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ویرایش: [9 ed.]
نویسندگان: Brian Williams. Stacey Sawyer
سری:
ISBN (شابک) : 0077331087, 9780077331085
ناشر: McGraw-Hill Education
سال نشر: 2010
تعداد صفحات: 420
[448]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 24 Mb
در صورت تبدیل فایل کتاب Using Information Technology 9e Introductory Edition به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب با استفاده از فناوری اطلاعات 9e نسخه مقدماتی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
ویلیامز، با استفاده از فناوری اطلاعات، ویرایش نهم از یک رویکرد کاربردی و کاربردی برای فناوری استفاده می کند. این متن کاربر محور است و به شدت به روز شده است که شامل موضوعات، تصاویر و مثال ها می شود. متن ویلیامز شامل تئوری کمتر و کاربرد بیشتری برای جذب دانشآموزانی است که ممکن است با فناوری آشنایی بیشتری داشته باشند. با استفاده از فناوری اطلاعات که بیش از 15 سال به طور مداوم منتشر و به روز می شود، اولین متنی بود که تأثیر همگرایی دیجیتال، ادغام رایانه و ارتباطات را پیش بینی و تعریف کرد. همچنین این اولین متنی بود که اولویت های جدید تحمیل شده توسط اینترنت و وب جهانی را تأیید کرد و بحث درباره آنها را از اواخر دوره به آغاز ارائه کرد. امروزه، به سمت نسل «همیشه روشن» هدایت میشود که با فناوری دیجیتال راحت هستند، با آیفونها، مای اسپیس، فیسبوک، توییتر، ویکیپدیا و حوزه وبلاگ راحت هستند، اما همیشه در مورد فرآیندها، امکانات و تعهدات آن آگاه نیستند. این ویرایش نهم همچنان به دو چالش مهمی که مدرسان در تدریس این دوره با آن روبهرو هستند، میپردازد: تلاش برای جذاب و چالشبرانگیز کردن دوره، و تلاش برای آموزش به دانشآموزانی با زمینههای مختلف رایانه. این متن همچنین با SimNet Online، برنامه آموزش و ارزیابی آنلاین ما برای مجموعه MS Office و همچنین مفاهیم محاسباتی مرتبط است!
The Williams, Using Information Technology, 9th edition utilizes a practical, applied approach to technology. This text is user-focused and has been highly updated including topics, pictures and examples. The Williams text contains less theory and more application to engage students who might be more familiar with technology. Continually published and updated for over 15 years, Using Information Technology was the first text to foresee and define the impact of digital convergence, the fusion of computers and communications. It was also the first text to acknowledge the new priorities imposed by the Internet and World Wide Web and bring discussion of them from late in the course to the beginning. Today, it is directed toward the “Always On” generation that is at ease with digital technology, comfortable with iPhones, MySpace, Facebook, Twitter, Wikipedia, and the blogosphere, but not always savvy about its processes, possibilities, and liabilities. This 9th edition continues to address the two most significant challenges that instructors face in teaching this course: Trying to make the course interesting and challenging, and trying to teach to students with a variety of computer backgrounds. This text also correlates with SimNet Online, our online training and assessment program for the MS Office Suite and also computing concepts!
