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دانلود کتاب Android Studio Giraffe Essentials - Kotlin Edition: Developing Android Apps Using Android Studio 2022.3.1 and Kotlin

دانلود کتاب Android Studio Giraffe Essentials - Kotlin Edition: توسعه برنامه های اندروید با استفاده از Android Studio 2022.3.1 و Kotlin

Android Studio Giraffe Essentials - Kotlin Edition: Developing Android Apps Using Android Studio 2022.3.1 and Kotlin

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Android Studio Giraffe Essentials - Kotlin Edition: Developing Android Apps Using Android Studio 2022.3.1 and Kotlin

ویرایش:  
نویسندگان:   
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ISBN (شابک) : 9781951442767 
ناشر: Payload Media 
سال نشر: 2023 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 42 مگابایت 

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توجه داشته باشید کتاب Android Studio Giraffe Essentials - Kotlin Edition: توسعه برنامه های اندروید با استفاده از Android Studio 2022.3.1 و Kotlin نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


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فهرست مطالب

1. Introduction
   1.1 Downloading the Code Samples
   1.2 Feedback
   1.3 Errata
2. Setting up an Android Studio Development Environment
   2.1 System requirements
   2.2 Downloading the Android Studio package
   2.3 Installing Android Studio
      2.3.1 Installation on Windows
      2.3.2 Installation on macOS
      2.3.3 Installation on Linux
   2.4 The Android Studio setup wizard
   2.5 Installing additional Android SDK packages
   2.6 Installing the Android SDK Command-line Tools
      2.6.1 Windows 8.1
      2.6.2 Windows 10
      2.6.3 Windows 11
      2.6.4 Linux
      2.6.5 macOS
   2.7 Android Studio memory management
   2.8 Updating Android Studio and the SDK
   2.9 Summary
3. Creating an Example Android App in Android Studio
   3.1 About the Project
   3.2 Creating a New Android Project
   3.3 Creating an Activity
   3.4 Defining the Project and SDK Settings
   3.5 Enabling the New Android Studio UI
   3.6 Modifying the Example Application
   3.7 Modifying the User Interface
   3.8 Reviewing the Layout and Resource Files
   3.9 Adding Interaction
   3.10 Summary
4. Creating an Android Virtual Device (AVD) in Android Studio
   4.1 About Android Virtual Devices
   4.2 Starting the Emulator
   4.3 Running the Application in the AVD
   4.4 Running on Multiple Devices
   4.5 Stopping a Running Application
   4.6 Supporting Dark Theme
   4.7 Running the Emulator in a Separate Window
   4.8 Enabling the Device Frame
   4.9 Summary
5. Using and Configuring the Android Studio AVD Emulator
   5.1 The Emulator Environment
   5.2 Emulator Toolbar Options
   5.3 Working in Zoom Mode
   5.4 Resizing the Emulator Window
   5.5 Extended Control Options
      5.5.1 Location
      5.5.2 Displays
      5.5.3 Cellular
      5.5.4 Battery
      5.5.5 Camera
      5.5.6 Phone
      5.5.7 Directional Pad
      5.5.8 Microphone
      5.5.9 Fingerprint
      5.5.10 Virtual Sensors
      5.5.11 Snapshots
      5.5.12 Record and Playback
      5.5.13 Google Play
      5.5.14 Settings
      5.5.15 Help
   5.6 Working with Snapshots
   5.7 Configuring Fingerprint Emulation
   5.8 The Emulator in Tool Window Mode
   5.9 Creating a Resizable Emulator
   5.10 Summary
6. A Tour of the Android Studio User Interface
   6.1 The Welcome Screen
   6.2 The Menu Bar
   6.3 The Main Window
   6.4 The Tool Windows
   6.5 The Tool Window Menus
   6.6 Android Studio Keyboard Shortcuts
   6.7 Switcher and Recent Files Navigation
   6.8 Changing the Android Studio Theme
   6.9 Summary
7. Testing Android Studio Apps on a Physical Android Device
   7.1 An Overview of the Android Debug Bridge (ADB)
   7.2 Enabling USB Debugging ADB on Android Devices
      7.2.1 macOS ADB Configuration
      7.2.2 Windows ADB Configuration
      7.2.3 Linux adb Configuration
   7.3 Resolving USB Connection Issues
   7.4 Enabling Wireless Debugging on Android Devices
   7.5 Testing the adb Connection
   7.6 Device Mirroring
   7.7 Summary
8. The Basics of the Android Studio Code Editor
   8.1 The Android Studio Editor
   8.2 Splitting the Editor Window
   8.3 Code Completion
   8.4 Statement Completion
   8.5 Parameter Information
   8.6 Parameter Name Hints
   8.7 Code Generation
   8.8 Code Folding
   8.9 Quick Documentation Lookup
   8.10 Code Reformatting
   8.11 Finding Sample Code
   8.12 Live Templates
   8.13 Summary
9. An Overview of the Android Architecture
   9.1 The Android Software Stack
   9.2 The Linux Kernel
   9.3 Android Runtime – ART
   9.4 Android Libraries
      9.4.1 C/C++ Libraries
   9.5 Application Framework
   9.6 Applications
   9.7 Summary
10. The Anatomy of an Android App
   10.1 Android Activities
   10.2 Android Fragments
   10.3 Android Intents
