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دانلود کتاب AutoCAD 2025 3D Modeling

دانلود کتاب مدل سازی سه بعدی اتوکد 2025

AutoCAD 2025 3D Modeling

مشخصات کتاب

AutoCAD 2025 3D Modeling

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1501523171, 9781501523175 
ناشر: Mercury Learning and Information 
سال نشر: 2024 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 35 مگابایت 

قیمت کتاب (تومان) : 78,000



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فهرست مطالب

Title
Copyright
Contents
Preface
About the Book
Chapter 1 AutoCAD 3D Basics
	1.1 Regcognizng the 3D Environment
	1.2 Looking to Your Model in the 3D Environment
		1.2.1	Using Preset Views
		1.2.2 Using ViewCube
		Practice 1-1: AutoCAD 3D Basics
	1.3 Orbiting in AutoCAD
		1.3.1 Orbit Command
		1.3.2 Free Orbit
		1.3.3 Continuous Orbit
	1.4 Steering Wheel
		1.4.1 Zoom Command
		1.4.2
 Orbit Command
		1.4.3 Pan Command
		1.4.4 Rewind Command
		1.4.5 Center Command
		1.4.6  Look Command
		1.4.7 Up/Down Command
		1.4.8 Walk Command
	1.5 Visual Styles
		Practice 1-2 Orbit, Steering Wheel, and Visual Styles
	1.6 What Is the User Coordinate System (UCS)?
	1.7 Creating a New UCS by Manipulating the UCS Icon
	1.8 Creating a New UCS Using UCS Command
		1.8.1 3-Point Option
		1.8.2 Origin Option
		1.8.3 X / Y / Z Options
		1.8.4 Named Option
		1.8.5 The Rest of the Options
		1.8.6 UCS Icon
	1.9 DUCS
 Command
	1.10 Two Facts About UCS and DUCS
	Practice 1-3: User Coordinate System
	Chapter Review
	Chapter Review Answers
Chapter 2 Creating Solids
	2.1 Introduction to Solids
	2.2 Creating Solids Using Basic Shapes
		2.2.1 Box Command
		2.2.2 Cylinder Command
		2.2.3 Cone Command
		2.2.4	Sphere Command
		2.2.5 Pyramid Command
		2.2.6 Wedge Command
		2.2.7 Torus Command
	2.3 Editing Basic Solid Shapes Using Grips
	2.4 Editing Basic Solid Shapes Using Quick Properties and Properties
	2.5 3D Object Snap
		Practice 2-1: Basic Solid Shapes and 3D Object Snap
	2.6 Using Boolean Functions
		2.6.1 Union Command
		2.6.2 Subtract Command
		2.6.3	Intersect Command
		2.6.4 Solid History
	2.7 Using the Presspull Command
		Practice 2-2: Boolean Functions and Presspull
	2.8 Subobjects and Gizmo
		2.8.1 Culling
		2.8.2 Selection Cycling
		2.8.3 Selecting Using Preset Views
		2.8.4 Using Gizmo
	Practice 2-3: Subobjects and Gizmo
	Project 2-1-M: Mechanical Project Using Metric Units
	Project 2-1-I: Mechanical Project Using Imperial Units
	Project 2-2-M: Architectural Project Using Metric Units
	Project 2-2-I: Architectural Project Using Imperial Units
	Project 2-3-M: Mechanical Project Using Metric Units
	Project 2-3-I: Mechanical Project Using Imperial Units
	Chapter Review
	Chapter Review Answers
Chapter 3 Creating Meshes
	3.1 What Are Meshes?
	3.2 Mesh Basic Shapes
	3.3 Manipulating Meshes Using Subobjects and Gizmo
	3.4 Increase/Decrease Mesh Smoothness
	Practice 3-1 Mesh Basic Objects, Subobjects, and Gizmo
	3.5 Converting 2D Objects to Meshes
		3.5.1 Revolved Surface Command
		3.5.2 Edge Surface Command
		3.5.3 Ruled Surface Command
		3.5.4 Tabulated Surface Command
	Practice 3-2: Converting 2D Objects to Meshes
	3.6 Converting, Refining, and Creasing
		3.6.1 Converting Legacy Surfaces or Solids to Meshes
		3.6.2 Refining Meshes
		3.6.3 Add or Remove Crease
	Practice 3-3: Converting, Refining, and Creasing
	3.7 Mesh Editing Commands
		3.7.1	Split Mesh Face
		3.7.2 Extrude Face
		3.7.3 Merge Faces
		3.7.4 Closing a Hole in a Mesh
		3.7.5 Collapse a Face or Edge
		3.7.6 Spin Triangular Face
	Practice 3-4 Mesh Editing Commands
	Project 3-1-M: Project Using Metric Units
	Project 3-1-I: Project Using Imperial Units
	Chapter Review
	Chapter Review Answers
Chapter 4 Creating Surfaces
	4.1 Introduction to Surfaces
	4.2 Creating Planar Surface and Network Surface
		4.2.1 Planar Surface
		4.2.2 Network Surface
	Practice 4-1: Creating Planar and Network Surfaces
