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ویرایش: نویسندگان: Emmet Byrne, Zak Dale-Clutterbuck, David Guymer, Elaine Lithgow, TS Luikart, Dominic McDowall, Katrina Ostrander, Josh Reynolds, Clint Werner سری: ISBN (شابک) : 9780857443496 ناشر: Cubicle 7 Entertainment Ltd. سال نشر: 2020 تعداد صفحات: 352 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 35 مگابایت
در صورت تبدیل فایل کتاب Warhammer Age of Sigmar Soulbound Rulebook به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دستورالعمل Warhammer Age of Sigmar Soulbound نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
وقتی طوفان زیگمار بر انبوهی از آشوب در آمد، سوسو امیدی دوباره در مردم قلمروهای فانی شعله ور شد. بذر تمدن کاشته شد و به سنگرهای جدید نظم تبدیل شد و برای لحظه ای تقریباً به نظر می رسید که جزر و مد بی پایان تاریکی می تواند مهار شود. اما پس از آن Necroquake رخ داد، زیرا لژیون های مرده ناگاش برای در هم شکستن شهرهای Sigmar برخاستند. امید کاهش می یابد و یک بار دیگر تاریکی تهدید می کند که قلمروهای فانی را فرا خواهد گرفت… در اولین بازی نقش آفرینی رومیزی که در دنیای Warhammer Age of Sigmar تنظیم شده است، قلمروهای فانی را کاوش کنید! You are Soulbound: قهرمانانی که توسط خدایان انتخاب شده اند تا در برابر وحشتی که سرزمین های فانی را آزار می دهند بایستند و وظیفه دارند از عصر جدیدی از آشوب، مرگ و نابودی جلوگیری کنند. گروه خود را از میان برخی از قدرتمندترین قهرمانان در قلمروها بسازید و با گروه های سرگردان آدمخوارها، لشکر مردگان و انبوهی از شیاطین در یک مبارزه ناامیدکننده برای بقا روبرو شوید. Warhammer Age of Sigmar: Soulbound شامل 13 فصل هیجان انگیز است که می توانید دندان های خود را در آن فرو ببرید، از جمله: کهن الگوها مهارت ها و استعدادها تجهیزات بین ماجراها قلمروهای فانی پارچ بزرگ دین و عقیده شعبده بازي Bestiary
As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms… Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival. Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including: Archetypes Skills and Talents Equipment Between Adventures The Mortal Realms The Great Parch Religion and Belief Magic Bestiary
Contents Credits 1. INTRODUCTION Roleplaying Games Using this Book Game Text The Basics Rolling Dice The Soulbound An Ancient Order The Price of a Soul The Age Of Myth The Age of Chaos Sigmar's Storm The Necroquake Arise Soulbound! 2. CHARACTER CREATION Creating a Character Freeform Character Creation 1) Choose Your Archetype Species Human Species Bonus: Adaptable Stormcast Eternal Species Bonus: Reforged Aelf Species Bonus: Long-lived Duardin Species Bonus: Too Stubborn to Die Sylvaneth Species Bonus: Natural Armour 2) Attributes Body Mind Soul Starting Attributes Attribute Rating Modifying Attributes 3) Skills And Talents Skills Talents 4) Equipment 5) Adding Detail Name Human Names Stormcast Eternal Names Aelf Names Duardin Names Sylvaneth Names Physical Appearance Age Distinguishing Features Eyes Hair Height Goals Choosing Goals Short-term Goals Long-term Goals Achieving Your Goals 6) The Party Party or Binding Short-term Party Goals Long-term Party Goals Achieving Your Goals Connections Soulfire and Doom 7) Bringing Your Character to Life Ten Questions 8) Finishing Touches Melee Accuracy The Ladder Defence Armour Toughness Wounds Initiative Natural Awareness Mettle Finished! Advancement Attributes Skills Talents Character Sheet