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ویرایش: نویسندگان: Shane Pill, Ellen-Alyssa F. Gambles, Linda L. Griffin سری: ISBN (شابک) : 9781032287355, 9781003298298 ناشر: Routledge سال نشر: 2023 تعداد صفحات: 230 [231] زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 7 Mb
در صورت تبدیل فایل کتاب Teaching Games and Sport for Understanding به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
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Cover Half Title Endorsements Title Page Copyright Page Contents Figures Tables Contributors Introduction: A History of Teaching Games and Sport for Understanding from Mauldon and Redfern to Bunker and Thorpe, Until Now A brief history of Game-Based Approaches (GBAs) Growth and consolidation of GBAs Formation of the TGfU Special Interest Group (TGfU SIG) About the chapters Final thoughts References 1. TGfU: A Model for the Teaching of Games with a Changed Focus in Games Teaching - A Commentary The model The curriculum model: A framework for a games education from ages 5-16 Commentary: Sarah Doolittle It's about the students Teacher/Curriculum development In-service teachers and research Commentary: Rick Baldock Conclusion References Section I: Global Developments Influenced by Teaching Games for Understanding 2. The Tactical Games Model and Game Performance Assessment Tactical Games Model (TGM): Building the schema Rationale for a TGM Interest and excitement Knowledge as empowerment Transfer of understanding and performance Game frameworks Levels of tactical complexity Tactical model for games teaching and lesson format Questions and critical conditions The following example illustrates the lesson flow Planning format for tactical games lessons TGM as games curriculum Authentic assessment: The game performance assessment instrument Final thoughts References 3. Learning to Teach Game Sense: A Bottom-Up Approach The idea of game-based teaching and coaching TGfU and game sense The development of game sense A bottom-up approach A holistic approach A humanistic approach Conclusion References 4. Immersive Scenario-Based Coaching Narratives: A Philosophical Dialogue Scene 1: Something's missing Scene 2: Being there Scene 3: The buzzer beater Scene 4: Facing into it Notes References 5. Game Insight: A Game-Based Approach with Emphasis on Acknowledging and Addressing Differences between Players' Abilities Determine learning intentions and success criteria Optimise engagement and appreciation Optimise the development of tactical skills Optimise the development of technical skills Apply skills in a (more) complex game form Assess learning progress and learning outcomes Create a motivating learning climate Conclusion References 6. Play with Purpose: Teaching Games and Sport for Understanding as Explicit Teaching Play with purpose: A shift in thinking about learning Play with purpose Developing players understanding by design - play with purpose Understanding by design Play with purpose - explicit teaching and deliberate practice Conclusion References Section II: Research Perspectives 7. Games Based Approach as a Constructivist Model of Games Teaching Constructivist learning theory Social constructivism and GBA The Tactical-Decision Learning Model (T-DLM) Game play Game play observation and peer assessment Debate of Ideas (DoI) Action plans Chapter takeaways References 8. The Tactical versus Technical Paradigm: Scholarship on Teaching Games with a 'Catch-22' Empirical investigation Technique outcomes Knowledge development Game performance Rationale for enigmatic findings A comparative 'catch-22' Know-how (and why) for TGfU Conclusion References 9. Teaching Games and Sport for Understanding as a Spectrum of Teaching Styles Discovery teaching styles An example of a GBA considered as a spectrum of teaching styles Discussion: TGfU as a spectrum of teaching styles Conclusion References 10. A Constraints-Led Approach as a Theoretical Model for TGfU Understanding the development of movement behaviours through ecological dynamics TGfU is not CLA: Differences between TGfU and CLA Misconceptions Support for TGfU: Some ideas from ecological dynamics though CLA An exemplar of a CLA informed TGfU game for junior cricket The singles game Conclusion References 11. Positive Pedagogy for Sport Coaching: A Game Changer? The rationale The development of PPed Making it positive The features of PPed Designs an engaging physical activity/learning experience Adopts an inquiry-based approach to learning Uses questioning to stimulate thinking and dialogue instead of instructing directly. Applying PPed Concluding thoughts References 12. Teaching Games for Understanding and Athlete-Centred Coaching Game-based approach research and practice related to coaching and player development Athlete-centred coaching The possibilities and challenges of implementing an athlete-centred approach Conclusion References 13. Using Global Lesson Study to Promote Understanding of Game-Based Approaches What is lesson study? Structure of physical education Global Lesson Study Lessons learned from Global Lesson Study Final thoughts References 14. Game-Based Approach and Teacher Reflective Practice The anatomy of teacher reflection The complexity of teachers' reflection within games education Reflection as professional habit within GBAs Reflection on Reflection with Reflection from Reflection in Final thoughts References 15. Game Balance Analysis: A Pedagogical Approach for Designing Rich Learning Environments Defining the shape of gameplay in terms of complexity Game balance analysis Designing the shape of gameplay Gameplay types Designing the game towards a rich learning environment Aim for continuous balance shifts From quantitative to qualitative analysis Game design for exaggeration Game balance for scholars References Section III: Future Directions 16. Promoting Justice, Equity, Diversity and Inclusion (JEDI) through Game-Based Approach (GBA) in Physical Education Addressing democracy and social justice during Game-Based Approach Hackman's five essential components of social justice education Lens 1: Content mastery Lens 2: Tools for critical analysis Lens 3: Tools for social change Lens 4: Tools for personal reflection Lens 5: Multicultural group dynamics What does the GBA and JEDI lesson look like? - practical implication Conclusion References 17. Decolonialising PE Using a GBA A cultural interface for games and sport teaching in physical education: An Australian context Story sharing Learning maps Land links Non-verbal Symbols and images Non-linear Deconstruct reconstruct Community links Conclusion References 18. Moving from TGfU to 'Game-Based Approach' as the Collective GBA as a wealth of ideas born from a common and old concern First stage: Identification of the problem Second stage: Convergence of ideas in the TGfU model Third stage: Wealth of ideas Fourth stage: Moving to 'game-based approach' as the collective Perspectives on GBA from different countries: A brief summary Intranational acceptance and expansion of GBA The way a GBA has influenced the practice in different contexts Perceived barriers to incorporate a GBA Prospects and wishes for developing GBA on both national and global level Concluding thoughts and future directions for developing GBA as a collective Research Pedagogical development Dissemination Notes References Index