ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب Android Programming for Beginners: Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience, 2nd Edition

دانلود کتاب برنامه نویسی اندروید برای مبتدیان: ساخت اپلیکیشن های عمیق و با امکانات کامل اندروید 9 پای با شروع تجربه برنامه نویسی صفر، نسخه دوم

Android Programming for Beginners: Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience, 2nd Edition

مشخصات کتاب

Android Programming for Beginners: Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience, 2nd Edition

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1789538505, 9781789538502 
ناشر: Packt Publishing 
سال نشر: 2018 
تعداد صفحات: 767 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 11 مگابایت 

قیمت کتاب (تومان) : 59,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 13


در صورت تبدیل فایل کتاب Android Programming for Beginners: Build in-depth, full-featured Android 9 Pie apps starting from zero programming experience, 2nd Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب برنامه نویسی اندروید برای مبتدیان: ساخت اپلیکیشن های عمیق و با امکانات کامل اندروید 9 پای با شروع تجربه برنامه نویسی صفر، نسخه دوم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب برنامه نویسی اندروید برای مبتدیان: ساخت اپلیکیشن های عمیق و با امکانات کامل اندروید 9 پای با شروع تجربه برنامه نویسی صفر، نسخه دوم



تمام مهارت‌های جاوا و اندروید را که برای شروع ساخت برنامه‌های موبایل قدرتمند با مراحل عملی و عملی نیاز دارید، بیاموزید

ویژگی‌های کلیدی

  • Kick - حرفه برنامه نویسی اندروید خود را شروع کنید، یا فقط از انتشار برنامه ها در بازار Google Play لذت ببرید
  • معرفی اصول اولیه جاوا، از طریق Android، به این معنی که می توانید شروع به ساخت برنامه های کاربردی خود کنید scratch
  • با مثال بیاموزید و چهار برنامه واقعی و ده ها برنامه کوچک در سراسر کتاب بسازید

شرح کتاب

آیا سعی می کنید برای شروع حرفه ای در برنامه نویسی، اما راه درست را پیدا نکرده اید؟ آیا ایده خوبی برای یک اپلیکیشن دارید، اما نمی دانید چگونه آن را به واقعیت تبدیل کنید؟ یا شاید شما فقط ناامید شده اید که برای یادگیری اندروید، باید جاوا را بدانید. اگر این چنین است، پس این کتاب برای شما است.

این نسخه دوم جدید و توسعه یافته برنامه نویسی اندروید برای مبتدیان همراه شما برای ایجاد برنامه های Android Pie از ابتدا خواهد بود. ما شما را با تمام مفاهیم اساسی برنامه نویسی در زمینه اندروید، از اصول جاوا گرفته تا کار با API اندروید آشنا می کنیم. همه نمونه‌ها از کلاس‌های به‌روز API استفاده می‌کنند و از داخل Android Studio، محیط رسمی توسعه Android که به افزایش فرآیند توسعه برنامه شما کمک می‌کند، ایجاد شده‌اند.

بعد از این دوره خرابی، ما عمیق‌تر به برنامه‌نویسی اندروید خواهیم پرداخت و نحوه ایجاد برنامه‌های کاربردی با رابط کاربری استاندارد حرفه‌ای از طریق قطعات و ذخیره داده‌های کاربر خود با SQLite را یاد خواهید گرفت. علاوه بر این، خواهید دید که چگونه برنامه های خود را چند زبانه کنید، با انگشت روی صفحه بکشید و با گرافیک، صدا و انیمیشن ها نیز کار کنید.

در پایان این کتاب، شما آماده خواهید بود که برنامه های کاربردی سفارشی خود را در اندروید و جاوا شروع کنید.

آنچه خواهید آموخت

    <. li>مسلط به اصول برنامه نویسی جاوا برای Android Pie
  • نصب و راه اندازی محیط توسعه اندروید خود
  • با طراح بصری Android Studio رابط کاربری کاربردی بسازید
  • تعامل کاربر، ضبط داده‌ها، صدا و انیمیشن را به برنامه‌های خود اضافه کنید
  • داده‌های برنامه‌های خود را با استفاده از پایگاه داده داخلی SQLite Android مدیریت کنید
  • درباره الگوهای طراحی استفاده شده توسط حرفه‌ای‌ها اطلاعات کسب کنید. برای ساختن برنامه های کاربردی درجه یک
  • ساخت، استقرار و انتشار برنامه های واقعی Android در بازار Google Play

این کتاب برای چه کسانی است

اگر کاملاً با جاوا، اندروید یا برنامه نویسی آشنا هستید و می خواهید برنامه های اندرویدی بسازید، این کتاب برای شما مناسب است. این کتاب همچنین به عنوان یک تجدید کننده برای کسانی است که قبلاً تجربه استفاده از جاوا در اندروید را دارند تا دانش خود را ارتقا دهند و در پروژه های اولیه پیشرفت سریع داشته باشند.

