کلمات کلیدی مربوط به کتاب بافت WebGL و & amp؛ رگه ها. راهنمای مبتدی: کتابخانه، ادبیات کامپیوتر، HTML / CSS / JavaScript، WebGL
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توجه داشته باشید کتاب بافت WebGL و & amp؛ رگه ها. راهنمای مبتدی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Seven Thunder Software, 2015. — 259 p. — (Online 3D Media with
WebGL. Book 1). — ASIN: B0107LUQDM.
WebGL Textures & Vertices: Beginner's Guide
provides an introduction to WebGL for JavaScript designers and
developers. We explain fundamental concepts of WebGL.
The book covers how to declare a simple square mesh. We
demonstrate mapping the mesh with textures from a JPG image
file. We cover cropping, tiling, and repeating textures.
The book's examples animate a
rotating textured square. We briefly discuss animation with 4 x
4 matrices and the window's requestAnimationFrame() method. We
include an overview of perspective projection, which provides a
sense of depth. The animation section includes how to use WebGL
API methods uniformMatrix4fv() and drawElements().
The book builds a foundation for
future projects with element array buffers and two simple
shaders. The examples demonstrate how to re use data for
efficient processing with indices.
WebGL Textures &
Vertices represents the first book in the series titled
Online 3D Media with WebGL. Future projects in the
series use the foundation built here. However, this book stands
alone. We cover a long list of WebGL methods, provide an
introduction to shaders, and basic WebGL development.
For readers unfamiliar with shaders,
we explain two shaders line by line. The shader section covers
storage qualifiers attribute, uniform, and varying. The vertex
shader discusses vec2, vec4 and mat4 types. The fragment shader
explains how to use sampler2D with the built in function
texture2D(). We explain how to compile and link shaders for use
with a WebGL program.
We assume the reader understands
basic HTML markup and JavaScript. The book includes full source
code listings, thorough comments, illustrations and diagrams,
to clarify each topic. You may download the source code with
image files. Downloads include commented source code, non
commented source code for lightweight Web page display, an
example Web page template, as well as graphics used with every
project. JavaScript examples for
WebGL Textures & Vertices:
Beginner's Guide use an object oriented design with
prototype "classes".
We don't rely on external libraries,
but focus on WebGL itself. Once you understand WebGL, you can
use external libraries with confidence, write your own, or
develop lightweight independent WebGL media.
WebGL enables rapid display of 2D and
3D animated and interactive graphics on the Web. Games,
animation, scientific simulation, interactive presentations,
and other graphic intensive Web pages can run faster with
WebGL.
As of fall 2014 every major operating
system supports WebGL including Windows PCs with Internet
Explorer 11, Macintosh OS X Yosemite, Android with Chrome and
Firefox browsers, iPhone 6, and Windows Phone.
We believe WebGL represents the
future of online 3D media and games. We're preparing our
readers for the next wave of Web media with a series of short
focused tutorials. Tutorials include working examples,
diagrams, graphics, and instruction.
WebGL Textures &
Vertices: Beginner's Guide provides examples and
explanation covering the following WebGL
methods:
createProgram(), attachShader(), linkProgram(), useProgram(),
createShader(), shaderSource(), compileShader(),
getShaderParameter(), getShaderInfoLog(), getUniformLocation(),
uniformMatrix4fv(), getAttribLocation(),
enableVertexAttribArray(), viewport(), createBuffer(),
bindBuffer(), bufferData(), vertexAttribPointer(), uniformi(),
createTexture(), activeTexture(), bindTexture(), pixelStorei(),
texImage2D() , validateProgram(), getProgramParameter(),
getProgramInfoLog(), deleteProgram(), and drawElements().
WebGL Textures & Vertices:
Beginner's Guide offers helpful information toward a great
start with WebGL.
Формат книги совместим с iPAD и
Amazon Kindle, на PC открывается многими бесплатными ридерами,
например
Cool Reader (EPUB),
Calibre (EPUB, MOBI, AZW3),
Adobe Digital
Editions (EPUB),
FBReader (EPUB,
MOBI, AZW3).