Explained 3. ARCHETYPES Archetype Format Attributes Species Skills Talents Equipment Gendered Archetypes Custom Archetypes Free People Collegiate Arcane Devoted of Sigmar Scourge Privateers Battlemage Black Ark Corsair Darkling Sorceress Excelsior Warpriest Trade Pioneer Daughters of Khaine Daughters of Khaine Soulbound Hag Priestess Witch Aelf Fyreslayers Fyreslayer Soulbound Auric Runesmiter Battlesmith Doomseeker Idoneth Deepkin Idoneth Soulbound Akhelian Emissary Isharann Soulscryer Isharann Tidecaster Kharadron Overlords Kharadron Soulbound Aether-Khemist Endrinmaster Skyrigger Stormcast Eternals Regarding the Soulbound Knight-Azyros Knight-Incantor Knight-Questor Knight-Venator Tree-Revenant Waypiper Kurnoth Hunter Branchwych Sylvaneth Soulbound 4. SKILLS AND TALENTS Skills Untrained Training Focus Skill List Arcana (Mind) Athletics (Body) Awareness (Mind) Ballistic Skill (Body) Beast Handling (Soul) Channelling (Mind) Crafting (Mind) Determination (Soul) Devotion (Soul) Dexterity (Body) Entertain (Soul) Fortitude (Body) Guile (Mind) Intimidation (Soul) Intuition (Mind) Lore (Mind) Medicine (Mind) Might (Body) Nature (Mind) Reflexes (Body) Stealth (Body) Survival (Mind) Theology (Mind) Weapon Skill (Body) Talents Requirements A Warm Meal Acute Sense Aether-Khemists Guild Member Alley Cat Ambidextrous Ancestral Memories Animal Friend Arcane Discipline Backstab Barazakdum, the Doom-oath Battle Rage Blessed (Choose) Blood Frenzy Bulwark Combat Ready Combat Repairs Contortionist Criminal Crushing Blow Demolitions Expert Diplomat Eidetic Memory Endrineers Guild Member Fearless Forbidden Knowledge Graceful Landing Gunslinger Guts Hail of Doom Hard to Kill Heavy Hitter Heroic Challenge Intimidating Manner Iron Stomach Iron Will Legendary Saga Loyal Companion (Choose) Martial Memories Master of Disguise Medic Mounted Combatant Night Vision Observant Opportunist Orientation Patient Strike Pierce Armour Point Blank Range Potent Spells Quick Reload Relentless Assault Rending Blow Savvy Scholar Sense Ur-Gold Sever Shield Mastery Sigmar’s Judgement Silver Tongue Sleight of Hand Spellcasting (Choose) Amber Amethyst Bright Celestial Gold Grey Jade Light The Deeps Learning Additional Lores of Magic Star-fated Arrow Strong Soul Tactician The Bigger They Are Trader’s Cache Unbind Unbreakable Spells Underdog Vanish Weapon Weave Witch-Sight Zharrgrim Miracles Universal Miracles Divine Power Healing Spirit Inspire Zeal Revitalise Shield of Faith Miracles of Alarielle Balance of Nature Children of Alarielle Natural Selection Verdant Growth Wrath of the Everqueen Miracles of the Ethersea Dash Upon the Rocks Diviner of Truth Favourable Tides Seeker of Souls Shatter Soul Miracles of Grimnir Cauterise Magmic Tunneling Runic Empowerment Searing Heat Volcano’s Call Miracles of Khaine Blood Binding Dance of Doom Red Mist Rune of Khaine Touch of Death Miracles of Sigmar Bolster Faith Celestial Strike God-King’s Aspect Light of Sigmar Unburden Thyself 5. EQUIPMENT Starting Equipment Wealth and Commerce Currency Aqua Ghyranis Other Currency Trade Availability Weapons and Armour Melee Weapons Ranged Weapons Sigmarite Weapons and Armour Armour Light Medium Heavy Shield Weapons and Armour Traits Aetheric Blast Cleave Close Crushing Defensive