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از ساعت 7 صبح تا 10 شب
ویرایش: [60th anniversary ed.]
نویسندگان: John von Neumann. Oskar Morgenstern
سری:
ناشر: Princeton University Press
سال نشر: 2004
تعداد صفحات: [661]
زبان: English
فرمت فایل : DJVU (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 9 Mb
در صورت تبدیل فایل کتاب Theory of Games and Economic Behavior به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب نظریه بازی ها و رفتار اقتصادی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
PREFACE TO FIRST EDITION PREFACE TO SECOND EDITION PREFACE TO THIRD EDITION TECHNICAL NOTE CONTENTS CHAPTER I FORMULATION OF THE ECONOMIC PROBLEM 1. The Mathematical Method in Economics 1.1. Introductory Remarks 1.2. Difficulties of the Application of the Mathematical Method 1.3. Necessary Limitations of the Objectives 1.4. Concluding Remarks 2. Qualitative Discussion of the Problem of Rational Behavior 2.1. The Problem of Rational Behavior 2.2. "Robinson Crusoe" Economy and Social Exchange Economy 2.3. The Number of Variables and the Number of Participants 2.4. The Case of Many Participants : Free Competition 2.5. The "Lausanne" Theory 3. The Notion of Utility 3.1. Preferences and Utilities 3.2. Principles of Measurement : Preliminaries 3.3. Probability and Numerical Utilities 3.4. Principles of Measurement : Detailed Discussion 3.6. Conceptual Structure of the Axiomatic Treatment of Numerical Utilities 3.6. The Axioms and Their Interpretation 3.7. General Remarks Concerning the Axioms 3.8. The Role of the Concept of Marginal Utility 4. Structure of the Theory : Solutions and Standards of Behavior 4.1. The Simplest Concept of a Solution for One Participant 4.2. Extension to All Participants 4.3. The Solution as a Set of Imputations 4.4. The Intransitive Notion of "Superiority" or "Domination 4.5. The Precise Definition of a Solution 4.6. Interpretation of Our Definition in Terms of "Standards of Behavior 4.7. Games and Social Organizations 4.8. Concluding Remarks CHAPTER II GENERAL FORMAL DESCRIPTION OF GAMES OF STRATEGY 5. Introduction 5.1. Shift of Emphasis from Economics to Games 5.2. General Principles of Classification and of Procedure 6. The Simplified Concept of a Game 6.1. Explanation of the Termini Technici 6.2. The Elements of the Game 6.3. Information and Preliminarity 6.4. Preliminarity, Transitivity, and Signaling 7. The Complete Concept of a Game 7.1. Variability of the Characteristics of Each Move 7.2. The General Description 8. Sets and Partitions 8.1. Desirability of a Set-theoretical Description of a Game 8.2. Sets, Their Properties, and Their Graphical Representation 8.3 Partitions, Their Properties and Their Graphical Representation 8.4. Logistic Interpretation of Sets and Partitions 9. The Set-theoretical Description of a Game 9.1. The Partitions Which Describe a Game 9.2. Discussion of These Partitions and Their Properties 10. Axiomatic Formulation 10.1. The Axioms and Their Interpretations 10.2. Logistic Discussion of the Axioms 10.3. General Remarks Concerning the Axioms 10.4. Graphical Representation 11. Strategies and the Final Simplification of the Description of a Game 11.1. The Concept of a Strategy and Its Formalization ll.2. The Final Simplification of the Description of a Game 11.3. The Role of Strategies in the Simplified Form of a Game 11.4. The Meaning of the Zero-sum Restriction CHAPTER III ZERO-SUM TWO-PERSON GAMES: THEORY 12. Preliminary Survey 12.1. General Viewpoints 12.2. The One-person Game 12.3. Chance and Probability 12.4. The Next Objective 13. Functional Calculus 13.1. Basic Definitions 13.2. The Operations Max and Min 13.3. Commutativity Questions 