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از ساعت 7 صبح تا 10 شب
ویرایش: 2
نویسندگان: Joseph Labrecque
سری:
ISBN (شابک) : 180323279X, 9781803232799
ناشر: Packt Publishing
سال نشر: 2022
تعداد صفحات: 395
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 18 مگابایت
در صورت تبدیل فایل کتاب Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate, 2nd Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Adobe Animate 2022 for Creative Professionals: پیاده سازی تکنیک های حرفه ای و ایجاد محتوای متحرک و تعاملی زنده با Animate، نسخه دوم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Adobe Animate 2022 for Creative Professionals: Implement professional techniques and create vivid animated and interactive content with Animate 2 Exploring Platform-Specific Considerations Technical Requirements Exploring Animate Document Types Flash Platform Runtimes Branching Out to the Native Web Open to Custom Platforms Understanding ActionScript 3.0 Documents Adobe Flash Player The SWF file format The ActionScript Programming Language Understanding HTML5 Canvas Documents HTML and JavaScript The Canvas Element The CreateJS Libraries Exploring the Adobe Integrated Runtime Adobe AIR Adobe AIR and ActionScript 3.0 Adobe AIR and HARMAN AIR for Desktop AIR for iOS AIR for Android Experimenting with Animate Beta Platforms WebGL glTF – Standard and Extended VR Panorama and VR 360 Summary 3 Settling into the User Interface Technical Requirements Exploring the Animate Interface Important User Interface Elements Choosing Your Start Settings Changing Your Start Settings Managing Workspaces and Panels Using the Default Workspaces Customizing the Workspace Saving a Custom Workspace Managing Workspaces Customizing the Tools and Timeline Panels Customizing the Tools Panel Exploring the Timeline Tools Customizing the Timeline Tools Managing Animate Preferences Customizing Preferences Keyboard Shortcuts Managing Your Preferences Summary 4 Publishing and Exporting Creative Content Technical Requirements Publishing versus Exporting Publishing your Projects Exporting your Content Differences between Document Types when Publishing Publishing ActionScript 3.0 Documents Publishing HTML5 Canvas Documents Publishing AIR Document Types Publishing Beta Document Types Options for Exporting your Content Exporting Video Files Exporting Animated GIFs Exporting Image File Sequences Export Options from the Library Panel Sharing Content as Animate Asset Packages Social Share and Quick Publish Social share Quick Publish Summary 5 Creating and Manipulating Media Content Technical Requirements Working with Shapes Understanding the Shape Tools Animating with Shape Tweens Exploring Shape Tween Properties Manipulating Shape Properties across Tweens Working with Symbols Creating Symbols Exploring Symbol Types Animating with Classic Tweens Using Classic Motion Guides Exploring Classic Tween Properties Summary 6 Interactive Motion Graphics for the Web Technical Requirements Designing a Document for the Native Web Creating a New Document for Digital Advertising Importing External Content Creating Text Objects Animating with Motion Tweens Building Symbols for use in Motion Tweens Including Additional Library Items Adjusting the Timeline Animating with Motion Guides Exploring Motion Tween Properties Adding Interactivity with JavaScript Writing Code with the Actions Panel Summary 7 Character Design through Layer Parenting Technical Requirements Working with Advanced Layers Mode Assessing Layer Mode Benefits and Gotchas Switching Between Layer Modes Animating a Character with Layer Parenting Preparing Assets for Layer Parenting Establishing a Layer Hierarchy Animating using Layer Parenting Exploring Additional Character Animation features Making use of Graphic Symbols Importing Audio for Stream Sync Configuring our Graphic Symbol Frames Assigning Visemes and Automating Lip Syncing Summary 8 Animating Poses with IK Armatures Technical Requirements Building an Armature using Inverse Kinematics Understanding Inverse Kinematics vs. Forward Kinematics Using the Bone Tool to Rig Symbol Instances Refining the Rig Properties Using the Bone Tool to Rig Shapes Animating an IK Armature Creating Additional Poses Managing Armature Poses Sharing a Completed IK Rig Saving a Rig for Reuse Importing a Rig within the Assets Panel Summary 10 Working with the Camera and Layer Depth Technical Requirements Understanding the Camera Examining the Starter Project Activating and Manipulating the Camera Understanding and Manipulating Layer Depth Activating the Layer Depth Panel Modifying Layer Depth Animating the Camera Setting Camera Keyframes Adding Motion and Easing to the Camera Applying Layer Effects and Filters Adding Effects to the Camera Adding Filters to a Layer Summary 11 Developing Web-Based Games Technical Requirements Understanding the Game Concept Starter Document Overview Exploring the Timeline and Stage Exploring the Project Library Preparing the Game Timeline, Stage, and Library Labeling the Timeline Creating Dynamic Text and Clickable Overlays Adding Linkage IDs within the Library Programming the Game with JavaScript Creating Global Variables Programming the Start Screen Programming Player Actions Programming Enemy Behavior Programming the Game Loop Programming the End Screen Finishing the Game Project Summary 13 Building Apps for Desktop and Mobile Technical Requirements Working with the Adobe Integrated Runtime Installing an AIR SDK in Animate Configuring an AIR for Desktop Project Testing Your AIR Project Building a User Interface Working with Button Symbols Using Components within an AIR Project Exploring Advanced Movie Clip Symbol Settings Programming an AIR Application Establishing a Document Class Writing ActionScript Code Converting an AIR Application for Mobile Devices Summary 14 Extending Adobe Animate Technical Requirements Creating Custom In-App Tutorials Writing JSFL Scripts Understanding the Animate Custom Platform SDK Summary