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درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: [1, 8 ed.]
نویسندگان: John M. Blain
سری:
ISBN (شابک) : 1032510587, 9781003400912
ناشر: A K Peters/CRC Press
سال نشر: 2023
تعداد صفحات: 416
[455]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 58 Mb
در صورت تبدیل فایل کتاب The Complete Guide to Blender Graphics: Computer Modeling and Animation به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب راهنمای کامل گرافیک بلندر: مدل سازی و انیمیشن کامپیوتری نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این کتاب رابط کاربری گرافیکی برنامه را معرفی میکند و نحوه پیادهسازی ابزارهایی برای مدلسازی و متحرک کردن شخصیتها و صحنههای ایجاد شده با استفاده از رنگ، بافت و جلوههای نوری خاص را نشان میدهد.
The book introduces the program\'s Graphical User Interface and shows how to implement tools for modeling and animating characters and created scenes with the application of color, texture and special lighting effects.
Cover Half Title Title Page Copyright Page Table of Contents Introduction Download & Installation The Author Preamble CH01 Understanding the Interface The Interface 1.1 Examining the Interface 1.2 First Interaction 1.3 Quit Blender 1.4 Getting Help 1.5 The Interface – Figure 1.1 1.6 Further Examination 1.7 3D Viewport Work Modes 1.8 Rotating in 3D Space 1.9 Other Objects 1.10 Using the Outliner Editor 1.11 Working in the 3D Viewport (Object Mode) 1.12 Working in the 3D Viewport (Edit Mode) 1.13 Adding Vertices by Subdivision 1.14 The Last Operator Panel 1.15 Using the Properties Editor 1.16 Making a Plan - Storyboard 1.17 Camera View 1.18 Quick Effects 1.19 Something to Burn 1.20 Saving Work to Start Over 1.21 Lighting the Fire 1.22 Smoke and Fire - Quick Effect 1.23 Animating Suzanne 1.24 Render 1.25 Summary CH02 Editors – Workspaces - Themes 2.1 Editor Types 2.2 Resizing Editors 2.3 Splitting Editors 2.4 Cancel an Editor 2.5 3D Viewport Features 2.6 Scene Manipulation 2.7 Scene Manipulation Widget 2.8 Multiple Scenes 2.9 Headers Menus and Panels 2.10 Headers and Panels 2.11 The Blender Interface Header 2.12 The Blender Screen Header 2.13 The 3D Viewport Header 2.14 The Widget Panel 2.15 The Tool Panel and Object Properties Panel 2.16 Properties Editor Tabs 2.17 The Preferences Editor 2.18 3D Viewport Editor - Background Color 2.19 Workspaces 2.20 Creating New Workspaces 2.21 Themes 2.22 Saving a Theme CH03 Navigate and Save 3.1 Files and Folders 3.2 Saving a File 3.3 Windows File Explorer 3.4 Windows File Explorer Diagram 3.5 Blender File Browser 3.6 Opening Files 3.7 File Browser Header Features 3.8 Make a New Folder 3.9 Display Options 3.10 Saving Your Work 3.11 The Concept of Files 3.12 The Append or Link Command 3.13 Importing Objects 3.14 Activating Import File Types 3.15 Packing Data CH04 Objects in the 3D View Editor 4.1 Workflow Philosophy 4.2 Starting a New File 4.3 Modifying the Scene 4.4 Object Mode and Edit Mode 4.5 3D Viewport Cursor 4.6 Selecting and Deselecting Objects 4.7 Adding Objects 4.8 Object Primitives 4.9 Locating the 3D Viewport Editor Cursor 4.10 Deleting Objects 4.11 Duplicating Objects 4.12 Object Mode Manipulation 4.13 The Last Operator Panel 4.14 Tool Panel – Widgets 4.15 Manipulation Units 4.16 Measuring Ruler / Protractor 4.17 Precision Manipulation 4.18 Camera View 4.19 Other Types of Objects 4.20 Naming Objects 4.21 The Header Button Menus 4.22 Meta Shapes 4.23 Coloring Objects CH05 Editing Objects 5.1 The Mesh Object 5.2 Edit Mode Selecting 5.3 Selecting Vertices, Edges and Faces 5.4 Manipulating Selected Vertices, Edges and Faces 5.5 Creating Vertices by Subdivision 5.6 Adding and Deleting Vertices, Edges, or Faces 5.7 Center Points 5.8 Joining and Separating 5.9 Creating Vertex Groups 5.10 Proportional Vertex Editing 5.11 Inset Faces 5.12 Parenting CH06 Editing Tools 6.1 The Edit Mode Tool Panel 6.2 The Add Menu 6.3 Last Operator Panels 6.4 Extrusion 6.5 The Extrude Region Tool 6.6 Inset Faces 6.7 The Inset Faces Tool 6.8 The Bevel Tool 6.9 Edge and Loop Selection 6.10 Loop Cut Tool 6.11 The Knife Tool 6.12 The Poly Build Tool 6.13 The Spin Tool 6.14 Creating a Spin Profile 6.15 Spin Duplication 6.16 The Screw Tool 6.17 The Smooth and Randomize Tools 6.18 The Edge Slide And Vertex SlideTool 6.19 The Shrink Fatten Tool 6.20 The Shear Tool 6.21 The Rip Region Tool CH07 Editing with Modifiers 7.1 Modifiers in General 7.2 The Modifier Stack 7.3 The Modify Group 7.4 The