فهرست محتوا

  1. آغاز اندروید و جاوا
  2. اولین تماس: جاوا، XML و طراح رابط کاربری
  3. کاوش در اندروید استودیو و ساختار پروژه
  4. شروع با طرح‌بندی‌ها و طراحی متریال
  5. طرح بندی های زیبا با CardView و ScrollView
  6. چرخه زندگی Android
  7. متغیرها، اپراتورها و عبارات جاوا
  8. تصمیمات جاوا و حلقه ها
  9. li>
  10. روش های جاوا
  11. برنامه نویسی شی گرا
  12. بیشتر برنامه نویسی شی گرا
  13. The Stack, the Heap and Garbage Collector
  14. کلاس‌های ناشناس - زنده کردن ابزارک‌های اندروید
  15. ویندوز گفتگوی اندروید
  16. آرایه‌ها، فهرست آرایه‌ها، نقشه و اعداد تصادفی
  17. آداپتورها و بازیافت‌کننده‌ها
  18. تداوم داده ها و اشتراک گذاری
  19. محلی سازی
  20. انیمیشن ها و درون یابی ها
  21. طراحی گرافیک
  22. رشته ها، و راه اندازی برنامه طراحی زنده< /li>
  23. سیستم‌های ذرات و لمس صفحه نمایش
  24. پشتیبانی از نسخه‌های مختلف اندروید، جلوه‌های صوتی و ویجت اسپینر
  25. الگوهای طراحی، چیدمان‌های چندگانه و قطعات
  26. (ن.ب. لطفاً از گزینه Look Inside برای مشاهده فصل های بیشتر استفاده کنید)


توضیحاتی درمورد کتاب به خارجی

Learn all the Java and Android skills you need to start making powerful mobile applications with practical and actionable steps

Key Features

  • Kick-start your Android programming career, or just have fun publishing apps to the Google Play marketplace
  • A first-principles introduction to Java, via Android, which means you'll be able to start building your own applications from scratch
  • Learn by example and build four real-world apps and dozens of mini-apps throughout the book

Book Description

Are you trying to start a career in programming, but haven't found the right way in? Do you have a great idea for an app, but don't know how to make it a reality? Or maybe you're just frustrated that in order to learn Android, you must know Java. If so, then this book is for you.

This new and expanded second edition of Android Programming for Beginners will be your companion to create Android Pie applications from scratch. We will introduce you to all the fundamental concepts of programming in an Android context, from the basics of Java to working with the Android API. All examples use the up-to-date API classes, and are created from within Android Studio, the official Android development environment that helps supercharge your application development process.

After this crash course, we'll dive deeper into Android programming and you'll learn how to create applications with a professional-standard UI through fragments and store your user's data with SQLite. In addition, you'll see how to make your apps multilingual, draw to the screen with a finger, and work with graphics, sound, and animations too.

By the end of this book, you'll be ready to start building your own custom applications in Android and Java.

What you will learn

  • Master the fundamentals of coding Java for Android Pie
  • Install and set up your Android development environment
  • Build functional user interfaces with the Android Studio visual designer
  • Add user interaction, data captures, sound, and animation to your apps
  • Manage your apps' data using the built-in Android SQLite database
  • Find out about the design patterns used by professionals to make top-grade applications
  • Build, deploy, and publish real Android applications to the Google Play marketplace

Who this book is for

This book is for you if you are completely new to Java, Android, or programming and want to make Android applications. This book also acts as a refresher for those who already have experience of using Java on Android to advance their knowledge and make fast progress through the early projects.

