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دانلود کتاب Warhammer Age of Sigmar Soulbound Rulebook

دانلود کتاب دستورالعمل Warhammer Age of Sigmar Soulbound

Warhammer Age of Sigmar Soulbound Rulebook

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Warhammer Age of Sigmar Soulbound Rulebook

ویرایش:  
نویسندگان: , , , , , , , ,   
سری:  
ISBN (شابک) : 9780857443496 
ناشر: Cubicle 7 Entertainment Ltd. 
سال نشر: 2020 
تعداد صفحات: 352 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 35 مگابایت 

قیمت کتاب (تومان) : 36,000



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توضیحاتی در مورد کتاب دستورالعمل Warhammer Age of Sigmar Soulbound

وقتی طوفان زیگمار بر انبوهی از آشوب در آمد، سوسو امیدی دوباره در مردم قلمروهای فانی شعله ور شد. بذر تمدن کاشته شد و به سنگرهای جدید نظم تبدیل شد و برای لحظه ای تقریباً به نظر می رسید که جزر و مد بی پایان تاریکی می تواند مهار شود. اما پس از آن Necroquake رخ داد، زیرا لژیون های مرده ناگاش برای در هم شکستن شهرهای Sigmar برخاستند. امید کاهش می یابد و یک بار دیگر تاریکی تهدید می کند که قلمروهای فانی را فرا خواهد گرفت… در اولین بازی نقش آفرینی رومیزی که در دنیای Warhammer Age of Sigmar تنظیم شده است، قلمروهای فانی را کاوش کنید! You are Soulbound: قهرمانانی که توسط خدایان انتخاب شده اند تا در برابر وحشتی که سرزمین های فانی را آزار می دهند بایستند و وظیفه دارند از عصر جدیدی از آشوب، مرگ و نابودی جلوگیری کنند. گروه خود را از میان برخی از قدرتمندترین قهرمانان در قلمروها بسازید و با گروه های سرگردان آدمخوارها، لشکر مردگان و انبوهی از شیاطین در یک مبارزه ناامیدکننده برای بقا روبرو شوید. Warhammer Age of Sigmar: Soulbound شامل 13 فصل هیجان انگیز است که می توانید دندان های خود را در آن فرو ببرید، از جمله: کهن الگوها مهارت ها و استعدادها تجهیزات بین ماجراها قلمروهای فانی پارچ بزرگ دین و عقیده شعبده بازي Bestiary


توضیحاتی درمورد کتاب به خارجی

As Sigmar’s Storm broke upon the hordes of Chaos, a flicker of hope was rekindled in the people of the Mortal Realms. The seeds of civilisation were planted and grew into new bastions of Order, and for a moment it almost seemed the endless tide of darkness could be held back. But then came the Necroquake, as the undead legions of Nagash rose up to shatter the cities of Sigmar. Hope dwindles and once more darkness threatens to engulf the Mortal Realms… Explore the Mortal Realms in the first ever tabletop roleplaying game set in the world of Warhammer Age of Sigmar! You are Soulbound: heroes chosen by the gods to stand against the horrors that plague the Mortal Realms, tasked with preventing a new age of Chaos, Death, and Destruction. Forge your group from some of the most powerful heroes in the realms and face down roving bands of cannibals, legions of undead, and hordes of daemons in a desperate struggle for survival. Warhammer Age of Sigmar: Soulbound contains 13 thrilling chapters to sink your teeth into, including: Archetypes Skills and Talents Equipment Between Adventures The Mortal Realms The Great Parch Religion and Belief Magic Bestiary



