دسترسی نامحدود
برای کاربرانی که ثبت نام کرده اند
برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید
در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید
برای کاربرانی که ثبت نام کرده اند
درصورت عدم همخوانی توضیحات با کتاب
از ساعت 7 صبح تا 10 شب
ویرایش: Ninth edition, global edition
نویسندگان: Tony Gaddis
سری:
ISBN (شابک) : 9781292222332, 1292222336
ناشر: Pearson Education Limited
سال نشر: 2019
تعداد صفحات: 0
زبان: English
فرمت فایل : EPUB (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 12 مگابایت
کلمات کلیدی مربوط به کتاب شروع کار با c++ از ساختارهای کنترلی از طریق اشیاء: C++ (زبان برنامه کامپیوتری)
در صورت تبدیل فایل کتاب Starting out with c++ From control structures through objects به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب شروع کار با c++ از ساختارهای کنترلی از طریق اشیاء نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
شروع کار با C++: From Control Structures through Objects ساختارهای کنترلی، توابع، آرایه ها و اشاره گرها را قبل از اشیاء و کلاس ها در ارائه گام به گام قابل دسترس تونی گدیس پوشش می دهد. کتابهای او به دانشآموزان مبتدی کمک میکند تا جزئیات مهمی را که برای تبدیل شدن به برنامهنویسان ماهر در سطح مقدماتی لازم است، درک کنند. گدیس با ارائه تمام جزئیات مورد نیاز برای درک "چگونه" و "چرا"، انگیزه مطالعه مهارت های برنامه نویسی و زبان برنامه نویسی C++ را ایجاد می کند - اما هرگز از این واقعیت غافل نمی شود که بیشتر مبتدیان با این مطالب دست و پنجه نرم می کنند. رویکرد او تدریجی و بسیار قابل دسترس است و اطمینان می دهد که دانش آموزان منطق پشت توسعه برنامه های با کیفیت بالا را درک می کنند. مانند تمام متون گادیس، فهرست کدهای واضح و خوانا، مثالهای مختصر و کاربردی در دنیای واقعی، و تمرینهای فراوانی در هر فصل ظاهر میشود. بهروزرسانیهای نسخه نهم شامل مشکلات اصلاحشده و بهبود یافته و یک فصل جدید با مطالب کاملاً بازنویسی شده و توسعهیافته در کتابخانه قالب استاندارد (STL) است.؛ مقدمهای بر رایانهها و برنامهنویسی - مقدمهای بر C++ - عبارات و تعامل - تصمیمگیری - حلقهها و فایلها - توابع - آرایهها و بردارها - جستجو و مرتبسازی آرایهها - اشارهگرها - کاراکترها، رشتههای C و موارد دیگر درباره کلاس رشته - دادههای ساختاریافته - عملیات فایل پیشرفته - مقدمهای بر کلاسها -- اطلاعات بیشتر در مورد کلاسها -- وراثت ، چندشکلی و توابع مجازی -- استثناها و الگوها -- کتابخانه الگوهای استاندارد -- لیستهای پیوندی -- پشته ها و صفها -- بازگشت -- درختان باینری -- پیوست A: مجموعه کاراکترهای ASCII -- ضمیمه B: تقدم عملگر و ارتباط.
Starting Out with C++: From Control Structures through Objects covers control structures, functions, arrays, and pointers before objects and classes in Tony Gaddis’s hallmark accessible, step-by-step presentation. His books help beginning students understand the important details necessary to become skilled programmers at an introductory level. Gaddis motivates the study of both programming skills and the C++ programming language by presenting all the details needed to understand the “how” and the “why”—but never losing sight of the fact that most beginners struggle with this material. His approach is gradual and highly accessible, ensuring that students understand the logic behind developing high-quality programs. As with all Gaddis texts, clear and easy-to-read code listings, concise and practical real-world examples, and an abundance of exercises appear in every chapter. Updates to the 9th Edition include revised, improved problems throughout and a new chapter featuring completely rewritten and expanded material on the Standard Template Library (STL).;Introduction to computers and programming -- Introduction to C++ -- Expressions and interactivity -- Making decisions -- Loops and files -- Functions -- Arrays and vectors -- Searching and sorting arrays -- Pointers -- Characters, C-strings, and more about the string class -- Structured data -- Advanced file operations -- Introduction to classes -- More about classes -- Inheritance, polymorphism, and virtual functions -- Exceptions and templates -- The standard template library -- Linked lists -- Stacks and queues -- Recursion -- Binary trees -- Appendix A: The ASCII character set -- Appendix B: Operator precedence and associativity.
