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دسته بندی: برنامه نويسي ویرایش: 2 نویسندگان: Daniel Hindrikes. Johan Karlsson سری: ISBN (شابک) : 1839210052, 9781839210051 ناشر: Packt Publishing سال نشر: 2020 تعداد صفحات: 499 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 22 مگابایت
در صورت تبدیل فایل کتاب Xamarin.Forms Projects: Build multiplatform mobile apps and a game from scratch using C# and Visual Studio 2019 به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب پروژه های Xamarin.Forms: ساخت برنامه های موبایل چند پلتفرم و یک بازی از ابتدا با استفاده از C # و Visual Studio 2019 نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
با استفاده از جدیدترین ویژگیهای Xamarin.Forms 4 با کمک مجموعهای از پروژهها از جمله برنامههایی برای چت بیدرنگ، بازیهای واقعیت افزوده، ردیابی موقعیت مکانی، آبوهوا، گالریهای عکس و موارد دیگر، ساختن برنامههای تلفن همراه بین پلتفرمی را بیاموزید. Xamarin.Forms یک ابزار توسعه متقابل پلتفرم سبک وزن برای ساخت اپلیکیشن با رابط کاربری غنی است. این ویرایش دوم که برای پوشش آخرین ویژگیهای Xamarin.Forms بهبود یافته و به روز شده است، CollectionView و Shell را به همراه مفاهیم جالبی مانند واقعیت افزوده (AR) و یادگیری ماشین پوشش میدهد. این کتاب با مقدمهای بر Xamarin و نحوه عملکرد آن شروع میشود، نکاتی را برای انتخاب نوع محیط توسعه که باید هنگام برنامهریزی اپلیکیشنهای موبایلی چند پلتفرمی برای آن تلاش کنید، به اشتراک میگذارد. شما اولین برنامه Xamarin.Forms خود را می سازید و یاد می گیرید که چگونه از Shell برای پیاده سازی معماری برنامه استفاده کنید. این کتاب به تدریج سطح پیچیدگی پروژه ها را افزایش می دهد و شما را از طریق ایجاد برنامه های مختلف از ردیاب موقعیت مکانی و نقشه آب و هوا گرفته تا یک بازی AR و تشخیص چهره راهنمایی می کند. همانطور که پیش می روید، این کتاب شما را از چارچوب های توسعه موبایل مدرن مانند SQLite، .NET Core Mono، ARKit و ARCore می برد. میتوانید برنامههای خود را برای پلتفرمهای اندروید و iOS سفارشی کنید تا به عملکرد و سرعت مشابه بومی دست یابید. این کتاب مملو از مثالهای جذاب است، بنابراین میتوانید با نوشتن کد به جای خواندن تئوری بیپایان، مفاهیم اساسی را درک کنید. در پایان این کتاب، شما آماده خواهید بود تا برنامههای بومی خود را با Xamarin.Forms و فناوریهای مرتبط با آن، مانند NET Core، Visual Studio 2019 و C# توسعه دهید. آنچه خواهید آموخت Xamarin.Forms را برای ساخت برنامه های بومی با قابلیت اشتراک گذاری کد راه اندازی کنید درک جنبه های اصلی توسعه یک برنامه تلفن همراه، مانند طرح، UX و رندر آن از رندرهای سفارشی برای دسترسی به پلتفرم خاص استفاده کنید نحوه ایجاد طرحبندی سفارشی برای برنامههای خود با Xamarin.Forms Shell را بیابید از Azure SignalR برای پیاده سازی سرویس های بدون سرور در برنامه های Xamarin خود استفاده کنید ایجاد یک بازی واقعیت افزوده (AR) برای اندروید و iOS به ترتیب با استفاده از ARCore و ARKit ساخت و آموزش مدل های یادگیری ماشینی با استفاده از CoreML، TensorFlow و خدمات شناختی Azure
Learn to build cross-platform mobile apps using the latest features in Xamarin.Forms 4 with the help of a series of projects including apps for real-time chatting, AR games, location-tracking, weather, photo galleries, and much more Xamarin.Forms is a lightweight cross-platform development toolkit for building apps with a rich user interface. Improved and updated to cover the latest features of Xamarin.Forms, this second edition covers CollectionView and Shell, along with interesting concepts such as augmented reality (AR) and machine learning. Starting with an introduction to Xamarin and how it works, this book shares tips for choosing the type of development environment you should strive for when planning cross-platform mobile apps. You’ll build your first Xamarin.Forms app and learn how to use Shell to implement the app architecture. The book gradually increases the level of complexity of the projects, guiding you through creating apps ranging from a location tracker and weather map to an AR game and face recognition. As you advance, the book will take you through modern mobile development frameworks such as SQLite, .NET Core Mono, ARKit, and ARCore. You’ll be able to customize your apps for both Android and iOS platforms to achieve native-like performance and speed. The book is filled with engaging examples, so you can grasp essential concepts by writing code instead of reading through endless theory. By the end of this book, you’ll be ready to develop your own native apps with Xamarin.Forms and its associated technologies, such as .NET Core, Visual Studio 2019, and C#. What you will learn Set up Xamarin.Forms to build native apps with code-sharing capabilities Understand the core aspects of developing a mobile app, such as its layout, UX, and rendering Use custom renderers to gain platform-specific access Discover how to create custom layouts for your apps with Xamarin.Forms Shell Use Azure SignalR to implement serverless services in your Xamarin apps Create an augmented reality (AR) game for Android and iOS using ARCore and ARKit, respectively Build and train machine learning models using CoreML, TensorFlow, and Azure Cognitive Services