فهرست مطالب

Contents
Credits
1. INTRODUCTION
	Roleplaying Games
	Using this Book
		Game Text
	The Basics
		Rolling Dice
	The Soulbound
		An Ancient Order
		The Price of a Soul
	The Age Of Myth
	The Age of Chaos
	Sigmar's Storm
	The Necroquake
	Arise Soulbound!
2. CHARACTER CREATION
	Creating a Character
	Freeform Character Creation
	1) Choose Your Archetype
		Species
		Human
			Species Bonus: Adaptable
		Stormcast Eternal
			Species Bonus: Reforged
		Aelf
			Species Bonus: Long-lived
		Duardin
			Species Bonus: Too Stubborn to Die
		Sylvaneth
			Species Bonus: Natural Armour
	2) Attributes
		Body
		Mind
		Soul
		Starting Attributes
		Attribute Rating
		Modifying Attributes
	3) Skills And Talents
		Skills
		Talents
	4) Equipment
	5) Adding Detail
		Name
			Human Names
			Stormcast Eternal Names
			Aelf Names
			Duardin Names
			Sylvaneth Names
		Physical Appearance
			Age
			Distinguishing Features
			Eyes
			Hair
			Height
		Goals
			Choosing Goals
			Short-term Goals
			Long-term Goals
			Achieving Your Goals
	6) The Party
		Party or Binding
		Short-term Party Goals
		Long-term Party Goals
		Achieving Your Goals
		Connections
		Soulfire and Doom
	7) Bringing Your Character to Life
		Ten Questions
	8) Finishing Touches
		Melee
		Accuracy
		The Ladder
		Defence
		Armour
		Toughness
		Wounds
		Initiative
		Natural Awareness
		Mettle
	Finished!
	Advancement
		Attributes
		Skills
		Talents
	Character Sheet Explained
3. ARCHETYPES
	Archetype Format
	Attributes
		Species
		Skills
		Talents
		Equipment
		Gendered Archetypes
		Custom Archetypes
	Free People
		Collegiate Arcane
		Devoted of Sigmar
		Scourge Privateers
		Battlemage
		Black Ark Corsair
		Darkling Sorceress
		Excelsior Warpriest
		Trade Pioneer
	Daughters of Khaine
		Daughters of Khaine Soulbound
		Hag Priestess
		Witch Aelf
	Fyreslayers
		Fyreslayer Soulbound
		Auric Runesmiter
		Battlesmith
		Doomseeker
	Idoneth Deepkin
		Idoneth Soulbound
		Akhelian Emissary
		Isharann Soulscryer
		Isharann Tidecaster
	Kharadron Overlords
		Kharadron Soulbound
		Aether-Khemist
		Endrinmaster
		Skyrigger
	Stormcast Eternals
		Regarding the Soulbound
		Knight-Azyros
		Knight-Incantor
		Knight-Questor
		Knight-Venator
	Tree-Revenant Waypiper
	Kurnoth Hunter
	Branchwych
	Sylvaneth Soulbound
4. SKILLS AND TALENTS
	Skills
		Untrained
		Training
		Focus
		Skill List
			Arcana (Mind)
			Athletics (Body)
			Awareness (Mind)
			Ballistic Skill (Body)
			Beast Handling (Soul)
			Channelling (Mind)
			Crafting (Mind)
			Determination (Soul)
			Devotion (Soul)
			Dexterity (Body)
			Entertain (Soul)
			Fortitude (Body)
			Guile (Mind)
			Intimidation (Soul)
			Intuition (Mind)
			Lore (Mind)
			Medicine (Mind)
			Might (Body)
			Nature (Mind)
			Reflexes (Body)
			Stealth (Body)
			Survival (Mind)
			Theology (Mind)
			Weapon Skill (Body)
	Talents
		Requirements
		A Warm Meal
		Acute Sense
		Aether-Khemists Guild Member
		Alley Cat
		Ambidextrous
		Ancestral Memories
		Animal Friend
		Arcane Discipline
		Backstab
		Barazakdum, the Doom-oath
		Battle Rage
		Blessed (Choose)
		Blood Frenzy
		Bulwark
		Combat Ready
		Combat Repairs
		Contortionist
		Criminal
		Crushing Blow
		Demolitions Expert
		Diplomat
		Eidetic Memory
		Endrineers Guild Member
		Fearless
		Forbidden Knowledge
		Graceful Landing
		Gunslinger
		Guts
		Hail of Doom
		Hard to Kill
