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دسته بندی: علوم (عمومی) ویرایش: PDF نویسندگان: Rizwan Virk سری: ISBN (شابک) : 9780983056904 ناشر: Bayview Labs, LLC سال نشر: 2019 تعداد صفحات: 392 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 8 مگابایت
کلمات کلیدی مربوط به کتاب فرضیه شبیه سازی: یک دانشمند کامپیوتر MIT نشان می دهد که چرا هوش مصنوعی، فیزیک کوانتومی و عرفان شرقی همه موافق هستند که ما در یک بازی ویدیویی هستیم: شبیه سازی
در صورت تبدیل فایل کتاب The Simulation Hypothesis: An MIT Computer Scientist Shows Why AI, Quantum Physics, and Eastern Mystics All Agree We Are in a Video Game به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب فرضیه شبیه سازی: یک دانشمند کامپیوتر MIT نشان می دهد که چرا هوش مصنوعی، فیزیک کوانتومی و عرفان شرقی همه موافق هستند که ما در یک بازی ویدیویی هستیم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
The Simulation Hypothesis, by best-selling author, renowned MIT computer scientist and Silicon Valley video game designer Rizwan Virk, explains one of the most daring and consequential theories of our time. Drawing from research and concepts from computer science, artificial intelligence, video games, quantum physics, and referencing both speculative fiction and ancient eastern spiritual texts, Virk shows how all of these traditions come together to point to the idea that we may be inside a simulated reality like the Matrix. The Simulation Hypothesis is the idea that our physical reality, far from being a solid physical universe, is part of an increasingly sophisticated video game-like simulation, where we all have multiple lives, consisting of pixels with its own internal clock run by some giant Artificial Intelligence. Simulation Theory explains some of the biggest mysteries of quantum and relativistic physics, such as quantum indeterminacy, parallel universes, and the integral nature of the speed of light. “There’s a one in a billion chance we are not living in a simulation” -Elon Musk “I find it hard to argue we are not in a simulation.” -Neil deGrasse Tyson “We are living in computer generated reality.” -Philip K. Dick Video game designer Riz Virk shows how the history and evolution of our video games, including virtual reality, augmented reality, Artificial Intelligence, and quantum computing could lead us to the point of being able to develop all encompassing virtual worlds like the Oasis in Ready Player One, or the simulated reality in the Matrix. While the idea sounds like science fiction, many scientists, engineers, and professors have given the Simulation Hypothesis serious consideration. But the Simulation Hypothesis is not just a modern idea. Philosophers and Mystics of all traditions have long contended that we are living in some kind of “illusion “and that there are other realities which we can access with our minds. Whether you are a computer scientist, a fan of science fiction like the Matrix movies, a video game enthusiast, or a spiritual seeker, The Simulation Hypothesis touches on all these areas, and you will never look at the world the same way again! “The Simulation Hypothesis by Riz Virk lays out both the technical aspects of computer simulation and the mystical reasons why we can take Philip K. Dick seriously when he proposed that we are living in a computer-generated reality" --Tessa B. Dick, author of Conversations with Philip K. Dick, wife of Philip K. Dick " In this book, Riz Virk combines the mind of a scientist with the heart of a mystic, using video games to explain the virtual reality that we live in.” --Dannion Brinkley, bestselling author of Saved by the Light and At Peace in the Light "The Simulation Hypothesis presents a radical alternative to current models of reality. Riz Virk’s book, relying his unique experience designing digital games, results in a stunning reappraisal of what it means to be human in an infinite universe." --Jacques Vallée, venture capitalist, author of Forbidden Science, former NASA and Stanford Research Institute scientist Table of contents:- Overview The Simulation Hypothesis Do We All Live Inside a Video Game? Science Fiction—How the Simulation Hypothesis Went Mainstream Quantum Physics and the Idea of a “Subjective Reality” Eastern Mysticism and the Western Afterlife Virtual Reality, Artificial Intelligence, and Simulated Consciousness Simulations, Computation, and Chaos The Great Simulation—Our Shared Video Game The Simulation Hypothesis Uses Information to Explain the Unexplainable How to Build the Matrix: The Computer Science Stages 0 to 3: From Pong to MMORPGs The Road to the Simulation Point The Modern Stages of Video Game Technology Stage 0: Text Adventures and the “Game World” (1970s to mid-1980s) Stage 1: Early Graphical Arcade and Console Games (1970s-1980s) Stage 2: Graphical Adventure / RPG Games (1980s-1990s) Stage 3: 3D Rendered MMORPGs and Virtual Worlds (1990s-Today) Where We Have Arrived on the