Cover Title Page Copyright and Credits Dedication About Packt Foreword Contributors Table of Contents Preface Chapter 1: Introduction to Xamarin Native applications Xamarin and Mono Code sharing Using existing knowledge Xamarin platforms Xamarin.iOS Xamarin.Android Xamarin.Mac Xamarin.Forms The architecture of Xamarin.Forms Defining a UI using XAML Defining a Label control Creating a page in XAML Creating a page in C# XAML or C#? Xamarin.Forms versus traditional Xamarin When to use Xamarin.Forms Setting up a development machine Setting up a Mac Installing Xcode Installing Visual Studio Configuring the Android emulator Setting up a Windows machine Installing Xamarin for Visual Studio Pairing Visual Studio with a Mac Configuring an Android emulator and hardware acceleration Configuring UWP developer mode Xamarin productivity tooling Xamarin Hot Restart Xamarin XAML Hot Reload Summary Chapter 2: Building Our First Xamarin.Forms App Technical requirements An overview of the project Beginning the project Setting up the project Creating the new project Examining the files DoToo DoToo.Android DoToo.iOS DoToo.UWP Updating the Xamarin.Forms packages Removing the MainPage file Creating a repository and a TodoItem model Defining a to-do list item Creating a repository and its interface Connecting SQLite to persist data Adding the SQLite NuGet package Updating the TodoItem class Creating a connection to the SQLite database Implementing the GetItems(), AddItems(), and UpdateItems() methods Using MVVM – creating views and ViewModel Defining a ViewModel base class Introducing PropertyChanged.Fody Creating the MainViewModel Creating the TodoItemViewModel Creating the ItemViewModel class Creating the MainView view Creating the ItemView view Wiring up a dependency injection through Autofac Adding a reference to Autofac Creating the resolver Creating the bootstrapper Adding a bootstrapper on iOS Adding a bootstrapper in Android Adding a bootstrapper in UWP Making the app run Adding data bindings Navigating from MainView to ItemView to add a new item Adding new items to the list Binding ListView in MainView Creating a ValueConverter object for the item status Using ValueConverter Navigating to an item using a command Marking an item as complete using a command Creating the filter toggle function using a command Laying out the contents Setting an application-wide background color Laying out the MainView and ListView items The filter button Touching up ListView Summary Chapter 3: Building a News App Using Xamarin.Forms Shell Technical requirements Project overview Getting started Building the news app Setting up the project Creating the new project Updating Xamarin.Forms packages Creating the structure of the app Creating the ViewModel base class Recapping on Quick PropertyChanged.Fody Implementing INotifyPropertyChanged Adding a reference to PropertyChanged.Fody Creating a FodyWeaver file Creating the HeadlinesViewModel class Creating the HeadlinesView Creating the ArticleItem Creating the ArticleView Creating the AboutView Wiring up dependency injection through Autofac Adding a reference to Autofac Creating the resolver Creating the bootstrapper Initializing the bootstrapper Downloading and configuring Font Awesome Downloading Font Awesome Adding Font Awesome to Info.plist on iOS Adding the font to a static resource Defining some icons in the resource dictionary Defining the shell Creating the MainShell file Defining the basic structure Adding the MainShell type to the container Making the app run Creating the news service Obtaining an API key Creating the models Creating a service class Creating the NewsScope enum Enabling C# 8 Creating the NewsService class Wiring up the NewsService class Extending the HeadlinesViewModel class Extending the HeadlinesView Extending the ContentView of the ArticleItem Adding to the bootstrapper Adding a ContentTemplate attribute Handling navigation Creating the navigation