   10.4 Broadcast Intents
   10.5 Broadcast Receivers
   10.6 Android Services
   10.7 Content Providers
   10.8 The Application Manifest
   10.9 Application Resources
   10.10 Application Context
   10.11 Summary
11. An Introduction to Kotlin
   11.1 What is Kotlin?
   11.2 Kotlin and Java
   11.3 Converting from Java to Kotlin
   11.4 Kotlin and Android Studio
   11.5 Experimenting with Kotlin
   11.6 Semi-colons in Kotlin
   11.7 Summary
12. Kotlin Data Types, Variables, and Nullability
   12.1 Kotlin Data Types
      12.1.1 Integer Data Types
      12.1.2 Floating-Point Data Types
      12.1.3 Boolean Data Type
      12.1.4 Character Data Type
      12.1.5 String Data Type
      12.1.6 Escape Sequences
   12.2 Mutable Variables
   12.3 Immutable Variables
   12.4 Declaring Mutable and Immutable Variables
   12.5 Data Types are Objects
   12.6 Type Annotations and Type Inference
   12.7 Nullable Type
   12.8 The Safe Call Operator
   12.9 Not-Null Assertion
   12.10 Nullable Types and the let Function
   12.11 Late Initialization (lateinit)
   12.12 The Elvis Operator
   12.13 Type Casting and Type Checking
   12.14 Summary
13. Kotlin Operators and Expressions
   13.1 Expression Syntax in Kotlin
   13.2 The Basic Assignment Operator
   13.3 Kotlin Arithmetic Operators
   13.4 Augmented Assignment Operators
   13.5 Increment and Decrement Operators
   13.6 Equality Operators
   13.7 Boolean Logical Operators
   13.8 Range Operator
   13.9 Bitwise Operators
      13.9.1 Bitwise Inversion
      13.9.2 Bitwise AND
      13.9.3 Bitwise OR
      13.9.4 Bitwise XOR
      13.9.5 Bitwise Left Shift
      13.9.6 Bitwise Right Shift
   13.10 Summary
14. Kotlin Control Flow
   14.1 Looping Control flow
      14.1.1 The Kotlin for-in Statement
      14.1.2 The while Loop
      14.1.3 The do ... while loop
      14.1.4 Breaking from Loops
      14.1.5 The continue Statement
      14.1.6 Break and Continue Labels
   14.2 Conditional Control Flow
      14.2.1 Using the if Expressions
      14.2.2 Using if ... else … Expressions
      14.2.3 Using if ... else if ... Expressions
      14.2.4 Using the when Statement
   14.3 Summary
15. An Overview of Kotlin Functions and Lambdas
   15.1 What is a Function?
   15.2 How to Declare a Kotlin Function
   15.3 Calling a Kotlin Function
   15.4 Single Expression Functions
   15.5 Local Functions
   15.6 Handling Return Values
   15.7 Declaring Default Function Parameters
   15.8 Variable Number of Function Parameters
   15.9 Lambda Expressions
   15.10 Higher-order Functions
   15.11 Summary
16. The Basics of Object Oriented Programming in Kotlin
   16.1 What is an Object?
   16.2 What is a Class?
   16.3 Declaring a Kotlin Class
   16.4 Adding Properties to a Class
   16.5 Defining Methods
   16.6 Declaring and Initializing a Class Instance
   16.7 Primary and Secondary Constructors
   16.8 Initializer Blocks
   16.9 Calling Methods and Accessing Properties
   16.10 Custom Accessors
   16.11 Nested and Inner Classes
   16.12 Companion Objects
   16.13 Summary
17. An Introduction to Kotlin Inheritance and Subclassing
   17.1 Inheritance, Classes and Subclasses
   17.2 Subclassing Syntax
   17.3 A Kotlin Inheritance Example
   17.4 Extending the Functionality of a Subclass
   17.5 Overriding Inherited Methods
   17.6 Adding a Custom Secondary Constructor
   17.7 Using the SavingsAccount Class
   17.8 Summary
18. An Overview of Android View Binding
   18.1 Find View by Id
   18.2 View Binding
   18.3 Converting the AndroidSample project
   18.4 Enabling View Binding
   18.5 Using View Binding
   18.6 Choosing an Option
   18.7 View Binding in the Book Examples
   18.8 Migrating a Project to View Binding
   18.9 Summary
19. Understanding Android Application and Activity Lifecycles
   19.1 Android Applications and Resource Management
   19.2 Android Process States
      19.2.1 Foreground Process
      19.2.2 Visible Process
      19.2.3 Service Process
      19.2.4 Background Process
      19.2.5 Empty Process
   19.3 Inter-Process Dependencies
   19.4 The Activity Lifecycle
   19.5 The Activity Stack
   19.6 Activity States
   19.7 Configuration Changes
   19.8 Handling State Change
   19.9 Summary
20. Handling Android Activity State Changes
   20.1 New vs. Old Lifecycle Techniques
   20.2 The Activity and Fragment Classes
   20.3 Dynamic State vs. Persistent State
   20.4 The Android Lifecycle Methods
   20.5 Lifetimes
   20.6 Foldable Devices and Multi-Resume
   20.7 Disabling Configuration Change Restarts
   20.8 Lifecycle Method Limitations
   20.9 Summary
21. Android Activity State Changes by Example
   21.1 Creating the State Change Example Project
   21.2 Designing the User Interface
   21.3 Overriding the Activity Lifecycle Methods
   21.4 Filtering the Logcat Panel
   21.5 Running the Application