Road Stages 4 to 8: From Virtual Reality to Mind Interfaces Stage 4: Immersion Using Virtual Reality Stage 5: Photorealistic Augmented and Mixed Reality (AR, MR) Stage 6: Real-World Rendering: Light-Field Display and 3D Printing Stage 7: Mind Interfaces Stage 8: Implanted Memories Stages 9 to 10: Artificial Intelligence and Downloadable Consciousness Stage 9: Artificial Intelligence and NPCs The History and Rise of AI Reaching Stage 9 From HAL to Data—Portrayals of Artificial Consciousness The Ethics of AI and Its Uses Stage 10: Downloadable Consciousness and Digital Immortality Altered Carbon and Downloading Consciousness The Upshot: Consciousness as Information Stage 11: The Simulation Point, Ancestor Simulations and Beyond Stage 11: Reaching the Simulation Point What are Ancestor Simulations? Bostrom’s Simulation Argument The Statistical Basis for Bostrom’s Argument Are We Simulated Characters in an Ancestor Simulation or Conscious Players in a Video Game? What is Consciousness? Digital Consciousness vs. Spiritual Consciousness Does Simulation Explain Our World? How Simulation Explains Our World: The Physics Conditional Rendering and the Collapse of the Probability Wave Video Games and Quantum Indeterminacy The Old Physics The New Physics and the Wave/Particle Duality The Crux of the Problem: The Particle-Wave Duality Moving from Quantum Indeterminacy to Video Games Conditional Rendering in Video Games The Simulation Hypothesis and Quantum Indeterminacy Philosophical Questions Raised by QI Parallel Universes, Future Selves, and Video Games The Delayed-Choice Experiment Measurement in the Future vs. the Past Multiple Possible Futures? Parallel Worlds and the Multiverse Parallel Lives and Future Selves: The Great Game Fringe and a Parallel World Game Theory, Simulations, and the Directed Graph Campbell’s Fundamental Process and Profitability Function Parallel Worlds Must Be Computed Parallel Universes and the Simulation Hypothesis Pixels, Quanta, and the Structure of Space-Time Particles and Pixels in the Screen 3D Pixels and Particles Zeno’s Paradox and a Discrete World The Quanta in Quantum Physics Quanta of Space The Speed of Light and Its Effect on Time Clock-Speed and Quantized Time in Computer Simulations Quantized Space and Time Are Interrelated Calculating Quantized Time and Space Traversing Space Time Instantly in a Simulation Pixels, Quanta, Space-Time, Wormholes, and the Simulation Hypothesis How Simulation Explains the Unexplainable: The Mystics Spirits in an Illusory, Video Game–Like Dream World The World is an Illusion or a Dream The Dreaming God and the Collective Dream The Many Purposes of Dreaming Buddhist Dream Yoga Dreams as Mini-Simulations Downloadable Consciousness and the Secret Seventh Yoga Multiple Lives & Karma as Quests in Video Games Multiple Lives and the Doctrines of Reincarnation The Purpose of Karma and Reincarnation How Karma is Stored and Used to Create Situations in Life A Theoretical Model for Reincarnation Some Features of Modern Video Games The Simulation Hypothesis: A Video Game Model Based on Karma? Quests and the Simulation Hypothesis A Quest Engine for Karma Is Buddha’s Endless Wheel an Algorithm? Some Unexplained Areas: God, Angels, NDEs, and UFOs God and the Creation of the Physical World God and the Afterlife Angels AI: Gods and Angels and the Simulation Hypothesis Near-Death Experiences UFOs The Fermi Paradox Jung and Synchronicity OBEs, Remote Viewing, Telepathy and Other “Unexplained” Phenomena Putting It All Together Skeptics and Believers: Evidence of Computation The Categories of Arguments/Experiments A Quick Note about Metaphysical Experiments and Consciousness The Skeptics: The Resource Argument Evidence of Conditional Rendering Experiments for Evidence of Pixels Evidence of Computation: Error-Correcting Codes Quantum Computers, Error Codes, and Quantum Entanglement Quantum Entanglement and Simulation Fractals and Evidence of Computation in Nature Simple Programs and A New Kind of Science Conclusion—The Search for Evidence of Computation The Great Simulation and Its Implications Plato’s Allegory of the Cave and the Simulation Hypothesis What Is the Great Simulation and Who Runs It? What Are the Main Elements of the Great Simulation? Conscious Beings or Unconscious Simulations—PCs vs. NPCs The Big Picture: Computation Underlies the Other Sciences Parting Thoughts: Bridging the Great Divide Acknowledgements Index About the Author Notes
