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ویرایش: [2 ed.]
نویسندگان: Christy Marx
سری:
ISBN (شابک) : 0815379382, 9780815379386
ناشر: Routledge & CRC Press
سال نشر: 2021
تعداد صفحات: 312
[313]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 11 Mb
در صورت تبدیل فایل کتاب Writing for Animation, Comics, and Games به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب نوشتن برای انیمیشن، کمیک و بازی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این نسخه دوم نوشتن برای انیمیشن، کمیک و بازی نسخه قبلی را با اطلاعات بیشتری در مورد چگونگی ساختن روایت برای این سه شکل از رسانه های داستان سرایی تصویری توضیح می دهد. . کتاب کریستی مارکس نگاهی عمیق به فیلمنامه نویسی و چگونگی نفوذ به هر یک از صنایع برجسته ارائه می دهد. متن به جزئیات داستانسرایی بصری میپردازد: نحوه نوشتن داستانسرایی بیرونی (انیمیشن، بازی) و داستانسرایی داخلی/خارجی (کمیکها و رمانهای گرافیکی). و همچنین ملاحظاتی برای بازی های ویدیویی غیرخطی. توصیه های موجود در این صفحات را می توان برای ایجاد یک حرفه ترانس مدیا در میان انیمیشن ها، کمیک ها، رمان های گرافیکی و بازی های ویدیویی استفاده کرد.
ویژگی های کلیدی
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بیوگرافی نویسنده
کریستی مارکس مستقر در کالیفرنیای شمالی، نویسنده، ویراستار داستان، توسعهدهنده سریالهای تلویزیونی، طراح بازی، و طراح روایت برنده جایزه است. بسیاری از آثار او عبارتند از Babylon 5. کاپیتان قدرت و سربازان آینده. منطقه گرگ و میش; G.I. جو; جم و هولوگرام. مرد عنکبوتی; او مرد; تکامل مردان ایکس; لاک پشت های نینجا جهش یافته نوجوان; کونان ماجراجو; پرندگان شکاری; آمیتیست; خواهران فولاد; بازی های ماجراجویی Sierra On-Line; بازی های رایانه شخصی، MMO و کنسول؛ بازی های موبایل Zynga; و بیشتر. برای اعتبار کامل، به www.christymarx.com مراجعه کنید.
This second edition of Writing for Animation, Comics, and Games expounds on the previous edition with more information on how to construct narratives for these three forms of visual storytelling media. Christy Marx’s book offers an in-depth look into scriptwriting and how to break into each of the featured industries. The text goes into detail on visual storytelling: how to compose exterior storytelling (animation, games) and interior/exterior storytelling (comics and graphic novels); as well as considerations for non-linear videogames. The advice within these pages can be used to build a transmedia career across animation, comics, graphic novels, and videogames.
Key Features
Author Bio
Based in Northern California, Christy Marx is an award-winning writer, story editor, TV series developer, game designer, and narrative designer. Her many credits include Babylon 5; Captain Power and Soldiers of the Future; The Twilight Zone; G.I. Joe; Jem and the Holograms; Spider-Man; He-Man; X-Men Evolution; Teenage Mutant Ninja Turtles; Conan the Adventurer; Birds of Prey; Amethyst; The Sisterhood of Steel; Sierra On-Line adventure games; PC, MMO, and console games; Zynga mobile games; and more. For full credits, visit www.christymarx.com.