		Heavy Hitter
		Heroic Challenge
		Intimidating Manner
		Iron Stomach
		Iron Will
		Legendary Saga
		Loyal Companion (Choose)
		Martial Memories
		Master of Disguise
		Medic
		Mounted Combatant
		Night Vision
		Observant
		Opportunist
		Orientation
		Patient Strike
		Pierce Armour
		Point Blank Range
		Potent Spells
		Quick Reload
		Relentless Assault
		Rending Blow
		Savvy
		Scholar
		Sense Ur-Gold
		Sever
		Shield Mastery
		Sigmar’s Judgement
		Silver Tongue
		Sleight of Hand
		Spellcasting (Choose)
			Amber
			Amethyst
			Bright
			Celestial
			Gold
			Grey
			Jade
			Light
			The Deeps
			Learning Additional Lores of Magic
		Star-fated Arrow
		Strong Soul
		Tactician
		The Bigger They Are
		Trader’s Cache
		Unbind
		Unbreakable Spells
		Underdog
		Vanish
		Weapon Weave
		Witch-Sight
		Zharrgrim
	Miracles
		Universal Miracles
			Divine Power
			Healing Spirit
			Inspire Zeal
			Revitalise
			Shield of Faith
		Miracles of Alarielle
			Balance of Nature
			Children of Alarielle
			Natural Selection
			Verdant Growth
			Wrath of the Everqueen
		Miracles of the Ethersea
			Dash Upon the Rocks
			Diviner of Truth
			Favourable Tides
			Seeker of Souls
			Shatter Soul
		Miracles of Grimnir
			Cauterise
			Magmic Tunneling
			Runic Empowerment
			Searing Heat
			Volcano’s Call
		Miracles of Khaine
			Blood Binding
			Dance of Doom
			Red Mist
			Rune of Khaine
			Touch of Death
		Miracles of Sigmar
			Bolster Faith
			Celestial Strike
			God-King’s Aspect
			Light of Sigmar
			Unburden Thyself
5. EQUIPMENT
	Starting Equipment
	Wealth and Commerce
		Currency
			Aqua Ghyranis
			Other Currency
		Trade
		Availability
	Weapons and Armour
		Melee Weapons
		Ranged Weapons
		Sigmarite Weapons and Armour
		Armour
			Light
			Medium
			Heavy
			Shield
		Weapons and Armour Traits
			Aetheric
			Blast
			Cleave
			Close
			Crushing
			Defensive
			Ineffective
			Loud
			Penetrating
			Piercing
			Range
			Reach
			Reload
				Ammunition
			Rend
			Restraining
			Sigmarite
			Slashing
			Spread
			Subtle
			Thrown
			Two-handed
	Other Equipment
		Adventuring Gear
			Acid
			Apothecary’s Satchel
			Aqshian Coal
			Arcane Focus
			Bandolier
			Celestial Wings
			Climbing Gear
			Crowbar
			Divination Plate
			Ethersea Cloak
			Glass Spheres and Phials
			Grappling Hook
			Grimoire
			Holy Symbol
			Icon of Grimnir
			Ironbark Oil
			Lock
			Lockpicks
			Manacles
			Poison
			Pipette
			Rations
			Sea-dragon Cloak
			Sparker
			Spices
			Spyglass
			Waypipes
		Kharadron Equipment
			Aether-rigs
				Basic Aether-rig
			Aether-gold
		Aetheric Devices
			Aether-endrin
			Aetheric Grenade
			Aetheric Lenses
			Aethermatic Saw
			Aethermatic Volley Gun
			Aethermight Hammer
			Arkanaut Armour
			Atmospheric Anatomiser
				Atmospheric Isolation
				Roar of Grungni
			Drill Launcher
				Replacement Head
			Endrinharness
			Expanded Power Supply
			God’s Eye
			Grapnel Launcher
			Heavy Instruments
			Quadbreather
			Rapid-fire Rivet Gun
			Skyhook
			Skymines
			Vulcaniser Pistol
		Sample Aether-rigs
			Aether-Khemist’s Rig
			Endrinmaster’s Rig
			Endrinrigger’s Rig
			Skywarden’s Rig
	Fyreslayer Runes
		Rune of Awakened Steel
		Rune of Farsight
		Rune of Fiery Determination
		Rune of Fury
		Rune of Iron Skin
		Rune of Relentless Zeal
		Rune of Searing Heat
	Goods and Services
		Animals and Vehicles
