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دانلود کتاب The Complete Guide to Blender Graphics: Computer Modeling and Animation

دانلود کتاب راهنمای کامل گرافیک بلندر: مدل سازی و انیمیشن کامپیوتری

The Complete Guide to Blender Graphics: Computer Modeling and Animation

مشخصات کتاب

The Complete Guide to Blender Graphics: Computer Modeling and Animation

ویرایش: [1, 8 ed.] 
نویسندگان:   
سری:  
ISBN (شابک) : 1032510587, 9781003400912 
ناشر: A K Peters/CRC Press 
سال نشر: 2023 
تعداد صفحات: 416
[455] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 58 Mb 

قیمت کتاب (تومان) : 37,000



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در صورت تبدیل فایل کتاب The Complete Guide to Blender Graphics: Computer Modeling and Animation به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب راهنمای کامل گرافیک بلندر: مدل سازی و انیمیشن کامپیوتری نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب راهنمای کامل گرافیک بلندر: مدل سازی و انیمیشن کامپیوتری

این کتاب رابط کاربری گرافیکی برنامه را معرفی می‌کند و نحوه پیاده‌سازی ابزارهایی برای مدل‌سازی و متحرک کردن شخصیت‌ها و صحنه‌های ایجاد شده با استفاده از رنگ، بافت و جلوه‌های نوری خاص را نشان می‌دهد.


توضیحاتی درمورد کتاب به خارجی

The book introduces the program\'s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.



