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دانلود کتاب An Introduction to Cyberpsychology (BPS Core Textbooks Series)

دانلود کتاب مقدمه ای بر روانشناسی سایبری (سری کتاب های درسی اصلی BPS)

An Introduction to Cyberpsychology (BPS Core Textbooks Series)

مشخصات کتاب

An Introduction to Cyberpsychology (BPS Core Textbooks Series)

ویرایش: 2 
نویسندگان: , , ,   
سری:  
ISBN (شابک) : 0367636417, 9780367636418 
ناشر: Routledge 
سال نشر: 2024 
تعداد صفحات: 427 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 14 مگابایت 

قیمت کتاب (تومان) : 40,000



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فهرست مطالب

Cover
Endorsement Page
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
List of Figures and Table
Notes on Contributors
Foreword
Acknowledgements
Part I Introduction
	Interview 1: Cyberpsychology in Professional Practice
	Chapter 1 Introduction to Cyberpsychology
		Chapter Overview
		Key Terms
			Cyberpsychology: A Brief Synopsis
			Cyberpsychology Journals, Conferences, and Research Groups
			Aims and Structure of the Book
			Part 1: Introduction
			Part 2: Human Interactions Online
			Part 3: Applied Cyberpsychology
			Part 4: Psychology and Technology
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 2 Conducting Online Research
		Chapter Overview
		Key Terms
		Introduction: Good Research
		The Internet and Research
		Secondary Research Online
		Primary Research Online
		Observation
			Interviews, Questionnaires, and Experiments
			Considerations for Online Data Collection
		Internet Research Ethics
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
Part II Human Interaction Online
	Interview 2: Cyberpsychology in Professional Practice
	Chapter 3 Computer-Mediated Communication and Online Media
		Chapter Overview
		Key Terms
		Communication Tools Online
		A Very Short History of Computer-Mediated Communication
		Language and Online Communication
		Paralanguage
		Acronyms and Abbreviations
		Emojis/Graphic Accents/Smileys/Emoticons
		Communication Theories
		Hyperpersonal Communication
		The SIDE Model
		The Shannon–Weaver Mathematical Model
		Rules Theory/Co-Ordinated Management of Meaning (CMM)
		Herb Clark’s Grounding Theory
		Other Theories of Communication
		Related Concepts
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 4 Self and Identity in Cyberspace
		Chapter Overview
		Key Terms
		Online Behaviour Theories
			Equalisation Hypothesis
			Social Identity Model of Deindividuation Effects (SIDE) Theory (Leary and Kowalski, 1990)
		Impression Management
			The Role of Anonymity in Impression Management
			Lying or Impression Management?
			Broadcasters and Communicators
		Identifiable Online Environments
			Identity and Self in Anonymous versus Identifiable Online Environments
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 5 The Dark Side of the Internet
		Chapter Overview
		Key Terms
		The Internet and Trolling
			Why Do the Trolls Do It?
			How Do Trolls Operate?
		Prejudice and Stereotyping Online
			Stereotyping
			Effects of Online Ostracism and Prejudice
			How Can We Reduce Prejudice Online?
		Sexual Harassment Online
		Cyberstalking
		Griefing, Toxic Gamer Cultures, and Dark Participation
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 6 Love and Relationships Online
		Chapter Overview
		Key Terms
		Seeking Love Online
		Meeting Online: Where, Who, and Why?
			What Motivates People to Find Romance Online?
		Experiences and Outcomes
		Online Dating Profiles
		CMC and Its Effect on Online Romance
		Self-Presentation and Deception in Online Dating
			What Makes a Dating Profile Attractive?
		Shifting Modalities: Moving Offline
		Maintaining Relationships Online
			Jealousy, Surveillance, and Infidelity
				Surveillance
				Cyberstalking
				Infidelity and Cyber Cheating
		Breaking up
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 7 Attention and Distraction Online
		Chapter Overview
		Key Terms
		Studying in a Multitasking Environment
			Using Technology while Studying at Home
			Using Technology during Class Time
		How Do High Multitaskers Compare to Light Multitaskers?