13.4. The Mixed case. Saddle Points 13.5. Proofs o! the Main Facts 14. Strictly Determined Games 14.1. Formulation of the Problem 14.2. The Minorant and the Majorant Gaifces 14.3. Discussion of the Auxiliary Games 14.4. Conclusions 14.5. Analysis of Strict Determinateness 14.6. The Interchange of Players. Symmetry 14.7. N on -strictly Determined Games 14.8. Program of a Detailed Analysis of Strict Determinateness 15. Games with Perfect Information 15.1. Statement of Purpose. Induction 15.2. The Exact Condition (First Step) 15.3. The Exact Condition (Entire Induction) 15.4. Exact Discussion of the Inductive Step 15.5. Exact Discussion of the Inductive Step (Continuation) 15.6. The Result in the Case of Perfect Information 15.7. Application to Chess 15.8. The Alternative, Verbal Discussion 16. Linearity and Convexity 16.1. Geometrical Background 16.2. Vector Operations 16.3. The Theorem of the Supporting Hyperplanes 16.4. The Theorem of the Alternative for Matrices 17. Mixed Strategies. The Solution for All Games 17.1. Discussion of Two Elementary Examples 17.2. Generalization of This View Point 17.3. Justification of the Procedure As Applied to an Individual Play 17.4. The Minorant and the Majorant Games (For Mixed Strategies) 17.5. General Strict Determinateness 17.6 Proof of the Main Theorem 17.7. Comparison of the Treatments by Pure and by Mixed Strategies 17.8. Analysis of General Strict Determinateness 17.9. Further Characteristics of Good Strategies 17.10. Mistakes and Their Consequences. Permanent Optimality 17.11. The Interchange of Players. Symmetry CHAPTER IV ZERO-SUM TWO-PERSON GAMES: EXAMPLES 18. Some Elementary Games 18.1. The Simplest Games 18.2. Detailed Quantitative Discussion of These Games 18.3. Qualitative Characterizations 18.4. Discussion of Some Specific Games (Generalized Forms of Matching Pennis) 18.5. Discussion of Some Slightly More Complicated Games 18.6. Chance and Imperfect information 18.7. Interpretation of This Result 19. Poker and Bluffing 19.1. Description of Poker 19.2. Bluffing 19.3. Description of Poker (Continued) 19.4. Exact Formulation of the Rules 19.6. Description of the Strategies 19.6. Statement of the Problem 19.7. Passage from the Discrete to the Continuous Problem 19.8. Mathematical Determination of the Solution 19.9. Detailed Analysis of the Solution 19.10. Interpretation of the Solution 19.11. More General Forms of Poker 19.12. Discrete Hands 19.13. m possible Bids 19.14. Alternate Bidding 19.15. Mathematical Description of All Solutions 19.16. Interpretation of the Solutions. Conclusions CHAPTER V ZERO-SUM THREE-PERSON GAMES 20. Preliminary Survey 20.1. General Viewpoints 20.2. Coalitions 21. The Simple Majority Game of Three Persons 21.1. Description of the Game 21.2. Analysis of the Game. Necessity of "Understandings 21.3. Analysis of the Game : Coalitions. The Role of Symmetry 22. Further Examples 22.1. Unsymmetric Distribution. Necessity of Compensations 22.2. Coalitions of Different Strength. Discussion 22.3. An Inequality. Formulae 23. The General Case 23.1. Exhaustive Discussion. Inessential and Essential Games 23.2. Complete Formulae 24. Discussion of an Objection 24.1. The Case of Perfect Information and Its Significance 24.2. Detailed Discussion. Necessity of Compensations between Three or More Players CHAPTER VI FORMULATION OF THE GENERAL THEORY: ZERO-SUM n-PERSON GAMES 25. The Characteristic Function 25.1. Motivation and Definition 25.2. Discussion of the Concept 26.3. Fundamental Properties 25.4. Immediate Mathematical Consequences 26. Construction of a Game with a Given Characteristic Function 26.1. The Construction 26.2. Summary 