   21.6 Experimenting with the Activity
   21.7 Summary
22. Saving and Restoring the State of an Android Activity
   22.1 Saving Dynamic State
   22.2 Default Saving of User Interface State
   22.3 The Bundle Class
   22.4 Saving the State
   22.5 Restoring the State
   22.6 Testing the Application
   22.7 Summary
23. Understanding Android Views, View Groups and Layouts
   23.1 Designing for Different Android Devices
   23.2 Views and View Groups
   23.3 Android Layout Managers
   23.4 The View Hierarchy
   23.5 Creating User Interfaces
   23.6 Summary
24. A Guide to the Android Studio Layout Editor Tool
   24.1 Basic vs. Empty Views Activity Templates
   24.2 The Android Studio Layout Editor
   24.3 Design Mode
   24.4 The Palette
   24.5 Design Mode and Layout Views
   24.6 Night Mode
   24.7 Code Mode
   24.8 Split Mode
   24.9 Setting Attributes
   24.10 Transforms
   24.11 Tools Visibility Toggles
   24.12 Converting Views
   24.13 Displaying Sample Data
   24.14 Creating a Custom Device Definition
   24.15 Changing the Current Device
   24.16 Layout Validation
   24.17 Summary
25. A Guide to the Android ConstraintLayout
   25.1 How ConstraintLayout Works
      25.1.1 Constraints
      25.1.2 Margins
      25.1.3 Opposing Constraints
      25.1.4 Constraint Bias
      25.1.5 Chains
      25.1.6 Chain Styles
   25.2 Baseline Alignment
   25.3 Configuring Widget Dimensions
   25.4 Guideline Helper
   25.5 Group Helper
   25.6 Barrier Helper
   25.7 Flow Helper
   25.8 Ratios
   25.9 ConstraintLayout Advantages
   25.10 ConstraintLayout Availability
   25.11 Summary
26. A Guide to Using ConstraintLayout in Android Studio
   26.1 Design and Layout Views
   26.2 Autoconnect Mode
   26.3 Inference Mode
   26.4 Manipulating Constraints Manually
   26.5 Adding Constraints in the Inspector
   26.6 Viewing Constraints in the Attributes Window
   26.7 Deleting Constraints
   26.8 Adjusting Constraint Bias
   26.9 Understanding ConstraintLayout Margins
   26.10 The Importance of Opposing Constraints and Bias
   26.11 Configuring Widget Dimensions
   26.12 Design Time Tools Positioning
   26.13 Adding Guidelines
   26.14 Adding Barriers
   26.15 Adding a Group
   26.16 Working with the Flow Helper
   26.17 Widget Group Alignment and Distribution
   26.18 Converting other Layouts to ConstraintLayout
   26.19 Summary
27. Working with ConstraintLayout Chains and Ratios in Android Studio
   27.1 Creating a Chain
   27.2 Changing the Chain Style
   27.3 Spread Inside Chain Style
   27.4 Packed Chain Style
   27.5 Packed Chain Style with Bias
   27.6 Weighted Chain
   27.7 Working with Ratios
   27.8 Summary
28. An Android Studio Layout Editor ConstraintLayout Tutorial
   28.1 An Android Studio Layout Editor Tool Example
   28.2 Preparing the Layout Editor Environment
   28.3 Adding the Widgets to the User Interface
   28.4 Adding the Constraints
   28.5 Testing the Layout
   28.6 Using the Layout Inspector
   28.7 Summary
29. Manual XML Layout Design in Android Studio
   29.1 Manually Creating an XML Layout
   29.2 Manual XML vs. Visual Layout Design
   29.3 Summary
30. Managing Constraints using Constraint Sets
   30.1 Kotlin Code vs. XML Layout Files
   30.2 Creating Views
   30.3 View Attributes
   30.4 Constraint Sets
      30.4.1 Establishing Connections
      30.4.2 Applying Constraints to a Layout
      30.4.3 Parent Constraint Connections
      30.4.4 Sizing Constraints
      30.4.5 Constraint Bias
      30.4.6 Alignment Constraints
      30.4.7 Copying and Applying Constraint Sets
      30.4.8 ConstraintLayout Chains
      30.4.9 Guidelines
      30.4.10 Removing Constraints
      30.4.11 Scaling
      30.4.12 Rotation
   30.5 Summary
31. An Android ConstraintSet Tutorial
   31.1 Creating the Example Project in Android Studio
   31.2 Adding Views to an Activity
   31.3 Setting View Attributes
   31.4 Creating View IDs
   31.5 Configuring the Constraint Set
   31.6 Adding the EditText View
   31.7 Converting Density Independent Pixels (dp) to Pixels (px)
   31.8 Summary
32. A Guide to Using Apply Changes in Android Studio
   32.1 Introducing Apply Changes
   32.2 Understanding Apply Changes Options
   32.3 Using Apply Changes
   32.4 Configuring Apply Changes Fallback Settings
   32.5 An Apply Changes Tutorial
   32.6 Using Apply Code Changes
   32.7 Using Apply Changes and Restart Activity
   32.8 Using Run App
   32.9 Summary
33. An Overview and Example of Android Event Handling
   33.1 Understanding Android Events
   33.2 Using the android:onClick Resource
   33.3 Event Listeners and Callback Methods
   33.4 An Event Handling Example
   33.5 Designing the User Interface
   33.6 The Event Listener and Callback Method
   33.7 Consuming Events
   33.8 Summary
34. Android Touch and Multi-touch Event Handling
   34.1 Intercepting Touch Events