Table of Contents

  1. Beginning Android and Java
  2. First Contact: Java, XML and the UI Designer
  3. Exploring Android Studio and the project structure
  4. Getting Started with layouts and Material Design
  5. Beautiful Layouts with CardView and ScrollView
  6. The Android Lifecycle
  7. Java Variables, Operators and Expressions
  8. Java Decisions, and Loops
  9. Java Methods
  10. Object-Oriented programming
  11. More Object-Oriented Programming
  12. The Stack, the Heap and the Garbage Collector
  13. Anonymous Classes - Bringing Android Widgets to Life
  14. Android Dialog Windows
  15. Arrays, ArrayList, Map and Random Numbers
  16. Adapters and Recyclers
  17. Data Persistence and Sharing
  18. Localization
  19. Animations and Interpolations
  20. Drawing Graphics
  21. Threads, and starting the Live Drawing App
  22. Particle Systems and Handling Screen Touches
  23. Supporting Different Versions of Android, Sound Effects and Spinner Widget
  24. Design Patterns, Multiple Layouts and Fragments
  25. (N.B. Please use the Look Inside option to see further chapters)



فهرست مطالب

Cover
Copyright
Packt Upsell
Contributors
Table of Contents
Preface
Chapter 1: Beginning Android and Java
	What's new in the second edition?
	Why Java and Android?
	The beginner's first stumbling block
	How Java and Android work together
		The Android API
		Java is object-oriented
		Run that by me again – What exactly is Android?
		Android Studio
	Setting up Android Studio
		Final step – for now
	What makes an Android app?
		Android resources
	The structure of Android's Java code
		Packages
		Classes
		Methods
	Our first Android app
		Extra step 1
		Extra step 2
	Deploying the app so far
		Running and debugging the app on an Android emulator
		Running the app on a real device
	Frequently asked questions
	Summary
Chapter 2: First Contact – Java, XML, and the UI Designer
	Examining the log output
		Filtering the logcat output
	A note for early adopters of this book
	Exploring the project's Java code and the main layout's XML code
		Examining the HelloWorldActivity.java file
			Code folding (hiding) in Android Studio
			The package declaration
			Importing classes
			The class
			Methods inside the class
			Summary of the Java code so far
		Examining the main layout file
			UI layout elements
			UI text elements
	Adding buttons to the main layout file
		Adding a button via the visual designer
			Editing the button's attributes
		Examining the XML code for the new button
		Adding a button by editing the XML code
		Giving the buttons unique id attributes
		Positioning the two buttons in the layout
		Making the buttons call different methods
	Leaving comments in our Java code
	Coding messages to the user and the developer
	Writing our first Java code
		Adding message code to the onCreate method
			Examining the output
		Writing our own Java methods
			Examining the output
	Frequently asked questions
	Summary
Chapter 3: Exploring Android Studio and the Project Structure
	A quick guided tour of Android Studio
	Project Explorer and project anatomy
		The Empty Activity project
		Exploring the Empty Activity project
			The manifests folder
			The java folder
			The res folder
			The res/drawable folder
			The res/layout folder
			The res/mipmap
			res/values
		The Basic Activity project
		Exploring the Basic Activity project
			The MainActivity.java file
			The activity_main.xml file
			The extra methods in MainActivity.java
			The content_main.xml file
	Exploring the Android emulator
		Emulator control panel
		Using the emulator as a real device
			Accessing the app drawer
			Viewing active apps and switching between apps
	Summary
Chapter 4: Getting Started with Layouts and Material Design
	Material design
	Exploring Android UI design
	Layouts
	Creating the Exploring Layouts project
	Building a menu with LinearLayout
		Adding a LinearLayout to the project
		Preparing your workspace
		Examining the generated XML
		Adding a TextView to the UI
		Adding a multi-line TextView to the UI
	Wiring up the UI with the Java code (part 1)
	Adding layouts within layouts
	Making the layout look pretty
	Wiring up the UI with the Java code (part 2)
	Building a precise UI with ConstraintLayout
		Adding a CalenderView
		Resizing a view in a ConstraintLayout
		Using the Component Tree window
		Adding constraints manually
		Adding and constraining more UI elements
		Making the text clickable
	Laying out data with TableLayout
		Adding a TableRow to TableLayout
		Using the Component Tree when the visual designer won't do
		Organizing the table columns
		Linking back to the main menu
	Summary
Chapter 5: Beautiful Layouts with CardView and ScrollView
	Attributes quick summary
