Deleting a layer How a Layer works Review Questions CHAPTER 8 THE FILE MENU Review Questions CHAPTER 9 THE MAIN TOOLBAR Review Questions CHAPTER 10 NAVIGATION Zooming Field of view Orbit Review Questions CHAPTER 11 CONFIGURING VIEWPORTS Configuring panels using viewport layout tabs Review Questions CHAPTER 12 CHOOSING A TRANSFORM CENTER Review Questions CHAPTER 13 CUSTOMIZING COLORS Review Questions CHAPTER 14 IMPORTING AND EXPORTING FILES Importing files Exporting and uploading Gltf file Review Questions CHAPTER 15 PREFERENCES Review Questions OBJECT CREATION AND MANIPULATION CHAPTER 16 OBJECT CREATION Standard Primitives Selecting Objects Mapping Coordinates Extended Primitives Compound Objects Creating your first render Saving a rendered image Review Questions CHAPTER 17 TRANSFORMING OBJECTS Reset Moving Rotating Scaling Object Snap Positioning a copy Review Questions CHAPTER 18 WORKING WITH 2D LINES Working with Editable Splines Drawing with tools Smoothing Curves Working Modes Vertex mode Segment mode Spline Refining your objects Trimming Objects Extending Objects Working with Bitmap Review Questions CHAPTER 19 CONVERTING FROM 2D TO 3D OBJECTS Importing images Manipulating Objects Creating text Practice Review Questions CHAPTER 20 CLONING AND ARRAYS Cloning Array Review Questions CHAPTER 21 DUPLICATING OBJECTS WITH CLONE Cloning Interactive cloning Review Questions CHAPTER 22 DUPLICATING OBJECTS WITH ARRAY Review Questions CHAPTER 23 GROUPING AND LINKING Grouping objects Ungrouping objects Modifying individual items in a group Adding items to a group Linking and unlinking Working with Parent Object Unlinking Review Questions CHAPTER 24 SNAP WORKING PIVOT TOOLS Review Questions CHAPTER 25 UNDERSTANDING HIERARCHIES Review Questions MATERIALS AND MODELING CHAPTER 26 MATERIALS AND MAPPING Review Questions CHAPTER 27 MATERIALS AND UV MAPPING Using pictures as material The Bump Map The Opacity Map Mesh Applying more than one material to one object Review Questions CHAPTER 28 MATERIALS AND RENDER SETTINGS Customizing your setup Getting familiar with the Material editor General render settings Considering Different rendering engines Fstorm Working with different materials and maps Applying the Bump map Displacement map UVW map modifier Summary Review Questions CHAPTER 29 ORGANIZING MATERIALS LIBRARY Project Manager Managing Files with Explorer Asset files Review Questions CHAPTER 30 WORKING WITH SCENE EXPLORER Review Questions CHAPTER 31 SCENE MANAGEMENT USING CONTAINERS Review Questions CHAPTER 32 COMBINING SCENES WITH XREF Review Questions CHAPTER 33 GRAPHITE MODELLING TOOLS Review Questions CHAPTER 34 GETTING CREATIVE How to Paint on Grass How to use Terrain Paint Deformation Some important shortcuts Ground Deformation Tire modeling Model a Perfect Couch Cushion Modeling Wood Planks Review Questions CHAPTER 35 FFD MODIFIER Review Questions CHAPTER 36 SLATE MATERIAL EDITOR Review Questions CHAPTER 37 USING THE COMPACT MATERIAL EDITOR Review Questions LIGHTING AND RENDERING CHAPTER 38 BASIC CAMERA SETUP AND NAVIGATION Setting Up Your Camera Review Questions CHAPTER 39 BASICS OF LIGHTING Why lighting is important Key Ways of lighting an interior scene Using an HDRI image Using an HDRI map Using Simple V-ray lights Post-processing Skylight portals Review Questions CHAPTER 40 SIMPLE RENDER SETUP USING ARNOLD RENDERER Review Questions ANIMATION CHAPTER 41 ANIMATION BASICS Camera movements to use for your Animations Zoom Pan Tilt Dolly Truck Pedestal Jib/Crane Orbit Tilt/Pan Dolly Tilt Review Questions CHAPTER 42 PERFECTING YOUR ANIMATION SKILLS Making a simple run animation Animating Object Visibility How to create a walkthrough Advanced animation of character running Making an animated character handle an object Review Questions MASTERING 3DS MAX 2023 CHAPTER 43 WORKSPACE SUMMARY Adjusting the workspace Viewports Command panel Quad menus Transforms Changing the position of an object Gizmo effect Rotating your objects Scaling Review Questions CHAPTER 44 5 AWESOME 3DS MAX TOOLS YOU SHOULD USE OFTEN 1. Transform toolbox 2. Line pivot 3. Select and place 4. The substitute modifier 5. Search function Review Questions CHAPTER 45 IMPORTANT KEYBOARD SHORTCUTS Review Questions INDEX