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دانلود کتاب Starting out with c++ From control structures through objects

دانلود کتاب شروع کار با c++ از ساختارهای کنترلی از طریق اشیاء

Starting out with c++ From control structures through objects

مشخصات کتاب

Starting out with c++ From control structures through objects

ویرایش: Ninth edition, global edition 
نویسندگان:   
سری:  
ISBN (شابک) : 9781292222332, 1292222336 
ناشر: Pearson Education Limited 
سال نشر: 2019 
تعداد صفحات: 0 
زبان: English 
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 12 مگابایت 

قیمت کتاب (تومان) : 51,000



کلمات کلیدی مربوط به کتاب شروع کار با c++ از ساختارهای کنترلی از طریق اشیاء: C++ (زبان برنامه کامپیوتری)



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توضیحاتی در مورد کتاب شروع کار با c++ از ساختارهای کنترلی از طریق اشیاء

شروع کار با C++: From Control Structures through Objects ساختارهای کنترلی، توابع، آرایه ها و اشاره گرها را قبل از اشیاء و کلاس ها در ارائه گام به گام قابل دسترس تونی گدیس پوشش می دهد. کتاب‌های او به دانش‌آموزان مبتدی کمک می‌کند تا جزئیات مهمی را که برای تبدیل شدن به برنامه‌نویسان ماهر در سطح مقدماتی لازم است، درک کنند. گدیس با ارائه تمام جزئیات مورد نیاز برای درک "چگونه" و "چرا"، انگیزه مطالعه مهارت های برنامه نویسی و زبان برنامه نویسی C++ را ایجاد می کند - اما هرگز از این واقعیت غافل نمی شود که بیشتر مبتدیان با این مطالب دست و پنجه نرم می کنند. رویکرد او تدریجی و بسیار قابل دسترس است و اطمینان می دهد که دانش آموزان منطق پشت توسعه برنامه های با کیفیت بالا را درک می کنند. مانند تمام متون گادیس، فهرست کدهای واضح و خوانا، مثال‌های مختصر و کاربردی در دنیای واقعی، و تمرین‌های فراوانی در هر فصل ظاهر می‌شود. به‌روزرسانی‌های نسخه نهم شامل مشکلات اصلاح‌شده و بهبود یافته و یک فصل جدید با مطالب کاملاً بازنویسی شده و توسعه‌یافته در کتابخانه قالب استاندارد (STL) است.؛ مقدمه‌ای بر رایانه‌ها و برنامه‌نویسی - مقدمه‌ای بر C++ - عبارات و تعامل - تصمیم‌گیری - حلقه‌ها و فایل‌ها - توابع - آرایه‌ها و بردارها - جستجو و مرتب‌سازی آرایه‌ها - اشاره‌گرها - کاراکترها، رشته‌های C و موارد دیگر درباره کلاس رشته - داده‌های ساختاریافته - عملیات فایل پیشرفته - مقدمه‌ای بر کلاس‌ها -- اطلاعات بیشتر در مورد کلاسها -- وراثت ، چندشکلی و توابع مجازی -- استثناها و الگوها -- کتابخانه الگوهای استاندارد -- لیستهای پیوندی -- پشته ها و صفها -- بازگشت -- درختان باینری -- پیوست A: مجموعه کاراکترهای ASCII -- ضمیمه B: تقدم عملگر و ارتباط.


توضیحاتی درمورد کتاب به خارجی

Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis’s hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).;Introduction to computers and programming -- Introduction to C++ -- Expressions and interactivity -- Making decisions -- Loops and files -- Functions -- Arrays and vectors -- Searching and sorting arrays -- Pointers -- Characters, C-strings, and more about the string class -- Structured data -- Advanced file operations -- Introduction to classes -- More about classes -- Inheritance, polymorphism, and virtual functions -- Exceptions and templates -- The standard template library -- Linked lists -- Stacks and queues -- Recursion -- Binary trees -- Appendix A: The ASCII character set -- Appendix B: Operator precedence and associativity.



