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ویرایش: نویسندگان: Holloway. Donell, Willson. Michele, Murcia. Karen, Archer. Catherine, Stocco. Francesca سری: ISBN (شابک) : 9783030659158, 9783030659165 ناشر: Springer سال نشر: 2021 تعداد صفحات: 343 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 9 مگابایت
در صورت تبدیل فایل کتاب Young Children’s Rights in a Digital World: Play, Design and Practice به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب حقوق کودکان خردسال در دنیای دیجیتال: بازی، طراحی و تمرین نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Acknowledgements Contents List of Figures List of Tables Chapter 1: Introduction Part I: The Early Childhood Home Part II: Pedagogy Approaches and Challenges Part III: Connected Toys at Home and at School Part IV: Privacy and Protection References Part I: The Early Childhood Home Chapter 2: ``The Tablet Is My Best Friend!´´: Practices and Perceptions of Young Children and Their Parents Introduction Young Children and the Tablet Why Young Children Prefer the Tablet How Children and Parents Perceive Digital Media What Is the Role Played by Parents Methodology Research Questions Research Design Participants Findings and Discussion Digital Practices of Young Children Perceptions of Children and Parents Towards Digital Media Parental Mediation Conclusions References Chapter 3: Family Mediating Practices and Ideologies: Spanish and Portuguese Parents of Children Under Three and Digital Media... Introduction Parental Mediation and Children as Participants in Family Practice The Five Case Study Families in Spain and Portugal Young Children´s Media Ecologies, Practices and Processes Gloria Roser Matias Toms Vicente A Summary of Mediation Practices and Processes Across Cases Digital Media Ideologies Conclusions References Chapter 4: Digital Parenting and Transnational Migration: Cultural and Emotional Drives for Digital Media Use Introduction Parenting the Digital in Migrant and Transnational Families The Context: Portugal at the Intersection of Global Movement of People The Longitudinal Study `iTec Families´: Aims, Methods and Ethics Digital Parenting and Digital Media Management at the Intersection of Transnational and Migration Flows Digital Media Appropriation and Mediation Digital Media as Drives for Cultural and Emotional Management Summary and Final Thoughts References Chapter 5: Children´s Rights to `Good´ and `Bad´ Screen Time: Parental Narratives of How Children Do Family Online Family Life and the Right to Screen Time Children´s Screen Time and Digital Preferences Our Study (Methods) Screen Time as a Bonding or Separative Family Practice Screen Time for Family Bonding Screen Time, `Natural Childhoods´, and Parenting Guilt Actively Balancing Screen Time Forced Disconnections References Chapter 6: Taking over the Home: Children´s Mobile Media Play in Domestic Space Introduction Domestic Media Usage Data Collection Arthur and the Tension of Volume Anna and the Tension of Sharing Conclusion References Chapter 7: Think of the Parents: Parental Controls in Digital TV and Family Implications Introduction Literature Review Parents and Protocol Black Box Mythology and Algorithmic Culture Netflix and Families Case Study: Netflix´s Parental Controls Interface as Discourse Discussion Self-Preservation Through Self-Regulation References Chapter 8: Screening Language Acquisition Skills in a Mediated Childhood Overview of ARC Project Methodology Interview Strategies A Brief Ethnography of the Zhang/Chen Family Family Life A Fluid Multimodal Digital Engagement, Scaffolded by Parents Intergenerational Scaffolding Lavinia´s Digital Multiliteracies Lavinia as a Bilingual Child Conclusion References Part II: Learning and Teaching Chapter 9: Media Arts in Early Childhood: A Framework for Developing Young Children´s Creative Participation in the Digital Wo... Introduction The Digital Ecology The Epiliterate Child Developing Literacy with the Mindset of the Artist The Nature of Arts Learning Experiences Children´s Storytelling in Media Arts The Educator´s Role Conclusion References Chapter 10: The Impact of Digital Technologies on the Role of the Early Childhood Teacher Introduction Literature Review Methodology and Methods Research Findings Regulate Digital Technologies and Privilege Traditional Pedagogies Value Digital Technologies and Facilitate Children´s Digital Experiences Striking a Balance Findings Summary Discussion Digital Technologies and a Traditionally Focused Perception of the Role Digital Technologies and an Educationally Focused Perception of the Role Digital Technologies and a Dual Care/Education Focused Perception of the Role Conclusion References Chapter 11: Bridging Communities: Developing Digital Literacies and Introducing Digital Technologies in the Montessori Early C... Introduction The Montessori Classroom Digitisation and Montessori Classrooms The Global Meets