		Sizing using dp
		Sizing fonts using sp
		Determining size with wrap or match
		Using padding and margin
		Using the layout_weight property
		Using Gravity
	Building a UI with CardView and ScrollView
		Setting the view with Java code
		Adding image resources
		Creating the content for the cards
		Defining dimensions for CardViews
		Adding CardViews to our layout
		Including layout files inside another layout
	Themes and material design
		Using the Android Studio theme designer
	Creating a tablet emulator
	Frequently asked questions
	Summary
Chapter 6: The Android Lifecycle
	The life and times of an Android app
		How Android interacts with our apps
	A simplified explanation of the Android lifecycle
		The lifecycle phases demystified
	How we handle the lifecycle phases
	Lifecycle demo app
		Coding the lifecycle demo app
		Running the lifecycle demo app
		Examining the Lifecycle Demo app output
	Some other overridden methods
	The structure of Java code – revisited
	Summary
Chapter 7: Java Variables, Operators, and Expressions
	Java is everywhere
	Syntax and jargon
	More code comments
	Storing and using data with variables
		Types of variables
			Primitive types
			Reference types
	Using variables
		Variable declaration
		Variable initialization
		Changing values in variables with operators
			The assignment operator
			The addition operator
			The subtraction operator
			The division operator
			The multiplication operator
			The increment operator
			The decrement operator
	Expressions
		Expressing yourself demo app
	Summary
Chapter 8: Java Decisions and Loops
	Making decisions in Java
		Indenting code for clarity
		More operators
			The comparison operator
			The logical NOT operator
			The NOT equal operator
			The greater than operator
			The less than operator
			The greater than or equal to operator
			The less than or equal to operator
			The logical AND operator
			The logical OR operator
		How to use all of these operators to test variables
			Using the Java if keyword
		Switching to make decisions
		Switch Demo app
	Repeating code with loops
		While loops
			Breaking out of a loop
			The continue keyword
		Do while loops
		For loops
		Loops demo app
	Summary
Chapter 9: Java Methods
	Methods revisited
	What exactly are Java methods?
	Method structure
		Modifier
		Return type
		Name of a method
		Parameters
		The body
	Using methods demo apps
		Real world methods
			Discovering variable scope
		Exploring method overloading
	Scope and variables revisited
	Frequently asked questions
	Further reading
	Summary
Chapter 10: Object-Oriented programming
	Important memory management warning
	Object-oriented programming
		What is OOP exactly
			Encapsulation
			Polymorphism
			Inheritance
		Why do it like this?
		Class recap
	Looking at the code for a class
		Class implementation
		Declaring, initializing, and using an object of the class
	Basic classes app
		More things that we can do with our first class
	Frequently asked questions
Chapter 11: More Object-Oriented Programming
	Remember that encapsulation thing?
		Controlling class use with access modifiers
			Class access modifiers
			Class access in summary
		Controlling variable use with access modifiers
			Variable access modifiers
			Variable access summary
		Methods have access modifiers too
			Method access modifiers
			Method access summary
		Accessing private variables with getters and setters
		Setting up our objects with constructors
		Static methods
	Encapsulation and static methods mini-app
	OOP and inheritance
	Inheritance example app
	Polymorphism
		Abstract classes
		Interfaces
	Frequently asked questions
	Summary
Chapter 12: The Stack, the Heap, and the Garbage Collector
	All the Android UI elements are classes too
		Re-introducing references
			A quick break to throw out the trash
			Seven facts about the Stack and the Heap
		So how does this Heap thing help me?
		Using Buttons and TextView widgets from our layout
		The Inner and Anonymous classes
	Frequently asked questions
	Summary
Chapter 13: Anonymous Classes – Bringing Android Widgets to Life
	Declaring and initializing the objects
	Creating UI widgets from pure Java without XML
	Exploring the palette – part 1
		The EditText widget
		The ImageView widget
		Radio button and group
	Anonymous classes
	Exploring the palette – Part 2, and more anonymous classes
		Switch
		CheckBox
		TextClock
	Widget exploration app
		Setting up the widget exploration project and UI
		Coding the widget exploration app
			Getting a reference to the parts of the UI
			Coding the checkboxes
			Coding the RadioButtons
			Using an anonymous class for a regular button
			Coding the Switch
		Running the Widget Exploration app
	Converting layouts to ConstraintLayout