	4.3 Using Blend, Patch, and Offset Commands
		4.3.1 Blend Command
		4.3.2 Patch Command
		4.3.3 Offset Command
	Practice 4-2: Blend, Patch, and Offset Commands
	4.4 How to Edit Surfaces
		4.4.1 Fillet Command
		4.4.2 Trim Command
		4.4.3 Untrim Command
		4.4.4 Extend Command
		4.4.5 Sculpt Command
		4.4.6 
Editing Surfaces Using the Grips
	Practice 4-3: How to Edit Surfaces
	Practice 4-4: Fillet and Grips Editing
	4.5 Project Geometry
		4.5.1 Using Project to UCS
		4.5.2 Using Project to View
		4.5.3 Using Project to 2 Points
	Practice 4-5 Project Geometry
	4.6 Creating NURBS Surfaces
	Practice 4-6 NURBS Creation and Editing
	Chapter Review
	Chapter Review Answers
Chapter 5  Creating Complex Solids and Surfaces
	5.1 Introduction
	5.2 3D Polyline as a Path
	5.3 Helix as a Path
		5.3.1 Axis Endpoint Option
		5.3.2 Turns Option
		5.3.3 Turn Height Option
		5.3.4 Editing Helix Using Grips
	Practice 5-1: Drawing 3D Polyline and Helix
	5.4 Using Extrude Command
		5.4.1 Create an Extrusion Using Height
		5.4.2 Create an Extrusion Using Direction
		5.4.3 Create an Extrusion Using Path
		5.4.4 Create an Extrusion Using Taper Angle
	Practice 5-2 A: Using Extrude Command
	Practice 5-2 B: Using Extrude Command-Differentiate Between Direction, and Taper Angle
	5.5 Using Loft Command
		5.5.1 Lofting Using Guides
		5.5.2 Lofting Using Path
		5.5.3 Lofting Using Cross Sections Only
	Practice 5-3: Using Loft Command
	5.6 Using Revolve Command
	Practice 5-4 Using Revolve Command
	5.7 Using Sweep Command
		5.7.1 Alignment Option
		5.7.2 Base Point Option
		5.7.3 Scale Option
		5.7.4 Twist Option
		Practice 5-5A: Using Sweep Command
		Practice 5-5B: Using Sweep Command
	5.8 Editing Solid and Surfaces Using the Four Commands
		5.8.1 Using Grips
		5.8.2 Using Quick Properties
		5.8.3 Using Properties
	5.9 DELOBJ System Variable
	Project 5-1-M: Project Using Metric Units
	Project 5-1-I: Project Using Imperial Units
	Chapter Review
	Chapter Review Answers
Chapter 6 Solid Editing Commands
	6.1 Introduction
	6.2 Extruding Solid Faces
	6.3 Tapering Solid Faces
	Practice 6-1  Extruding and Tapering Solid Faces
	6.4 Moving Solid Faces
	6.5 Copying Solid Faces
	Practice 6-2  Moving and Copying Solid Faces
	6.6 Offsetting Solid Faces
	6.7 Deleting Solid Face
	Practice 6-3  Offsetting and Deleting Solid Faces
	6.8 Rotating Solid Faces
	6.9 Coloring Solid Faces
	Practice 6-4 Rotating and Coloring Solid Faces
	6.10 Extracting Solid Edges
	6.11 Extract Isolines
	6.12 Imprinting Solids
	6.13 Coloring Solid Edges
	6.14 Copying Solid Edges
	6.15 Offsetting Solid Edges
	Practice 6-5: All Solid Edges Functions
	6.16 Separating Solids
	6.17 Shelling Solids
	Practice 6-6 Separating and Shelling Solid
	6.18 Finding Interference Between Solids
	Practice 6-7: Finding Interference Between Solids
	Chapter Review
	Chapter Review Answers
Chapter 7 3D Modifying Commands
	7.1 3D Move, 3D Rotate, and 3D Scale and Subobjects and Gizmo
		7.1.1 3D Move Command
		7.1.2 3D Rotate Command
		7.1.3 3D Scale Command
	7.2 Mirroring in 3D
		7.2.1 XY, YZ, and ZX Options
		7.2.2 3 Points Option
		7.2.3 Last Option
		7.2.4 Object, Z-axis, View Options
	Practice 7-1: Mirroring in 3D
	7.3 Arraying in 3D
	Practice 7-2: Arraying in 3D
	7.4 Aligning Objects in 3D
	7.5 Filleting Solid Edges
		7.5.1 Chain Option
		7.5.2 Loop Option
	7.6 Chamfering Solid Edges
	Practice 7-3 Aligning, Filleting, and Chamfering
	Project 7-1-M Project Using Metric Units
	Project 7-1-I Project Using Imperial Units
	Chapter Review
	Chapter Review Answers
Chapter 8 Converting and Sectioning
	8.1 Introduction to Converting 3D Objects
	8.2 Converting 2D and 3D Objects to Solids
		8.2.1 Thicken Command
		8.2.2 Convert to Solid Command
	8.3 Converting 2D and 3D Objects to Surfaces
		8.3.1 Convert to Surface Command
		8.3.2 Explode Command
	8.4 Conversion Between Objects—Conclusion