Cover Inside Front Cover Title Page Copyright Page Contents at a Glance Contents Preface CHAPTER 1 Introduction to Computers and Programming 1.1 Why Program? 1.2 Computer Systems: Hardware and Software 1.3 Programs and Programming Languages 1.4 What Is a Program Made of? 1.5 Input, Processing, and Output 1.6 The Programming Process 1.7 Procedural and Object-Oriented Programming Review Questions and Exercises CHAPTER 2 Introduction to C++ 2.1 The Parts of a C++ Program 2.2 The cout Object 2.3 The #include Directive 2.4 Variables, Literals, and Assignment Statements 2.5 Identifiers 2.6 Integer Data Types 2.7 The char Data Type 2.8 The C++ string Class 2.9 Floating-Point Data Types 2.10 The bool Data Type 2.11 Determining the Size of a Data Type 2.12 More about Variable Assignments and Initialization 2.13 Scope 2.14 Arithmetic Operators 2.15 Comments 2.16 Named Constants 2.17 Programming Style Review Questions and Exercises Programming Challenges CHAPTER 3 Expressions and Interactivity 3.1 The cin Object 3.2 Mathematical Expressions 3.3 When You Mix Apples and Oranges: Type Conversion 3.4 Overflow and Underflow 3.5 Type Casting 3.6 Multiple Assignment and Combined Assignment 3.7 Formatting Output 3.8 Working with Characters and string Objects 3.9 More Mathematical Library Functions 3.10 Focus on Debugging: Hand Tracing a Program 3.11 Focus on Problem Solving: A Case Study Review Questions and Exercises Programming Challenges CHAPTER 4 Making Decisions 4.1 Relational Operators 4.2 The if Statement 4.3 Expanding the if Statement 4.4 The if/else Statement 4.5 Nested if Statements 4.6 The if/else if Statement 4.7 Flags 4.8 Logical Operators 4.9 Checking Numeric Ranges with Logical Operators 4.10 Menus 4.11 Focus on Software Engineering: Validating User Input 4.12 Comparing Characters and Strings 4.13 The Conditional Operator 4.14 The switch Statement 4.15 More about Blocks and Variable Scope Review Questions and Exercises Programming Challenges CHAPTER 5 Loops and Files 5.1 The Increment and Decrement Operators 5.2 Introduction to Loops: The while Loop 5.3 Using the while Loop for Input Validation 5.4 Counters 5.5 The do-while Loop 5.6 The for Loop 5.7 Keeping a Running Total 5.8 Sentinels 5.9 Focus on Software Engineering: Deciding Which Loop to Use 5.10 Nested Loops 5.11 Using Files for Data Storage 5.12 Optional Topics: Breaking and Continuing a Loop Review Questions and Exercises Programming Challenges CHAPTER 6 Functions 6.1 Focus on Software Engineering: Modular Programming 6.2 Defining and Calling Functions 6.3 Function Prototypes 6.4 Sending Data into a Function 6.5 Passing Data by Value 6.6 Focus on Software Engineering: Using Functions in a Menu-Driven Program 6.7 The return Statement 6.8 Returning a Value from a Function 6.9 Returning a Boolean Value 6.10 Local and Global Variables 6.11 Static Local Variables 6.12 Default Arguments 6.13 Using Reference Variables as Parameters 6.14 Overloading Functions 6.15 The exit() Function 6.16 Stubs and Drivers Review Questions and Exercises Programming Challenges CHAPTER 7 Arrays and Vectors 7.1 Arrays Hold Multiple Values 7.2 Accessing Array Elements 7.3 No Bounds Checking in C++ 7.4 The Range-Based for Loop 7.5 Processing Array Contents 7.6 Focus on Software Engineering: Using Parallel Arrays 7.7 Arrays as Function Arguments 7.8 Two-Dimensional Arrays 7.9 Arrays with Three or More Dimensions 7.10 Focus on Problem Solving and Program Design: A Case Study 7.11 Introduction to the STL vector Review Questions and Exercises Programming Challenges CHAPTER 8 Searching and Sorting Arrays 8.1 Focus on Software Engineering: Introduction to Search Algorithms 8.2 Focus on Problem Solving and Program Design: A Case Study 8.3 Focus on Software Engineering: Introduction to Sorting Algorithms 8.4 Focus on Problem Solving and Program Design: A Case Study 8.5 Sorting and Searching vectors Review Questions and Exercises Programming Challenges CHAPTER 9 Pointers 9.1 Getting the Address of a Variable 9.2 Pointer Variables 9.3 The Relationship between Arrays and Pointers 9.4 Pointer Arithmetic 9.5 Initializing Pointers 9.6 Comparing Pointers 9.7 Pointers as Function Parameters 9.8 Dynamic Memory Allocation 9.9 Returning Pointers from Functions 9.10 Using Smart Pointers to Avoid Memory Leaks 9.11 Focus on Problem Solving and Program Design: A Case Study Review Questions and Exercises Programming Challenges CHAPTER 10 Characters, C-Strings, and More about the string Class 10.1 Character Testing 10.2 Character Case Conversion 10.3 C-Strings 10.4 Library Functions for Working with C-Strings 10.5 String/Numeric Conversion Functions 10.6 Focus on Software Engineering: Writing Your Own C-String-Handling Functions 10.7 More about the C++ string Class 10.8 Focus on Problem Solving and Program Design: A Case Study Review Questions and