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دانلود کتاب Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

دانلود کتاب کتاب آشپزی توسعه اندروید 9: بیش از 100 دستور العمل و راه حل برای حل رایج ترین مشکلاتی که توسعه دهندگان اندروید با آن مواجه هستند، نسخه 3

Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

مشخصات کتاب

Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition

ویرایش:  
نویسندگان:   
سری:  
ISBN (شابک) : 1788991214, 9781788991216 
ناشر: Packt Publishing 
سال نشر: 2018 
تعداد صفحات: 458 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 16 مگابایت 

قیمت کتاب (تومان) : 49,000



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در صورت تبدیل فایل کتاب Android 9 Development Cookbook: Over 100 recipes and solutions to solve the most common problems faced by Android developers, 3rd Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب کتاب آشپزی توسعه اندروید 9: بیش از 100 دستور العمل و راه حل برای حل رایج ترین مشکلاتی که توسعه دهندگان اندروید با آن مواجه هستند، نسخه 3 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب کتاب آشپزی توسعه اندروید 9: بیش از 100 دستور العمل و راه حل برای حل رایج ترین مشکلاتی که توسعه دهندگان اندروید با آن مواجه هستند، نسخه 3



برنامه‌های Android Pie غنی ​​و قابل اعتماد را با کمک بیش از 100 دستور العمل و استراتژی استاندارد صنعتی اثبات شده بسازید.

ویژگی‌های کلیدی

    < li>آخرین ویژگی‌های Android 9 Pie را کشف کنید تا برنامه‌های خود را متمایز کنید
  • برنامه‌های Android Pie را با جدیدترین فن‌آوری‌های موبایل، از راه‌اندازی تا امنیت، توسعه دهید
  • به روز شوید سرعت با Android Studio 3 و ویژگی‌های جدید و چشمگیر آن

توضیحات کتاب

سیستم‌عامل Android بزرگترین پایگاه نصب را در بین هر سیستم‌عاملی در جهان دارد. هرگز زمان بهتری برای یادگیری توسعه اندروید برای نوشتن برنامه های خود یا مشارکت خود در جامعه منبع باز وجود نداشته است! با این کتاب آشپزی به‌روزرسانی شده، راه‌حل‌هایی برای کار با رابط‌های کاربری، حرکات چند لمسی، آگاهی از موقعیت مکانی، خدمات وب و ویژگی‌های دستگاه مانند تلفن، دوربین و شتاب‌سنج پیدا خواهید کرد. همچنین مراحل مفیدی برای بسته بندی برنامه خود برای Android Market دریافت می کنید. هر دستور یک راه حل واضح و کد نمونه ارائه می دهد که می توانید از همان ابتدا در پروژه خود استفاده کنید. چه در حال نوشتن اولین برنامه یا صدمین برنامه خود باشید، این کتابی است که بارها و بارها با نکات و ترفندهای فراوان در مورد ویژگی های غنی Android Pie به آن باز خواهید گشت.

آنچه خواهید داشت. یادگیری

  • برنامه‌ها را با استفاده از آخرین فریم ورک اندروید توسعه دهید و در عین حال سازگاری با کتابخانه پشتیبان را حفظ کنید
  • با استفاده از دانش به دست آمده از دستور العمل‌های گرافیکی، انیمیشن‌ها و چند رسانه‌ای برنامه‌های جذاب ایجاد کنید. /li>
  • مراحل مختصر را روی موارد خاصی انجام دهید که به شما کمک می کند پروژه خود را سریعتر تکمیل کنید
  • آگاهی از موقعیت مکانی را با استفاده از آخرین API خدمات Google Play با مثال هایی به برنامه خود اضافه کنید
  • از APIهای Google Speech Recognition برای برنامه خود استفاده کنید

این کتاب برای چه کسی است

اگر در توسعه Android تازه کار هستید و می خواهید رویکردی عملی برای یادگیری داشته باشید فریمورک، یا اگر یک توسعه دهنده با تجربه هستید که نیاز به کد کاری واضح برای حل چالش های متعدد در توسعه اندروید دارید، از این کتاب بهره مند خواهید شد. در هر صورت، این منبعی است که می‌خواهید به‌عنوان یک مرجع سریع روی میز خود نگه دارید تا به شما در حل مشکلات جدید در هنگام مقابله با پروژه‌های چالش برانگیزتر کمک کند.

