دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: Second
نویسندگان: Gregory Bernstein
سری: American Film Market presents
ISBN (شابک) : 9780367074524, 0367074532
ناشر:
سال نشر: 2020
تعداد صفحات: 281
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 20 مگابایت
در صورت تبدیل فایل کتاب Understanding the business of media entertainment : the legal and business essentials all filmmakers should know به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب درک تجارت سرگرمی رسانه ای: ملزومات قانونی و تجاری همه فیلمسازان باید بدانند نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Praise for Understanding the Business of Media Entertainment Title Page Copyright Page Dedication Table of contents Acknowledgments Introduction to the Second Edition First Things First – A Few Words About This Second Edition Section 1 Law and Entertainment Chapter 1 Copyright Law Introduction In the Beginning What Works Qualify for Copyright Protection? Work of Authorship Original Works Works Fixed in a Tangible Medium of Expression What Can’t be Copyrighted? Ideas Protecting Ideas via Contract Law Facts Titles Fictional Characters When does Copyright Ownership Begin, and What do You Have to do to Secure Copyright Ownership? What Specific Rights do Copyright Owners Receive? The Right to Reproduce The Right to Prepare Derivative Works The Right to Distribute Copies The Right to Perform Publicly Licensing and Divisibility of Copyright Joint Works Work for Hire How Long does Copyright Last? Copyright Infringement Access Substantial Similarity Striking Similarity Fair Use Fair Use Factor #1: The Purpose and Character of the Use Fair Use Factor #2: The Nature of the Copyrighted Work Fair Use Factor #3: The Amount and Substantiality of the Portion Used Fair Use Factor #4: The Effect on the Market Value of the Underlying Work Notes Chapter 2 Music Copyright Introduction Music and Copyright Law Compulsory Mechanical License Sound Recordings Ownership of Sound Recordings Sampling and Mash-Ups Music Publishing Licenses Synch License Performance License Grand Rights Notes Chapter 3 Copyright and Piracy Introduction The Betamax Case Napster and Grokster YouTube and the Digital Millennium Copyright Act Piracy’s Current Impact Morality and Digital Piracy Notes Chapter 4 International Copyright The Berne Convention Moral Rights Notes Chapter 5 First Amendment Law Introduction Entertainment and “Speech” Obscenity Indecent Speech The Internet and Indecent Speech Violence in Entertainment Voluntary Censorship Libel and Slander Public Figures Invasion of Privacy Intrusion Public Disclosure of Private Facts False Light Misappropriation of Someone’s Name or Likeness Right of Publicity Defamation and Invasion of Privacy: Life Rights Agreements Notes Section 2 Entertainment Companies Chapter 6 The FCC and Government Regulation of the Media Introduction Vertical and Horizontal Integration The FCC: Basics The Right to Broadcast Licensing and FCC Media Ownership Rules: 1934–1980 Film Regulation: 1934–1980 TV and Film Regulation Since 1980 Net Neutrality and Internet Regulation Regulation: Where We are Today Notes Chapter 7 Media Growth and Ownership Introduction Film: The First Few Decades Paramount Pictures MGM Warner Bros. 20th Century Fox RKO Pictures Universal Pictures The Walt Disney Company Columbia Pictures United Artists The Early Days of Radio and Television Columbia Broadcasting System (CBS) National Broadcasting Company American Broadcasting Company Media Conglomeration 1962–1980 Universal Pictures (Sold to MCA) Paramount Pictures (Sold to Gulf and Western) United Artists (Sold to Transamerica) Warner Bros. (Sold to Seven Arts and then to Kinney National Company) MGM (Sold to Kirk Kerkorian) 1980–2000 Columbia Pictures (Sold to Coca-Cola and then to Sony Corporation) Warner Communications (Bought Time Inc. and Turner Broadcasting System) Universal Pictures (Sold by MCA to Matsushita, then Seagrams, then Vivendi) Paramount Pictures (Sold by Gulf and Western to Viacom) MGM (Sold Multiple Times) 20th Century Fox (Sold to News Corp.) NBC (Sold to General Electric) CBS (Sold to Lowes Inc. and then to Westinghouse) ABC (Sold to Capital Cities) Walt Disney Company (Bought Capital Cities Communications) Dreamworks SKG Created 2000–2018 CBS (Sold by Westinghouse to Viacom) Time Warner (Bought by AOL, then Divorced AOL) Universal Pictures (Sold by Vivendi to General Electric) Dreamworks SKG (Bought by Paramount Pictures, then Divorced from Paramount) Universal and NBC (Sold by GE to Comcast) Time Warner Cable (Acquired by Charter Communications) Time Warner (Acquired by AT&T) 20th Century Fox (Major Film and TV Assets Bought by Disney) YouTube (Acquired by Google) AOL and