فهرست مطالب

Cover
Inside Front Cover
Title Page
Copyright Page
Contents at a Glance
Contents
Preface
CHAPTER 1 Introduction to Computers and Programming
	1.1 Why Program?
	1.2 Computer Systems: Hardware and Software
	1.3 Programs and Programming Languages
	1.4 What Is a Program Made of?
	1.5 Input, Processing, and Output
	1.6 The Programming Process
	1.7 Procedural and Object-Oriented Programming
	Review Questions and Exercises
CHAPTER 2 Introduction to C++
	2.1 The Parts of a C++ Program
	2.2 The cout Object
	2.3 The #include Directive
	2.4 Variables, Literals, and Assignment Statements
	2.5 Identifiers
	2.6 Integer Data Types
	2.7 The char Data Type
	2.8 The C++ string Class
	2.9 Floating-Point Data Types
	2.10 The bool Data Type
	2.11 Determining the Size of a Data Type
	2.12 More about Variable Assignments and Initialization
	2.13 Scope
	2.14 Arithmetic Operators
	2.15 Comments
	2.16 Named Constants
	2.17 Programming Style
	Review Questions and Exercises
	Programming Challenges
CHAPTER 3 Expressions and Interactivity
	3.1 The cin Object
	3.2 Mathematical Expressions
	3.3 When You Mix Apples and Oranges: Type Conversion
	3.4 Overflow and Underflow
	3.5 Type Casting
	3.6 Multiple Assignment and Combined Assignment
	3.7 Formatting Output
	3.8 Working with Characters and string Objects
	3.9 More Mathematical Library Functions
	3.10 Focus on Debugging: Hand Tracing a Program
	3.11 Focus on Problem Solving: A Case Study
	Review Questions and Exercises
	Programming Challenges
CHAPTER 4 Making Decisions
	4.1 Relational Operators
	4.2 The if Statement
	4.3 Expanding the if Statement
	4.4 The if/else Statement
	4.5 Nested if Statements
	4.6 The if/else if Statement
	4.7 Flags
	4.8 Logical Operators
	4.9 Checking Numeric Ranges with Logical Operators
	4.10 Menus
	4.11 Focus on Software Engineering: Validating User Input
	4.12 Comparing Characters and Strings
	4.13 The Conditional Operator
	4.14 The switch Statement
	4.15 More about Blocks and Variable Scope
	Review Questions and Exercises
	Programming Challenges
CHAPTER 5 Loops and Files
	5.1 The Increment and Decrement Operators
	5.2 Introduction to Loops: The while Loop
	5.3 Using the while Loop for Input Validation
	5.4 Counters
	5.5 The do-while Loop
	5.6 The for Loop
	5.7 Keeping a Running Total
	5.8 Sentinels
	5.9 Focus on Software Engineering: Deciding Which Loop to Use
	5.10 Nested Loops
	5.11 Using Files for Data Storage
	5.12 Optional Topics: Breaking and Continuing a Loop
	Review Questions and Exercises
	Programming Challenges
CHAPTER 6 Functions
	6.1 Focus on Software Engineering: Modular Programming
	6.2 Defining and Calling Functions
	6.3 Function Prototypes
	6.4 Sending Data into a Function
	6.5 Passing Data by Value
	6.6 Focus on Software Engineering: Using Functions in a Menu-Driven Program
	6.7 The return Statement
	6.8 Returning a Value from a Function
	6.9 Returning a Boolean Value
	6.10 Local and Global Variables
	6.11 Static Local Variables
	6.12 Default Arguments
	6.13 Using Reference Variables as Parameters
	6.14 Overloading Functions
	6.15 The exit() Function
	6.16 Stubs and Drivers
	Review Questions and Exercises
	Programming Challenges
CHAPTER 7 Arrays and Vectors
	7.1 Arrays Hold Multiple Values
	7.2 Accessing Array Elements
	7.3 No Bounds Checking in C++
	7.4 The Range-Based for Loop
	7.5 Processing Array Contents
	7.6 Focus on Software Engineering: Using Parallel Arrays
	7.7 Arrays as Function Arguments
	7.8 Two-Dimensional Arrays
	7.9 Arrays with Three or More Dimensions
	7.10 Focus on Problem Solving and Program Design: A Case Study
	7.11 Introduction to the STL vector
	Review Questions and Exercises
	Programming Challenges
CHAPTER 8 Searching and Sorting Arrays
	8.1 Focus on Software Engineering: Introduction to Search Algorithms
	8.2 Focus on Problem Solving and Program Design: A Case Study
	8.3 Focus on Software Engineering: Introduction to Sorting Algorithms
	8.4 Focus on Problem Solving and Program Design: A Case Study
	8.5 Sorting and Searching vectors
	Review Questions and Exercises
	Programming Challenges
CHAPTER 9 Pointers
	9.1 Getting the Address of a Variable
	9.2 Pointer Variables
	9.3 The Relationship between Arrays and Pointers
	9.4 Pointer Arithmetic
	9.5 Initializing Pointers
	9.6 Comparing Pointers
	9.7 Pointers as Function Parameters
	9.8 Dynamic Memory Allocation
	9.9 Returning Pointers from Functions
	9.10 Using Smart Pointers to Avoid Memory Leaks
	9.11 Focus on Problem Solving and Program Design: A Case Study
	Review Questions and Exercises
	Programming Challenges
CHAPTER 10 Characters, C-Strings, and More about the string Class
	10.1 Character Testing
	10.2 Character Case Conversion
	10.3 C-Strings
	10.4 Library Functions for Working with C-Strings
	10.5 String/Numeric Conversion Functions
	10.6 Focus on Software Engineering: Writing Your Own C-String-Handling Functions
	10.7 More about the C++ string Class
	10.8 Focus on Problem Solving and Program Design: A Case Study
	Review Questions and Exercises
	Programming Challenges