Ineffective Loud Penetrating Piercing Range Reach Reload Ammunition Rend Restraining Sigmarite Slashing Spread Subtle Thrown Two-handed Other Equipment Adventuring Gear Acid Apothecary’s Satchel Aqshian Coal Arcane Focus Bandolier Celestial Wings Climbing Gear Crowbar Divination Plate Ethersea Cloak Glass Spheres and Phials Grappling Hook Grimoire Holy Symbol Icon of Grimnir Ironbark Oil Lock Lockpicks Manacles Poison Pipette Rations Sea-dragon Cloak Sparker Spices Spyglass Waypipes Kharadron Equipment Aether-rigs Basic Aether-rig Aether-gold Aetheric Devices Aether-endrin Aetheric Grenade Aetheric Lenses Aethermatic Saw Aethermatic Volley Gun Aethermight Hammer Arkanaut Armour Atmospheric Anatomiser Atmospheric Isolation Roar of Grungni Drill Launcher Replacement Head Endrinharness Expanded Power Supply God’s Eye Grapnel Launcher Heavy Instruments Quadbreather Rapid-fire Rivet Gun Skyhook Skymines Vulcaniser Pistol Sample Aether-rigs Aether-Khemist’s Rig Endrinmaster’s Rig Endrinrigger’s Rig Skywarden’s Rig Fyreslayer Runes Rune of Awakened Steel Rune of Farsight Rune of Fiery Determination Rune of Fury Rune of Iron Skin Rune of Relentless Zeal Rune of Searing Heat Goods and Services Animals and Vehicles Food and Lodging Services Healing Hirelings Cook Hunter Medic Mercenary Veteran Scout Travel Tools and Kits Cooking Utensils: Disguise Kit: Endrineer’s Tools: Khemist’s Kit: Smith’s Tools: Surgical Instruments: 6. RULES Tests Difficulty Complexity Difficulty Numbers Explained Common Tests Opposed Tests Advantage and Disadvantage Natural Awareness Extended Tests Degrees of Success Mettle Using Mettle Take an Extra Action Use a Talent or Miracle Double Your Training Double Your Focus Mettle Outside of Combat Soulfire and Doom Soulfire Using Soulfire Tracking Soulfire Recovering Soulfire Doom Effects of Doom Tracking Doom Increasing Doom Decreasing Doom Combat The Flow of Battle Turn Order Surprise Your Turn Move Action Free Actions Distance And Movement Zones Position Size Environmental Traits Cover Difficult Terrain Hazard Interactive Objects Obscured Range and Movement Close Range Short Range Medium Range Long Range Extreme Range Moving in Combat Speed Other Kinds of Movement Being Prone and Standing Up Climbing, Crawling, Swimming, and Squeezing Falling Flying Jumping Mounts Vehicles Actions Attack Charge Called Shot Defend Dodge Flee Grapple Help Hide Improvise Parley React Retreat Run Search Seize the Initiative Shove Use an Object Use a Talent Making an Attack Melee, Accuracy, and Defence The Ladder Hitting Your Opponent Attacks While Hidden Melee Attacks Ranged Attacks Range Ranged Weapons at Close Rang Dual Wielding Attacking With Two Melee Weapons Attacking With Two Ranged Weapons Attacking With a Melee and a Ranged Weapon Damage Toughness Wounds Suffocation and Drowning Mortally Wounded Death Test Success Failure Damage While Mortally Wounded Getting Help Last Stand Death Healing Take A Breather Rest Between Adventures 07. BETWEEN ADVENTURES A Matter of Time Servants of the God-King Endeavours Aethercraft or Endrineering Bond Cleanse Corruption Contacts Create Spell Create Witchbrew False Identity Forge Ur-Gold Rune Forsake Grundtogg Learn Spell Lost Lore Magical Weapon Weave Recuperate Regular Maintenance Repair