Yahoo (Acquired by Verizon Communications) Media Ownership Today CBS/Viacom Comcast AT&T 21st Century Fox The Walt Disney Company Sony The Impact of Media Conglomeration Notes Chapter 8 Unions, Agents, and Managers Entertainment Unions Introduction Guild Governance Guild Contracts Minimum Salaries and Benefits Working Conditions Credit Jurisdiction Residuals Residuals and the History of Entertainment Union Strikes Unions, Strikes and Sharing the Wealth Agents and Managers Introduction Types of Agents and Agencies What Do Agents Do? Rules Governing Agents Becoming an Agent Getting an Agent Managers Notes Section 3 What Studios Do Chapter 9 Development Choosing Ideas Where Do Film and TV Pros Look for Ideas to Develop? New Writers and Producers: Choosing Ideas The Artistic Perspective The Business Perspective Studio Film Development Developing Projects On Your Own Television Development Who Can Pitch and Develop TV Shows? Some Thoughts about Development Hell The End of Development Which Studio Departments Manage Development? Production Department Business Affairs Legal Department Production and Post-Production: The Filmmakers Take Over Notes Chapter 10 Distribution Introduction The High Cost of Traditional Film Distribution The Need to Market Big, Spend Big and Open Big Distribution Strategy Distribution Personnel and Activities Following the Money and Ancillary Revenues The Impact of High Distribution Costs on Content Television Distribution Types of Distribution Revenue – Advertising Types of Distribution Revenue – Sales of Physical Discs Types of Distribution Revenue – Syndication Types of Distribution Revenue – Cable Channels’ Carriage Fees Subscription Services and the Future of Television Distribution Epilogue – Other Studio Departments Notes Section 4 Money and Contracts Chapter 11 Gross and Net Proceeds Introduction Film Accounting: When is a Film “Profitable”? Gross Proceeds and Net Proceeds “Defined Gross” – i.e. The Revenue Pot Gross Proceeds Net Proceeds The Internet Companies and Profit Participations Notes Chapter 12 Entertainment Contracts Introduction Rights Agreements: Option/Purchase Contracts What It Means to Option a “Property” Conditions Precedent Exclusivity Option Periods – Initial Option Period and Option Extension Periods Option Period Costs Permitted Option Period Activities Exercise of Option Purchase Price – Fixed Compensation Purchase Price – Contingent Compensation Grant of Rights Reserved Rights Payments for Sequels and Remakes Representations, Warranties, and Indemnities Credit Consultation/Approval Rights Travel and Perks Force Majeure Right to Assign No Obligation to Produce Options and Life Rights Agreements Agreements for Screenwriters Conditions Precedent Guaranteed Writing Services Optional Writing Services Writing Periods Reading Periods Exclusivity Compensation Fixed Compensation Bonus and Contingent Compensation Credit Work for Hire – Grant of Rights/Results and Proceeds Right of First Negotiation Warranties, Representations, and Indemnities Travel and Perks Force Majeure and Right to Assign Certificate of Authorship A Few Words about Contracting with Netflix, Amazon, and Other Internet Content Producers Agreements for Directors Conditions Precedent Services Exclusivity Compensation Development Fee Fixed Directing Fee Contingent Compensation Pay or Play Credit Approval/Consultation Rights Cuts and Previews Production Requirements Grant of Rights (a.k.a. “results and proceeds”) Sequels and Remakes Representations, Warranties, and Indemnities Work for Hire, Right to Assign, and Travel and Perks Agreements for Actors Services Start Date Compensation Pay or Play Credit Dressing Room Hair and Makeup and Wardrobe Still Photograph and Likeness Approval Nudity Merchandising Representations, Warranties and Indemnities/Suspension and Termination/Force Majeure/Right to Assign Travel and Perks Agreements for Producers Conditions Precedent Services Exclusivity Compensation Pay or Play Credit Approval/Consultation Rights Grant of Rights Turnaround Right Warranties, Representations, and Indemnities Production Requirements Suspension and Termination, Force Majeure, Right to Assign, Travel and Perks Notes Chapter 13 Independent Film Development, Financing, Contracts, and Distribution Introduction Development Film Financing Studio Financing Crowdfunding Angel Investors Foreign Pre-Sales Tax Incentives Gap Financing Negative Pick-Ups Television Financing Negotiating Contracts with Independent Filmmakers Film Distribution Film Finance and Distribution Deals Notes Section 5 Voices Chapter 14 Making It Into the Business Michael Poryes Cynthia Kanner Mike Knobloch Hamilton Sterling Dana Lustig Maureen Tunney Index