فهرست محتوا

  1. فعالیت‌ها
  2. طرح‌بندی‌ها
  3. نماها، ابزارک‌ها و سبک‌ها
  4. منوها و حالت عمل
  5. قطعه‌ها
  6. ویجت‌های صفحه اصلی، جستجو، و رابط کاربری سیستم
  7. ذخیره‌سازی داده‌ها
  8. هشدارها و اعلان‌ها
  9. استفاده از صفحه لمسی و حسگرها
  10. گرافیک و انیمیشن
  11. نگاهی اولیه به OpenGL ES
  12. چند رسانه ای
  13. تلفن، شبکه ها و وب
  14. موقعیت مکانی و استفاده از Geofencing</ li>
  15. آماده کردن برنامه خود برای فروشگاه Play
  16. آغاز با Kotlin

توضیحاتی درمورد کتاب به خارجی

Build feature-rich, reliable Android Pie apps with the help of more than 100 proven industry standard recipes and strategies.

Key Features

  • Uncover the latest features in Android 9 Pie to make your applications stand out
  • Develop Android Pie applications with the latest mobile technologies, from set up to security
  • Get up-to-speed with Android Studio 3 and its impressive new features

Book Description

The Android OS has the largest installation base of any operating system in the world. There has never been a better time to learn Android development to write your own applications, or to make your own contributions to the open source community! With this extensively updated cookbook, you'll find solutions for working with the user interfaces, multitouch gestures, location awareness, web services, and device features such as the phone, camera, and accelerometer. You also get useful steps on packaging your app for the Android Market. Each recipe provides a clear solution and sample code you can use in your project from the outset. Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android Pie.

What you will learn

  • Develop applications using the latest Android framework while maintaining backward-compatibility with the support library
  • Create engaging applications using knowledge gained from recipes on graphics, animations, and multimedia
  • Work through succinct steps on specifics that will help you complete your project faster
  • Add location awareness to your own app with examples using the latest Google Play services API
  • Utilize Google Speech Recognition APIs for your app

Who this book is for

If you are new to Android development and want to take a hands-on approach to learning the framework, or if you are an experienced developer in need of clear working code to solve the many challenges in Android development, you will benefit from this book. Either way, this is a resource you'll want to keep on your desk as a quick reference to help you solve new problems as you tackle more challenging projects.

Table of Contents

  1. Activities
  2. Layouts
  3. Views, Widgets, and Styles
  4. Menus and Action Mode
  5. Fragments
  6. Home Screen Widgets, Search, and the System UI
  7. Data Storage
  8. Alerts and Notifications
  9. Using the Touchscreen and Sensors
  10. Graphics and Animation
  11. A First Look at OpenGL ES
  12. Multimedia
  13. Telephony, Networks, and the Web
  14. Location and Using Geofencing
  15. Getting your app ready for the Play Store
  16. Getting started with Kotlin


