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از ساعت 7 صبح تا 10 شب
ویرایش: [1 ed.]
نویسندگان: Harún H. Ali
سری: The Pocket Mentors for Games Careers
ISBN (شابک) : 9781032323985, 9781003314806
ناشر: CRC Press
سال نشر: 2024
تعداد صفحات: xiii; 118
[133]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 9 Mb
در صورت تبدیل فایل کتاب The Pocket Mentor for Video Game Testing به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
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Cover Half Title Series Information Title Page Copyright Page Table of Contents Acknowledgements Introduction Who Am I? Who’s This Book For? 1 What Is QA 1.1 The Stigmatisation of QA 1.2 Can You Make a Career Out of QA? 1.3 Hierarchy 1.4 The Many Roles of QA 1.4.1 QA Testers 1.4.2 Compliance Tester 1.4.3 Localisation Tester 1.4.4 QA Tech Roles (Tools Tester, Engineer) 1.4.5 Embedded QA Tester 1.4.6 Senior QA Tester 1.4.7 Lead QA 1.4.8 QA Manager 1.4.9 QA Director 2 Contracts, Different Types of QA Companies, and Wages 2.1 Fixed-Term Contract 2.1.1 Fixed-Term Contract Advice 2.2 Permanent Position 2.3 Internal (In-House) QA and External (Outsource) QA 2.3.1 Internal QA 2.3.2 External QA 2.4 Wages in the Industry 3 Education and Mentoring 3.1 Further Education 3.2 Apprenticeships 3.3 Higher Education 3.4 Graduate Schemes and Internships 3.5 ISTQB Qualifications 3.6 Alternative Ways of Learning 3.6.1 YouTube 3.6.2 Code Coven 3.6.3 Udemy 3.6.4 Pluralsight 3.6.5 LinkedIn Learning 3.7 Mentorships and Schemes 3.7.1 IGDA Global Mentorship Programme 3.7.2 Xbox Mentoring 3.7.3 Limit Break Mentorship 3.7.4 BAME in Games 3.7.5 Into Games 3.7.6 Grads in Games 3.7.7 Women in Games International (WIGI) 4 Community, Networking, and Events 4.1 Usability Testing and Playtesting 4.2 Community Bug Reports 4.3 Game Jams 4.4 Networking and Events 4.4.1 EGX – London (UK) 4.4.2 E3 – Los Angeles (USA) 4.4.3 Gamescom – Cologne (Germany) 4.4.4 Animex – Middlesbrough (UK) 4.4.5 Yorkshire Games Festival – Bradford (UK) 4.4.6 PAX Events (PAX East, PAX West, PAX AUS) – Seattle, Boston (USA), Melbourne (Australia) 4.4.7 Nordic Game – Malmö (Sweden) 4.4.8 WASD – London (UK) 4.4.9 Develop:Brighton – Brighton (UK) 4.4.10 Hamburg Games Conference – Hamburg (Germany) 4.4.11 Games Job Fair – Helsinki (Finland), Online 4.5 Local Meetups 4.6 Online Communities 4.6.1 Discord 4.6.2 Twitter (Also Known as X) 4.7 Networking Tips and Advice 5 Job Searching 5.1 Useful Job Searching Websites 5.1.1 Game Industry Websites 5.1.2 Gamesjobsdirect.com 5.1.3 Gamesjobs.live 5.1.4 LinkedIn 5.1.5 Workwithindies.com 5.1.6 Remotegamejobs.com 5.1.7 Hitmarker.net 5.1.8 Gracklehq.com 5.2 How to Find Game Companies 5.2.1 Gamedevmap.com 5.2.2 Gamesmap.uk 5.2.3 Gamesjobs.live 5.3 Talent Acquisition 5.4 Recruitment Agencies 5.5 Relocation Considerations 6 CVs (Resume) and Cover Letters 6.1 CVs 6.2 Cover Letter 6.3 Rejection Advice 7 Interviewing for a QA Job 7.1 Signing NDAs 7.2 Presenting Yourself 7.3 Virtual Interviews 7.4 Research the Company 7.5 Game Testing Skills Test 7.6 Talking About Skills 7.7 Ask Questions 7.8 Where Do You See Yourself in 5 Years? 8 Working in QA: Everyday Tips and Skills 8.1 Soft Skills 8.1.1 Communication 8.1.2 Interpersonal Skills 8.1.3 Problem-Solving 8.1.4 Time Management 8.2 Everyday Tasks You Can Do 8.3 Never Assume! 8.4 Thinking Outside the Box 8.4.1 Observation 8.4.2 Question 8.4.3 Hypothesis 8.4.4 Experiment 8.4.5 Analysis 8.4.6 Conclusion 8.5 General QA Advice 8.5.1 Taking On Extra Responsibilities 8.5.2 Repetition 8.5.3 Sticky Notes, Emails, and Bookmarks 8.6 Software 8.6.1 Jira and Confluence 8.6.2 Bugzilla 8.6.3 Perforce: Helix Visual Client 8.6.4 Hansoft 8.6.5 TestRail 8.6.6 Excel 8.6.7 Software: General Advice 9 Bug Report Breakdown 9.1 Summary 9.2 Priority and Severity 9.3 Components 9.4 Affect Versions 9.5 Build IDs 9.6 Steps to Reproduce 9.7 Description 9.8 Workaround 9.9 Expected Results and Actual Results 9.10 Attempts, Occurrences, and Percentages 9.11 Affect Players 9.12 Assignee 9.13 Team 9.14 Attachments 10 Types of Testing 10.1 Black Box and White Box Testing 10.2 Playtest 10.3 Performance Testing 10.4 Load Testing 10.5 Soak Testing 10.6 Stress Testing 10.7 Compatibility Testing 10.8 Smoke Testing 10.9 Sanity Testing 10.10 Retesting 10.11 Regression 10.12 Ad-Hoc Testing (Free Testing) 10.13 Component Testing 10.14 Testing Environments 10.15 Test Cases and Suites 10.15.1 Test Cases 10.15.1.1 Test Case ID 10.15.1.2 Title 10.15.1.3 Description 10.15.1.4 Pre-Conditions 10.15.1.5 Steps 10.15.1.6 Expected Results 10.15.1.7 Status 10.15.1.8 Tester 10.15.1.9 Bug Link 10.15.1.10 Notes 10.15.1.11 Time 10.15.2 Test Suite 11 Looking After Yourself (Mental Health and Your Rights) 11.1 Mental Health in the Games Industry 11.2 Burnout 11.3 Imposter Syndrome 11.4 Gaming-Specific Mental Health Organisations 11.4.1 TIGS 11.4.2 Safe in Our World 11.4.3 Check Point 11.5 Unions and Workers’ Rights 12 Where to Go Next 12.1 Software Testing 12.2 Production 12.3 Development 12.4 Closing Remarks