Generate Group 7.5 The Deform Group 7.6 The Physics Group CH08 Editing Techniques - Examples 8.1 Proportional Editing 8.2 Dupliverts 8.3 Modeling Exercise – Aircraft 8.4 Sculpting 8.5 Sculpting Demonstration 8.6 Creating a Humanoid Figure CH09 Materials - Textures - Nodes 9.1 Material Definition 9.2 Materials in Practice 9.3 Materials and the Shader Editor 9.4 Adding Material Properties 9.5 Alternative Material Assignment 9.6 Multiple Material Datablocks 9.7 The Material Slot 9.8 The Color Picker 9.9 Material Display 9.10 Lighting Affects on Materials 9.11 Materials using Nodes 9.12 A Simple Node Arrangement 9.13 Accessing and Viewing Node Effects 9.14 Noodle Curving 9.15 The Shader Editor 9.16 The Shader Node Menu 9.17 Adding Nodes 9.18 The Shading Workspace 9.19 Scene Arrangements 9.20 Mixing Material Example 9.21 The Principled BSDF Node 9.22 The Color Ramp Node 9.23 Saving Screen Space 9.24 Vertex Paint CH10 Textures 10.1 Procedural Texture 10.2 Adding Texture Nodes 10.3 Image as a Texture 10.4 Texture Mapping 10.5 Unwrapping Options 10.6 PBR Textures 10.7 Texture Properties – Properties Editor 10.8 Texture Painting 10.9 Texture Displacement CH11 Node Systems and Usage 11.1 Compositing Nodes 11.2 Texture Nodes 11.3 The Geometry Node Editor 11.4 Transparency 11.5 Volumetric Lighting CH12 Scene Lighting & Cameras 12.1 Scene Lighting 12.2 Light Type 12.3 Cameras 12.4 Camera Settings 12.5 Camera Switching 12.6 Camera Tracking 17.7 Basic Lighting Arrangement 12.8 Background Scene Lighting 12.9 Images as a Background 12.10 Volumetric Lighting CH13 Viewport Shading 13.1 Viewport Shading Options 13.2 Wireframe Viewport Shading 13.3 Solid Viewport Shading 13.4 Color Display Options 13.5 Background Displays 13.6 More Solid Viewport Shading 13.7 Rendered Viewport Shading 13.8 Material Preview Shading 13.9 World Settings 13.10 Simplified Viewport Shading CH14 Rendering 14.1 Rendering with Eevee 14.2 Output Properties 14.3 The Format Tab 14.4 The Output Tab 14.5 Rendering a JPEG Image 14.6 Rendering an Animation 14.7 Rendering a Movie File 14.8 Video Playback 14.9 Video Codecs 14.10 Making a Movie CH15 Animation 15.1 Animation in the 3D Viewport 15.2 Movement in the 3D View Editor 15.3 Planning the Animation 15.4 Keyframes Time and Interpolation 15.5 Animation Speed and Length 15.6 Repositioning the Timeline Cursor 15.7 Inserting Keyframes 15.8 Scrubbing the Animation 15.9 Playing the Animation 15.10 Adding Keyframes 15.11 A utomatic Keyframing 15.12 Controlling the Animations 15.13 The Dope Sheet Editor 15.14 The Graph Editor 15.15 Graph Editor Components and Commands 15.16 Selecting the Curve in the Graph Editor 15.17 Rotation – Euler Rotation 15.18 The Graph Editor Cursor 15.19 Editing the Curve in the Graph Editor 15.20 Editing the Curve in the Dope Sheet Timeline 15.21 Scaling in the Dope Sheet 15.22 Other Types of Curves 15.23 The Curve Properties Panel 15.24 Animating Rotation 15.25 Rotation Using F-Curves 15.26 Animating Other Features 15.27 Keying Sets 15.28 Animation Follow Path 15.29 Evaluation Time 15.30 Keyframing 15.31 Displacement Sound Animations 15.32 Sound Effect and Cast Modifier 15.33 The Animation Workspace CH16 Armatures & Character Rigging 16.1 Single Bone Armature 16.2 Adding Armatures 16.3 Adding Bones 16.4 The Armature Rig 16.5 Multiple Armatures 16.6 Child Parent Relationship 16.7 Armature Display Types 16.8 Building an Armature Rig 16.9 The Extrude Tool 16.10 Deforming a Mesh 16.11 Parenting with The Armature Modifier 16.12 Assigning Vertices – Vertex Groups 16.13 Assigning Vertices – Set Parent To Menu 16.14 Assigning Vertices – Weight Paint 16.15 Inverse Kinematics Constraint 16.16 Spline IK Constraint 16.17 Forward 16.18 Character Rigging 16.19 Bone Naming 16.20 Assigning the Mesh 16.21 Vertex Groups 16.22 Posing the Character Model 16.23 Pre-Assembled Armatures CH17 3D Text 17.1 Creating 3D Text in Blender 17.2 The Object Data Properties “ a ” 17.3 Fonts 17.4 Creating Text on a Curve 17.5 Converting Text to a Mesh Object 17.6 Converting Text to a Curve 17.7 Entering External Font CH18 Making a Movie 18.1 Making a Movie 18.2 Storyboard 18.3 The Video Files 18.4 The Sound File 18.5 Video Editing Workspace 18.6 File Browser Editor 18.7 Preparation 18.8 Video Sequence Editor 18.9 Rendering the Movie File 18.10 Additional Features CH19 The Outliner and Collections 19.1 Collections in The Outliner Editor 19.2 View Options in the Outliner Editor Index