Tittle Contents CHAPTER 1 INTRODUCTION TO INFORMATION TECHNOLOGY : YOUR DIGITAL WORLDY 1.1 The Practical User: How Becoming Computer Savvy Benefits You 1.2 Information Technology & Your Life: The Future Now The Two Parts of IT: Computers & Communications Education: The Promise of More Interactive & Individualized Learning Health: High Tech for Wellness Money: Toward the Cashless Society Leisure: Infotech in Entertainment & the Arts Government & Electronic Democracy: Participating in the Civic Realm Jobs & Careers 1.3 Infotech Is All Pervasive: Cellphones, Email, the Internet, & the E-World The Phone Grows Up “You’ve Got Mail!” Email’s Mass Impact Practical Action Box: Managing Your Email The Internet, the World Wide Web, & the “Plumbing of Cyberspace” College Students & the E-World 1.4 The “All-Purpose Machine”: The Varieties of Computers All Computers, Great & Small: The Categories of Machines Supercomputers Mainframe Computers Workstations Microcomputers Microcontrollers Servers 1.5 Understanding Your Computer: How Can You Customize (or Build) Your Own PC? How Computers Work: Three Key Concepts Pretending to Order (or Build) a Custom-Built Desktop Computer: Basic Knowledge of How a Computer Works Input Hardware: Keyboard & Mouse Processing & Memory Hardware: Inside the System Cabinet Storage Hardware: Hard Drive & CD/DVD Drive Output Hardware: Video & Sound Cards, Monitor, Speakers, & Printer Communications Hardware: Modem Software Is Getting a Custom-Built PC Worth the Effort? 1.6 Where Is Information Technology Headed? Three Directions of Computer Development: Miniaturization, Speed, & Affordability Three Directions of Communications Development: Connectivity, Interactivity, & Multimedia When Computers & Communications Combine: Convergence, Portability, Personalization, Collaboration, & Cloud Computing “E” Also Stands for Ethics Experience Box: Better Organization & Time Management: Dealing with the Information Deluge in College—& in Life CHAPTER 2 THE INTERNET & THE WORLD WIDE WEB : EXPLORING CYBERSPACE 2.1 Connecting to the Internet: Narrowband, Broadband, & Access Providers Narrowband (Dial-Up) Modem: Low Speed but Inexpensive & Widely Available High-Speed Phone Lines: More Expensive but Available in Most Cities Problem for Telephone Internet Connections: The Last Mile Cable Modem: Close Competitor to DSL Satellite Wireless Connections Other Wireless Connections: Wi-Fi & 3G Internet Access Providers: Three Kinds Practical Action Box: Looking for an Internet Access Provider: Questions to Ask at the Beginning 2.2 How Does the Internet Work? Internet Connections: POPs, NAPs, Backbone & Internet2 Internet Communications: Protocols, Packets, & Addresses Who Runs the Internet? 2.3 The World Wide Web The Face of the Web: Browsers, Websites, & Web Pages How the Browser Finds Things: URLs The Nuts & Bolts of the Web: HTML & Hyperlinks Using Your Browser to Get around the Web Web Portals: Starting Points for Finding Information Search Services & Search Engines, & How They Work Four Web Search Tools: Individual Search Engines, Subject Directories, Metasearch Engines, & Specialized Search Engines Smart Searching: Three General Strategies Practical Action: Evaluating & Sourcing Information Found on the Web Multimedia Search Tools: Image, Audio, & Video Searching Practical Action Box: Serious Web Search Techniques Desktop Search: Tools for Searching Your Computer’s Hard Disk Tagging: Saving Links for Easier Retrieval Later 2.4 Email & Other Ways of Communicating over the Net Two Ways to Send & Receive Email How to Use Email Sorting Your Email Attachments Instant Messaging FTP—for Copying All the Free Files You Want Newsgroups—for Online Typed Discussions on Specific Topics Listservs: Email-Based Discussion Groups Real-Time Chat—Typed Discussions Among Online Participants Netiquette: Appropriate Online Behavior 2.5 The Online Gold Mine: Telephony, Multimedia, Webcasting, Blogs, E-Commerce, & the Social