CHAPTER 11 Structured Data
	11.1 Abstract Data Types
	11.2 Structures
	11.3 Accessing Structure Members
	11.4 Initializing a Structure
	11.5 Arrays of Structures
	11.6 Focus on Software Engineering: Nested Structures
	11.7 Structures as Function Arguments
	11.8 Returning a Structure from a Function
	11.9 Pointers to Structures
	11.10 Focus on Software Engineering: When to Use ., When to Use ->, and When to Use *
	11.11 Enumerated Data Types
	Review Questions and Exercises
	Programming Challenges
CHAPTER 12 Advanced File Operations
	12.1 File Operations
	12.2 File Output Formatting
	12.3 Passing File Stream Objects to Functions
	12.4 More Detailed Error Testing
	12.5 Member Functions for Reading and Writing Files
	12.6 Focus on Software Engineering: Working with Multiple Files
	12.7 Binary Files
	12.8 Creating Records with Structures
	12.9 Random-Access Files
	12.10 Opening a File for Both Input and Output
	Review Questions and Exercises
	Programming Challenges
CHAPTER 13 Introduction to Classes
	13.1 Procedural and Object-Oriented Programming
	13.2 Introduction to Classes
	13.3 Defining an Instance of a Class
	13.4 Why Have Private Members?
	13.5 Focus on Software Engineering: Separating Class Specification from Implementation
	13.6 Inline Member Functions
	13.7 Constructors
	13.8 Passing Arguments to Constructors
	13.9 Destructors
	13.10 Overloading Constructors
	13.11 Private Member Functions
	13.12 Arrays of Objects
	13.13 Focus on Problem Solving and Program Design: An OOP Case Study
	13.14 Focus on Object-Oriented Programming: Simulating Dice with Objects
	13.15 Focus on Object-Oriented Design: The Unified Modeling Language (UML)
	13.16 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities
	Review Questions and Exercises
	Programming Challenges
CHAPTER 14 More about Classes
	14.1 Instance and Static Members
	14.2 Friends of Classes
	14.3 Memberwise Assignment
	14.4 Copy Constructors
	14.5 Operator Overloading
	14.6 Object Conversion
	14.7 Aggregation
	14.8 Focus on Object-Oriented Design: Class Collaborations
	14.9 Focus on Object-Oriented Programming: Simulating the Game of Cho-Han
	14.10 Rvalue References and Move Semantics
	Review Questions and Exercises
	Programming Challenges
CHAPTER 15 Inheritance, Polymorphism, and Virtual Functions
	15.1 What Is Inheritance?
	15.2 Protected Members and Class Access
	15.3 Constructors and Destructors in Base and Derived Classes
	15.4 Redefining Base Class Functions
	15.5 Class Hierarchies
	15.6 Polymorphism and Virtual Member Functions
	15.7 Abstract Base Classes and Pure Virtual Functions
	15.8 Multiple Inheritance
	Review Questions and Exercises
	Programming Challenges
CHAPTER 16 Exceptions and Templates
	16.1 Exceptions
	16.2 Function Templates
	16.3 Focus on Software Engineering: Where to Start When Defining Templates
	16.4 Class Templates
	Review Questions and Exercises
	Programming Challenges
CHAPTER 17 The Standard Template Library
	17.1 Introduction to the Standard Template Library
	17.2 STL Container and Iterator Fundamentals
	17.3 The vector Class
	17.4 The map, multimap, and unordered_map Classes
	17.5 The set, multiset, and unordered_set Classes
	17.6 Algorithms
	17.7 Introduction to Function Objects and Lambda Expressions
	Review Questions and Exercises
	Programming Challenges
CHAPTER 18 Linked Lists
	18.1 Introduction to the Linked List ADT
	18.2 Linked List Operations
	18.3 A Linked List Template
	18.4 Variations of the Linked List
	18.5 The STL list and forward_list Containers
	Review Questions and Exercises
	Programming Challenges
CHAPTER 19 Stacks and Queues
	19.1 Introduction to the Stack ADT
	19.2 Dynamic Stacks
	19.3 The STL stack Container
	19.4 Introduction to the Queue ADT
	19.5 Dynamic Queues
	19.6 The STL deque and queue Containers
	Review Questions and Exercises
	Programming Challenges
CHAPTER 20 Recursion
	20.1 Introduction to Recursion
	20.2 Solving Problems with Recursion
	20.3 Focus on Problem Solving and Program Design: The Recursive gcd Function
	20.4 Focus on Problem Solving and Program Design: Solving Recursively Defined Problems
	20.5 Focus on Problem Solving and Program Design: Recursive Linked List Operations
	20.6 Focus on Problem Solving and Program Design: A Recursive Binary Search Function
	20.7 The Towers of Hanoi
	20.8 Focus on Problem Solving and Program Design: The QuickSort Algorithm
	20.9 Exhaustive Algorithms
	20.10 Focus on Software Engineering: Recursion versus Iteration
	Review Questions and Exercises
	Programming Challenges
CHAPTER 21 Binary Trees
	21.1 Definition and Applications of Binary Trees
	21.2 Binary Search Tree Operations
	21.3 Template Considerations for Binary Search Trees
	Review Questions and Exercises
	Programming Challenges
Appendix A: The ASCII Character Set
Appendix B: Operator Precedence and Associativity
Quick References
Index
	A
	B
	C
	D
	E
	F
	G
	H
	I
	J
	K
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	Z
Credit
Back Cover




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