   34.2 The MotionEvent Object
   34.3 Understanding Touch Actions
   34.4 Handling Multiple Touches
   34.5 An Example Multi-Touch Application
   34.6 Designing the Activity User Interface
   34.7 Implementing the Touch Event Listener
   34.8 Running the Example Application
   34.9 Summary
35. Detecting Common Gestures Using the Android Gesture Detector Class
   35.1 Implementing Common Gesture Detection
   35.2 Creating an Example Gesture Detection Project
   35.3 Implementing the Listener Class
   35.4 Creating the GestureDetectorCompat Instance
   35.5 Implementing the onTouchEvent() Method
   35.6 Testing the Application
   35.7 Summary
36. Implementing Custom Gesture and Pinch Recognition on Android
   36.1 The Android Gesture Builder Application
   36.2 The GestureOverlayView Class
   36.3 Detecting Gestures
   36.4 Identifying Specific Gestures
   36.5 Installing and Running the Gesture Builder Application
   36.6 Creating a Gestures File
   36.7 Creating the Example Project
   36.8 Extracting the Gestures File from the SD Card
   36.9 Adding the Gestures File to the Project
   36.10 Designing the User Interface
   36.11 Loading the Gestures File
   36.12 Registering the Event Listener
   36.13 Implementing the onGesturePerformed Method
   36.14 Testing the Application
   36.15 Configuring the GestureOverlayView
   36.16 Intercepting Gestures
   36.17 Detecting Pinch Gestures
   36.18 A Pinch Gesture Example Project
   36.19 Summary
37. An Introduction to Android Fragments
   37.1 What is a Fragment?
   37.2 Creating a Fragment
   37.3 Adding a Fragment to an Activity using the Layout XML File
   37.4 Adding and Managing Fragments in Code
   37.5 Handling Fragment Events
   37.6 Implementing Fragment Communication
   37.7 Summary
38. Using Fragments in Android Studio - An Example
   38.1 About the Example Fragment Application
   38.2 Creating the Example Project
   38.3 Creating the First Fragment Layout
   38.4 Migrating a Fragment to View Binding
   38.5 Adding the Second Fragment
   38.6 Adding the Fragments to the Activity
   38.7 Making the Toolbar Fragment Talk to the Activity
   38.8 Making the Activity Talk to the Text Fragment
   38.9 Testing the Application
   38.10 Summary
39. Modern Android App Architecture with Jetpack
   39.1 What is Android Jetpack?
   39.2 The “Old” Architecture
   39.3 Modern Android Architecture
   39.4 The ViewModel Component
   39.5 The LiveData Component
   39.6 ViewModel Saved State
   39.7 LiveData and Data Binding
   39.8 Android Lifecycles
   39.9 Repository Modules
   39.10 Summary
40. An Android ViewModel Tutorial
   40.1 About the Project
   40.2 Creating the ViewModel Example Project
   40.3 Removing Unwanted Project Elements
   40.4 Designing the Fragment Layout
   40.5 Implementing the View Model
   40.6 Associating the Fragment with the View Model
   40.7 Modifying the Fragment
   40.8 Accessing the ViewModel Data
   40.9 Testing the Project
   40.10 Summary
41. An Android Jetpack LiveData Tutorial
   41.1 LiveData - A Recap
   41.2 Adding LiveData to the ViewModel
   41.3 Implementing the Observer
   41.4 Summary
42. An Overview of Android Jetpack Data Binding
   42.1 An Overview of Data Binding
   42.2 The Key Components of Data Binding
      42.2.1 The Project Build Configuration
      42.2.2 The Data Binding Layout File
      42.2.3 The Layout File Data Element
      42.2.4 The Binding Classes
      42.2.5 Data Binding Variable Configuration
      42.2.6 Binding Expressions (One-Way)
      42.2.7 Binding Expressions (Two-Way)
      42.2.8 Event and Listener Bindings
   42.3 Summary
43. An Android Jetpack Data Binding Tutorial
   43.1 Removing the Redundant Code
   43.2 Enabling Data Binding
   43.3 Adding the Layout Element
   43.4 Adding the Data Element to Layout File
   43.5 Working with the Binding Class
   43.6 Assigning the ViewModel Instance to the Data Binding Variable
   43.7 Adding Binding Expressions
   43.8 Adding the Conversion Method
   43.9 Adding a Listener Binding
   43.10 Testing the App
   43.11 Summary
44. An Android ViewModel Saved State Tutorial
   44.1 Understanding ViewModel State Saving
   44.2 Implementing ViewModel State Saving
   44.3 Saving and Restoring State
   44.4 Adding Saved State Support to the ViewModelDemo Project
   44.5 Summary
45. Working with Android Lifecycle-Aware Components
   45.1 Lifecycle Awareness
   45.2 Lifecycle Owners
   45.3 Lifecycle Observers
   45.4 Lifecycle States and Events
   45.5 Summary
46. An Android Jetpack Lifecycle Awareness Tutorial
   46.1 Creating the Example Lifecycle Project
   46.2 Creating a Lifecycle Observer
   46.3 Adding the Observer
   46.4 Testing the Observer
   46.5 Creating a Lifecycle Owner
   46.6 Testing the Custom Lifecycle Owner
   46.7 Summary