	Summary
Chapter 14: Android Dialog Windows
	Dialog windows
		Creating the Dialog Demo project
		Coding a DialogFragment class
			Using chaining to configure the DialogFragment
		Using the DialogFragment class
	The Note to self app
		Using naming conventions and String resources
		How to get the code files for the Note to self app
		The completed app
		Building the project
		Preparing the String resources
		Coding the Note class
		Implementing the Dialog designs
		Coding the dialog boxes
			Coding the DialogNewNote class
			Coding the DialogShowNote class
		Showing our new dialogs
			Coding the floating action button
	Summary
Chapter 15: Arrays, ArrayList, Map and Random Numbers
	A random diversion
	Handling large amounts of data with arrays
		Arrays are objects
	Simple array example mini-app
	Getting dynamic with arrays
		Dynamic array example
	Entering the nth dimension with Arrays
		Multidimensional Array mini app
		Array out of bounds exceptions
	ArrayLists
		The enhanced for loop
	Arrays and ArrayLists are polymorphic
	More Java Collections – Meet Java Hashmap
	The Note to Self app
	Frequently asked questions
	Summary
Chapter 16: Adapters and Recyclers
	RecyclerView and RecyclerAdapter
		The problem with displaying lots of widgets
		The solution to the problem with displaying lots of widgets
		How to use RecyclerView and RecyclerAdapter
		What we will do to set up RecyclerView with RecyclerAdapter and an ArrayList of notes
	Adding RecyclerView, RecyclerAdapter, and ArrayList to the Note to Self project
		Removing the temporary Show Note button and adding the RecyclerView
		Creating a list item for the RecyclerView
		Coding the RecyclerAdapter class
			Coding the NoteAdapter constructor
			Coding the onCreateViewHolder method
			Coding the onBindViewHolder method
			Coding getItemCount
			Coding the ListItemHolder inner class
		Coding MainActivity to use the RecyclerView and RecyclerAdapter classes
			Adding code to onCreate
			Modifying the addNote method
			Coding the showNote method
	Running the app
	Frequently asked questions
	Summary
Chapter 17: Data Persistence and Sharing
	Android Intents
		Switching Activity
		Passing data between Activities
	Adding a settings page to Note to Self
		Creating the SettingsActivity
		Designing the Settings screen layout
		Enabling the user to switch to the settings screen
	Persisting data with SharedPreferences
	Reloading data with SharedPreferences
	Making the Note to Self settings persist
		Coding the SettingsActivity class
		Coding the MainActivity class
	More advanced persistence
		What is JSON?
		Java exceptions – try, catch, and finally
	Backing up user data in Note to Self
	Frequently asked questions
	Summary
Chapter 18: Localization
	Making the Note to Self app for Spanish, English, and German speakers
		Adding Spanish support
		Adding German support
		Adding the string resources
	Running Note to Self in German or Spanish
		Making the translations work in Java code
	Summary
Chapter 19: Animations and Interpolations
	Animations in Android
		Designing cool animations in XML
			Fading in and out
			Move it, move it
			Scaling or stretching
			Controlling the duration
			Rotate animations
			Repeating animations
			Combining animation's properties with Set
		Instantiating animations and controlling them with Java code
		More animation features
			Listeners
			Animation interpolators
	Animations Demo App – introducing SeekBar
		Laying out the animation demo
		Coding the XML Animations
		Wiring up the Animation Demo app in Java
	Frequently asked questions
	Summary
Chapter 20: Drawing Graphics
	Understanding the Canvas class
		Getting started drawing with Bitmap, Canvas, and ImageView
			Canvas and Bitmap
			Paint
			ImageView and Activity
			Canvas, Bitmap, Paint, and ImageView – quick summary
	Using the Canvas class
		Preparing the instances of the required classes
		Initializing the objects
		Setting the Activity content
	The Canvas Demo app
		Creating a new project
			Coding the Canvas demo app
			Drawing on the screen
	Android coordinate system
		Plotting and drawing
	Creating Bitmaps
	Manipulating Bitmaps
		What is a Bitmap exactly?
		The Matrix class
			Inverting a bitmap to face the opposite direction
			Rotating the bitmap to face up and down
	Bitmap manipulation demo app
		Add the graphic to the project
	Frequently asked question
	Summary
Chapter 21: Threads, and Starting the Live Drawing App
	Creating the Live Drawing project
	Looking ahead at the Live Drawing app
	Coding the LiveDrawingActivity class
	Coding the LiveDrawingView class
	Coding the LiveDrawingView class
		Adding the member variables
		Coding the LiveDrawingView constructor
		Coding the draw method