			Ability to Ignore Irrelevant Information
			Working Memory Capacity
			Skill in Switching from One Thing to Another
			Effects of Habitual Multitasking
			Impact on Depth of Learning
			Why Do People Multitask?
		Attention
			Alerting and Orienting
			Executive Control and Attention Network Test
			Training Attention Using Mindfulness and Meditation
		Developing Self-Control
			The Marshmallow Test: Self-Control and Delayed Gratification
			A Digital Marshmallow Test: The Academic Diligence Task
		Strategies for Improving Focus and Handling Distraction
			Turning Study into a Game
			Technology Breaks
			Setting up an Intention to Wait to Check Technology
			Using Technology to Block Distractions
			Listening to Music
			Taking a Break from Media: Walking outside in Natural Environment
			Value of Time Unplugged
		Conclusion
		Activities
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 8 The Dynamics of Groups Online
		Chapter Overview
		Key Terms
		Introduction
			Groups: What, How, and Why
			Online Groups versus Offline Groups
		Reliance on Online Group Membership: Risks/Rewards
		How Do People Behave in Online Groups?
			Specific Features of Group Dynamics (Cohesion, Identity, Capital, Groupthink, Social Loafing)
			Future Directions for Research in Online Groups
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 9 Persuasion and Compliance in Cyberspace
		Chapter Overview
		Key Terms
		What Is Social Influence?
		Compliance
		Obedience and Authority
			Replication Online of Milgram’s Electric Shock Experiments
		Conformity
		Persuasion
			The Yale Model of Persuasive Communication
			The Elaboration Likelihood Model (ELM)
			Captology
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 10 Privacy and Trust Online
		Chapter Overview
		Key Terms
		Sharing Information Online
			Deciding What Information to Share
			Cognitive Psychology and Decision Making
			Communication Privacy Management
			Social Spheres and Space
			Paradoxes, Trade-offs, and Gaps
		Removing Our Data Online
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
Part III Applied Cyberpsychology
	Interview 3: Cyberpsychology in Professional Practice
	Chapter 11 Forensic Cyberpsychology
		Chapter Overview
		Key Terms
		Cybercrime
			Categorising Cybercrime
		Forensic Psychology: An Overview
			Research Topics in Forensic Psychology
			Theories of Crime
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 12 Cyberpsychology and Psychopathology
		Chapter Overview
		Key Terms
		What Is Psychopathology?
		DSM-5-TR and How It Views the Internet
		What Is the Range of Internet-Based Disorders?
			Internet Gaming
			Social Networking
		Nomophobia and Mobile Phone Usage
		Pathological Internet Usage
			The Possibility of Internet Addiction
		Treatment Options
			Using Technology to Support Recovery and the Treatment of Poor Mental Health
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 13 Sport and Health Cyberpsychology
		Chapter Overview
		Key Terms
		Introduction to Sport Cyberpsychology
			Athletes’ Technology Use
			Wearable Technologies: Activity, Sleep, and Psychological States
			Sport Psychology Consultants’ Technology Use
			Athletes’ Social Media (SM) Use
			Health Cyberpsychology
			Technology and Health
			Health Information Searching Online: Benefits and Risks
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 14 The Online Workplace
		Chapter Overview
		Key Terms
		Organisations Today: The Online Workplace
			Where We Have Come from
			What about Today?
		The Challenges Technology Poses for Today’s Workplaces
			The Challenge of Change
		It’s a New World: The Virtual Environment
			The Virtual Organisation
			Virtual Teams
		The Challenges That Technology Poses for Modern People
			Career Planning
			The Darker Side of Technology
		The Challenges for the Future of Work
			Future Scope
			Back to the Future?
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 15 The Internet as an Educational Space
		Chapter Overview
		Key Terms
		The Internet and Its Impact on Learning
			Before the Internet
			The Internet
			Tools and Content on the Internet
			Informal and Formal Learning