فهرست مطالب

Cover
Half Title
Title Page
Copyright Page
Table of Contents
Introduction
Download & Installation
The Author
Preamble
CH01 Understanding the Interface
	The Interface
	1.1 Examining the Interface
	1.2 First Interaction
	1.3 Quit Blender
	1.4 Getting Help
	1.5 The Interface – Figure 1.1
	1.6 Further Examination
	1.7 3D Viewport Work Modes
	1.8 Rotating in 3D Space
	1.9 Other Objects
	1.10 Using the Outliner Editor
	1.11 Working in the 3D Viewport (Object Mode)
	1.12 Working in the 3D Viewport (Edit Mode)
	1.13 Adding Vertices by Subdivision
	1.14 The Last Operator Panel
	1.15 Using the Properties Editor
	1.16 Making a Plan - Storyboard
	1.17 Camera View
	1.18 Quick Effects
	1.19 Something to Burn
	1.20 Saving Work to Start Over
	1.21 Lighting the Fire
	1.22 Smoke and Fire - Quick Effect
	1.23 Animating Suzanne
	1.24 Render
	1.25 Summary
CH02 Editors – Workspaces - Themes
	2.1 Editor Types
	2.2 Resizing Editors
	2.3 Splitting Editors
	2.4 Cancel an Editor
	2.5 3D Viewport Features
	2.6 Scene Manipulation
	2.7 Scene Manipulation Widget
	2.8 Multiple Scenes
	2.9 Headers Menus and Panels
	2.10 Headers and Panels
	2.11 The Blender Interface Header
	2.12 The Blender Screen Header
	2.13 The 3D Viewport Header
	2.14 The Widget Panel
	2.15 The Tool Panel and Object Properties Panel
	2.16 Properties Editor Tabs
	2.17 The Preferences Editor
	2.18 3D Viewport Editor - Background Color
	2.19 Workspaces
	2.20 Creating New Workspaces
	2.21 Themes
	2.22 Saving a Theme
CH03 Navigate and Save
	3.1 Files and Folders
	3.2 Saving a File
	3.3 Windows File Explorer
	3.4 Windows File Explorer Diagram
	3.5 Blender File Browser
	3.6 Opening Files
	3.7 File Browser Header Features
	3.8 Make a New Folder
	3.9 Display Options
	3.10 Saving Your Work
	3.11 The Concept of Files
	3.12 The Append or Link Command
	3.13 Importing Objects
	3.14 Activating Import File Types
	3.15 Packing Data
CH04 Objects in the 3D View Editor
	4.1 Workflow Philosophy
	4.2 Starting a New File
	4.3 Modifying the Scene
	4.4 Object Mode and Edit Mode
	4.5 3D Viewport Cursor
	4.6 Selecting and Deselecting Objects
	4.7 Adding Objects
	4.8 Object Primitives
	4.9 Locating the 3D Viewport Editor Cursor
	4.10 Deleting Objects
	4.11 Duplicating Objects
	4.12 Object Mode Manipulation
	4.13 The Last Operator Panel
	4.14 Tool Panel – Widgets
	4.15 Manipulation Units
	4.16 Measuring Ruler / Protractor
	4.17 Precision Manipulation
	4.18 Camera View
	4.19 Other Types of Objects
	4.20 Naming Objects
	4.21 The Header Button Menus
	4.22 Meta Shapes
	4.23 Coloring Objects
CH05 Editing Objects
	5.1 The Mesh Object
	5.2 Edit Mode Selecting
	5.3 Selecting Vertices, Edges and Faces
	5.4 Manipulating Selected Vertices, Edges and Faces
	5.5 Creating Vertices by Subdivision
	5.6 Adding and Deleting Vertices, Edges, or Faces
	5.7 Center Points
	5.8 Joining and Separating
	5.9 Creating Vertex Groups
	5.10 Proportional Vertex Editing
	5.11 Inset Faces
	5.12 Parenting
CH06 Editing Tools
	6.1 The Edit Mode Tool Panel
	6.2 The Add Menu
	6.3 Last Operator Panels
	6.4 Extrusion
	6.5 The Extrude Region Tool
	6.6 Inset Faces
	6.7 The Inset Faces Tool
	6.8 The Bevel Tool
	6.9 Edge and Loop Selection
	6.10 Loop Cut Tool
	6.11 The Knife Tool
	6.12 The Poly Build Tool
	6.13 The Spin Tool
	6.14 Creating a Spin Profile
	6.15 Spin Duplication
	6.16 The Screw Tool
	6.17 The Smooth and Randomize Tools
	6.18 The Edge Slide And Vertex SlideTool
	6.19 The Shrink Fatten Tool
	6.20 The Shear Tool
	6.21 The Rip Region Tool
CH07 Editing with Modifiers
	7.1 Modifiers in General
	7.2 The Modifier Stack
	7.3 The Modify Group
	7.4 The Generate Group
	7.5 The Deform Group
	7.6 The Physics Group
CH08 Editing Techniques - Examples
	8.1 Proportional Editing
	8.2 Dupliverts
	8.3 Modeling Exercise – Aircraft
	8.4 Sculpting
	8.5 Sculpting Demonstration
	8.6 Creating a Humanoid Figure
CH09 Materials - Textures - Nodes
	9.1 Material Definition
	9.2 Materials in Practice
	9.3 Materials and the Shader Editor
	9.4 Adding Material Properties
	9.5 Alternative Material Assignment
	9.6 Multiple Material Datablocks
	9.7 The Material Slot
	9.8 The Color Picker