47. An Overview of the Navigation Architecture Component
   47.1 Understanding Navigation
   47.2 Declaring a Navigation Host
   47.3 The Navigation Graph
   47.4 Accessing the Navigation Controller
   47.5 Triggering a Navigation Action
   47.6 Passing Arguments
   47.7 Summary
48. An Android Jetpack Navigation Component Tutorial
   48.1 Creating the NavigationDemo Project
   48.2 Adding Navigation to the Build Configuration
   48.3 Creating the Navigation Graph Resource File
   48.4 Declaring a Navigation Host
   48.5 Adding Navigation Destinations
   48.6 Designing the Destination Fragment Layouts
   48.7 Adding an Action to the Navigation Graph
   48.8 Implement the OnFragmentInteractionListener
   48.9 Adding View Binding Support to the Destination Fragments
   48.10 Triggering the Action
   48.11 Passing Data Using Safeargs
   48.12 Summary
49. An Introduction to MotionLayout
   49.1 An Overview of MotionLayout
   49.2 MotionLayout
   49.3 MotionScene
   49.4 Configuring ConstraintSets
   49.5 Custom Attributes
   49.6 Triggering an Animation
   49.7 Arc Motion
   49.8 Keyframes
      49.8.1 Attribute Keyframes
      49.8.2 Position Keyframes
   49.9 Time Linearity
   49.10 KeyTrigger
   49.11 Cycle and Time Cycle Keyframes
   49.12 Starting an Animation from Code
   49.13 Summary
50. An Android MotionLayout Editor Tutorial
   50.1 Creating the MotionLayoutDemo Project
   50.2 ConstraintLayout to MotionLayout Conversion
   50.3 Configuring Start and End Constraints
   50.4 Previewing the MotionLayout Animation
   50.5 Adding an OnClick Gesture
   50.6 Adding an Attribute Keyframe to the Transition
   50.7 Adding a CustomAttribute to a Transition
   50.8 Adding Position Keyframes
   50.9 Summary
51. A MotionLayout KeyCycle Tutorial
   51.1 An Overview of Cycle Keyframes
   51.2 Using the Cycle Editor
   51.3 Creating the KeyCycleDemo Project
   51.4 Configuring the Start and End Constraints
   51.5 Creating the Cycles
   51.6 Previewing the Animation
   51.7 Adding the KeyFrameSet to the MotionScene
   51.8 Summary
52. Working with the Floating Action Button and Snackbar
   52.1 The Material Design
   52.2 The Design Library
   52.3 The Floating Action Button (FAB)
   52.4 The Snackbar
   52.5 Creating the Example Project
   52.6 Reviewing the Project
   52.7 Removing Navigation Features
   52.8 Changing the Floating Action Button
   52.9 Adding an Action to the Snackbar
   52.10 Summary
53. Creating a Tabbed Interface using the TabLayout Component
   53.1 An Introduction to the ViewPager2
   53.2 An Overview of the TabLayout Component
   53.3 Creating the TabLayoutDemo Project
   53.4 Creating the First Fragment
   53.5 Duplicating the Fragments
   53.6 Adding the TabLayout and ViewPager2
   53.7 Performing the Initialization Tasks
   53.8 Testing the Application
   53.9 Customizing the TabLayout
   53.10 Summary
54. Working with the RecyclerView and CardView Widgets
   54.1 An Overview of the RecyclerView
   54.2 An Overview of the CardView
   54.3 Summary
55. An Android RecyclerView and CardView Tutorial
   55.1 Creating the CardDemo Project
   55.2 Modifying the Basic Views Activity Project
   55.3 Designing the CardView Layout
   55.4 Adding the RecyclerView
   55.5 Adding the Image Files
   55.6 Creating the RecyclerView Adapter
   55.7 Initializing the RecyclerView Component
   55.8 Testing the Application
   55.9 Responding to Card Selections
   55.10 Summary
56. Working with the AppBar and Collapsing Toolbar Layouts
   56.1 The Anatomy of an AppBar
   56.2 The Example Project
   56.3 Coordinating the RecyclerView and Toolbar
   56.4 Introducing the Collapsing Toolbar Layout
   56.5 Changing the Title and Scrim Color
   56.6 Summary
57. An Overview of Android Intents
   57.1 An Overview of Intents
   57.2 Explicit Intents
   57.3 Returning Data from an Activity
   57.4 Implicit Intents
   57.5 Using Intent Filters
   57.6 Automatic Link Verification
   57.7 Manually Enabling Links
   57.8 Checking Intent Availability
   57.9 Summary
58. Android Explicit Intents – A Worked Example
   58.1 Creating the Explicit Intent Example Application
   58.2 Designing the User Interface Layout for MainActivity
   58.3 Creating the Second Activity Class
   58.4 Designing the User Interface Layout for SecondActivity
   58.5 Reviewing the Application Manifest File
   58.6 Creating the Intent
   58.7 Extracting Intent Data
   58.8 Launching SecondActivity as a Sub-Activity
   58.9 Returning Data from a Sub-Activity
   58.10 Testing the Application
   58.11 Summary
59. Android Implicit Intents – A Worked Example
   59.1 Creating the Android Studio Implicit Intent Example Project
   59.2 Designing the User Interface
   59.3 Creating the Implicit Intent
   59.4 Adding a Second Matching Activity
   59.5 Adding the Web View to the UI
   59.6 Obtaining the Intent URL