the Immediate School Context What Are Digital Literacies in the Montessori Classroom? When Digital Literacies Meet Digital Technologies in the Montessori Classroom Conclusion References Chapter 12: Understanding the Mutuality of Play and Media Literacy in Young Children Introduction Media Literacy and Participation Five Dimensions of Play The Research Context Grand Theft Auto or `The Car Game´: Driving Fast and Crashing Cars `The Car Game´: `... and you can do all kinds of strange stuff´ A Semiotic Reading of the Drawing Child-to-Child Interview Making a Game Conclusion References Chapter 13: Digital Technologies and Children: Does more Digital Interactivity Make for Better Learning? Introduction Learning, Interactivity, and Experience Digital Technologies and Interactivity in Education Understanding Cognitive Load The Model of Interactivity Visual Mapping of Interactivity in Learning Experiences Description of Learning Experience Scenario 1 Application of Model to Learning Experience Scenario 1 Description of Learning Experience Scenario 2 Application of Model to Learning Experience Scenario 2 Description of Learning Experience Scenario 3 Application of Model to Learning Experience Scenario 3 Discussion: Cognitive Load and Interactivity Conclusion References Chapter 14: Disability and Remote Learning during COVID-19 Introduction Locating Disability in Society A Universal Right to Education Remote Learning for Children with Disability during COVID-19 Not Even Remotely Fair: Experiences of Children with Disability during COVID-19 Digital Rights and the Rights of People with Disability Conclusion References Part III: Connected Toys at Home and School Chapter 15: Internet of Toys and Forms of Play in Early Education: A Longitudinal Study of Preschoolers´ Toy-Based Learning Ex... Introduction Toy-Based Learning and Pedagogy in the Early Childhood Curriculum Our Study Data Collection Data Analysis A Case Study of IoToys Wonder Workshop´s Dash Fisher-Price Smart Toy Bear Findings Conclusion References Chapter 16: Digital Play Objects as Part of Preschool Children´s Imaginative Play Introduction Play, Creativity and Learning Environments Digital Play Adults´ Roles in Play The Study Children´s Imaginative Play Episode 1 Episode 2 Episode 3 Discussions and Conclusions References Chapter 17: Co-Creating Hybrid Toys as an Approach to Understand Children´s Needs in Play Experience Introduction Hybrid Toys and Understanding the User Play Objects and Technology Understanding the User Methodology Co-Creation Concept Mapping Network Analysis Questionnaire Study Results Discussion Conclusions References Chapter 18: Assessing Developmental Difficulties in Children Through Connected Smart Toys Introduction The Smart Toys Platform Architecture Design Requirements Child Development Requirements Technological and Environmental Requirements Security and Privacy Requirements View-Based Design Physical Entities Prototypes and Tests Discussion and Future Work References Chapter 19: Young Children Learning to Code: A Digital Technologies Framework for the Early Years Introduction Making Choices: Touchscreens and Tangible Coding Technologies (TCTs) Play Based Learning with Digital Technologies Our Action Research Project Grounded Theory Analysis and Emerging Themes An Early Years DigiTech Framework: Coding and Creating Discussion and Conclusion References Part IV: Privacy and Protection Chapter 20: Researching Representations of Children and Childhood on Instagram: Ethical and Methodological Considerations Introduction Exploring the Literature Methodological Considerations Engaging Ethically Recruitment Data Collection and Analysis Conclusion Appendix 1: Interview Questions References Chapter 21: The `Sharent´ Trap: Parenting in the Digital Age and a Child´s Right to Privacy Introduction Parents, Social Media Use and Issues of Privacy Method Results Discussion and Conclusion References Chapter 22: Santa´s Little Helper and Star of Instagram, Elf on the Shelf: Gendered Labour, Normalising Surveillance and Digit... Introduction When Instagram Selfies, Christmas, Children and Mums Collide Within a Marketised Society Instagram and Selfies Mothers and Children as Social Media Influencers The Impact of Christmas on Mothers and Children Method Results and Discussion Conclusion References Chapter 23: Digital Predictions: Children´s Futures, Opportunities and Obstacles Introduction The Child as a Data Re/source Predictive Modelling, Analytics and Action Commercial Care Captured at School (Educational Data Mining) Issues with Predictive Techniques Aims and Context Process Moving Forward References Chapter 24: Research Ethics and Digitising Early Childhood Introduction Pragmatism as a Research Paradigm Digital Child Ethical Research Framework Our Approach Vignette One Discussion Vignette Two Discussion Vignette Three Discussion Vignette Four Discussion Conclusion References