Overview The Simulation Hypothesis Do We All Live Inside a Video Game? Science Fiction—How the Simulation Hypothesis Went Mainstream Quantum Physics and the Idea of a “Subjective Reality” Eastern Mysticism and the Western Afterlife Virtual Reality, Artificial Intelligence, and Simulated Consciousness Simulations, Computation, and Chaos The Great Simulation—Our Shared Video Game The Simulation Hypothesis Uses Information to Explain the Unexplainable How to Build the Matrix: The Computer Science Stages 0 to 3: From Pong to MMORPGs The Road to the Simulation Point The Modern Stages of Video Game Technology Stage 0: Text Adventures and the “Game World” (1970s to mid-1980s) Stage 1: Early Graphical Arcade and Console Games (1970s-1980s) Stage 2: Graphical Adventure / RPG Games (1980s-1990s) Stage 3: 3D Rendered MMORPGs and Virtual Worlds (1990s-Today) Where We Have Arrived on the Road Stages 4 to 8: From Virtual Reality to Mind Interfaces Stage 4: Immersion Using Virtual Reality Stage 5: Photorealistic Augmented and Mixed Reality (AR, MR) Stage 6: Real-World Rendering: Light-Field Display and 3D Printing Stage 7: Mind Interfaces Stage 8: Implanted Memories Stages 9 to 10: Artificial Intelligence and Downloadable Consciousness Stage 9: Artificial Intelligence and NPCs The History and Rise of AI Reaching Stage 9 From HAL to Data—Portrayals of Artificial Consciousness The Ethics of AI and Its Uses Stage 10: Downloadable Consciousness and Digital Immortality Altered Carbon and Downloading Consciousness The Upshot: Consciousness as Information Stage 11: The Simulation Point, Ancestor Simulations and Beyond Stage 11: Reaching the Simulation Point What are Ancestor Simulations? Bostrom’s Simulation Argument The Statistical Basis for Bostrom’s Argument Are We Simulated Characters in an Ancestor Simulation or Conscious Players in a Video Game? What is Consciousness? Digital Consciousness vs. Spiritual Consciousness Does Simulation Explain Our World? How Simulation Explains Our World: The Physics Conditional Rendering and the Collapse of the Probability Wave Video Games and Quantum Indeterminacy The Old Physics The New Physics and the Wave/Particle Duality The Crux of the Problem: The Particle-Wave Duality Moving from Quantum Indeterminacy to Video Games Conditional Rendering in Video Games The Simulation Hypothesis and Quantum Indeterminacy Philosophical Questions Raised by QI Parallel Universes, Future Selves, and Video Games The Delayed-Choice Experiment Measurement in the Future vs. the Past Multiple Possible Futures? Parallel Worlds and the Multiverse Parallel Lives and Future Selves: The Great Game Fringe and a Parallel World Game Theory, Simulations, and the Directed Graph Campbell’s Fundamental Process and Profitability Function Parallel Worlds Must Be Computed Parallel Universes and the Simulation Hypothesis Pixels, Quanta, and the Structure of Space-Time Particles and Pixels in the Screen 3D Pixels and Particles Zeno’s Paradox and a Discrete World The Quanta in Quantum Physics Quanta of Space The Speed of Light and Its Effect on Time Clock-Speed and Quantized Time in Computer Simulations Quantized Space and Time Are Interrelated Calculating Quantized Time and Space Traversing Space Time Instantly in a Simulation Pixels, Quanta, Space-Time, Wormholes, and the Simulation Hypothesis How Simulation Explains the Unexplainable: The Mystics Spirits in an Illusory, Video Game–Like Dream World The World is an Illusion or a Dream The Dreaming God and the Collective Dream The Many Purposes of Dreaming Buddhist Dream Yoga Dreams as Mini-Simulations Downloadable Consciousness and the Secret Seventh Yoga Multiple Lives & Karma as Quests in Video Games Multiple Lives and the Doctrines of Reincarnation The Purpose of Karma and Reincarnation How Karma is Stored and Used to Create Situations in Life A Theoretical Model for Reincarnation Some Features of Modern Video Games The Simulation Hypothesis: A Video Game Model Based on Karma? Quests and the Simulation Hypothesis A Quest Engine for Karma Is Buddha’s Endless Wheel an Algorithm? Some Unexplained Areas: God, Angels, NDEs, and UFOs God and the Creation of the Physical World God and the Afterlife Angels AI: Gods and Angels and the Simulation Hypothesis Near-Death Experiences UFOs The Fermi Paradox Jung and Synchronicity OBEs, Remote Viewing, Telepathy and Other “Unexplained” Phenomena Putting It All Together Skeptics and Believers: Evidence of Computation The Categories of Arguments/Experiments A Quick Note about Metaphysical Experiments and Consciousness The Skeptics: The Resource Argument Evidence of Conditional Rendering Experiments for Evidence of Pixels Evidence of Computation: Error-Correcting Codes Quantum Computers, Error Codes, and Quantum Entanglement Quantum Entanglement and Simulation Fractals and Evidence of Computation in Nature Simple Programs and A New Kind of Science Conclusion—The Search for Evidence of Computation The Great Simulation and Its Implications Plato’s Allegory of the Cave and the Simulation Hypothesis What Is the Great Simulation and Who Runs It? What Are the Main Elements of the Great Simulation? Conscious Beings or Unconscious Simulations—PCs vs. NPCs The Big Picture: Computation Underlies the Other Sciences Parting Thoughts: Bridging the Great Divide Acknowledgements Index About the Author Notes