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نویسندگان: Matthew Freeman (editor). Renira Rampazzo Gambarato (editor)
سری: Routledge Media and Cultural Studies Companions
ISBN (شابک) : 1138483435, 9781138483439
ناشر: Routledge
سال نشر: 2018
تعداد صفحات: 525
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 57 مگابایت
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در صورت تبدیل فایل کتاب The Routledge Companion to Transmedia Studies به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب همراه روتلج برای مطالعات ترانس مدیا نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
در سرتاسر جهان، مردم اکنون با محتوای رسانهای در چندین پلتفرم، داستانها، شخصیتها، دنیاها، برندها و سایر اطلاعات را در طیفی از کانالهای رسانه دنبال میکنند. این پدیده فرارسانه ای منجر به رونق مطالعات ترانس مدیا در بخش های رسانه، مطالعات فرهنگی و ارتباطات در سراسر آکادمی شده است. همراهی راتلج برای مطالعات فرارسانه ایمجله قطعی برای محققان و دانشجویانی است که علاقه مند به درک تمام جنبه های مختلف انتقال رسانه ای هستند. این مجموعه، که مقالات اصلی را توسط فهرستی جهانی از مشارکتکنندگان از رشتههای مختلف گردآوری میکند، به دنبال زمینهسازی، مشکلسازی و بررسی دقیق وضعیت فعلی و جهتگیریهای آینده فرامدیالیته، کاوش در صنایع، هنرها، شیوهها، فرهنگها و روششناسی است. مطالعه رسانه های همگرا در چندین پلتفرم.
Around the globe, people now engage with media content across multiple platforms, following stories, characters, worlds, brands and other information across a spectrum of media channels. This transmedia phenomenon has led to the burgeoning of transmedia studies in media, cultural studies and communication departments across the academy. The Routledge Companion to Transmedia Studies is the definitive volume for scholars and students interested in comprehending all the various aspects of transmediality. This collection, which gathers together original articles by a global roster of contributors from a variety of disciplines, sets out to contextualize, problematize and scrutinize the current status and future directions of transmediality, exploring the industries, arts, practices, cultures, and methodologies of studying convergent media across multiple platforms.
Cover Half Title Title Page Copyright Page Table of Contents List of Figures List of Tables Foreword Contributors Acknowledgments Introduction: Transmedia Studies—Where Now? Industries of Transmediality Arts of Transmediality Practices of Transmediality Cultures of Transmediality Methodologies of Transmediality References PART I Industries of Transmediality 1 Transmedia Film: From Embedded Engagement to Embodied Experience Two Transmedia Film Trajectories Franchise and Campaign Transmedia Franchise and Campaign Convergence Transmedia Film and Social Media Transmedia Film Strategies The Extension and Enhancement of the World of the Film The Extension of the Story and Plotlines of the Film To Reveal and Rehearse the Narrative Structuring of the Film From Embedded Engagement to Embodied Experience Body/Mind/Change Virtual Reality Secret Cinema and Star Wars Conclusion References 2 Transmedia Documentary: Experience and Participatory Approaches to Non-Fiction Transmedia Designing Non-Fiction Transmedia Developing the Participatory Approach Case: Project Moken Designing Experiences Designing for Participation The Relevance of the Two Approaches Conclusion References 3 Transmedia Television: Flow, Glance, and the BBC Television, Transmediality, and Time: Liveness and Flow The Domesticity of Transmedia Television: Mediating the Glance Case Study: The BBC as Transmedia Television Conclusion References 4 Transmedia Telenovelas: The Brazilian Experience Transmedia Content for Brazilian Telenovelas Case Study: Cheias de Charme [Sparkling Girls, 2012] The Video Clips Websites: Tom’s Stars and Domestic Worker Campaigns Free Empreguetes and Empreguetes Forever The Most Charming Housemaid in Brazil Book: Cida, the Empreguete, an Intimate Diary Conclusion References 5 Transmedia.Comics: Seriality, Sequentiality, and the Shifting Economies of Franchise Licensing Transmedia Disney Television: The Final Frontier Star Wars Comics: From Seriality to Sequentiality Conclusion References 6 Transmedia Publishing: Three Complementary Cases Transmedia Publishing in the Industry’s “First Digital Decade” Endgame Pottermore Accidental Transmedia: Publishing and Doctor Who The 1960s: Adaptation New Adventures in Time and Space Participatory Culture Assumes Control Conclusion