Exercises Programming Challenges CHAPTER 11 Structured Data 11.1 Abstract Data Types 11.2 Structures 11.3 Accessing Structure Members 11.4 Initializing a Structure 11.5 Arrays of Structures 11.6 Focus on Software Engineering: Nested Structures 11.7 Structures as Function Arguments 11.8 Returning a Structure from a Function 11.9 Pointers to Structures 11.10 Focus on Software Engineering: When to Use ., When to Use ->, and When to Use * 11.11 Enumerated Data Types Review Questions and Exercises Programming Challenges CHAPTER 12 Advanced File Operations 12.1 File Operations 12.2 File Output Formatting 12.3 Passing File Stream Objects to Functions 12.4 More Detailed Error Testing 12.5 Member Functions for Reading and Writing Files 12.6 Focus on Software Engineering: Working with Multiple Files 12.7 Binary Files 12.8 Creating Records with Structures 12.9 Random-Access Files 12.10 Opening a File for Both Input and Output Review Questions and Exercises Programming Challenges CHAPTER 13 Introduction to Classes 13.1 Procedural and Object-Oriented Programming 13.2 Introduction to Classes 13.3 Defining an Instance of a Class 13.4 Why Have Private Members? 13.5 Focus on Software Engineering: Separating Class Specification from Implementation 13.6 Inline Member Functions 13.7 Constructors 13.8 Passing Arguments to Constructors 13.9 Destructors 13.10 Overloading Constructors 13.11 Private Member Functions 13.12 Arrays of Objects 13.13 Focus on Problem Solving and Program Design: An OOP Case Study 13.14 Focus on Object-Oriented Programming: Simulating Dice with Objects 13.15 Focus on Object-Oriented Design: The Unified Modeling Language (UML) 13.16 Focus on Object-Oriented Design: Finding the Classes and Their Responsibilities Review Questions and Exercises Programming Challenges CHAPTER 14 More about Classes 14.1 Instance and Static Members 14.2 Friends of Classes 14.3 Memberwise Assignment 14.4 Copy Constructors 14.5 Operator Overloading 14.6 Object Conversion 14.7 Aggregation 14.8 Focus on Object-Oriented Design: Class Collaborations 14.9 Focus on Object-Oriented Programming: Simulating the Game of Cho-Han 14.10 Rvalue References and Move Semantics Review Questions and Exercises Programming Challenges CHAPTER 15 Inheritance, Polymorphism, and Virtual Functions 15.1 What Is Inheritance? 15.2 Protected Members and Class Access 15.3 Constructors and Destructors in Base and Derived Classes 15.4 Redefining Base Class Functions 15.5 Class Hierarchies 15.6 Polymorphism and Virtual Member Functions 15.7 Abstract Base Classes and Pure Virtual Functions 15.8 Multiple Inheritance Review Questions and Exercises Programming Challenges CHAPTER 16 Exceptions and Templates 16.1 Exceptions 16.2 Function Templates 16.3 Focus on Software Engineering: Where to Start When Defining Templates 16.4 Class Templates Review Questions and Exercises Programming Challenges CHAPTER 17 The Standard Template Library 17.1 Introduction to the Standard Template Library 17.2 STL Container and Iterator Fundamentals 17.3 The vector Class 17.4 The map, multimap, and unordered_map Classes 17.5 The set, multiset, and unordered_set Classes 17.6 Algorithms 17.7 Introduction to Function Objects and Lambda Expressions Review Questions and Exercises Programming Challenges CHAPTER 18 Linked Lists 18.1 Introduction to the Linked List ADT 18.2 Linked List Operations 18.3 A Linked List Template 18.4 Variations of the Linked List 18.5 The STL list and forward_list Containers Review Questions and Exercises Programming Challenges CHAPTER 19 Stacks and Queues 19.1 Introduction to the Stack ADT 19.2 Dynamic Stacks 19.3 The STL stack Container 19.4 Introduction to the Queue ADT 19.5 Dynamic Queues 19.6 The STL deque and queue Containers Review Questions and Exercises Programming Challenges CHAPTER 20 Recursion 20.1 Introduction to Recursion 20.2 Solving Problems with Recursion 20.3 Focus on Problem Solving and Program Design: The Recursive gcd Function 20.4 Focus on Problem Solving and Program Design: Solving Recursively Defined Problems 20.5 Focus on Problem Solving and Program Design: Recursive Linked List Operations 20.6 Focus on Problem Solving and Program Design: A Recursive Binary Search Function 20.7 The Towers of Hanoi 20.8 Focus on Problem Solving and Program Design: The QuickSort Algorithm 20.9 Exhaustive Algorithms 20.10 Focus on Software Engineering: Recursion versus Iteration Review Questions and Exercises Programming Challenges CHAPTER 21 Binary Trees 21.1 Definition and Applications of Binary Trees 21.2 Binary Search Tree Operations 21.3 Template Considerations for Binary Search Trees Review Questions and Exercises Programming Challenges Appendix A: The ASCII Character Set Appendix B: Operator Precedence and Associativity Quick References Index A B C D E F G H I J K L M N O P Q R S T U V W Z Credit Back Cover