ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب The multiplayer classroom : designing coursework as a game

دانلود کتاب کلاس درس چند نفره: طراحی درس به عنوان یک بازی

The multiplayer classroom : designing coursework as a game

مشخصات کتاب

The multiplayer classroom : designing coursework as a game

ویرایش: Second 
نویسندگان:   
سری:  
ISBN (شابک) : 9780367249052, 0367249065 
ناشر:  
سال نشر: 2020 
تعداد صفحات: 369 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 76 مگابایت 

قیمت کتاب (تومان) : 49,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 18


در صورت تبدیل فایل کتاب The multiplayer classroom : designing coursework as a game به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب کلاس درس چند نفره: طراحی درس به عنوان یک بازی نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی درمورد کتاب به خارجی



فهرست مطالب

Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Preface
Acknowledgments
Author
Section 1 Introduction
	Quest 1 Good Morning. You All Have an F.
		Opening: The Slide
		Middle Game: The Shift
		Endgame: The Book
		Quest 1 Walkthrough
		References
	Quest 2 Games in the Classroom
		Educational Software
		Education versus Entertainment
		Quest to Learn
		Game-Based Learning Software
		Quest 2 Walkthrough
		Reference
Section 2 Multiplayer Classrooms
	Quest 3 IU Theory and Practice of Game Design
		Flashback: Summer of 2009
		Stay Flexible
		Syllabus
		Grading Procedure
		Class
		Zones
		Avatars
		Peer Review
		Peer Review Secret Ballot
		Quest 3 Walkthrough
		Case Studies Introduction
		Case Study 1
			Waunakee High School
				Introduction
				Alliances, Nations, and Guilds
				XPs and Levels
				Assignments
				Challenges
				Boss Fights
				Tokens
				Side Quests
				Achievements
				Outcomes
				Next Year
		References
	Quest 4 IU Multiplayer Game Design
		Grading and Attendance
		Syllabus
		Roles
		Mmos and Community
		Motivation
		Midterm Exam
		Quest 4 Walkthrough
		Case Study 2
			Blend English Institute
			Introduction
			Core Philosophy
			Rewards
			Procedure
			Results
			Positives
			Negatives
			Other Classes
			Other Thoughts
			Year 4 and the Future
		References
	Quest 5 RPI Introduction to Game Design
		Theory and Design
		2010 F All Syllabus
		Brand New Parts to the Syllabus
		Class
		The Prototype
		Quest 5 Walkthrough
		Intermezzo
			Observations from Marie-Pierre Huguet
			Beyond The Game
		References
		Case Study 3
			St Patrick’s Fine Arts Elementary School
			About the Classroom
			How Question VI Came to Be
			Rules of the Game
			Permeating the Classroom
			Saving the King
			Results
	Quest 6 RPI Designing Interactive Characters (Valeria 1)
		A New Syllabus for a New Game
		Using Backstories
		Design Consistency
		Home Sweet Home
		The Geography of Valeria
		Messages from the Unknown
		Preparation for the Final Project
		Presentation Quests
		Another Message from the Unknown
		Midterm Prep PVP
		Midterm Boss Mob (Frost Lizard)
		The Problem with the Snow Leopard
		Quest 6 Walkthrough
		Case Study 4
			Solent University
			Introduction
			Implementing A Game System for an HE Unit
			Running the RP Sessions
			Postmortem and Data
			Conclusions, Final Impact
		Reference
	Quest 7 More RPI Quests: Interactive Characters & Narrative (Archipelago 1)
		Syllabus
		Game: Ethos
			Guild: Average America Ns
		Game: Lost Frontier
			Guild: Project Louder
		Game: Mystic Islands
			Guild: The Island Of Misfit Toys
		Game: The Newcomers
			Guild: God Tier
		Game: Shades of Gray
			Guild: Dai Lobster
		Game: Waterbound
			Guild: Segfault
		Class
		RPI Spring 2012
			Writing For Games I
		RPI Fall 2012
			Writing for Games II
		RPI Spring 2013
			Video Game Level Design
		RPI Fall 2013
			Character and Story for Games (Archipelago 2)
		RPI Spring 2014
			Writing For Games I
		RPI Fall 2014
			Character and Story for Games (Victorian London)
		RPI Spring 2015
			Video Game Level Design
		Quest 7 Walkthrough
		Case Study 5
			Azay-Le-Rideau Rural Community School
			Introduction
			Operating System and Requirements
			The Players
			Project: Multiplayer
				Before The Game
		Mechanics
		Feedback
		Conclusion
	Quest 8 WPI Writing For Games I: Characters (Valeria 2)
		Writing For Games I: Characters (Valeria 2)
			The Syllabus
			Raid Strategies
		Class
		Quest 8 Walkthrough
		Case Study 6
			Valentine High School
			Introduction
			What I Learned From Early Iterations
			Socialization through Team Building
			Choice
			Learning through Games
			Conclusion
	Quest 9 WPI Writing Characters for Interactive Media & Games (Sanctuary of the Sun)
		Syllabus
			Sanctuary of the Sun
		Quest 9 Walkthrough
		Case Study 7
			Florida Gateway College
			Introduction
				Learning Activities
			Results
			Future Thoughts
			Reference
		Case Study 8
			Columbusskolen
			Introduction
			Humble Beginnings
			Transition
			The Social Space as a Game
			Curriculum as a Game
			Results
			The Road from Here
		Reference
Section 3 Game Design and Development 101
	Quest 10 Identifying Learning Objectives and Student Needs
		How Students Learn
		How Gamers Learn
		Quest 10 Walkthrough
		References
	Quest 11 Student Demographics
		Age
		Gender
		Income Level
		Quest 11 Walkthrough
		Reference
	Quest 12 How Games are Designed
		The Teacher as Game Master
		Preproduction
		Begin With the Theme
		The Game’s Story
		Quest 12 Walkthrough
		Reference
	Quest 13 Production
		Prep
		Design
		Collecting Assets
		Alpha Testing
		Beta Testing
		Quest 13 Walkthrough
Section 4 After the Launch
	Quest 14 Playing the Game
		Lore
		Rules
		Scoring
		Staying Flexible
		Postmortem
		Quest 14 Walkthrough
Section 5 After This Book
	Quest 15 Designing the Future
		References
	Quest 16 Resources
		Game-Based Learning
		How to Succeed in Game Design
		Applied Games (Aka Serious Games)
		Related to Game Design (Game Designers Read these Books)
		Writing Games
		About Games
		About The Future
		Conferences
		Organizations
		Quest 16 Walkthrough
Appendix First Edition Case Studies
	Appendix A First Edition Case Study 1
	Appendix B First Edition Case Study 2
	Appendix C First Edition Case Study 3
	Appendix D First Edition Case Study 4
	Appendix E First Edition Case Study 5
	Appendix F First Edition Case Study 6
	Appendix G First Edition Case Study 7
	Appendix H First Edition Case Study 8
Index




نظرات کاربران