References 7 Transmedia Games: Aesthetics and Politics of Profitable Play Transmedia Games Transmedia Play Conclusion References 8 Transmedia Music: The Values of Music as a Transmedia Asset Defining Transmedia Music One Direction: Superstar Brands, Transmedia Narrative, and Counter-Narrative Björk’s Biophilia: A Multiplatform Project and Transmedia Experience The Get Down: Music and TV Series Conclusion References 9 Transmedia Journalism: The Potentialities of Transmedia Dynamics in the News Coverage of Planned Events Transmedia Journalism Analytical and Operational Model of Transmedia News Coverage of Planned Events Conclusion References 10 Transmedia.Sports: The National Basketball Association, Emojis, and Personalized Participation Sports Narratives Protective vs Inclusive Transmedia Sports Social Media: The Case of NBAmoji Conclusion References 11 Transmedia Social Platforms: Livestreaming and Transmedia Sports The Trouble with Transmedia Sports Transmedia Opportunities for Niche Sports Niche Sports as Trailblazers of Innovation Innovation Pressure from Fan Communities Conclusion: Toward Live Sports’ Netflix Moment? References 12 Transmedia Celebrity: The Kardashian Kosmos—Between Family Brand and Individual Storylines Celebrity Culture The World of the Family The Individual Storylines The Matriarch as an Author Conclusion References 13 Transmedia Attractions: The Case of Warner Bros. Studio Tour—The Making of Harry Potter Conceptualizing Leisure and Tourism Spaces as Transmedia Worlds Behind-the-Scenes Into-the-Scenes Conclusion References PART II Arts of Transmediality 14 Transmedia Storytelling: Character, Time, and World—The Case of Battlestar Galactica Character-based Transmedia: Giving Depth to the Cylons and the Humans Time-based Transmedia: Telling the Past, Filling “Negative Spaces” World-based Transmedia: A Universe in Constant Expansion Conclusion References 15 Transmedia World-Building: History, Conception, and Construction The Road to Transmedial Worlds Multiple Windows on the Same World More of the Same, But Different The Construction of Transmedial Worlds Forms of Audience Participation Conclusion References 16 Transmedia Characters: Additionality and Cohesion in Transfictional Heroes Time/Place Transfictions versus Character Transfictions Realist Character Transfictions versus Fantastic Character Transfictions Proprietorial Transfictions versus Public Domain Transfictions Conclusion Acknowledgements References 17 Transmedia.Genres: Form, Content, and the Centrality of Memory Genre Defined Form and Content Genre and Memory Dominant Genres Genre on the Holodeck Conclusion References 18 Transmedia Writing: Storyworlds and Participation at the Intersection of Practice and Theory Participation and Interactivity World-building Design and Collaboration Case Study: Welcome to Pine Point Conclusion References 19 Transmedia Photography: Implicit Narrative from a Discrete Moment The Photograph as a Narrative The Photograph on Freytag’s Pyramid Action Blurred Motion Layered Content Photographs in the Transmedia Narrative Conclusion References 20 Transmedia.Indie: Creativity Outside Hollywood Contextualizing the Independent Approach to Transmedia Storytelling The Industry Impact on Indie and Mainstream Transmedia Production Beyond Franchise: Collider, an Indie European Transfiction Conclusion References PART III Practices of Transmediality 21 Transmedia Adaptation: Revisiting the No-Adaptation Rule The Adaptation Exclusion Arguments The Functions of Adaptation Exclusion Debunking the Redundancy and Simple Retelling Arguments The Effects of Exclusion Possible Futures of Differentiation, Theory, and Practice Conclusion References 22 Transmedia Developer: Success at Multiplatform Narrative Requires a Journey to the Heart of Story The Challenge Linking the Story to the Storyteller Deriving Storyworld Essence The Primal Message The Guidebook Establishing the Clearinghouse Conclusion References 23 Transmedia Production: Embracing Change About the Team About the VISA Project About the Kodansha Project Project Organization Asset Numbering Languages Design and Other Documents Right-sizing the Documentation Key Design Features—Attack on Titan Obey the Lore Defeating Titans Character Phone Calls Key Design Features—VISA Finance Game Cut Scenes Personal Assistance Embedded Quizzes Production Workflow Premise and Purpose Early Demo Prioritization Testing Resetting