فهرست مطالب

Cover
Title Page
Copyright and Credits
Dedication
About Packt
Contributors
Table of Contents
Preface
Chapter 1: Activities
	Introduction
	Declaring an activity
		Getting ready
		How to do it...
		How it works...
	Starting a new activity with an intent object
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Switching between activities
		Getting ready
		How to do it...
		How it works...
		See also
	Passing data to another activity
		Getting ready
		How to do it...
		How it works...
		There's more...
	Returning a result from an activity
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Saving an activity's state
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Storing persistent activity data
		Getting ready
		How to do it...
		How it works...
		There's more...
			Using more than one preference file
		See also
	Understanding the activity life cycle
		Getting ready
		How to do it...
		How it works...
		There's more...
Chapter 2: Layouts
	Introduction
	Defining and inflating a layout
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Using RelativeLayout
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Using LinearLayout
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating tables – TableLayout and GridLayout
		Getting ready
		How to do it...
		How it works...
		There's more...
	RecyclerView replaces ListView
		Getting ready
		How to do it...
		How it works…
		There’s more…
	Changing layout properties during runtime
		Getting ready
		How to do it...
		How it works...
Chapter 3: Views, Widgets, and Styles
	Introduction
	Inserting a widget into a layout
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Using graphics to show button state
		Getting ready
		How to do it...
		How it works...
		There's more...
			Using designated folders for screen-specific resources
		See also
	Creating a widget at runtime
		Getting ready
		How to do it...
		How it works...
		There's more...
	Creating a custom component
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Applying a style to a View
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Turning a style into a theme
		Getting ready
		How to do it...
		How it works...
		There's more...
	Selecting a theme based on the Android version
		Getting ready
		How to do it...
		How it works...
		There's more...
Chapter 4: Menus and Action Mode
	Introduction
	Creating an options menu
		Getting ready
		How to do it...
		How it works...
		There's more...
			Using a menu item to launch an activity
			Creating submenus
			Grouping menu items
		See also
	Modifying menus and menu items during runtime
		Getting ready
		How to do it...
		How it works...
		There's more...
	Enabling Contextual Action Mode for a view
		Creating a floating context menu
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Using Contextual Batch Mode with RecyclerView
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating a pop-up menu
		Getting ready
		How to do it...
		How it works...
Chapter 5: Fragments
	Introduction
	Creating and using a Fragment
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Adding and removing Fragments during runtime
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Passing data between Fragments
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Handling the Fragment back stack
		Getting ready
		How to do it...
		How it works...
		There's more...
Chapter 6: Home Screen Widgets, Search, and the System UI
	Introduction
	Creating a shortcut on the Home screen
		Getting ready
		How to do it...
		How it works...
		There's more...
	Creating a Home screen widget
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Adding Search to the Action Bar
		Getting ready
		How to do it...
		How it works...
		See also
	Showing your app full-screen
		Getting ready
		How to do it...
		How it works...
		There's more...
			Sticky Immersion
			Dimming the System UI
			Setting the Action Bar as an overlay
			Translucent system bars
		See also
Chapter 7: Data Storage
	Introduction
	Storing simple data
		Getting ready
		How to do it...
		How it works...
		There's more...
	Read and write a text file to internal storage
		Getting ready
		How to do it...
		How it works...
		There's more...
			Caching files
		See also
	Read and write a text file to external storage
		Getting ready
		How to do it...
		How it works...
		There's more...
			Getting public folders
			Checking available space
			Deleting a file
			Working with directories
			Preventing files from being included in galleries
		See also
	Including resource files in your project
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating and using an SQLite database
		Getting ready
		How to do it...
		How it works...
		There's more...
			Upgrading a database
		See also
	Accessing data in the background using a Loader
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Accessing external storage with scoped directories in Android N
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 8: Alerts and Notifications
	Introduction
	Lights, Action, and Sound – getting the user's attention!
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating a Toast with a custom layout
		Getting ready
		How to do it...
		How it works...
		See also
	Displaying a message box with AlertDialog
		Getting ready
		How to do it...
		How it works...
		There's more...
			Add an icon
			Using a list
			Custom layout
	Displaying a progress dialog
		Getting ready
		How to do it...
		How it works...
		There's more...
	Lights, Action, and Sound Redux using Notifications
		Getting ready
		How to do it...
		How it works...
		There's more...
			Adding a button to the notification using addAction()
			Expanded notifications
			Lock screen notifications
		See also
	Creating a Media Player Notification
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Making a Flashlight with a Heads-Up Notification
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Notifications with Direct Reply
		Getting ready
		How to do it...
		How it works...
		See also
Chapter 9: Using the Touchscreen and Sensors