			Learning in Schools, Colleges, and the Workplace
			Emergency Remote Teaching and Learning
		Learning Using the Internet
			Learning Resources on the Internet
			YouTube and Twitter/X
			Formal Learning Using the Internet
		Interrogating Learning and the Internet
			The Impact of Technology
			Learning Theories
			Changing Roles of Teachers and Learners
			Learning from the COVID-19 Pandemic
		Future Trends
			Strengths and Weaknesses of the Internet as an Educational Space
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 16 Consumer Cyberpsychology and Online Marketing
		Chapter Overview
		Key Terms
		Who Shops Online?
		The Factors Affecting Online Shopping Acceptance
			Motivation for Shopping Online
		Consumer–Brand Relationships
			eLoyalty and Retention of Customers
			Decision-Making and Purchase Satisfaction
		Persuasion
			The Impact of Design on Persuasion
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 17 Young People and the Internet
		Chapter Overview
		Key Terms
		The Positive Role of Technology
			Gaming
			Cyberbullying
			Psychological Effects of Cybervictimisation
			Tackling Cyberbullying
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 18 Older Adults in the Digital Age
		Chapter Overview
		Key Terms
		Technology Adoption
			Technology for Communication
			Digital inclusion
		Positive Impacts of Technology on Older Adults
		Negative Impacts of Technology on Older Adults
			Online Scams
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
Part IV Psychology and Technology
	Interview 4: Cyberpsychology in Professional Practice
	Chapter 19 Human–Computer Interaction
		Chapter Overview
		Key Terms
		Introduction
			What Is Human–Computer Interaction?
			Who Is Involved?
			The Origins of Human–Computer Interaction
				Vannevar Bush: As We May Think
				J.C.R. Licklider: Man–Computer Symbiosis
				Ivan Sutherland: Sketchpad
				Douglas Engelbart: The Mother of All Demos
				Alan Kay and Xerox PARC: Dynabook and Xerox Star
				Birth of the Field
			The Current State of the Field
				Technological Shifts
				Philosophical Shifts
		Human–Computer Interaction in Practice
			The Process of Designing Interactive Experiences
			Gathering Requirements
				Task
				User
				Computer
			Designing and Prototyping
				Design Guidelines and Heuristics
				Prototyping
			Evaluation
		Cyberpsychology and Human–Computer Interaction
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 20 Gaming
		Chapter Overview
		Key Terms
		An Introduction to Video Gaming
			Introduction
			What Are Video Games?
			The Evolution of Video Games
			What Types of Games Are There?
		The Psychology of Video Gaming
			Why Do People Play Video Games?
				Psychological Gratifications
				Altered States of Consciousness
				Learning and Honing Adaptive Skills
			The Negative Aspects of Computer Gaming
				The Debate
				Theories of How Games Affect People
				Pathological or Problematic Behaviour?
				Gaming and Violence
				Negative Gaming Behaviour
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 21 Psychological Applications of Virtual and Augmented/Mixed Reality
		Chapter Overview
		Key Terms
		Virtual Reality Equipment
			Head Mounted Displays
			Other Virtual Reality Equipment
			Mixed Reality and Augmented Reality
		Presence
		Virtual Reality as a Treatment Tool
			Anxiety Disorders
			Addictions and Eating Disorders
		Virtual Reality as a Diagnostic Tool: Paranoia and Attention Deficit Hyperactivity Disorder
		Virtual Reality as Pain Management
		Virtual Reality in Psychological Research
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
	Chapter 22 The Psychology of Artificial Intelligence
		Chapter Overview
		Key Terms
		Defining and Testing Artificial Intelligence
		Social Robotics
		Applications of Artificial Intelligence
			Cognitive Psychology
			Gaming
			Customer Services and User Interfaces
			Psychotherapy
			Companionship
		Artificial Intelligence in the Future
		Conclusion
		Activity
		Discussion Questions
		Recommended Reading List
		Glossary
		References
Glossary
Index




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