		Food and Lodging
		Services
			Healing
			Hirelings
				Cook
				Hunter
				Medic
				Mercenary Veteran
				Scout
		Travel
		Tools and Kits
			Cooking Utensils:
			Disguise Kit:
			Endrineer’s Tools:
			Khemist’s Kit:
			Smith’s Tools:
			Surgical Instruments:
6. RULES
	Tests
		Difficulty
		Complexity
		Difficulty Numbers Explained
		Common Tests
		Opposed Tests
			Advantage and Disadvantage
			Natural Awareness
		Extended Tests
		Degrees of Success
	Mettle
		Using Mettle
		Take an Extra Action
		Use a Talent or Miracle
		Double Your Training
		Double Your Focus
		Mettle Outside of Combat
	Soulfire  and Doom
		Soulfire
			Using Soulfire
			Tracking Soulfire
			Recovering Soulfire
		Doom
			Effects of Doom
			Tracking Doom
				Increasing Doom
				Decreasing Doom
	Combat
		The Flow of Battle
			Turn Order
				Surprise
			Your Turn
				Move
				Action
				Free Actions
		Distance And Movement
			Zones
				Position
				Size
			Environmental Traits
				Cover
				Difficult Terrain
				Hazard
				Interactive Objects
				Obscured
			Range and Movement
				Close Range
				Short Range
				Medium Range
				Long Range
				Extreme Range
				Moving in Combat
				Speed
			Other Kinds of Movement
				Being Prone and Standing Up
				Climbing, Crawling, Swimming, and Squeezing
				Falling
				Flying
				Jumping
				Mounts
				Vehicles
		Actions
			Attack
			Charge
			Called Shot
			Defend
			Dodge
			Flee
			Grapple
			Help
			Hide
			Improvise
			Parley
			React
			Retreat
			Run
			Search
			Seize the Initiative
			Shove
			Use an Object
			Use a Talent
		Making an Attack
			Melee, Accuracy, and Defence
				The Ladder
			Hitting Your Opponent
				Attacks While Hidden
			Melee Attacks
			Ranged Attacks
				Range
				Ranged Weapons at Close Rang
		Dual Wielding
			Attacking With Two Melee Weapons
			Attacking With Two Ranged Weapons
			Attacking With a Melee and a Ranged Weapon
		Damage
			Toughness
			Wounds
				Suffocation and Drowning
			Mortally Wounded
				Death Test
					Success
					Failure
					Damage While  Mortally Wounded
					Getting Help
				Last Stand
				Death
		Healing
			Take A Breather
			Rest
			Between Adventures
07. BETWEEN ADVENTURES
	A Matter of Time
	Servants of the God-King
	Endeavours
		Aethercraft or Endrineering
		Bond
		Cleanse Corruption
		Contacts
		Create Spell
		Create Witchbrew
		False Identity
		Forge Ur-Gold Rune
		Forsake
		Grundtogg
		Learn Spell
		Lost Lore
		Magical Weapon Weave
		Recuperate
		Regular Maintenance
		Repair Equipment
		Seek Past Life
		Shopping
		Train Companion
	Further Endeavours
08. THE MORTAL REALMS
	The Ancient Struggle
	The Realms
		Realmgates
	The Spread of Civilisation
		Free Cities
		The Founding of a New City
		Lost Gates
		The Necroquake
	Life in the Realms
		Daily Life
			Work
			Entertainment
		Survival
			Sustenance
			Safety
	Azyr
	Aqshy
	Chamon
	Ghur
	Ghyran
	Hysh
	Shyish
	Ulgu
	The Realm of Chaos
		The Eightpoints
	Organisations and Factions
		Other Factions
	Collegiate Arcane
	Darkling Covens
	Daughters of Khaine
	Devoted of Sigmar
	Free Peoples
	Fyreslayers
	Idoneth Deepkin
	Kharadron Overlords
	Scourge Privateers
	Stormcast Eternals
	Sylvaneth
09 THE GREAT PARCH
	The Folk of Flame
		A Fiery History
		The Coming of Chaos
		Sigmar’s Storm
		The Lost Sun
		The Bright Realm Dawns
		The Dead Return
	Life on The Great Parch