   59.7 Modifying the MyWebView Project Manifest File
   59.8 Installing the MyWebView Package on a Device
   59.9 Testing the Application
   59.10 Manually Enabling the Link
   59.11 Automatic Link Verification
   59.12 Summary
60. Android Broadcast Intents and Broadcast Receivers
   60.1 An Overview of Broadcast Intents
   60.2 An Overview of Broadcast Receivers
   60.3 Obtaining Results from a Broadcast
   60.4 Sticky Broadcast Intents
   60.5 The Broadcast Intent Example
   60.6 Creating the Example Application
   60.7 Creating and Sending the Broadcast Intent
   60.8 Creating the Broadcast Receiver
   60.9 Registering the Broadcast Receiver
   60.10 Testing the Broadcast Example
   60.11 Listening for System Broadcasts
   60.12 Summary
61. An Introduction to Kotlin Coroutines
   61.1 What are Coroutines?
   61.2 Threads vs. Coroutines
   61.3 Coroutine Scope
   61.4 Suspend Functions
   61.5 Coroutine Dispatchers
   61.6 Coroutine Builders
   61.7 Jobs
   61.8 Coroutines – Suspending and Resuming
   61.9 Returning Results from a Coroutine
   61.10 Using withContext
   61.11 Coroutine Channel Communication
   61.12 Summary
62. An Android Kotlin Coroutines Tutorial
   62.1 Creating the Coroutine Example Application
   62.2 Adding Coroutine Support to the Project
   62.3 Designing the User Interface
   62.4 Implementing the SeekBar
   62.5 Adding the Suspend Function
   62.6 Implementing the launchCoroutines Method
   62.7 Testing the App
   62.8 Summary
63. An Overview of Android Services
   63.1 Intent Service
   63.2 Bound Service
   63.3 The Anatomy of a Service
   63.4 Controlling Destroyed Service Restart Options
   63.5 Declaring a Service in the Manifest File
   63.6 Starting a Service Running on System Startup
   63.7 Summary
64. Android Local Bound Services – A Worked Example
   64.1 Understanding Bound Services
   64.2 Bound Service Interaction Options
   64.3 A Local Bound Service Example
   64.4 Adding a Bound Service to the Project
   64.5 Implementing the Binder
   64.6 Binding the Client to the Service
   64.7 Completing the Example
   64.8 Testing the Application
   64.9 Summary
65. Android Remote Bound Services – A Worked Example
   65.1 Client to Remote Service Communication
   65.2 Creating the Example Application
   65.3 Designing the User Interface
   65.4 Implementing the Remote Bound Service
   65.5 Configuring a Remote Service in the Manifest File
   65.6 Launching and Binding to the Remote Service
   65.7 Sending a Message to the Remote Service
   65.8 Summary
66. An Introduction to Kotlin Flow
   66.1 Understanding Flows
   66.2 Creating the Sample Project
   66.3 Adding the Kotlin Lifecycle Library
   66.4 Declaring a Flow
   66.5 Emitting Flow Data
   66.6 Collecting Flow Data
   66.7 Adding a Flow Buffer
   66.8 Transforming Data with Intermediaries
   66.9 Terminal Flow Operators
   66.10 Flow Flattening
   66.11 Combining Multiple Flows
   66.12 Hot and Cold Flows
   66.13 StateFlow
   66.14 SharedFlow
   66.15 Summary
67. An Android SharedFlow Tutorial
   67.1 About the Project
   67.2 Creating the SharedFlowDemo Project
   67.3 Designing the User Interface Layout
   67.4 Adding the List Row Layout
   67.5 Adding the RecyclerView Adapter
   67.6 Adding the ViewModel
   67.7 Configuring the ViewModelProvider
   67.8 Collecting the Flow Values
   67.9 Testing the SharedFlowDemo App
   67.10 Handling Flows in the Background
   67.11 Summary
68. An Overview of Android SQLite Databases
   68.1 Understanding Database Tables
   68.2 Introducing Database Schema
   68.3 Columns and Data Types
   68.4 Database Rows
   68.5 Introducing Primary Keys
   68.6 What is SQLite?
   68.7 Structured Query Language (SQL)
   68.8 Trying SQLite on an Android Virtual Device (AVD)
   68.9 The Android Room Persistence Library
   68.10 Summary
69. The Android Room Persistence Library
   69.1 Revisiting Modern App Architecture
   69.2 Key Elements of Room Database Persistence
      69.2.1 Repository
      69.2.2 Room Database
      69.2.3 Data Access Object (DAO)
      69.2.4 Entities
      69.2.5 SQLite Database
   69.3 Understanding Entities
   69.4 Data Access Objects
   69.5 The Room Database
   69.6 The Repository
   69.7 In-Memory Databases
   69.8 Database Inspector
   69.9 Summary
70. An Android TableLayout and TableRow Tutorial
   70.1 The TableLayout and TableRow Layout Views
   70.2 Creating the Room Database Project
   70.3 Converting to a LinearLayout
   70.4 Adding the TableLayout to the User Interface
   70.5 Configuring the TableRows
   70.6 Adding the Button Bar to the Layout
   70.7 Adding the RecyclerView
   70.8 Adjusting the Layout Margins
   70.9 Summary
71. An Android Room Database and Repository Tutorial
   71.1 About the RoomDemo Project
   71.2 Modifying the Build Configuration
   71.3 Building the Entity
