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ویرایش: Second
نویسندگان: Lee Sheldon
سری:
ISBN (شابک) : 9780367249052, 0367249065
ناشر:
سال نشر: 2020
تعداد صفحات: 369
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 76 مگابایت
در صورت تبدیل فایل کتاب The multiplayer classroom : designing coursework as a game به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب کلاس درس چند نفره: طراحی درس به عنوان یک بازی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Cover Half Title Title Page Copyright Page Dedication Table of Contents Preface Acknowledgments Author Section 1 Introduction Quest 1 Good Morning. You All Have an F. Opening: The Slide Middle Game: The Shift Endgame: The Book Quest 1 Walkthrough References Quest 2 Games in the Classroom Educational Software Education versus Entertainment Quest to Learn Game-Based Learning Software Quest 2 Walkthrough Reference Section 2 Multiplayer Classrooms Quest 3 IU Theory and Practice of Game Design Flashback: Summer of 2009 Stay Flexible Syllabus Grading Procedure Class Zones Avatars Peer Review Peer Review Secret Ballot Quest 3 Walkthrough Case Studies Introduction Case Study 1 Waunakee High School Introduction Alliances, Nations, and Guilds XPs and Levels Assignments Challenges Boss Fights Tokens Side Quests Achievements Outcomes Next Year References Quest 4 IU Multiplayer Game Design Grading and Attendance Syllabus Roles Mmos and Community Motivation Midterm Exam Quest 4 Walkthrough Case Study 2 Blend English Institute Introduction Core Philosophy Rewards Procedure Results Positives Negatives Other Classes Other Thoughts Year 4 and the Future References Quest 5 RPI Introduction to Game Design Theory and Design 2010 F All Syllabus Brand New Parts to the Syllabus Class The Prototype Quest 5 Walkthrough Intermezzo Observations from Marie-Pierre Huguet Beyond The Game References Case Study 3 St Patrick’s Fine Arts Elementary School About the Classroom How Question VI Came to Be Rules of the Game Permeating the Classroom Saving the King Results Quest 6 RPI Designing Interactive Characters (Valeria 1) A New Syllabus for a New Game Using Backstories Design Consistency Home Sweet Home The Geography of Valeria Messages from the Unknown Preparation for the Final Project Presentation Quests Another Message from the Unknown Midterm Prep PVP Midterm Boss Mob (Frost Lizard) The Problem with the Snow Leopard Quest 6 Walkthrough Case Study 4 Solent University Introduction Implementing A Game System for an HE Unit Running the RP Sessions Postmortem and Data Conclusions, Final Impact Reference Quest 7 More RPI Quests: Interactive Characters & Narrative (Archipelago 1) Syllabus Game: Ethos Guild: Average America Ns Game: Lost Frontier Guild: Project Louder Game: Mystic Islands Guild: The Island Of Misfit Toys Game: The Newcomers Guild: God Tier Game: Shades of Gray Guild: Dai Lobster Game: Waterbound Guild: Segfault Class RPI Spring 2012 Writing For Games I RPI Fall 2012 Writing for Games II RPI Spring 2013 Video Game Level Design RPI Fall 2013 Character and Story for Games (Archipelago 2) RPI Spring 2014 Writing For Games I RPI Fall 2014 Character and Story for Games (Victorian London) RPI Spring 2015 Video Game Level Design Quest 7 Walkthrough Case Study 5 Azay-Le-Rideau Rural Community School Introduction Operating System and Requirements The Players Project: Multiplayer Before The Game Mechanics Feedback Conclusion Quest 8 WPI Writing For Games I: Characters (Valeria 2) Writing For Games I: Characters (Valeria 2) The Syllabus Raid Strategies Class Quest 8 Walkthrough Case Study 6 Valentine High School Introduction What I Learned From Early Iterations Socialization through Team Building Choice Learning through Games Conclusion Quest 9 WPI Writing Characters for Interactive Media & Games (Sanctuary of the Sun) Syllabus Sanctuary of the Sun Quest 9 Walkthrough Case Study 7 Florida Gateway College Introduction Learning Activities Results Future Thoughts Reference Case Study 8 Columbusskolen Introduction Humble Beginnings Transition The Social Space as a Game Curriculum as a Game Results The Road from Here Reference Section 3 Game Design and Development 101 Quest 10 Identifying Learning Objectives and Student Needs How Students Learn How Gamers Learn Quest 10 Walkthrough References Quest 11 Student Demographics Age Gender Income Level Quest 11 Walkthrough Reference Quest 12 How Games are Designed The Teacher as Game Master Preproduction Begin With the Theme The Game’s Story Quest 12 Walkthrough Reference Quest 13 Production Prep Design Collecting Assets Alpha Testing Beta Testing Quest 13 Walkthrough Section 4 After the Launch Quest 14 Playing the Game Lore Rules Scoring Staying Flexible Postmortem Quest 14 Walkthrough Section 5 After This Book Quest 15 Designing the Future References Quest 16 Resources Game-Based Learning How to Succeed in Game Design Applied Games (Aka Serious Games) Related to Game Design (Game Designers Read these Books) Writing Games About Games About The Future Conferences Organizations Quest 16 Walkthrough Appendix First Edition Case Studies Appendix A First Edition Case Study 1 Appendix B First Edition Case Study 2 Appendix C First Edition Case Study 3 Appendix D First Edition Case Study 4 Appendix E First Edition Case Study 5 Appendix F First Edition Case Study 6 Appendix G First Edition Case Study 7 Appendix H First Edition Case Study 8 Index