	9.9 Material Display
	9.10 Lighting Affects on Materials
	9.11 Materials using Nodes
	9.12 A Simple Node Arrangement
	9.13 Accessing and Viewing Node Effects
	9.14 Noodle Curving
	9.15 The Shader Editor
	9.16 The Shader Node Menu
	9.17 Adding Nodes
	9.18 The Shading Workspace
	9.19 Scene Arrangements
	9.20 Mixing Material Example
	9.21 The Principled BSDF Node
	9.22 The Color Ramp Node
	9.23 Saving Screen Space
	9.24 Vertex Paint
CH10 Textures
	10.1 Procedural Texture
	10.2 Adding Texture Nodes
	10.3 Image as a Texture
	10.4 Texture Mapping
	10.5 Unwrapping Options
	10.6 PBR Textures
	10.7 Texture Properties – Properties Editor
	10.8 Texture Painting
	10.9 Texture Displacement
CH11 Node Systems and Usage
	11.1 Compositing Nodes
	11.2 Texture Nodes
	11.3 The Geometry Node Editor
	11.4 Transparency
	11.5 Volumetric Lighting
CH12 Scene Lighting & Cameras
	12.1 Scene Lighting
	12.2 Light Type
	12.3 Cameras
	12.4 Camera Settings
	12.5 Camera Switching
	12.6 Camera Tracking
	17.7 Basic Lighting Arrangement
	12.8 Background Scene Lighting
	12.9 Images as a Background
	12.10 Volumetric Lighting
CH13 Viewport Shading
	13.1 Viewport Shading Options
	13.2 Wireframe Viewport Shading
	13.3 Solid Viewport Shading
	13.4 Color Display Options
	13.5 Background Displays
	13.6 More Solid Viewport Shading
	13.7 Rendered Viewport Shading
	13.8 Material Preview Shading
	13.9 World Settings
	13.10 Simplified Viewport Shading
CH14 Rendering
	14.1 Rendering with Eevee
	14.2 Output Properties
	14.3 The Format Tab
	14.4 The Output Tab
	14.5 Rendering a JPEG Image
	14.6 Rendering an Animation
	14.7 Rendering a Movie File
	14.8 Video Playback
	14.9 Video Codecs
	14.10 Making a Movie
CH15 Animation
	15.1 Animation in the 3D Viewport
	15.2 Movement in the 3D View Editor
	15.3 Planning the Animation
	15.4 Keyframes Time and Interpolation
	15.5 Animation Speed and Length
	15.6 Repositioning the Timeline Cursor
	15.7 Inserting Keyframes
	15.8 Scrubbing the Animation
	15.9 Playing the Animation
	15.10 Adding Keyframes
	15.11 A utomatic Keyframing
	15.12 Controlling the Animations
	15.13 The Dope Sheet Editor
	15.14 The Graph Editor
	15.15 Graph Editor Components and Commands
	15.16 Selecting the Curve in the Graph Editor
	15.17 Rotation – Euler Rotation
	15.18 The Graph Editor Cursor
	15.19 Editing the Curve in the Graph Editor
	15.20 Editing the Curve in the Dope Sheet Timeline
	15.21 Scaling in the Dope Sheet
	15.22 Other Types of Curves
	15.23 The Curve Properties Panel
	15.24 Animating Rotation
	15.25 Rotation Using F-Curves
	15.26 Animating Other Features
	15.27 Keying Sets
	15.28 Animation Follow Path
	15.29 Evaluation Time
	15.30 Keyframing
	15.31 Displacement Sound Animations
	15.32 Sound Effect and Cast Modifier
	15.33 The Animation Workspace
CH16 Armatures & Character Rigging
	16.1 Single Bone Armature
	16.2 Adding Armatures
	16.3 Adding Bones
	16.4 The Armature Rig
	16.5 Multiple Armatures
	16.6 Child Parent Relationship
	16.7 Armature Display Types
	16.8 Building an Armature Rig
	16.9 The Extrude Tool
	16.10 Deforming a Mesh
	16.11 Parenting with The Armature Modifier
	16.12 Assigning Vertices – Vertex Groups
	16.13 Assigning Vertices – Set Parent To Menu
	16.14 Assigning Vertices – Weight Paint
	16.15 Inverse Kinematics Constraint
	16.16 Spline IK Constraint
	16.17 Forward
	16.18 Character Rigging
	16.19 Bone Naming
	16.20 Assigning the Mesh
	16.21 Vertex Groups
	16.22 Posing the Character Model
	16.23 Pre-Assembled Armatures
CH17 3D Text
	17.1 Creating 3D Text in Blender
	17.2 The Object Data Properties “ a ”
	17.3 Fonts
	17.4 Creating Text on a Curve
	17.5 Converting Text to a Mesh Object
	17.6 Converting Text to a Curve
	17.7 Entering External Font
CH18 Making a Movie
	18.1 Making a Movie
	18.2 Storyboard
	18.3 The Video Files
	18.4 The Sound File
	18.5 Video Editing Workspace
	18.6 File Browser Editor
	18.7 Preparation
	18.8 Video Sequence Editor
	18.9 Rendering the Movie File
	18.10 Additional Features
CH19 The Outliner and Collections
	19.1 Collections in The Outliner Editor
	19.2 View Options in the Outliner Editor
Index




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