   71.4 Creating the Data Access Object
   71.5 Adding the Room Database
   71.6 Adding the Repository
   71.7 Adding the ViewModel
   71.8 Creating the Product Item Layout
   71.9 Adding the RecyclerView Adapter
   71.10 Preparing the Main Activity
   71.11 Adding the Button Listeners
   71.12 Adding LiveData Observers
   71.13 Initializing the RecyclerView
   71.14 Testing the RoomDemo App
   71.15 Using the Database Inspector
   71.16 Summary
72. Video Playback on Android using the VideoView and MediaController Classes
   72.1 Introducing the Android VideoView Class
   72.2 Introducing the Android MediaController Class
   72.3 Creating the Video Playback Example
   72.4 Designing the VideoPlayer Layout
   72.5 Downloading the Video File
   72.6 Configuring the VideoView
   72.7 Adding the MediaController to the Video View
   72.8 Setting up the onPreparedListener
   72.9 Summary
73. Android Picture-in-Picture Mode
   73.1 Picture-in-Picture Features
   73.2 Enabling Picture-in-Picture Mode
   73.3 Configuring Picture-in-Picture Parameters
   73.4 Entering Picture-in-Picture Mode
   73.5 Detecting Picture-in-Picture Mode Changes
   73.6 Adding Picture-in-Picture Actions
   73.7 Summary
74. An Android Picture-in-Picture Tutorial
   74.1 Adding Picture-in-Picture Support to the Manifest
   74.2 Adding a Picture-in-Picture Button
   74.3 Entering Picture-in-Picture Mode
   74.4 Detecting Picture-in-Picture Mode Changes
   74.5 Adding a Broadcast Receiver
   74.6 Adding the PiP Action
   74.7 Testing the Picture-in-Picture Action
   74.8 Summary
75. Making Runtime Permission Requests in Android
   75.1 Understanding Normal and Dangerous Permissions
   75.2 Creating the Permissions Example Project
   75.3 Checking for a Permission
   75.4 Requesting Permission at Runtime
   75.5 Providing a Rationale for the Permission Request
   75.6 Testing the Permissions App
   75.7 Summary
76. Android Audio Recording and Playback using MediaPlayer and MediaRecorder
   76.1 Playing Audio
   76.2 Recording Audio and Video using the MediaRecorder Class
   76.3 About the Example Project
   76.4 Creating the AudioApp Project
   76.5 Designing the User Interface
   76.6 Checking for Microphone Availability
   76.7 Initializing the Activity
   76.8 Implementing the recordAudio() Method
   76.9 Implementing the stopAudio() Method
   76.10 Implementing the playAudio() method
   76.11 Configuring and Requesting Permissions
   76.12 Testing the Application
   76.13 Summary
77. An Android Notifications Tutorial
   77.1 An Overview of Notifications
   77.2 Creating the NotifyDemo Project
   77.3 Designing the User Interface
   77.4 Creating the Second Activity
   77.5 Creating a Notification Channel
   77.6 Requesting Notification Permission
   77.7 Creating and Issuing a Notification
   77.8 Launching an Activity from a Notification
   77.9 Adding Actions to a Notification
   77.10 Bundled Notifications
   77.11 Summary
78. An Android Direct Reply Notification Tutorial
   78.1 Creating the DirectReply Project
   78.2 Designing the User Interface
   78.3 Requesting Notification Permission
   78.4 Creating the Notification Channel
   78.5 Building the RemoteInput Object
   78.6 Creating the PendingIntent
   78.7 Creating the Reply Action
   78.8 Receiving Direct Reply Input
   78.9 Updating the Notification
   78.10 Summary
79. Working with the Google Maps Android API in Android Studio
   79.1 The Elements of the Google Maps Android API
   79.2 Creating the Google Maps Project
   79.3 Creating a Google Cloud Billing Account
   79.4 Creating a New Google Cloud Project
   79.5 Enabling the Google Maps SDK
   79.6 Generating a Google Maps API Key
   79.7 Adding the API Key to the Android Studio Project
   79.8 Testing the Application
   79.9 Understanding Geocoding and Reverse Geocoding
   79.10 Adding a Map to an Application
   79.11 Requesting Current Location Permission
   79.12 Displaying the User’s Current Location
   79.13 Changing the Map Type
   79.14 Displaying Map Controls to the User
   79.15 Handling Map Gesture Interaction
      79.15.1 Map Zooming Gestures
      79.15.2 Map Scrolling/Panning Gestures
      79.15.3 Map Tilt Gestures
      79.15.4 Map Rotation Gestures
   79.16 Creating Map Markers
   79.17 Controlling the Map Camera
   79.18 Summary
80. Printing with the Android Printing Framework
   80.1 The Android Printing Architecture
   80.2 The Print Service Plugins
   80.3 Google Cloud Print
   80.4 Printing to Google Drive
   80.5 Save as PDF
   80.6 Printing from Android Devices
   80.7 Options for Building Print Support into Android Apps
      80.7.1 Image Printing
      80.7.2 Creating and Printing HTML Content
      80.7.3 Printing a Web Page
      80.7.4 Printing a Custom Document
   80.8 Summary
81. An Android HTML and Web Content Printing Example
