دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش:
نویسندگان: Vladimir Geroimenko
سری: Springer Series on Cultural Computing
ISBN (شابک) : 3031271653, 9783031271656
ناشر: Springer
سال نشر: 2023
تعداد صفحات: 383
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 12 مگابایت
در صورت تبدیل فایل کتاب Augmented Reality and Artificial Intelligence: The Fusion of Advanced Technologies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب واقعیت افزوده و هوش مصنوعی: تلفیق فن آوری های پیشرفته نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface Contents Contributors Part I Practical, Theoretical, and Cultural Aspects of Integrating Augmented Reality and Artificial Intelligence 1 Mixed Reality and Deep Learning: Augmenting Visual Information Using Generative Adversarial Networks 1.1 Introduction 1.2 How Do GANs Work? 1.3 Evolution of GANs for Image and Video Manipulation 1.3.1 The Foundations 1.3.2 Controlling the Process of Image Generation 1.3.3 Translating Images to Images 1.3.4 From Classification to Regression 1.3.5 Higher Resolutions 1.3.6 Video Synthesis 1.4 Image Composition in AR Applications Using GAN 1.4.1 Object Placement 1.4.2 Harmonization and Shadow Generation 1.5 AR Face Filters 1.5.1 Manipulating Facial Features 1.5.2 Face Aging 1.5.3 Makeup Filters 1.6 Generating 3D Models 1.7 Other GAN Use Cases in AR 1.8 Conclusion References 2 Augmented Reality User’s Experience: AI-Based Data Collection, Processing and Analysis 2.1 Introduction 2.2 Related Work 2.3 Use Cases for Educational AR Games 2.4 Systemic Data Collection 2.5 Monitoring Parameters Capturing Hardware and Tools 2.6 AI-Enhanced Data Processing Methods 2.7 AR-Game User’s Digital Twin 2.8 Conclusion References 3 Digital Dreams: Speculative Futures for Artificial Intelligence, Augmented Reality, and the Human Brain 3.1 Introduction 3.2 What Is Dreaming? Human and Machine Processes 3.3 Dynamic Immersion in AI and AR Dreamscapes 3.4 Digital Dreams Unveiling the Unseen 3.5 From Digital Dreams to Nightmares 3.6 Conclusion References 4 Augmented Galatea for Physical Pygmalion: A Phenomenological Approach to Intimacy in VTubers in the East Asia Region 4.1 Introduction 4.2 Cases of AR Characters Animated by AI in Asia 4.3 A Phenomenological Perspective on Intimacy and Digital Technologies 4.4 Phenomenology and Postphenomenology Applicatied to Digital Characters 4.5 Conclusions References 5 Augmenting Artificial Intelligences in Fiction: Evolving from Primordial Internet Memes to Cybergods of Disruption 5.1 Introduction 5.2 The Meme-Rider Media Team 5.3 AI/NI in Wintermoot, Material Negentropy 5.4 The Book of Machines 5.5 Mirror World, AI Winter 5.6 Kauwarek, Cyberingia, Cybergod of Disruption 5.7 Conclusion References Part II The Educational Use of Intelligent Augmented Environments 6 Artificial Intelligence, Augmented Reality and Education 6.1 Introduction 6.2 Artificial Intelligence 6.2.1 Educational Applications, Advantages and Limitations of Artificial Intelligence 6.2.2 Technological Tools for the Use of AI in the Educational Context 6.3 Augmented Reality 6.3.1 Educational Applications, Benefits and Limitations of Augmented Reality 6.3.2 Technological Tools for the Use of AR in the Context of Education 6.4 Conclusion References 7 Artificial Intelligence, Machine Learning and Extended Reality: Potential Problem Solvers for Higher Education Issues 7.1 Introduction 7.2 Methodology 7.2.1 Research Aims and Survey 7.2.2 Variables and Hypothesis 7.3 Research Results 7.3.1 Construct Reliability and Validity 7.3.2 Discriminant Validity 7.3.3 Collinearity Statistics VIF 7.4 Discussion 7.5 Conclusion References 8 Augmented Reality and Artificial Intelligence in Education: Toward Immersive Intelligent Tutoring Systems 8.1 Introduction 8.2 Augmented Reality 8.3 Artificial Intelligence 8.4 Intelligent Tutoring Systems 8.5 Discussion 8.6 Conclusion References 9 Augmented/Virtual Reality and Artificial Intelligence in Dental Education and Research 9.1 Introduction 9.2 Application of VR and AR in Dental Education and Research 9.2.1 Operative and Endodontics 9.2.2 Basic Sciences Teaching in a Dental School Setting 9.2.3 Oral and Maxillofacial Surgery (OMFS) 9.2.4 Orthodontics 9.2.5 Prosthodontics 9.2.6 Paediatrics 9.2.7 Implementation of AR in Dental Education 9.3 Conclusion and Future Forecast References 10 The History of Furniture Objects: An Intelligent Augmented Reality Application 10.1 Introduction 10.2 An Application for the Design History of Furniture 10.3 Fusion of Technologies 10.3.1 Fusion of Technologies in Augmented Reality 10.3.2 Fusion of