		The Azyrheim Calendar
		Long Days and Blazing Nights
		A Dry Land
		Tilling the Desert
		Rising Trade
	The Storm and  the Fire
	Lands of the Great Parch
	Aridian
		Vostargi Mont
		The Forge Anathema
		The Reaver Wastes
	Aspiria
		Lumnos
		Steel Spike
		The Timestolen Empire
		The Bright Mountains
		Brightspear And The Disintegrated Shores
	Bataar
		Flamespider Woad
		The Floating City
		Lake of Dark Pacts
	Capilaria
		Hammerhal Aqsha
		Skulpile
		The Eye
		Everlyme Point
		Vandium
	Cotha
	The Eastern Parch
		Chakrik’s Folly
		Hel Crown
		The Reclaimed Demesnes
		The Stain
	Flamescar Plateau
		Edassa
		Anvilgard
		Anvalor
	Golvaria
		Hallowheart
		Castle Drakesbane
	Khul’s Ravage
		Tempest’s Eye
		Obsidian Fortress
		Horn of Ignax
	Vanx
	Vitrolia
		Hag’s Delta
		Kindling Forests
10. RELIGION & BELIEF
	Worship in the Age of Sigmar
		Gods Walk the Earth
		Blessed of the Gods
	Gods & Monsters
		Awakening the Gods
	The Pantheon of Order
	Gods of Chaos
	Sigmar
	Nagash
	Alarielle
		Kurnoth
	Gorkamorka
	Grimnir
	Grungni
	Malerion
	Morathi
	Teclis
		Tyrion
	Khorne
	Nurgle
	Slaanesh
	Tzeentch
	The Great Horned Rat
	Godbeasts
	The Chosen
11. MAGIC
	How Magic Came to the Realms
		Realms of Sorcery
	Learning Magic
		Pitfalls of Arcane Lore
		Many Paths to Power
	The Lores of Magic
		Amber Magic
		Amethyst Magic
		Bright Magic
		Celestial Magic
		Gold Magic
		Grey Magic
		Jade Magic
		Light Magic
		Other Lores of Magic
	Realmstone
		Aetherquartz of Hysh
		Amber Bones of Ghur
		Celestium of Azyr
		Chamonite of Chamon
		Cyclestone of Ghyran
		Emberstone of Aqshy
		Falsestone of Ulgu
		Grave-sand of Shyish
		Warpstone of Chaos
		Varanite
	A New Era of Magic
		Realm Spells
		Artefacts
		Endless Spells
		Arcanoscopes & Kronuscounters
	Spellcasting
		Casting a Spell
			Channelling Test
				Shared Spellcasting
				Realm Affinity
			The Price of Failure
	Spells
		Common Spells
			Aetheric Armour
			Arcane Barrier
			Arcane Blast
			Arcane Bolt
			Arcane Wave
			Flight
			Ghost Light
			Move Object
			Mystic Shield
			Nullify
		Amber Spells
			Amber Talons
			Bestial Spirit
			Cower
			Farsight
			Flock of Doom
			Nocturnal
			Pack Hunter
			Primal Hunter
			The Amber spear
			Wildform
		Amethyst Spells
			Death Shroud
			Dying Words
			Ethereal Guide
			Night's Touch
			Pall of Doom
			Soulflay
			Soulshroud
			Soul Steal
			Unnatural Darkness
			Word of Ending
		Bright Spells
			Cleansing Fire
			Fireball
			From the Ashes
			Glare of Vulcatrix
			Incandescent Form
			Inferno Blades
			Parch
			Phoenix Spirit
			Stoke Rage
			Stoke the Flames
		Celestial Spells
			Chain Lightning
			Comet of Casandora
			Favourable Winds
			Foretell Doom
			Hallowed Ground
			Healing Light
			Orrery
			Prophecy
			Purifying Blast
			Sigmar's Storm
		Gold Spells
			Curse of Rust
			Gift of Chamon
			Fool's Gold
			Metallic Sheen
			Hammer and Anvil
			Molten Gaze
			Pillar of Iron
			Rule of Burning Iron
			Transmutation
			Transmutation of Lead
		Grey Spells
			Crown of Asphyxiation
			Enslave
			Illusion
			Mindslip
			Mirror Dance
			Mystifying Miasma
			Pit of shades
			Steed of Shadows
			Veil of Shadows
			Word of Pain
		Jade Spells
			Briarstorm
			Lie of the Land
			Lifebloom
			Mirrorpool
			Nourishment
			Realmblood
			Shield of Thorns
			Sicklewind
			Whipvines
			Whispers in the Wind
		Light Spells
			Aetheric Net