Equipment Seek Past Life Shopping Train Companion Further Endeavours 08. THE MORTAL REALMS The Ancient Struggle The Realms Realmgates The Spread of Civilisation Free Cities The Founding of a New City Lost Gates The Necroquake Life in the Realms Daily Life Work Entertainment Survival Sustenance Safety Azyr Aqshy Chamon Ghur Ghyran Hysh Shyish Ulgu The Realm of Chaos The Eightpoints Organisations and Factions Other Factions Collegiate Arcane Darkling Covens Daughters of Khaine Devoted of Sigmar Free Peoples Fyreslayers Idoneth Deepkin Kharadron Overlords Scourge Privateers Stormcast Eternals Sylvaneth 09 THE GREAT PARCH The Folk of Flame A Fiery History The Coming of Chaos Sigmar’s Storm The Lost Sun The Bright Realm Dawns The Dead Return Life on The Great Parch The Azyrheim Calendar Long Days and Blazing Nights A Dry Land Tilling the Desert Rising Trade The Storm and the Fire Lands of the Great Parch Aridian Vostargi Mont The Forge Anathema The Reaver Wastes Aspiria Lumnos Steel Spike The Timestolen Empire The Bright Mountains Brightspear And The Disintegrated Shores Bataar Flamespider Woad The Floating City Lake of Dark Pacts Capilaria Hammerhal Aqsha Skulpile The Eye Everlyme Point Vandium Cotha The Eastern Parch Chakrik’s Folly Hel Crown The Reclaimed Demesnes The Stain Flamescar Plateau Edassa Anvilgard Anvalor Golvaria Hallowheart Castle Drakesbane Khul’s Ravage Tempest’s Eye Obsidian Fortress Horn of Ignax Vanx Vitrolia Hag’s Delta Kindling Forests 10. RELIGION & BELIEF Worship in the Age of Sigmar Gods Walk the Earth Blessed of the Gods Gods & Monsters Awakening the Gods The Pantheon of Order Gods of Chaos Sigmar Nagash Alarielle Kurnoth Gorkamorka Grimnir Grungni Malerion Morathi Teclis Tyrion Khorne Nurgle Slaanesh Tzeentch The Great Horned Rat Godbeasts The Chosen 11. MAGIC How Magic Came to the Realms Realms of Sorcery Learning Magic Pitfalls of Arcane Lore Many Paths to Power The Lores of Magic Amber Magic Amethyst Magic Bright Magic Celestial Magic Gold Magic Grey Magic Jade Magic Light Magic Other Lores of Magic Realmstone Aetherquartz of Hysh Amber Bones of Ghur Celestium of Azyr Chamonite of Chamon Cyclestone of Ghyran Emberstone of Aqshy Falsestone of Ulgu Grave-sand of Shyish Warpstone of Chaos Varanite A New Era of Magic Realm Spells Artefacts Endless Spells Arcanoscopes & Kronuscounters Spellcasting Casting a Spell Channelling Test Shared Spellcasting Realm Affinity The Price of Failure Spells Common Spells Aetheric Armour Arcane Barrier Arcane Blast Arcane Bolt Arcane Wave Flight Ghost Light Move Object Mystic Shield Nullify Amber Spells Amber Talons Bestial Spirit Cower Farsight Flock of Doom Nocturnal Pack Hunter Primal Hunter The Amber spear Wildform Amethyst Spells Death Shroud Dying Words Ethereal Guide Night's Touch Pall of Doom Soulflay Soulshroud Soul Steal Unnatural Darkness Word of Ending Bright Spells Cleansing Fire Fireball From the Ashes Glare of Vulcatrix Incandescent Form Inferno Blades Parch Phoenix Spirit Stoke Rage Stoke the Flames Celestial Spells Chain Lightning Comet of Casandora Favourable Winds Foretell Doom Hallowed Ground Healing Light Orrery Prophecy Purifying Blast Sigmar's Storm Gold Spells Curse of Rust Gift of Chamon Fool's Gold Metallic Sheen Hammer and Anvil Molten