Web Telephony: The Internet Telephone & Videophone Multimedia on the Web The Web Automatically Comes to You: Webcasting, Blogging, & Podcasting E-Commerce: B2B Commerce, Online Finance, Auctions, & Job Hunting Relationships: Matchmaking Websites Web 2.0 & the Social Web: Social Networking, Media Sharing, Social Network Aggregation, & Microblogging 2.6 The Intrusive Internet: Snooping, Spamming, Spoofing, Phishing, Pharming, Cookies, & Spyware Snooping on Your Email: Your Messages Are Open to Anyone Spam: Electronic Junk Mail Practical Action Box: Tips for Fighting Spam Spoofing, Phishing, & Pharming: Phony Email Senders & Websites Cookies: Convenience or Hindrance? Spyware—Adware, Browser & Search Hijackers, & Key Loggers: Intruders to Track Your Habits & Steal Your Data Practical Action Box: Tips for Avoiding Spyware Experience Box: Web Research, Term Papers, & Plagiarism CHAPTER 3 SOFTWARE : TOOLS FOR 3 PRODUCTIVITY & CREATIVITY 3.1 System Software: The Power Behind the Power 3.2 The Operating System: What It Does Booting CPU Management File Management Task Management Security Management 3.3 Other System Software: Device Drivers & Utility Programs Device Drivers: Running Peripheral Hardware Utilities: Service Programs Practical Action: Utility Programs 3.4 Common Features of the User Interface Using Keyboard & Mouse The GUI: The Graphical User Interface The Help Command 3.5 Common Operating Systems Macintosh Operating System Microsoft Windows Network Operating Systems: NetWare, Windows NT/2000/2003, Microsoft .NET, Unix, & Linux Practical Action Box: Get a PC or Get a Mac? Dealing with Security Issues Embedded Operating Systems for Handhelds: Palm OS & Windows CE 3.6 Application Software: Getting Started Application Software: For Sale, for Free, or for Rent? Tutorials & Documentation A Few Facts about Files & the Usefulness of Importing & Exporting Types of Application Software 3.7 Word Processing Creating Documents Editing Documents Formatting Documents with the Help of Templates & Wizards Output Options: Printing, Faxing, or Emailing Documents Saving Documents Web Document Creation Tracking Changes & Inserting Comments 3.8 Spreadsheets The Basics: How Spreadsheets Work Analytical Graphics: Creating Charts 3.9 Database Software The Benefits of Database Software The Basics: How Databases Work Personal Information Managers 3.10 Specialty Software Presentation Graphics Software Financial Software Desktop Publishing Drawing & Painting Programs Video/Audio Editing Software Animation Software Multimedia Authoring Software Web Page Design/Authoring Software Practical Action Box: Help in Building Your Web Page Project Management Software Portable Document Format (PDF) Computer-Aided Design Experience Box: The Mysteries of Tech Support CHAPTER 4 HARDWARE: THE CPU & STORAGE : HOW TO CHOOSE A MULTIMEDIA COMPUTER SYSTEM 4.1 Microchips, Miniaturization, & Mobility From Vacuum Tubes to Transistors to Microchips Miniaturization Miracles: Microchips, Microprocessors, & Micromachines Mobility Choosing an Inexpensive Personal Computer: Understanding Computer Ads 4.2 The System Unit: The Basics The Binary System: Using On/Off Electrical States to Represent Data & Instructions Machine Language The Computer Case: Bays, Buttons, & Boards Power Supply Practical Action Box: Power Issues: Problems with Electrical Power to Your Computer The Motherboard & the Microprocessor Chip Processing Speeds: From Megahertz to Picoseconds 4.3 More on the System Unit How the Processor or CPU Works: Control Unit, ALU, Registers, & Buses How Memory Works: RAM, ROM, CMOS, & Flash How Cache Works Other Methods of Speeding Up Processing Ports & Cables Expandability: Buses & Cards 4.4 Secondary Storage Floppy Disks Hard Disks Optical Disks: CDs & DVDs Magnetic Tape Smart Cards Flash & Solid State Memory Online Secondary Storage 4.5 Future Developments in Processing & Storage Practical Action Box: Starting Over with Your Hard Drive: Erasing, Reformatting, & Reloading Future Developments in Processing Future Developments in Secondary Storage Experience Box: How to Buy a Laptop CHAPTER 5 HARDWARE: INPUT & OUTPUT : TAKING CHARGE OF COMPUTING & COMMUNICATIONS 5.1 Input & Output 5.2 Input Hardware Keyboards Pointing Devices Scanning & Reading Devices Audio-Input Devices Webcams & Video-Input Cards Digital Cameras Speech-Recognition Systems Sensors Radio-Frequency Identification Tags Human-Biology-Input Devices 5.3 Output Hardware Traditional Softcopy Output: Display Screens Traditional Hardcopy Output: Printers Practical Action Box: Buying a Printer Mixed Output: Sound, Voice, & Video 5.4 Input & Output Technology & Quality of Life: Health & Ergonomics Health Matters Ergonomics: Design with People in Mind 5.4 The Future of Input & Output Toward More Input from Remote Locations Toward More Source Data Automation Toward More Output in Remote Locations Toward More Realistic Output Experience Box: Good Habits: Protecting Your Computer System, Your Data, & Your Health CHAPTER 6 COMMUNICATIONS, NETWORKS, 6 & SAFEGUARDS : THE WIRED & WIRELESS WORLD 6.1 From the Analog to the Digital Age The Digital Basis of Computers: Electrical Signals as Discontinuous Bursts The Analog Basis of Life: Electrical Signals as Continuous Waves Purpose of the Dial-Up Modem: Converting Digital Signals to Analog Signals & Back Converting Reality to Digital Form 6.2 Networks The Benefits of Networks Types of Networks: WANs, MANs, LANs, HANs, PANs, & Others How Networks Are Structured: Client/Server & Peer-to-Peer Intranets, Extranets, & VPNs Components of a Network Network Topologies: Bus, Ring, & Star Two Ways to Prevent Messages from Colliding: Ethernet & Token Ring 6.3 Wired Communications Media Wired Communications Media: Wires & Cables Wired Communications Media for Homes: Ethernet, HomePNA, & HomePlug Practical Action Box: Telecommuting & Telework: The Nontraditional Workplace 6.4 Wireless Communications Media The Electromagnetic Spectrum, the Radio- Frequency (RF) Spectrum, & Bandwidth Four Types of Wireless Communications Media Long-Distance Wireless: One-Way Communication Long-Distance Wireless: Two-Way Communication Short-Range Wireless: Two-Way Communications 6.5 Cyber Threats, Hackers, & Safeguards Cyber Threats: Denial-of-Service Attacks, Worms, Viruses, & Trojan Horses Practical Action Box: Ways to Minimize Virus Attacks Some Cyber Villains: Hackers & Crackers Online Safety: Antivirus Software, Firewalls, Passwords, Biometric Authentication, & Encryption Practical Action Box: How to Deal with Passwords Experience Box: Virtual Meetings: Linking Up Electronically CHAPTER 7 PERSONAL TECHNOLOGY : THE FUTURE IS YOU 7.1 Convergence, Portability, & Personalization Convergence Portability Personalization Popular Personal Technologies 7.2 Portable Media Players How MP3 Players Work The Societal Effects of PMPs Players Using PMPs in College 7.3 High-Tech Radio: Satellite, HD, & Internet Satellite Radio HD Radio Internet Radio Podcasting 7.4 Digital Cameras: Changing Photography How Digital Cameras Work Practical Action Box: Online Viewing & Sharing of Digital Photos The Societal Effects of Digital Cameras 7.5 Personal Digital Assistants & Tablet PCs How a PDA Works The Future of PDAs Tablet PCs 7.6 The New Television Internet-Ready, & Mobile TV Three Kinds of Television: DTV, HDTV, SDTV Practical Action Box: Buying the Right Flat-Panel TV The Societal Effects of the New TV 7.7 E-BOOK READERS: The New Reading Machines How an E-Book Reader Works The Benefits of E-Book Readers The Drawbacks of E-Book Readers 7.8 Smartphones: More Than Talk How a Mobile Phone Works Smartphone Services The Societal Effects of Cellphones 7.9 Videogame Systems: The Ultimate Convergence Machine? Microsoft’s Xbox 360 Sony’s PlayStation3 Nintendo’s Wii The Results of Personal Technology: The “Always On” Generation The Experience Box: The “Always On” Generation Notes Credits Index