AI and AR Technologies 10.4 Mobile AR Technology: Current State 10.5 Intelligent Applications with Machine Learning 10.6 The “FURNITURE” AR-AI Application 10.6.1 The Concept of the Application 10.6.2 A Furniture Object and Its Augmentations 10.6.3 3D Models and Images 10.6.4 The Design of the Application 10.6.5 Implementation of the “FURNITURE” Application 10.7 Conclusions References Part III Augmented Reality and Artificial Intelligence in Medicine, Healthcare, and Physical Activity 11 Meta-patients: Using Mixed Reality Patients and an AI Framework for Simulating Life-Like Clinical Examinations 11.1 Introduction 11.2 Augmenting the Design Process 11.3 The Problem of the Simulated Patient 11.4 Interacting with Virtual Patients 11.5 Conclusions and Future Plans References 12 AI-Powered and “Augmented” Dentistry: Applications, Implications and Limitations 12.1 Key Concepts of Artificial Intelligence 12.2 Basic Concepts of Medical Informatics 12.3 AI-Powered and “Augmented” Dentistry 12.3.1 Artificial Intelligence in Dental Radiography 12.3.2 Artificial Intelligence in VR Systems 12.3.3 Towards Implementing AI in AR 12.3.4 AR in Dental Education 12.3.5 AR in Dental Practice 12.3.6 AR Application for Dental Patients 12.3.7 Serious Games 12.4 Conclusion and Future Development References 13 Augmented Reality and Artificial Intelligence: Applications in Pharmacy 13.1 AI and AR Application in Pharmacy Education 13.1.1 Medication Counselling 13.1.2 Medicinal Pharmacy Chemistry 13.1.3 Anatomy 13.1.4 Cardiopulmonary Resuscitation Training 13.1.5 Sterile Compounding Techniques Training 13.2 Mobile App Development for Pharmacy 13.3 Drug Development 13.4 Pharmacogenomics Education 13.5 Improve Clinical Care References 14 Artificial Intelligence and Augmented Reality in Physical Activity: A Review of Systems and Devices 14.1 Introduction 14.2 Artificial Intelligence Devices for Physical Activity Monitoring 14.2.1 Wearables 14.2.2 Artificial Intelligence Camera Systems 14.3 Augmented Reality Software for Movement and Motor Development 14.3.1 Psychomotor Processes in Children 14.3.2 Educational/Sports Physical Activity 14.3.3 Physical Activity and Health 14.3.4 High-Performance Sports 14.3.5 Promotion of PA in the Elderly 14.4 Conclusions References 15 Exergames, Artificial Intelligence and Augmented Reality: Connections to Body and Sensorial Experiences 15.1 Introduction 15.2 Technologies and Learning 15.3 Artificial Intelligence and Augmented Reality 15.4 Exergames and Augmented Reality 15.5 Reinforcement Learning 15.6 Sensorial Experience and Artificial Intelligence 15.7 Conclusion References Part IV Combining Augmented Reality and Artificial Intelligence to Enhance Services, Retail, and Recommendations 16 FUSE: Towards AI-Based Future Services for Generating Augmented Reality Experiences 16.1 Introduction 16.2 Understanding the Environment 16.2.1 Object Detection, Recognition and Segmentation 16.2.2 3D Scene Reconstruction 16.2.3 Detailed Semantic Understanding of the Environment 16.3 Generating Augmentations for AR Applications 16.3.1 3D Modelling 16.3.2 Context Aware Text and Image Augmentations 16.3.3 Text to Image Generation 16.3.4 Neural Rendering 16.4 Discussion and Conclusion References 17 Smart Extended Reality in the Metaverse-Tailing: The Rise of New Retail Landscape 17.1 Introduction 17.2 Theoretical Background 17.2.1 Smart Extended Reality in the Metaverse-Tailing 17.3 Affordance Theory of Technology 17.4 Regulatory Engagement Theory 17.5 Self-Determination Theory 17.6 Discussion and Conclusion References 18 Artificial Intelligence and Extended Reality in Luxury Fashion Retail: Analysis and Reflection 18.1 Introduction 18.2 Retail Customer Experience 18.3 Luxury Fashion Consumption Cycle 18.3.1 Before Purchase 18.3.2 Effective Purchase 18.3.3 After Purchase 18.4 Human and Non-human Rights, Privacy and Ethics 18.4.1 Mega Level 18.4.2 Micro Level 18.4.3 Nano Level 18.5 Conclusion References 19 The Use of Artificial Intelligence and Mixed Reality in Preventing Natural Disasters: Practical and Legal Issues 19.1 The Applications of AI: AI in Emergency Management 19.2 The Applications of AR: AR and Its Role in Natural Disasters 19.3 AI and the Possible Dehumanization of Rights 19.4 Analysis of AI-Related Risks 19.5 The EU Risk-Based Approach 19.6 EU Strategy for the “Digital Decade” 19.7 The European Union’s Disaster Risk Management and Disaster Risk Reduction Legal Framework 19.8 Preventing Disasters Within the EU 19.9 The European Roadmap for Disaster Risk Reduction 19.10 Conclusions References Concluding Remarks