	Introduction
	Listening for click and long-press events
		Getting ready
		How to do it...
		How it works...
		There's more...
	Recognizing tap and other common gestures
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Pinch-to-zoom with multi-touch gestures
		Getting ready
		How to do it...
		How it works...
	Swipe-to-Refresh
		Getting ready
		How to do it...
		How it works...
		There's more...
	Listing available sensors – an introduction to the Android Sensor Framework
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Reading sensor data – using Android Sensor Framework events
		Getting ready
		How to do it...
		How it works...
		There's more...
			Environment sensors
			Position sensors
			Motion sensors
		See also
	Reading device orientation
		Getting ready
		How to do it...
		How it works...
		There's more...
			Getting current device rotation
		See also
Chapter 10: Graphics and Animation
	Introduction
	Scaling down large images to avoid Out of Memory exceptions
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	A transition animation – defining scenes and applying a transition
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating a Compass using sensor data and RotateAnimation
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating a slideshow with ViewPager
		Getting ready
		How to do it...
		How it works...
		There's more...
			Creating a Setup Wizard
		See also
	Creating a Card Flip Animation with Fragments
		Getting ready
		How to do it...
		How it works...
		See also
	Creating a Zoom Animation with a Custom Transition
		Getting ready
		How to do it...
		How it works...
		There's more...
			Getting the default animation duration
		See also
	Displaying animated image (GIF/WebP) with the new ImageDecoder library
		Getting ready
		How to do it...
		How it works...
		See also
	Creating a circle image with the new ImageDecoder
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 11: A First Look at OpenGL ES
	Introduction
	Setting up the OpenGL ES environment
		Getting ready
		How to do it...
		How it works...
			Declaring OpenGL in the Android Manifest
			Extending the GLSurfaceView class
			Creating an OpenGL rendered class
		There's more...
	Drawing shapes on GLSurfaceView
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Applying the projection and camera view while drawing
		Getting ready
		How to do it...
		How it works...
		There's more...
	Moving the triangle with rotation
		Getting ready
		How to do it...
		How it works...
		There's more...
			The render mode
	Rotating the triangle with user input
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 12: Multimedia
	Introduction
	Playing sound effects with SoundPool
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Playing audio with MediaPlayer
		Getting ready
		How to do it...
		How it works...
		There's more...
			Playing music in the background
			Using hardware volume keys to control your app's audio volume
		See also
	Responding to hardware media controls in your app
		Getting ready
		How to do it...
		How it works...
		There's more...
			Checking the hardware type
		See also
	Taking a photo with the default camera app
		Getting ready
		How to do it...
		How it works...
		There's more...
			Calling the default video app
		See also
	Taking a picture using the Camera2 API
		Getting ready
		How to do it...
		How it works...
			Setting up the camera preview
			Capturing the image
		There's more...
		See also
Chapter 13: Telephony, Networks, and the Web
	Introduction
	How to make a phone call
		Getting ready
		How to do it...
		How it works...
		See also
	Monitoring phone call events
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	How to send SMS (text) messages
		Getting ready
		How to do it...
		How it works...
		There's more...
			Multipart messages
			Delivery status notification
		See also
	Receiving SMS messages
		Getting ready
		How to do it...
		How it works...
		There's more...
			Reading existing SMS messages
		See also
	Displaying a web page in your application
		Getting ready
		How to do it...
		How it works...
		There's more...
			Controlling page navigation
			How to enable JavaScript
			Enable built-in zoom
		See also
	Checking online status and connection type
		Getting ready
		How to do it...
		How it works...
		There's more...
			Monitoring network state changes
		See also
	Phone number blocking API
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 14: Location and Using Geofencing
	Introduction
	How to get the device location
		Getting ready
		How to do it...
		How it works...
		There's more...
			Mock locations
		See also
	Resolving problems reported with the GoogleApiClient OnConnectionFailedListener
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating and monitoring a Geofence
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 15: Getting Your App Ready for the Play Store
	Introduction
	The Android 6.0 Runtime Permission Model
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	How to schedule an alarm
		Getting ready
		How to do it...
		How it works...
		There's more...
			Cancel the alarm
			Repeating alarm
		See also
	Receiving notification of device boot
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Using the AsyncTask for background work
		Getting ready
		How to do it...
		How it works...
		There's more...
			Parameter types
			Canceling the task
		See also
	Adding speech recognition to your app
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	How to add Google sign-in to your app
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
Chapter 16: Getting Started with Kotlin
	Introduction
	How to create an Android project with Kotlin
		Getting ready
		How to do it...
		How it works...
		There's more...
		See also
	Creating a Toast in Kotlin
		Getting ready
		How to do it...
		How it works...
		See also
	Runtime permission in Kotlin
		Getting ready
		How to do it...
		How it works...
		See also
Other Books You May Enjoy
Index




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