دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: [1 ed.]
نویسندگان: Anna Megill
سری: The Pocket Mentors for Games Careers
ISBN (شابک) : 9781032252476, 9781003282259
ناشر: CRC Press
سال نشر: 2024
تعداد صفحات: xviii; 146
[165]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 Mb
در صورت تبدیل فایل کتاب The Pocket Mentor for Video Game Writers به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب مربی جیبی برای نویسندگان بازی های ویدیویی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
آیا می خواهید در صنعت بازی نویسنده شوید؟ پس این کتاب برای شماست. آنا مگیل، نویسنده بازیهای برنده جایزه، تمام اطلاعات و راهنماییهای ضروری را که برای درک صنعت و قرار دادن پای خود بر روی نردبان نیاز دارید، ارائه میکند. این کتاب به زبان ساده و واضح دقیقاً آنچه را که یک مبتدی باید در مورد الزامات تحصیلی، یافتن فرصتهای شغلی، درخواست برای نقشها و مصاحبههای استودیویی بداند، توضیح میدهد. نویسندگان حرفه ای یاد خواهند گرفت که چگونه اتاق نویسندگان را اداره کنند، تیمی را مدیریت کنند، اسنادی را برای مراحل مختلف پروژه ایجاد کنند، و سیاست های استودیویی را هدایت کنند. The Pocket Mentor به گونه ای طراحی شده است که یک همراه واقعی برای The Game Writing Guide: Your Job Your Dream and Keep it باشد، اما به تنهایی به عنوان یک منبع ارزشمند برای همه جا برای مبتدیان و حرفه ای های با تجربه می ایستد.
Want to become a writer in the games industry? Then this is the book is for you. Award-winning game writer Anna Megill provides all the essential information and guidance you need to understand the industry and get your foot on the ladder. The book explains in simple, clear language exactly what a beginner needs to know about education requirements, finding job opportunities, applying for roles, and acing studio interviews. Professional writers will learn how to run a writers\' room, manage a team, create documentation for various project phases, and navigate studio politics. The Pocket Mentor is designed to be a just-the-facts companion to The Game Writing Guide: Get Your Dream Job and Keep It, but it stands on its own as an invaluable go-anywhere resource for beginners and seasoned pros alike.
Cover Half Title Series Page Title Page Copyright Page Dedication Table of Contents Acknowledgments List of Abbreviations Meet Your Mentor Note Chapter 1: The Basics What Is Game Writing? What Do You Mean by Game “Narrative”? How Is Game Narrative Different from Regular Narrative? Player Agency Perils of Player Control Are There Different Kinds of Game Writing? What Does a Game Writer Do? Don’t Writers Just Write Dialogue? What’s a Typical Day for a Game Writer? The Three Ps So Game Writers Do All the Narrative Stuff? What’s the Difference Between a Game Writer and Narrative Designer? Narrative Specialties What Are Other Narrative Roles? How Do I Become a Game Writer? The Reality of Game Development It Gets Better Notes Chapter 2: Wise Up What Skills Do I Need? Baseline Narrative Skills Spreadsheets Pitching and Presenting Tags and Conditionals Communication and Collaboration Do I Need Any Specialized Skills? Voiced Dialogue Characterization Screenplay Software VO and Mocap Direction Writing Skills Design Documentation Game Systems Knowledge Implementation Perforce Programming Do I Need to Know How to Program? Do I Need a College Degree? What’s the Best Degree for Game Writing? Do I Need to Go to a Game College? What If I Can’t Go to College? Extremely Online Internships Can I Teach Myself Game Writing? What’s the Most Important Thing to Learn? Steps to Success Notes Chapter 3: On the Hunt How Do I Break into Games? Isn’t Finding Work Just a Numbers Game? Keep Your Day Job How Do I Make Myself Hireable? How Do I Make Contacts in the Games Industry? Social Media How Do I Make Connections Offline? Conventions How Do I Find Work with No Industry Contacts? Spec Apps How Do I Find a Job? Studio Career Pages Recruiters Staffing Agencies How Do I Know it’s a Good Place to Work? Is This Job Right for Me? Notes Chapter 4: Introduce Yourself Am I Qualified for This Job? Title Education Experience Skill How Do I Read This Job Post? How Do I Apply for a Job? What Do Recruiters Look For? When’s the Best Time to Apply for Jobs? When Should I Nudge the Studio? Should I Reapply for a Job? What If the Answer Is No? Should I Ask for Feedback? What If They Won’t Give Me Feedback? Do I Need to Write a Cover Letter? The Short Answer The Long Answer What Makes a Good Cover Letter? How Do I Write a Good Cover Letter? Extra Credit What Should a Cover Letter Not Say? P.S. Relax Note Chapter 5: Resume Speaking What Makes a Good Resume? What Should A Resume Include? Where Do I Find a Good Resume Template? What’s the Best Resume Format? Content What Are the Dos and Don’ts of Resumes? Do Don’t Especially Don’t Do I Need a Resume Service or Career Coach? What’s a Keyword Pass? How Do I File My Resume? How Do I Write a Resume Step by Step? Note Chapter 6: Showcase Your Work Do I Need to Show Writing Samples? What Samples Should I Send? Fill the Brief