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ویرایش: 1
نویسندگان: Clark Aldrich (Author)
سری:
ISBN (شابک) : 9780367860660, 9781000036350
ناشر: CRC Press
سال نشر: 2020
تعداد صفحات: 267
زبان:
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 17 مگابایت
در صورت تبدیل فایل کتاب Short Sims-A Game Changer به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Short Sims-A Game Changer نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Short Sims: A Game Changer مفاهیم طراحی، گفتگو و قالببندی شبیهسازیهای تعاملی را بررسی میکند. تعامل کلید رسانه های آموزشی موثر در مدارس، شرکت ها، ارتش و دولت است. با این حال، چالشهایی مانند محتوای خطی ناکارآمد یا هزینهها میتوانند محصول را از مسیر خارج کنند. این کتاب یک روش اثبات شده برای راهنمایی هر کسی در مراحل ایجاد سریع محتوای بسیار جذاب و پاسخگو ارائه می دهد. این فرآیند دههها تحقیق و اجرا را با سازمانهای پیشرو ترکیب میکند (بیل
Short Sims: A Game Changer explores the design concepts, dialogue, and formatting of interactive simulations. Interactivity is the key to effective educational media in schools, corporations, the military, and government. However, challenges like ineffective linear content or expenses can derail the product. This book provides a proven methodology to guide anyone through the steps of quickly creating highly engaging and responsive content. The process combines decades of research and implementations with leading organizations (Bill & Melinda Gates Foundation, Harvard Business School Publishing, Visa, State Department) with new tools that have just emerged.
Key Features
Author Bio
Clark Aldrich is an education technology thought leader—the author of six books and developer of patent and award-winning projects. He currently builds custom Short Sims for organizations using a revolutionary methodology he has pioneered, or helps them build their own, through www.shortsims.com. He is also the host of an audio series called Education X Media (www.edbymedia.com) about evolving pedagogy in academics, corporations, and the military. He has been called a "guru" by Fortune Magazine and a "maverick" by CNN. Aldrich and his work have been featured in hundreds of other sources, including CBS, ABC, The New York Times, USA Today, the Associated Press, Wall Street Journal, NPR, CNET, Business 2.0, BusinessWeek, and U.S. News and World Report. He has written monthly columns for Training Magazine and Online Learning Magazine. Previously, he was the founder and former director of research for Gartner’s e-learning coverage. Earlier in his career, he worked on special projects for Xerox` executive team. He also served for many years as the Governor`s representative on the education task force Joint Committee on Educational Technology, volunteered on several non-profit organizations aimed at child advocacy, and has served on numerous boards. He earned from Brown University a degree in cognitive science (during which he also taught at a leading environmental education foundation). He grew up in Concord, Massachusetts, and is the ninth great-grandson of Governors John Winthrop and Thomas Dudley, first and second governors of the Massachusetts Bay Colony, and Captain Walter Neale, the first colonial governor of lower New Hampshire.
1 The Short Sim: A Game Changer
2 Short Sim Example: Be a Hacker
3 Seven Short Sim Design Principles
4 Planning Assumptions and Expectations
5 Identify the Audience and Broad Topic Parameters
6 Research, Including Subject Matter Expert Interviews
7 Blocking Out a Simple Short Sim ⇨
8 Getting Feedback
9 Types of Short Sims
10 Coaches, Settings, and the Value of Efficiency
11 Examples of Inculcating New Ways of Thinking
12 On Levels
13 Case Study: Creating a Short Sim Lab on Demand Curves
14 Short Sim Example: Carpool (And Techniques to Align Behaviors in a Sim to Real-World Behaviors)
15 Introduction to Advanced Universal Techniques
16 Example: Learning Curves with Complex Topics
17 Role-Plays, from Simple to Complex
18 Example: Openish-Ended Labs Around Supply and Demand
19 Examples of Sandboxes and Other Exploration of Interesting Systems
20 Endings
21 Assessments and Measuring Learning and Engagement
22 Case Study: Creating a Simple Business Simulator
23 Conclusion
Appendix 1: Text Style Guide
Appendix 2: Examples of Learning Goals and Program Goals
Appendix 3: Broad List of Possible Subject Matter Expert Questions
Appendix 4: Be a Hacker Walk-Through
Appendix 5: Short Walk-Through of Visual Problem Identification
Appendix 6: Simple Business Simulator Walk-Through