   81.1 Creating the HTML Printing Example Application
   81.2 Printing Dynamic HTML Content
   81.3 Creating the Web Page Printing Example
   81.4 Removing the Floating Action Button
   81.5 Removing Navigation Features
   81.6 Designing the User Interface Layout
   81.7 Accessing the WebView from the Main Activity
   81.8 Loading the Web Page into the WebView
   81.9 Adding the Print Menu Option
   81.10 Summary
82. A Guide to Android Custom Document Printing
   82.1 An Overview of Android Custom Document Printing
      82.1.1 Custom Print Adapters
   82.2 Preparing the Custom Document Printing Project
   82.3 Creating the Custom Print Adapter
   82.4 Implementing the onLayout() Callback Method
   82.5 Implementing the onWrite() Callback Method
   82.6 Checking a Page is in Range
   82.7 Drawing the Content on the Page Canvas
   82.8 Starting the Print Job
   82.9 Testing the Application
   82.10 Summary
83. An Introduction to Android App Links
   83.1 An Overview of Android App Links
   83.2 App Link Intent Filters
   83.3 Handling App Link Intents
   83.4 Associating the App with a Website
   83.5 Summary
84. An Android Studio App Links Tutorial
   84.1 About the Example App
   84.2 The Database Schema
   84.3 Loading and Running the Project
   84.4 Adding the URL Mapping
   84.5 Adding the Intent Filter
   84.6 Adding Intent Handling Code
   84.7 Testing the App
   84.8 Creating the Digital Asset Links File
   84.9 Testing the App Link
   84.10 Summary
85. An Android Biometric Authentication Tutorial
   85.1 An Overview of Biometric Authentication
   85.2 Creating the Biometric Authentication Project
   85.3 Configuring Device Fingerprint Authentication
   85.4 Adding the Biometric Permission to the Manifest File
   85.5 Designing the User Interface
   85.6 Adding a Toast Convenience Method
   85.7 Checking the Security Settings
   85.8 Configuring the Authentication Callbacks
   85.9 Adding the CancellationSignal
   85.10 Starting the Biometric Prompt
   85.11 Testing the Project
   85.12 Summary
86. Creating, Testing, and Uploading an Android App Bundle
   86.1 The Release Preparation Process
   86.2 Android App Bundles
   86.3 Register for a Google Play Developer Console Account
   86.4 Configuring the App in the Console
   86.5 Enabling Google Play App Signing
   86.6 Creating a Keystore File
   86.7 Creating the Android App Bundle
   86.8 Generating Test APK Files
   86.9 Uploading the App Bundle to the Google Play Developer Console
   86.10 Exploring the App Bundle
   86.11 Managing Testers
   86.12 Rolling the App Out for Testing
   86.13 Uploading New App Bundle Revisions
   86.14 Analyzing the App Bundle File
   86.15 Summary
87. An Overview of Android In-App Billing
   87.1 Preparing a Project for In-App Purchasing
   87.2 Creating In-App Products and Subscriptions
   87.3 Billing Client Initialization
   87.4 Connecting to the Google Play Billing Library
   87.5 Querying Available Products
   87.6 Starting the Purchase Process
   87.7 Completing the Purchase
   87.8 Querying Previous Purchases
   87.9 Summary
88. An Android In-App Purchasing Tutorial
   88.1 About the In-App Purchasing Example Project
   88.2 Creating the InAppPurchase Project
   88.3 Adding Libraries to the Project
   88.4 Designing the User Interface
   88.5 Adding the App to the Google Play Store
   88.6 Creating an In-App Product
   88.7 Enabling License Testers
   88.8 Initializing the Billing Client
   88.9 Querying the Product
   88.10 Launching the Purchase Flow
   88.11 Handling Purchase Updates
   88.12 Consuming the Product
   88.13 Restoring a Previous Purchase
   88.14 Testing the App
   88.15 Troubleshooting
   88.16 Summary
89. Working with Material Design 3 Theming
   89.1 Material Design 2 vs. Material Design 3
   89.2 Understanding Material Design Theming
   89.3 Material Design 3 Theming
   89.4 Building a Custom Theme
   89.5 Summary
90. A Material Design 3 Theming and Dynamic Color Tutorial
   90.1 Creating the ThemeDemo Project
   90.2 Designing the User Interface
   90.3 Building a New Theme
   90.4 Adding the Theme to the Project
   90.5 Enabling Dynamic Color Support
   90.6 Previewing Dynamic Colors
   90.7 Summary
91. An Overview of Gradle in Android Studio
   91.1 An Overview of Gradle
   91.2 Gradle and Android Studio
      91.2.1 Sensible Defaults
      91.2.2 Dependencies
      91.2.3 Build Variants
      91.2.4 Manifest Entries
      91.2.5 APK Signing
      91.2.6 ProGuard Support
   91.3 The Property and Settings Gradle Build File
   91.4 The Top-level Gradle Build File
   91.5 Module Level Gradle Build Files
   91.6 Configuring Signing Settings in the Build File
   91.7 Running Gradle Tasks from the Command Line
   91.8 Summary
Index




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