27. Strategic Equivalence. Inessential and Essential Games 27.1. Strategic Equivalence. The Reduced Form 27.2. Inequalities. The Quantity r 27.3. Inessentiality and Essentiality 27.4. Various Criteria. Non-additive Utilities 27.5. The Inequalities in the Essential Case 27.6. Vector Operations on Characteristic Functions 28. Groups, Symmetry and Fairness 28.1. Permutations, Their Groups, and Their Effect on a Game 28.2. Symmetry and Fairness 29. Reconsideration of the Zero-sum Three-person Game 29.1. Qualitative Discussion 29.2. Quantitative Discussion 30. The Exact Form of the General Definitions 30.1. The Definitions 30.2. Discussion and Recapitulation 30.3 The Concept of Saturation 30.4. Three Immediate Objectives 31. First Consequences 31.1. Convexity, Flatness, and Some Criteria for Domination 31.2. The System of All Imputations. One -element Solutions 31.3. The Isomorphism Which Corresponds to Strategic Equivalence 32. Determination of all Solutions of the Essential Zero-sum Three-person Game 32.1. Formulation of the Mathematical Problem. The Graphical Method 32.2 Determination of ALL Solutions 33. Conclusions 33.1. The Multiplicity of Solutions. Discrimination and Its Meaning 33.2. Statics and Dynamics CHAPTER VII ZERO-SUM FOUR-PERSON GAMES 34. Preliminary Survey 34.1. General Viewpoints 34.2. Formalism of the Essential Zero -sum Four-person Game 34.3. Permutations of the Players 35. Discussion of Some Special Points in the Cube Q 35.1 The Corner I (and V,VI, VII) 35.2. The Corner VIII (and II, III, IV). The Three-person Game and a "Dummy 35.3. Some Remarks Concerning the Interior of Q 36. Discussion of the Main Diagonals 36.1. The Part Adjacent to the Corner VIII.: Heuristic Discussion 36.2. The Part Adjacent to the Corner VIII. : Exact 36.3. Other Parts of the Main Diagonals 37. The Center and Its Environs 37.1. First Orientation Concerning the Conditions around the Center 37.2. The Two Alternatives and the Role of Symmetry 37.3. The First Alternative at the Center 37.4. The Second Alternative at the Center 37.5. Comparison of the Two Central Solutions 37.6. Unsymmetrical Central Solutions 38. A Family of Solutions for a Neighborhood of the Center 38.1. Transformation of the Solution Belonging to the First Alternative at the Center 38.2. Exact Discussion 38.3. Interpretation of The Solutions CHAPTER VIII SOME REMARKS CONCERNING n >=5 PARTICIPANTS 39. The Number of Parameters in Various Classes of Games 39.1. The Situation for n = 3,4 39.2. The Situation for All n>=3 40. The Symmetric Five -person Game 40.1. Formalism of the Symmetric Five-person Game 40.2. The Two Extreme Cases 40.3. Connection between the Symmetric Five-person Game and the 1,2,3-symmetric Four-person Game CHAPTER IX COMPOSITION AND DECOMPOSITION OF GAMES 41. Composition and Decomposition 41.1. Search for n-person Games for Which All Solutions Can Be Determined 41.2. The First Type. Composition and Decomposition 41.3. Exact Definitions 41.4. Analysis of Decomposability 41.5. Desirability of a Modification 42. Modification of the Theory 42.1. No Complete Abandoning of the Zero-sum Condition 42.2. Strategic Equivalence. Constant-sum Games 42.3. The Characteristic Function in the New Theory 42.4. Imputations, Domination, Solutions in the New Theory 42.5. Essentiality, Inessentiality, and Decomposability in the New Theory 43. The Decomposition Partition 43.1. Splitting Sets. Constituents 43.2. Properties of the System of All Splitting Sets 43.3. Characterization of the System of All Splitting Sets. The Decomposition Partition 43.4. Properties of the Decomposition Partition 44. Decomposable Games. Further Extension of the Theory 