Interactive Work The Rules Contextualize! What Should I Not Send as Samples? How Do I Submit Samples? How Do I Make an Interactive Portfolio? What’s Your Story? What Goes in My Public Portfolio? What Goes in My Private Portfolio? What Do Studios Look for in Portfolios? PROSE How Do I “Tell My Story”? Chapter 7: In the Spotlight What Is the AAA Interview Process Like? What Can I Expect at Each Step? The Screen Hiring Manager Interview Follow-Up Interview Team Interview Studio “Panel” Interview or Onsite How Do I Prepare for an Interview? Know Your Stuff Mock Interviews What Are Interview Dos and Don’ts? Do Don’t What’s an NDA? Should I Sign This NDA? How Can I Tell If I Passed the Interview? What Are the “Next Steps”? Chapter 8: Time to Shine What’s a Writing Test? Why Do Studios Have Writing Tests? Should I Take a Writing Test? What If I Don’t Take the Writing Test? Can I Get Paid for the Test? What Does a Writing Test Look Like? What Do Studios Look For? How Can I Tell If It’s a Scam? Red Flags How Do I Ace the Writing Test? Do Your Research Follow the Instructions Don’t Cheat! Minimize Risks Have Fun! What If I Bomb the Writing Test? Ask for Feedback Can I Use My Tests as Writing Samples? How Do I Turn Tests into Samples? File Off the Serial Numbers Stay Inside the Lines Notes Chapter 9: The Dotted Line What’s in an Offer Letter? How Do I Know it’s a Good Offer? Salary Information Cost of Living More How Do I Negotiate a Better Offer? Never Go First Know Your Worth Negotiating Bias Should I Work for Exposure? What Salary Should I Ask For? Make A Budget Find Your Floor and Ceiling Shoot Your Shot If They Say No If They Say Yes Do I Need a Lawyer? What’s a Reasonable Rate for a Lawyer? What Should I Look for in a Contract? Is Everything We Agreed on Here? Is Anything I Don’t Agree With Here? Clauses to Watch Out For Unreasonable Clauses Can I Work on Side Projects? Deed of Variation Signy Sign Notes Chapter 10: Press Start What Should I Do on My First Day? What Should I Do My First Week? How Do I Know What Work to Do? What Is Preproduction Work Like? What Is Production Work Like? What’s a Writer’s Day to Day Like? How Do I Work in a Writers’ Room? How Do I Get Heard? How Do I Deal with Imposter Syndrome? How Do I Get to the Next Level? Get Direction Training Mentoring Keep Improving Notes Chapter 11: Hurdles How Can I Work in This Environment? How Do I Overcome Writer’s Block? How Do I Ask for a Raise or Promotion? Procedure Performance Keywords The Next Level Get Feedback How Do I Manage My Manager? Show Some Empathy Know Thyself Tactics What If My Manager Won’t Help? Do I Have to Crunch? How Do I Stop Burnout? Help! I’m Being Mistreated. What Do I Do? How Do I Deal with Discrimination? When Should I Go to HR? How Do I Handle Studio Politics? Allies Enemies Find Your Community Notes Chapter 12: Running the Show What Does a Lead Do? When You’re the Lead How Do I Keep Track of Everything? How Do I Manage a Team? Help! How Do I Manage My Time? Prioritize Assess & Adapt Delegate How Do I Balance Creativity and Management? How Do I Keep Up Team Morale? How Do I Help My Team Through Crunch? How Do I Run a Writer’s Room? Notes Chapter 13: Making the Team How Do I Put Together a Team? Assess Your Needs Make a Hiring Plan What Do I Do as a Hiring Manager? Be Fair What If I Don’t Have Budget for Writers? How Do I Create a Writing Test? Be Cool How Do I Onboard New Writers? How Do I Estimate a Line Count? Quick and Dirty Napkin Math Notes Chapter 14: Document Everything What Is Narrative Drift? How Do I Prevent Narrative Drift? Speak Their Language What Documentation Do I Need? What Do I Need for Preproduction? Defining the World Lay a Solid Foundation How Do I Write a Good Story Pitch? How Do I Write a Story Bible? What Goes in a House Style Guide? What Do I Need for Production? How Do I Keep Track of the Story? How Do I Prep for Recording and Mocap Sessions? Schedule Casting Materials Scene Counts Glossary Represent! How Much Studio Time Do I Book? How Do I Help Localization? Notes Chapter 15: Exit Stage Right When Should I Leave a Job? How Do I Look for Work While Working? Start the Hunt How Do I Show Work That’s Under NDA? What If I Don’t Want the Job Offer? I Want This Job Offer! Now What? Timeline How Do I Leave on Good Terms? How Do I Resign? How Do I Write a Resignation Letter? How Do I Guarantee My Game Credits? What Work Can I Take with Me? Should I Sign All These Papers? What Do I Say in My Exit Interview? Chapter 16: On the Road Why Can’t I Work Remotely? Reasons for Being Local How Do I Find International Work? How Do I Plan for Overseas Work? How Do I Pay for My Move? How Do I Apply for a Visa? Biometrics Picking Up the Visa Where Will I Live? Can I Bring My Pets? How Do I Choose a Mover? What Should I Pack? Do I Need to Speak the Language? How Do I Handle Culture Shock? Change Your Mind How Do I Network Abroad? How Do I “Find My Community”? Notes Chapter 17: Wrap It Up