			Adding the printDebuggingText method
		Understanding the draw method and the SurfaceView class
	The game loop
	Threads
		Problems with threads
	Implementing the game loop with a thread
		Implementing Runnable and providing the run method
		Coding the thread
		Starting and stopping the thread
		Using the Activity lifecycle to start and stop the thread
		Coding the run method
	Running the app
	Summary
Chapter 22: Particle Systems and Handling Screen Touches
	Adding custom buttons to the screen
	Implementing a particle system effect
		Coding the Particle class
		Coding the ParticleSystem class
		Spawning particle systems in the LiveDrawingView class
	Handling touches
		Coding the onTouchEvent method
		Finishing the HUD
	Running the app
	Summary
Chapter 23: Supporting Different Versions of Android, Sound Effects, and the Spinner Widget
	Handling different versions of Android
		Detecting the current Android version
	The Soundpool class
		Initializing SoundPool the new way
			Initializing SoundPool the old way
			Loading sound files into memory
			Playing a sound
			Stopping a sound
	Sound demo app introducing Spinner widget
		Making sound FX
		Laying out the sound demo
		Coding the Sound demo
	Summary
Chapter 24: Design Patterns, Multiple Layouts, and Fragments
	Introducing the model-view-controller pattern
		Model
		View
		Controller
	Android design guidelines
	Real-world apps
	Device detection mini-app
		Coding the MainActivity class
			Unlocking the screen orientation
		Running the app
	Configuration qualifiers
		The limitation of configuration qualifiers
	Fragments
		Fragments have a lifecycle too
			onCreate
			onCreateView
			onAttach and onDetach
			onStart, onPause, and onStop
		Managing Fragments with FragmentManager
	Our first Fragment app
	Fragment reality check
	Frequently asked question
	Summary
Chapter 25: Advanced UI with Paging and Swiping
	Angry birds classic swipe menu
	Building an image gallery/slider app
		Implementing the layout
		Coding the PagerAdapter class
		Coding the MainActivity class
		Running the gallery app
	Building a Fragment Pager/slider app
		Coding the SimpleFragment class
		The fragment_layout
		Coding the MainActivity class
		The activity_main layout
		Running the fragment slider app
	Summary
Chapter 26: Advanced UI with Navigation Drawer and Fragment
	Introducing the NavigationView
	Examining the Simple Database app
		Insert
		Delete
		Search
		Results
	Starting the Simple Database project
	Exploring the auto-generated code and assets
	Coding the Fragment classes and their layouts
		Creating the empty files for the classes and layouts
		Coding the classes
		Designing the layouts
		Designing content_insert.xml
		Designing content_delete.xml
		Designing content_search.xml
		Designing content_results.xml
	Using the Fragment classes and their layouts
		Editing the Navigation Drawer menu
		Adding a holder to the main layout
		Coding the MainActivity.java
	Summary
Chapter 27: Android Databases
	Database 101
		What is a database
		What is SQL
		What is SQLite
	SQL syntax primer
		SQLite example code
			Creating a table
			Inserting data into the database
			Retrieving data from the database
			Updating the database structure
	Android SQLite API
		SQLiteOpenHelper and SQLiteDatabase
		Building and executing queries
		Database cursors
	Coding the database class
	Coding the Fragment classes to use the DataManager
	Running the Age Database app
	Summary
Chapter 28: Coding a Snake Game Using Everything We Have Learned So Far
	How to play
	Getting started with the Snake game
		Make the app full screen and landscape
		Adding some empty classes
		Coding SnakeActivity
		Adding the sound effects
	Coding the game engine
		Coding the members
		Coding the constructor
		Coding the newGame method
		Coding the run method
		Coding the updateRequired method
		Coding the update method
		Coding the draw method
		Coding onTouchEvent
		Coding pause and resume
	Running the game
	Adding the graphics
	Coding the apple
		The Apple constructor
	Using the apple
		Running the game
	Summary
Chapter 29: Enumerations and Finishing the Snake Game
	Enumerations
	Add the sound to the project
	Coding the Snake class
		Coding the constructor
		Coding the reset method
		Coding the move method
		Coding the detectDeath method
		Coding the checkDinner method
		Coding the draw method
		Coding the switchHeading method
		Using the snake class and finishing the game
	Running the completed game
	Summary
Chapter 30: A Quick Chat Before You Go
	Publishing
	Making an app!
	Carrying on learning
		Carrying on reading
		GitHub
		StackOverflow
		Android user forums
		Higher-level study
	My other channels
	Goodbye and thank you
Other Books You May Enjoy
Index




نظرات کاربران