44.1. Solutions of a (Decomposable) Game and Solutions of Its Constituents 44.2. Composition and Decomposition of Imputations and of Sets of Imputations 44.3. Composition and Decomposition of Solutions 44.4. Extension of the Theory. Outside Sources 44.5. The Excess 44.6. Limitations of the Excess 44.7. Discussion of the New Setup 45. Limitations of Excess. Structure of Extended Theory 45.1 The Lower Limit of the Excesses 45.2. The Upper Limit of the Excess. Detached and Fully Detached Imputations 45.3 Discussion of the Two Limits 45.4. Detached Imputations and Various Solutions 45.5. Proof of the Theorem 45.6. Summary and Conclusions 46. Determination of All Solutions in a Decomposable Game 46.1. Elementary Properties of Decompositions 46.2. Decomposition and Its Relation to the Solutions: First Results Concerning F(e ) 46.3. Continuation 46.4 Continuation 46.5. The Complete Result in F(e Q ) 46.6. The Complete Result in E(e ) 46.7 Graphical Representation of a Part of the Result 46.8. Interpretation : The Normal Zone. Heredity of Various Properties 46.9. Dummies 46.10 Imbedding a Game 46.11. Significance of the Normal Zone 46.12. First Occurrence of the Phenomenon of Transfer: n - 6 47. The Essential Three-person Game in the New Theory 47.1. Need for This Discussion 47.2. Preparatory Considerations 47.3. The Six Cases of the Discussion. Cases (I)-(III) 47.4. Case (IV) : First Part 47.5 Case (IV) : Second Part 47.6. Case (V) 47.7 Case (VI) 47.8. Interpretation of the Result: The Curves (One Dimensional Parts) in the Solution 47.9. Continuation : The Areas (Two-dimensional Parts) in the Solution CHAPTER X SIMPLE GAMES 48. Winning and Losing Coalitions and Games Where They Occur 48.1. The Second Type of 41.1. Decision by Coalitions 48.2. Winning and Losing Coalitions 49. Characterization of the Simple Games 49.1. General Concepts of Winning and Losing Coalitions 49.2. The Special Role of One-element Sets 49.3. Characterization of the Systems W, L of Actual Games 49.4. Exact Definition of Simplicity 49.6. Some Elementary Properties of Simplicity 49.6. Simple Games and Their W, L. The Minimal Winning Coalitions : W^m 49.7. The Solutions of Simple Games 50. The Majority Games and the Main Solution 50.1. Examples of Simple Games : The Majority Games 50.2. Homogeneity 50.3. A More Direct Use of the Concept of Imputation in Forming Solutions 50.4. Discussion of This Direct Approach 50.5. Connection with the General Theory. Exact Formulation 60.6. Reformulation of the Result 50.7. Interpretation of the Result 50.8. Connection with the Homogeneous Majority Games 51. Methods for the Enumeration of All Simple Games 51.1. Preliminary Remarks 51.2. The Saturation Method : Enumeration by Means of W 51.3. Reasons for Passing from W to W^m. Difficulties of Using W^m 51.4. Changed Approach : Enumeration by Means of W^m 51.5. Simplicity and Decomposition 51.6. Inessentiality, Simplicity and Composition. Treatment of the Excess 51.7. A Criterion of Decomposability in Terms of W^m 52. the Simple Games for Small n 52.1. Program: n 1, 2 Play No Role. Disposal of n = 3 52.3. Decomposability of the Cases 52.4. The Simple Games Other than [1, , 1, I - 2]* (with Dummies) 52.5. Disposal of n = 4, 5 53. The New Possibilities of Simple Games for n>=6 53.1. The Regularities Observed for n < 6 5S.2. The Six Main Counter-examples (for n 6, 7) 54. Determination of All Solutions in Suitable Games 54.1 Reasons to Consider Solutions than the Main Solution in Simple Games 54.2. Enumeration of Those Games for Which All Solutions Are Known 54.3. Reasons to Consider the Simple Game [1, - , 1, n 2] 55. The Simple Game [1, , 1, n - 2] h 55.1. Preliminary