service Creating the INavigation interface Implementing the INavigation interface using Shell Adding the INavigation interface to the ViewModel class Navigating using routes Finalizing the ItemSelected command Extending the ArticleView to receive query data Extending the ArticleView with a WebView Registering the route Summary Chapter 4: A Matchmaking App with a Rich UX Using Animations Technical requirements Project overview Creating the matchmaking app Creating the project Creating the new project Updating the Xamarin.Forms NuGet packages Designing the MainPage file Creating the Swiper control Creating the control Defining the main grid Adding a content view for the photo Creating the DescriptionGenerator class Creating a picture class Binding the picture to the control Setting the source Controlling the loading label Handling pan gestures Testing the control Creating decision zones Extending the grid Adding the StackLayout for liking photos Adding the StackLayout for denying photos Determining the screen size Adding a clamp function Adding code to calculate the state Defining a method for calculating the state Wiring up the pan state check Adding exit logic Checking if the image should exit Removing the image Updating PanCompleted Adding events to the control Declaring two events Raising the events Wiring up the Swiper control Adding images Adding initial photos Making the call from the constructor Adding count labels Subscribing to events Adding methods to update the GUI and respond to events Wiring up events Summary Chapter 5: Building a Photo Gallery App Using CollectionView and CarouselView Technical requirements Project overview Building the photo gallery app Importing photos Importing photos from the iOS photo gallery Importing photos from the Android photo gallery Writing the app-initializing code Creating a shell Creating a base view model Creating a bootstrapper and a resolver Creating the bootstrapper Creating the gallery view Creating the ViewModel Creating the view Loading photos incrementally Saving favorites Creating the carousels Creating the view model for the favorite photos Creating the view model for the latest photos Showing the favorites photos Summary Chapter 6: Building a Location Tracking App Using GPS and Maps Technical requirements Project overview Building the MeTracker app Creating a repository to save the locations of our users Creating a model for the location data Creating the repository Xamarin.Essentials Creating a service for location tracking Setting up the app logic Creating a view with a map Creating a ViewModel Creating a resolver Creating the bootstrapper Creating the iOS bootstrapper Creating the Android bootstrapper Setting the MainPage Background location tracking on iOS Enabling location updates in the background Getting permissions to use the location of the user Subscribing to location updates Background location tracking with Android Adding the required permissions to use the location of the user Creating a background job Scheduling a background job Subscribing to location updates Creating a heat map Adding the GetAll method to LocationRepository Preparing the data for visualization Creating custom renderers Creating a custom control for the map Creating a custom renderer to extend the map in the iOS app Creating a custom renderer to extend the map in the Android app Refreshing the map when resuming the app Summary Chapter 7: Building a Weather App for Multiple Form Factors Technical requirements Project overview Building the weather app Creating models for the weather data Adding the weather API models manually Adding the app-specific models Adding the ForecastItem model Adding the Forecast model Creating a service to fetch the weather data Configuring the applications so they use location services Configuring the iOS app so that it uses location services Configuring the Android app so that it uses location services Configuring the UWP app so that it uses location services Creating the ViewModel class Getting the weather data Grouping the weather data Creating a Resolver Creating a bootstrapper Creating the view for tablets and desktop computers Using FlexLayout Adding a toolbar item to refresh the weather data Adding a loading indicator Setting a background image Creating the view for phones Using a grouped CollectionView Adding pull to refresh functionality Navigating to different views based on the form factor Handling states