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ویرایش: 1st ed. 2022 نویسندگان: Tiago T. Primo (editor), Alex S. Gomes (editor), Fernando Moreira (editor), César Collazos (editor) سری: ISBN (شابک) : 9783031070174, 3031070178 ناشر: Springer سال نشر: 2022 تعداد صفحات: 155 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 11 مگابایت
در صورت تبدیل فایل کتاب Advanced Virtual Environments and Education: Third International Workshop, WAVE 2021, Fortaleza, Brazil, March 21–24, 2021, Revised Selected Papers ... in Computer and Information Science, 1425) به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب محیط های مجازی پیشرفته و آموزش: سومین کارگاه بین المللی، WAVE 2021، فورتالزا، برزیل، 21 تا 24 مارس 2021، مقالات منتخب اصلاح شده ... در علوم کامپیوتر و اطلاعات، 1425) نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Preface\nOrganization\nContents\nLearning Scenarios and Grouping Methods\nEmergency Remote Learning One Year Later - What Changed?\n 1 Introduction\n 2 The CIPP Model\n 3 Methods and Procedures\n 4 Results\n 4.1 Persistent Aspects\n 4.2 Improved Aspects\n 4.3 Worsened Aspects\n 5 Discussion and Conclusion\n References\nCollaborative Content Construction\n 1 Introduction\n 2 Related Work\n 3 The Pedagogical Architecture Collaborative Content Construction\n 4 Elements of Collaborative Content Construction\n 4.1 Knowledge Domain\n 4.2 Educational Objectives\n 4.3 Previous Knowledge\n 4.4 Interactionist-Problematizing Dynamics\n 4.5 Distributed Pedagogical Mediations\n 4.6 Procedural and Cooperative Assessment of Learning\n 4.7 Computational Support\n 5 Validation with a Practical Example\n 6 Final Considerations\n References\nIs the Gender Pay Gap an Outcome of Other Gender Gap?\n 1 Introduction\n 2 Literature Review\n 3 Material and Methods\n 3.1 Research Design\n 3.2 Data Collection Instruments\n 3.3 Data Processing\n 3.4 Definition of the Hypotheses\n 3.5 Definition of Variables\n 3.6 Approach of the Models\n 3.7 Application of Regressions to a Set of Countries\n 4 Results Analysis\n 4.1 Correlation Between Gender Pay Gap and Gender Gap in Secondary Education (H1)\n 4.2 Correlation Between Gender Pay Gap and Gender Gap in Workforce Participation (H2)\n 4.3 Correlation Between Gender Pay Gap and the Gender Gap in Secondary Education Together with the Gender Gap in Workforce Participation (H3)\n 5 Discussion\n 6 Takeaways\n References\nApplications and Scenarios, Phigital, CS Education and Assessment\nScratch + CNC: Mixing Physical and Digital Worlds\n 1 Introduction\n 2 Learning Environment\n 3 The Proposal\n 4 Tools\n 4.1 Scratch\n 4.2 CNC\n 5 Considerations\n References\nCase Study: A CSCL Approach for Object-Oriented Programming Learning\n 1 Introduction\n 2 Background and Related Work\n 3 Computer-Supported Collaborative Learning Proposal for OOP Teaching\n 3.1 Defining Roles\n 4 Case Study\n 4.1 Methods\n 5 Results\n 6 Discussion\n 7 Conclusions and Future Work\n References\nHProgramming: a Helping Tool for Teach and Learn Programming\n 1 Introduction\n 2 Related Work\n 3 HTProgramming\n 3.1 General Scheme of Application\n 3.2 Administrator Module\n 3.3 Student Module\n 3.4 Predictive Neural Network Model of Student Failure\n 4 Results and Discussion\n 5 Conclusion\n References\nAssessment Methods Determining the Higher Education Students’ Academic Success\n 1 Introduction\n 2 Assessment Methods in Higher Education Institutions\n 2.1 Data Collection\n 2.2 Statistical Analysis\n 3 Results\n 4 Conclusions\n References\nHuman Computer Interfaces for Education, Study cases for Accessibility and Wellbeing\nHCI 2020 Master’s Degree Study: A Review\n 1 Introduction\n 2 Need for Review\n 3 Search Process\n 3.1 Review Process\n 3.2 Research Question\n 3.3 Information Media Consulted\n 3.4 Inclusion and Exclusion Criteria\n 3.5 Search Chain\n 3.6 Search Results\n 3.7 Market Study\n 4 The Need for HCI Knowledge in Companies and Organizations\n 5 Academy-Organizations Comparison\n 6 The Need for HCI in Organizations\n 7 Conclusions and Future Work\n References\nAre the Mobile Applications of Portuguese Higher Education Institutions Accessible?\n 1 Introduction\n 2 Conceptual Framework\n 2.1 An Overview on the Web Accessibility Paradigm\n 2.2 Standards and Guidelines\n 2.3 The Design of Mobile Web Interfaces\n 3 Methodological Approach\n 3.1 Global Overview\n 3.2 Methodological Approach\n 4 Testing Mobile Applications Accessibility\n 4.1 Accessibility Testing\n 4.2 Test of Accessibility Issues\n 4.3 Performed Results\n 5 Recommendations to Training Courses for Mobile App Developers\n 5.1 Incorporating the Mobile Accessibility Topic\n 5.2 Mobile App Accessibility - Functional and Technical Requirements\n 5.3 Mobile App Developers’ Ethical Requirements\n 6 Conclusions\n References\nAn Educational Digital Game for the Development of Phonological Awareness\n 1 Introduction\n 2 Phonological Awareness\n 3 Related Works\n 4 Methodology\n 5 Development of the Digital Game\n 5.1 Requirements Analysis\n 5.2 Design Phase\n 5.3 Game Implementation\n 6 Results and Discussions\n 6.1 Test with Experts\n 6.2 Test with Children\n 7 Conclusions\n References\nUsing Exergames to Promote Healthy Habits in Schools\n 1 Introduction\n 2 Gamification, Exergames and Healthy Lifestyle Habits\n 3 PROVITAO Project\n 4 Experience\n 5 TANGO:H\n 6 Conclusions\n References\nAuthor Index