Remarks 55.2. Domination. The Chief Player. Cases (I) and (II) 55.3. Disposal of Case (I) 55.4 Case (III): Determination of V 55.5. Case (II) : Determination of V 55.6. Case (II) : a and S+ 55.7. Cases (II') and (II"). Disposal of Case (II') 55.8. Case (II") : a and V. Domination 55.9 Case (II): Determination of V 55.10. Disposal of Case (II") 55.11.Reformulation of the Complete Result 55.12. Interpretation of the Result CHAPTER XI GENERAL NON-ZERO-SUM GAMES 56. Extension of the Theory 56.1. Formulation of the Problem 56.2. The Fictitious Player. The Zero-sum Extension 56.3. Questions Concerning the Character of P 56.4. Limitations of the Use of f 56.5. The Two Possible Procedures 56.6. The Discriminatory Solutions 56.7. Alternative Possibilities 56.8. The New Setup 56.9. Reconsideration of the Case Where T is a Zero-sum Game 56.10. Analysis of the Concept of Domination 56.11. Rigorous Discussion 56.12 The New Definition of a Solution 57. The Characteristic Function and Related Topics 57.1. The Characteristic Function : The Extended and the Restricted Forms 57.2. Fundamental Properties 57.3. Determination of All Characteristic Functions 57.4. Removable Sets of Players 57.5. Strategic Equivalence. Zero-sum and Constant-sum Games 58. Interpretation of the Characteristic Function 58.1. Analysis of the Definition 58.2 The Desire to make a Gain vs That to inflict a loss 58.3. Discussion 59. General Considerations 59.1. Discussion of the Program 59.2. The Reduced Forms. The Inequalities 59.3. Various Topics 60. The Solutions of All General Games with n^3 60.1. The Case n-1 60.2 The Case n=2 60.3 The case n=3 61. Economic Interpretation of the Results for n = 1,2 61.1. The Case n-1 61.2. The Case n = 2. The Two-person Market 61.3. Discussion of the Two-person Market and Its Characteristic Function 61.4. Justification of the Standpoint of 68 61.6. Divisible Goods. The "Marginal Pairs 61.6. The Price. Discussion 62. Economic Interpretation of the Results for n = 3 : Special Case 62.1. The Case n 3, Special Case. The Three-person Market 62.2. Preliminary Discussion 62.3. The Solutions : First Subcase 62.4. The Solutions : General Form 62.6. Algebraical Form of the Result 62.6. Discussion 63. Economic Interpretation of the Results for n = 3 : General Case 63.1. Divisible Goods 63.2. Analysis of the Inequalities 63.3. Preliminary Discussion 63.4. The Solutions 63.6. Algebraic Form of the Result 68.6. Discussion 64. The General Market 64.1. Formulation of the Problem 64.2. Some Special Properties. Monopoly and Monopsony CHAPTER XII EXTENSIONS OF THE CONCEPTS OF DOMINATION AND SOLUTION 65. The Extension. Special Cases 66.1. Formulation of the Problem 66.2. General Remarks 66.3. Orderings, Transitivity, Acyclicity 65.4. The Solutions : For a Symmetric Relation. For a Complete Ordering 66.5. The Solutions : For a Partial Ordering 66.6. Acyclicity and Strict Acyclicity 65.7. The Solutions : For an Acyclic Relation 66.8. Uniqueness of the Solutions, Acyclicity and Strict Acyclicity 66.9. Application to Games : Discreteness and Continuity 66. Generalization of the Concept of Utility 66.1. The Generalization. The Two Phases of the Theoretical Treatment 66.2. Discussion of the First Phase 66.3. Discussion of the Second Phase 66.4. Desirability of Unifying the Two Phases 67. Discussion of an Example 67.1. Description of the Example 67.2. The Solution and Its Interpretation 67.3. Generalization : Different Discrete Utility Scales 67.4. Conclusions Concerning Bargaining APPENDIX. THE AXIOMATIC TREATMENT OF UTILITY A.I. Formulation of the Problem A.2. Derivation from the Axioms A.3. Concluding Remarks INDEX OF SUBJECTS