Cover Half Title Title Page Copyright Page Dedication Table of Contents Preface Acknowledgments Author Introduction Transmedia Overview ANIMATION 1 History/Evolution of Animation Genres and Categories Features Television Series and Shows Children’s Animation Animation for Adults Anime Alternative Forms of Animation 2 Terminology Script Terms Other Animation Terms 3 The Basics The Television Animation Process Script-driven Shows Board-Driven Shows The Script Process The Springboard The Premise The Outline The Script Format The Basic Layout The Title Page The Differences Difference #1: Calling Out the Shots Difference #2: Dialogue and the Lip Synch Factor Difference #3: Script Length Writing to Length Working Out Act Breaks The 3D Script versus the 2D Script Restrictions Breed Creativity Other Things You May Be Expected to Do Scriptwriting Software The Animated Feature Film Beyond the Basics Keep Your Story Editor Happy Be Kind to the Storyboard Artist Present Tense and “-ing” Words Verboten Words Everybody Gets Out Alive Imitatable Behavior Subtle Emotion Use of Slang Dialect The Other Translation Problem Getting around the Lip-Synch Problem Capitalizing Character Names Be a Good net Citizen The “Spykecam” Outline and Script 4 Breaking and Entering Breaking into Television Animation Spec Scripts Networking Ways to network Writing Contests and Other Outlets Script Database Services Internet Searches Learning about the Business Breaking into Feature Animation Selling an Animation Series Concept The Animation Bible What Goes into an Animation Bible Using Artwork in a Pitch Bible What Will Sell and Why Getting in the Door Getting an Agent Once You Have an Agent Getting Paid Unions and Organizations The WGAw and the Animation Writers Caucus IATSE Union 839 aka The Animation Guild Location, Location, Location ANIMATION RESOURCES Books Trades and Magazines Organizations Contests and Competitive Writing Programs Script Networking Sites Film Festivals for Writers Schools Informational Sites Copyright and Legal Information Writers on Writing Entry Level Industry Jobs Obtaining Scripts COMICS 5 History/Evolution of the Comic Book Publishing Options Genres and Categories 6 What Is a Comic Book? Web Comics Mobile Platform Comics Newspaper Comic Strips The Production Process Terminology The Comic Book Script Script Style (Plot-Script-Art) Plot Style (Plot-Art-Script) The Script Format Instructions for Letterer and Colorist The Visual Elements Script Length Beyond the Basics (Advice, Tips, and Tricks) The Page and Panels Be Kind to Your Artist Panels and Gutters Panels and Text Comic Book Script Sample 7 Breaking and Entering Conventions Social Media Workshops, Seminars Clubs or Associations Email Contact Personal Appointment What If You’re Invited to Pitch? Create Your Own Comic Web Comics Finding an Artist If You Absolutely Cannot Find an Artist Copyright and Ownership The Trade-Off: Ownership versus Making a Deal Getting Paid Location, Location, Location Agents Unions and Organizations COMICS RESOURCES Books Talent Searches and Submission Guidelines Legal Help On-line Courses Websites about Comics Digital Publishing Organizations Conventions (A Short List) Copyright and Trademark Literary Agents that Represent Graphic Novels VIDEOGAMES 8 History/Evolution of Videogames The Boundaries of Interactive Entertainment The Evolution of the Videogame Story-Driven versus Gameplay-Driven Game Genres Game Categories Adventure Action/Adventure Arcade Games ARG: Alternate Reality Games AR: Augmented Reality Battle Royale Casual Educational First-Person Puzzlers FPS: First-Person Shooters Hypercasual MMOG: Massively Multiplayer Online Games MOBA: Multiplayer Online Battle Arena RPG: Role-Playing Games RTS: Real-Time Strategy Sandbox Serious Games Sims: Simulators Sports (also eSports) Strategy Third-Person Shooters Virtual Worlds Need for Story Summary 9 Design Roles and Terminology Game Designers Narrative Designer Game Writer “We Can Do Anything…” Videogames and Hollywood Terminology Terminology for Writers Game Development and Game Playing Terms F2P (Free-to-Play) Terms 10 Deeper Dive into narrative Design The Pizza Box Metaphor Linear versus Non-linear Choice What If… Variables and Flexibility Easy to Learn, Difficult to Master The Interface Game Verbs Narrative Tools Localization Three-Act Structure in Games ACT 1 ACT 2 ACT 3 Game Parameters Zone Time or Phase Player Level Player Race, Faction, or Class Acquisition of Game Objects Acquisition of a Quest Predetermined Events Quests Quest Givers Quest Logs Quest Stages Repetition Visual Storytelling Immersion Virtual Reality Storytelling The Player’s Mindset 11 Story-Driven Games and Branching Dialogue Branching Dialogue Pruning Branches Weighted Dialogues Faction Systems Timed Dialogues 12 Game Writing Game Writing as Haiku The Script Format Game Writing Jobs FMV/Game Intro Game Bible Quests Cutscenes and Cinematics Dialogue In-Game Text Naming NPCs and Game Objects Story or Script Editing Technical or Game Manual Website and Promotional Materials Beyond the Basics (Advice, Tips, and Tricks) Version Control Recording Dialogue Game Bible, Game Story, and Cinematic Samples 13 Breaking and Entering The Million Dollar Question Publishers and Developers Looking for Work: Freelance or Employee The Employee Track The Freelance Track Where to network Timing How to Find the Who The Employee Track The Freelance Track Quality of Life Getting Paid The Employee Track The Freelance Track Location, Location, Location Agents Unions and Organizations GAMES RESOURCES Books Trade Shows and Conferences Networking Websites about Games Game Writers Unions and Organizations Tools Looking for Jobs Schools Index