and Replaying Review and Approval At the End of the Day Conclusion References 24 Transmedia Commodification: Disneyfication, Magical Objects, and Beauty and the Beast Disneyfied Magic Merchandise: Simulating “Capitalist Realist” Reveries for Infantilized Consumers Transmedia Extension and Market Expansion Prosumer Networks: Audience Engagement and/or Ideological Containment? From Princess Industrial Complex to Feminism Appropriated for Marketing Purposes Neurotic Hedonists The Secret Lives of Things: Enchanted Object or Replaceable Merchandise? Conclusion References 25 Transmedia Franchising: Driving Factors, Storyworld Development, and Creative Process Transmedia Franchises versus Traditional Media Franchises Factors Driving Development of Transmedia Franchises Technological Change Proliferation of Content Choices; Declining Audiences Commercial Considerations Fan Experiences Transmedia Franchises and Storyworlds Transmedia Franchises and the Creative Process Conclusion References 26 Transmedia Distribution: From Vertical Integration to Digital Natives Mapping Transmedia Distribution New Forms of Vertical Integration and Conglomeration Intra-Industry Collaborations Digitally Native Global Players Breaking and Reforming the Bottleneck: Understanding Transmedia Distribution Transmedia as Distribution Logic: A Case Study of “Carpool Karaoke” Conclusion References 27 Transmedia Branding and Marketing: Concepts and Practices Deodorizing and Merging Brand Stories Gamification Conclusion Acknowledgments References PART IV Cultures of Transmediality 28 Transmedia Archaeology: Narrative Expansions across Media Before the Age of Convergence A New Perspective on Transmedia Storytelling Three Approaches to Historicizing Transmediality Textual Expansions of a Transmedia Hero: Buck Rogers in the 1930s Conclusion References 29 Transmedia Heritage: Museums and Historic Sites as Present-Day Storytellers St Fagans National History Museum Literary Houses and Museums Conclusion References 30 Transmedia Fandom and Participation: The Nuances and Contours of Fannish Participation Transmedia and Fandom: An Industrial Perspective Fandom and Transmedia: A Fannish Perspective Doctor Who and Issues of Canonicity Conclusion References 31 Transmedia Paratexts: Informational, Commercial, Diegetic, and Auratic Circulation Merchandise Beyond Rebranding and Reviews Beyond Textual Framing: Transmedia Paratexts as Sites of Audience Struggle References 32 Transmedia Politics: Star Wars and the Ideological Battlegrounds of Popular Franchises Transmedia as Cultural Form and Industrial Practice Ideological Criticism: Star Wars as an Expression of Politics Political Economy: Star Wars as a Capitalist Commodity Meme Wars: Negotiating the Political Meanings of Star Wars Conclusion References 33 Transmedia Charity: Constructing the Ethos of the BBC’s Red Nose Day Across Media Red Nose Day—A Brief Overview Participation Documentary Community Conclusion Acknowledgements References 34 Transmedia Education: Changing the Learning Landscape The Seven Principles of Transmedia Storytelling Applied to Education Transmedia Literacy Transmedia Educational Projects for Children and Teens Transmedia in Higher Education Transmedia Education as a Tool for Citizen Activism Conclusion References 35 Transmedia Literacy: Rethinking Media Literacy in the New Media Ecology The New Media Ecology Transmedia Storytelling and Participatory Cultures Informal Learning Strategies Transmedia Literacy Toward a Transmedia Literacy Transmedia Skills and Informal Learning Strategies Video Game Literacy Web/Social Media Literacy Participatory Cultures Literacy Conclusion Acknowledgment References 36 Transmedia for Social Change: Evolving Approaches to Activism and Representation Activism and Transmedia Narrative Representations Immersion and Engagement Conclusion References 37 Transmedia Identities: From Fan Cultures to Liquid Lives Main Themes in Research on Identity and Transmedia Fan Cultures Social Mobilization Play A Giddensian Approach to Transmedia Identities Liquidization of Lifestyle Sectors Extended Reliance on Abstract Systems Ontological Vulnerability Conclusion References 38 Transmedia Psychology: Creating Compelling and Immersive Experiences Pushing Boundaries Psychology Shifts the Focus Producer Decision Points and User Experience Psychological Foundations of Transmedia Attention Starts in the Brain Using the Triune Brain Heuristic