Gaze Pillar of Iron Rule of Burning Iron Transmutation Transmutation of Lead Grey Spells Crown of Asphyxiation Enslave Illusion Mindslip Mirror Dance Mystifying Miasma Pit of shades Steed of Shadows Veil of Shadows Word of Pain Jade Spells Briarstorm Lie of the Land Lifebloom Mirrorpool Nourishment Realmblood Shield of Thorns Sicklewind Whipvines Whispers in the Wind Light Spells Aetheric Net Banishment Clarity Healing Glow Light of Battle Pha's Protection Pinpoint Provenance seeker of Truth Solar Flare Spells of the Deeps Abyssal Darkness Bind Beast Cloying Sea Mists Forgotten Memories Pressure of the Deeps Riptide Steed of Tides Summon Ethersea Tide of Fear Vorpal Maelstrom Endless Spells The Purple Sun of Shyish Creating a New Spell 1) What Does the Spell Do? 2) Define Aspects Major Aspects Minor Aspects 3) Determine Channelling DN Resisting Spell Effects 4) Overcast Effects 5) Finishing Touches 12.THE GAME MASTER The Role of the GM At the Table Your Table, Your Rules Session 0 Tone, Theme, and Content Character Creation The Party Binding New Souls Determining Difficulty Difficulty By Dice Pool Making it Feel Like Age of Sigmar Tone Your Soulbound Doom Humanising the Age of Sigmar Theme Quests and Adventures Rumours, Fears, and Threats Memorable Locations Decisions Matter GM’s Toolbox Character Options Character Creation Modifying Archetypes Point Buy Removing Talent Requirements Different Campaign Frameworks You Meet in a Tavern Grim and Perilous A Different Age Rules Group Tests Heroic Mettle Hero Points Alternative Initiative Roll For Initiative What Feels Right Team Initiative Opposed Attack Rolls Exact Range and Movement Movement Zones and Range Using a Grid and Miniatures Spellcasting Spontaneous Spellcasting Unknown Spells and Spells of Other Lores Multiple Spells at Once 13. BESTIARY Statistics Creature Type Creature Role Minion Swarm Warrior Champion Chosen Size People of the Cities of Sigmar COGSMITH FREEGUILD GUARD WANDERER Pets and Mounts BITTERGRUB CAT DAPPLED EFREET DRILLBILL FANGMORA EEL GRYPH-CHARGER GRYPH-HOUND MUSTORI HORSE QUIVERLING SCRYFISH SCHOAL STAR-EAGLE SPIRIT GUARDIAN Monstrous Beasts ARACHNAROK SPIDER GRUNTA MAGMADROTH MAW-KRUSHA Disciples of the Dark Gods Using Them in Your Game Slaves to Darkness CHAOS SORCERER LORD Blades of Khorne Using Them in Your Game BLOODREAVER BLOOD WARRIOR FLESH HOUND BLOODLETTER BLOODREAPER KHORGORATH Disciples of Tzeentch Using Them in Your Game PINK HORROR BLUE HORROR BRIMSTONE HORROR KAIRIC ACOLYTE VULCHARC TZAANGOR TZAANGOR SHAMAN Hedonites of Slaanesh Using Them in Your Game KEEPER OF SECRETS DAEMONETTE Maggotkin of Nurgle Using Them in Your Game GREAT UNCLEAN ONE PLAGUEBEARER Children of the Horned Rat Using Them in Your Game CLANRAT GREY SEER GUTTER RUNNER VERMINLORD DECEIVER RAT OGOR Legions of Nagash Using Them in Your Game CHAINRASP DREADWARDEN CHAINRASP GLAIVEWRAITH MYRMOURN BANSHEE VARGHEIST Flesh-eater Courts Using Them in Your Game CRYPT GHOUL ABHORRENT GHOUL KING OR QUEEN TERRORGHEIST Ossiarch Bonereapers Using Them in Your Game MORTEK GUARD NECROPOLIS STALKER Greenskin Hordes Using Them in Your Game ARDBOY WEIRDNOB SHAMAN GROT FUNGOID CAVE-SHAMAN DANKHOLD TROGGOTH SQUIG Conditions Character Sheet Front Character Sheet Back Party Sheet Index