	Practice 8-1: Converting Objects
	8.5	Introduction to Sectioning in 3D
	8.6 Sectioning Using the Slice Command
	Practice 8-2 Slicing Objects
	8.7 Sectioning Using the Section Plane Command
		8.7.1 Select a Face Method
		8.7.2 Draw Section Option
		8.7.3 Orthographic Option
		8.7.4 Type Option
		8.7.5 Section Plane Type Options
		8.7.6 Section Plane Grips
		8.7.7 Adding Jog to an Existing Section Plane
		8.7.8 Live Section Command
		8.7.9 Generate Section Command
	Practice 8-3: Using Section Plane Command
	8.8 Sectioning Using the Flatshot Command
	Practice 8-4: Using the Flatshot Command
	Chapter Review
	Chapter Review Answers
Chapter 9 Printing in 3D and 3D DWF
	9.1 Named Views and 3D
	9.2 3D and Viewport Creation
	Practice 9-1  View and Viewport with 3D
	9.3 Model Documentation—Introduction
	9.4 Model Documentation—Create Base View
	9.5 Model Documentation—Create Projected View
	9.6 Model Documentation—Create Section View
	9.7 Model Documentation—Section View Style
		9.7.1 Identifier and Arrows Tab
		9.7.2 Cutting Plane Tab
		9.7.3 View Label Tab
		9.7.4 Hatch Tab
	9.8 Model Documentation—Create Detail View
	9.9 Model Documentation—Detail View Style
		9.9.1 Identifier Tab
		9.9.2 Detail Boundary Tab
		9.9.3 View Label Tab
	9.10 Model Documentation—Editing View
	9.11 Model Documentation—Editing Components
	9.12 Model Documentation—Updating Views
	9.13 Model Documentation—Drafting Standards
	9.14 Model Documentation—Annotation Monitor
	Practice 9-2 Model Documentation
	Chapter Review
	Chapter Review Answers
Chapter 10 Cameras and Lights
	10.1 Introduction
	10.2 How to Create a Camera
	10.3 How to Control a Camera
		10.3.1 Camera Preview Dialog Box
		10.3.2 Grips
		10.3.3 Front and Back Clipping Planes
		10.3.4 Camera Display and Camera Tool Palette
	Practice 10-1 Creating and Controlling Cameras
	10.4 Introducing Lights
	10.5 Inserting Point Light
		10.5.1 Name
		10.5.2 Intensity Factor
		10.5.3 Status
		10.5.4 Photometry
		10.5.5 Shadow
		10.5.6 Attenuation
		10.5.7 Filter Color
		10.5.8 Exit
		10.5.9 Target Point Light
	10.6 Inserting Spot Light
		10.6.1 Hotspot Option
		10.6.2 Falloff Option
	10.7 Inserting Distant Light
	10.8 Dealing with Sunlight
	10.9 Inserting Web Light
		10.9.1 Web Option
	10.10 Editing Lights
	10.11 Dealing with Premade Lights
	10.12 What Is “Lights in Model”?
	Practice 10-2  Creating and Controlling Lights
	Chapter Review
	Chapter Review Answers
Chapter 11 Material, Rendering, Visual Style, and Animation
	11.1 Introducing Materials in AutoCAD
	11.2 Material Browser
	11.3 Methods to Assign Material to Objects and Faces
		11.3.1 Using Drag-and-Drop
		11.3.2 After Selecting an Object, Right-Click Material
		11.3.3 Using Attach by Layer Command
		11.3.4 Removing Assigned Materials
	11.4 Material Mapping
		11.4.1 Planar Mapping
		11.4.2 Box Mapping
		11.4.3 Cylindrical and Spherical Mapping
		11.4.4 Copying and Resetting Mapping
	Practice 11-1 Dealing with Materials
	11.5 Create New Material Library and Category
	11.6 Create Your Own Material
		11.6.1 Reflectivity
		11.6.2 Transparency
		11.6.3 Cutouts
		11.6.4 Self-Illumination
		11.6.5 Bump
		11.6.6 Tint
	Practice 11-2 Creating Your Own Material
	11.7 Render in AutoCAD
		11.7.1 Render Preset
		11.7.2 Render Duration
		11.7.3 Lights and Materials
	11.8 Render Environment and Exposure
		11.8.1 Environment
		11.8.2 Exposure
		11.8.3 Render Window
		11.8.4 Render in Cloud
		11.8.5 Render Gallery
	Practice 11-3 Dealing with Rendering
	11.9 What Visual Style Is and How to Create It?
		11.9.1 Face Settings
		11.9.2 Lighting
		11.9.3 Environment Settings
		11.9.4 Edge Settings
	11.10 3D Graphics Technical Preview
	Practice 11-4 Creating Visual Styles
	11.10 Animaion
	Practice 11-5 Creating Animation
	Chapter Review
	Chapter Review Answers
Index




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