in Transmedia Design The Psychology of Story The Brain Fills in Gaps All Stories Start as Chemical Signals Metaphors and Archetypes: Cognitive Patterns of Shared Meaning Stories Link the Parts of the Brain Case Study: The Lizzie Bennet Diaries Case Study: Simplemente Maria Structuring the Narrative Zone Optimal Engagement: The Theory of Flow Narrative Transportation Media and Platform Choices Matter Cost–Benefit Analysis Conclusion References 39 Transmedia Religion From Representations to Propaganda Strategy Religion and Transmediality Over the Years Transmedia Propaganda Strategies Used by the Islamic State Terrorist Organization IS Strategies for Reaching Mass Media Is the Mass Media Being Caught in the Strategies of Terrorist Organizations? Conclusion Acknowledgements References PART V Methodologies of Transmediality 40 A Narratological Approach to Transmedial Storyworlds and Transmedial Universes The Concept of the Storyworld and Representational Correspondence across Media Work-Specific Storyworlds, Transmedial Storyworlds, and Transmedial Universes Conclusion Acknowledgments References 41 An Ontological Approach to Transmedia Worlds Ontology to Study the Structure of Interconnected Works Ontology to Study the Internals of Transmedia Worlds Ontology to Study Fan Information-Seeking Behavior Conclusion References 42 An Experience Approach to Transmedia Fictions The Transmedial Experience How to Observe Case Sample: Regency Love and the Jane Austen TMW A Transmedial Playing Experience The User: Expectations, Motivations, Desires The World: Jane Austen Mythos, Topos, and Ethos The Platform: Affordances, What Can a Game Do Conclusion References 43 A Design Approach to Transmedia Projects Design Process and Transmedia Projects Transmedia Supersystem Transmedia Design Project Conclusion References 44 A Management Approach to Transmedia Enterprises From Corporate Strategies to Network Management Transmedia Human Resource Management Transmedia Audience Management The Economics of Transmedia Investment The Challenges of Studying Transmedia Enterprises (1) Product level: Transmedia enterprises as producers of transmedia products (2) Firm level: Transmedia enterprises and their decision-making and strategies (3) Industry and society level: Transmedia enterprises as part of industries and the general society Acknowledgements References 45 A Micro-Budget Approach to Transmedia in Small Nations Scotland’s New Talent Scottish Cinema: Themes, Styles, and Micro-Budget Approaches Micro-Budget Production Crowdfunding: Participatory Culture and “Everyone is a Producer” Riptide: A Scottish Crowdfunded Feature LUYD: Personal Transmedia Narratives Conclusion References 46 A Genettian Approach to Transmedia (Para)Textuality Genettian Paratextuality Updating Paratextuality Paratextuality and Screen Studies Why Do We Want Paratexts? The Multiple Functions of Paratexts Paratextuality and Authorization: Who Can Produce Paratexts? Conclusion References 47 A Semiotic Approach to Transmedia Storytelling The Main Approaches Peircean Semiotics Contributions Transmedia Television According to Peircean Semiotics Conclusion References 48 A Mythological Approach to Transmedia Storytelling The “Bardic Function” in Transmedia Storytelling Mytho(do)logy: Myth, Mythanalysis, Mythocriticism Actantial Structure and Narrative Design Conclusion References 49 A Qualitative Network Approach to Transmedia Communication Social Networks and Communication Networks Qualitative Communication Network Analysis Three Levels of Transmedia Qualitative Network Research: A Case Study Level of Meaning: Qualitative Interviews Level of Structure: Network Maps Level of Process: Media Diaries Conclusion Acknowledgements References 50 A Metrics Model for Measuring Transmedia Engagement One Step Back: Developing a Transmedia Metrics Model Overview on Engagement Models and Insights Engagement Models: What is Missing? The Need for Actionable Insights: Introducing a New Transmedia Metrics Model Expert Evaluation of Our Transmedia Metrics Model The Transmedia Metrics Model Put into Practice Designing Stories that Engage Case Study: The Curse of the Diamonds Measuring the Performance Conclusion References Afterword: The Present and Future of Transmedia Practices—A Conversation Alison Norrington (AN) Kate Pullinger (KP) KP Natalie Rios Gioco (NRG) Kate Fitzpatrick (KF) AN KP AN NRG KF AN NRG KF KP NRG KP AN KF AN KP KF AN Index