			Banishment
			Clarity
			Healing Glow
			Light of Battle
			Pha's Protection
			Pinpoint
			Provenance
			seeker of Truth
			Solar Flare
		Spells of the Deeps
			Abyssal Darkness
			Bind Beast
			Cloying Sea Mists
			Forgotten Memories
			Pressure of the Deeps
			Riptide
			Steed of Tides
			Summon Ethersea
			Tide of Fear
			Vorpal Maelstrom
		Endless Spells
			The Purple Sun of Shyish
	Creating a New Spell
		1) What Does the Spell Do?
		2) Define Aspects
			Major Aspects
			Minor Aspects
		3) Determine Channelling DN
			Resisting Spell Effects
		4) Overcast Effects
		5) Finishing Touches
12.THE GAME MASTER
	The Role of the GM
		At the Table
		Your Table, Your Rules
		Session 0
			Tone, Theme, and Content
			Character Creation
			The Party
				Binding New Souls
		Determining Difficulty
			Difficulty By Dice Pool
	Making it Feel Like Age of Sigmar
		Tone
			Your Soulbound
			Doom
			Humanising the Age of Sigmar
		Theme
		Quests and Adventures
			Rumours, Fears, and Threats
		Memorable Locations
		Decisions Matter
	GM’s Toolbox
		Character Options
			Character Creation
			Modifying Archetypes
			Point Buy
			Removing Talent Requirements
		Different Campaign Frameworks
			You Meet in a Tavern
			Grim and Perilous
			A Different Age
		Rules
			Group Tests
			Heroic Mettle
			Hero Points
			Alternative Initiative
				Roll For Initiative
				What Feels Right
				Team Initiative
			Opposed Attack Rolls
			Exact Range and Movement
				Movement
				Zones and Range
				Using a Grid and Miniatures
			Spellcasting
				Spontaneous Spellcasting
				Unknown Spells and Spells of Other Lores
				Multiple Spells at Once
13. BESTIARY
	Statistics
		Creature Type
		Creature Role
			Minion
			Swarm
			Warrior
			Champion
			Chosen
		Size
	People of the Cities   of Sigmar
		COGSMITH
		FREEGUILD GUARD
		WANDERER
	Pets and Mounts
		BITTERGRUB
		CAT
		DAPPLED EFREET
		DRILLBILL
		FANGMORA EEL
		GRYPH-CHARGER
		GRYPH-HOUND
		MUSTORI
		HORSE
		QUIVERLING
		SCRYFISH SCHOAL
		STAR-EAGLE
		SPIRIT GUARDIAN
	Monstrous Beasts
		ARACHNAROK SPIDER
		GRUNTA
		MAGMADROTH
		MAW-KRUSHA
	Disciples of the Dark Gods
		Using Them in Your Game
		Slaves to Darkness
		CHAOS SORCERER LORD
	Blades of Khorne
		Using Them in Your Game
		BLOODREAVER
		BLOOD WARRIOR
		FLESH HOUND
		BLOODLETTER
		BLOODREAPER
		KHORGORATH
	Disciples of Tzeentch
		Using Them in Your Game
		PINK HORROR
		BLUE HORROR
		BRIMSTONE HORROR
		KAIRIC ACOLYTE
		VULCHARC
		TZAANGOR
		TZAANGOR SHAMAN
	Hedonites of Slaanesh
		Using Them in Your Game
		KEEPER OF SECRETS
		DAEMONETTE
	Maggotkin of Nurgle
		Using Them in Your Game
		GREAT UNCLEAN ONE
		PLAGUEBEARER
	Children of the Horned Rat
		Using Them in Your Game
		CLANRAT
		GREY SEER
		GUTTER RUNNER
		VERMINLORD DECEIVER
		RAT OGOR
	Legions of Nagash
		Using Them in Your Game
		CHAINRASP DREADWARDEN
		CHAINRASP
		GLAIVEWRAITH
		MYRMOURN BANSHEE
		VARGHEIST
	Flesh-eater Courts
		Using Them in Your Game
		CRYPT GHOUL
		ABHORRENT GHOUL KING OR QUEEN
		TERRORGHEIST
	Ossiarch Bonereapers
		Using Them in Your Game
		MORTEK GUARD
		NECROPOLIS STALKER
	Greenskin Hordes
		Using Them in Your Game
		ARDBOY
		WEIRDNOB SHAMAN
		GROT
		FUNGOID CAVE-SHAMAN
		DANKHOLD TROGGOTH
		SQUIG
Conditions
Character Sheet Front
Character Sheet Back
Party Sheet
Index




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