with VisualStateManager Creating a behavior to set state changes Summary Chapter 8: Setting Up a Backend for a Chat App Using Azure Services Technical requirements Understanding the different Azure serverless services Azure SignalR Service Azure Functions Azure Blob storage Azure Cognitive Services Project overview Building the serverless backend Creating a SignalR service Creating a storage account Creating an Azure Cognitive Service Using Azure Functions as an API Creating the Azure service for functions Creating a function to return the connection information for the SignalR service Creating a message library Creating a storage helper Creating a function for sending messages Using the Computer Vision API to scan photos for adult content Creating a scheduled job to clear photos from storage Deploying the functions to Azure Summary Chapter 9: Building a Real-Time Chat Application Technical requirements Project overview Getting started Building the chat app Creating the chat service Initializing the app Creating a resolver Creating a Bootstrapper Creating a base ViewModel Creating the main view Creating MainViewModel Creating MainView Replacing MainPage Editing the XAML Fixing the code behind the view Setting the main view Creating ChatView Creating ChatViewModel Creating the class Adding the text property Receiving messages Creating the LocalSimpleTextMessage class Sending text messages Installing the Acr.UserDialogs plugin Installing the Media plugin Sending photos Creating the ChatView Creating Base64ToImageConverter Creating the skeleton ChatView Adding ResourceDictionary Adding CollectionView Adding templates Creating a template selector Adding the buttons and entry control Fixing the code behind Styling Styling with CSS Applying the style sheet Handling life cycle events Summary Chapter 10: Creating an Augmented Reality Game Technical requirements Essential theory An overview of the project Setting up the project Creating the project Updating the Xamarin.Forms NuGet packages Setting the Android target framework version to 9.0 Adding the camera permission to Android Adding a camera usage description for iOS Defining the user interface Creating the ARView control Modifying the MainPage Adding UrhoSharp Installing the UrhoSharp NuGet package for iOS and the .NET Standard project Installing the UrhoSharp.ARCore NuGet package for Android Adding the Android life cycle events Defining the PlaneNode class Adding custom renderers for the ARView control For iOS For Android Creating the game Adding the shared abstract Game class InitializeAR CreateSubPlane UpdateSubPlane FindNodeByPlaneId Adding platform-specific classes Adding the iOS-specific class Adding the Android-specific class Writing the ARKit-specific code Defining the ARKitComponent Writing handlers for adding and updating anchors SetPositionAndRotation UpdateOrAddPlaneNode OnAddAnchor OnUpdateAnchors Writing a handler for removing anchors OnRemoveAnchors Initializing ARKit Writing the ARCore-specific code Defining the ARCoreComponent SetPositionAndRotation Writing a handler for ARFrame updates Initializing ARCore OnConfigRequested InitializeAR Writing the game Adding a camera Configuring a renderer Adding lights Implementing the game startup Adding boxes AddBox() OnUpdate() Making boxes rotate Creating the rotate component Assigning the Rotator component Adding a box hit-test Adding a death animation DetermineHit() OnTouchBegin() Wiring up input Updating statistics Defining a statistics class Sending updates via MessagingCenter Wiring up events Updating the GUI Subscribing to the updates in the MainPage class Summary Chapter 11: Hot Dog or Not Hot Dog Using Machine Learning Technical requirements Machine learning Azure Cognitive Services – Custom Vision Core ML TensorFlow Project overview Getting started Building the Hot Dog or Not Hot Dog application using machine learning Training a model Tagging images Training a model Exporting a model Building the app Classifying images with machine learning Using Core ML for image classification Using TensorFlow for image classification Creating a base ViewModel class Initializing the app Creating a Resolver class Creating a bootstrapper Creating the iOS bootstrapper Creating the Android bootstrapper Building the first view Building the ViewModel class Building the view Building the result view Building the ViewModel class Building the view Summary Other Books You May Enjoy Index