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از ساعت 7 صبح تا 10 شب
ویرایش: [3 ed.]
نویسندگان: Eric Matthes
سری:
ISBN (شابک) : 1718502702, 9781718502703
ناشر: No Starch Press
سال نشر: 2023
تعداد صفحات: 552
[554]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 8 Mb
در صورت تبدیل فایل کتاب Python Crash Course به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب دوره سقوط پایتون نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
دوره سقوط پایتون پرفروشترین کتاب
برنامهنویسی در جهان است که تا به امروز بیش از 1500000 نسخه
فروخته شده است!
از اولین بار آن در سال 2015، این کتاب به شدت انتقادی است.
راهنمای تحسین شده شروع سریع برنامه نویسی به میلیون ها نفر در
سراسر جهان آموزش داده است که کدهای تمیز بنویسند، مشکلات را حل
کنند و برنامه های کاربردی سفارشی را به زبان محبوب پایتون
بسازند. نسخه سوم موردانتظار دوره سقوط
پایتون به طور کامل با کدها، تمرینها و پروژههای
بهروز شده اصلاح شده است و آن را به سکوی پرتاب نهایی برای
مبتدیان تبدیل کرده است تا موتورها و کدهای خود را در آن
راهاندازی کنند. Python 3!
علاوه بر دستورالعملهای گام به گام دقیق، توضیحات مصور قطعات کد،
و تمرینهای سرگرمکننده و کاربردی که یادگیری را قفل میکنند،
نسخه جدید دارای پوشش پیشرفتهتر متغیرها، مدیریت خطا است. و
برنامهنویسی شیگرا، و همچنین دادههای تازه برای پروژههای
کدنویسی هر فصل، استقرار بهتر برنامه، و جدیدترین کتابخانهها و
ابزارها، مانند Plotly، جنگو، و چارچوب Tailwind CSS.
همانطور که میروید. از آموزشهای نصب نرمافزار و اصول ناوبری
زبان گرفته تا تسلط بر نحو و عیبیابی، شما یک پایه برنامهنویسی
محکم برای مجموعهای از پروژههای پیچیدهتر کتاب ایجاد خواهید
کرد. بازیهای 2 بعدی واکنشگرا ایجاد کنید، برنامههای وب خود را
طراحی کنید، و حتی تجسمهای تعاملی ایجاد کنید—همه اینها در حالی
که مهارتهای برنامهنویسی تمیز و کاربردی جهانی را انتخاب
میکنید و تمرین میکنید!
Python Crash Course is the world’s
bestselling programming book, with over 1,500,000 copies sold
to date!
Since its initial debut in 2015, this critically acclaimed
quick-start guide to programming has taught millions of people
all over the world to write clean code, solve problems, and
build custom applications in the popular language of Python.
The highly anticipated third edition of Python
Crash Course has been completely revised with
updated code, practices, and projects—making it the ultimate
launchpad for beginners to start their engines and code in
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In addition to detailed step-by-step instructions, illustrated
explanations of code snippets, and fun, hands-on exercises that
lock in learning, the new edition features enhanced coverage of
variables, error-handling, and object-oriented programming, as
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Plotly, Django, and the Tailwind CSS framework.
As you go from software installation tutorials and
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troubleshooting, you’ll develop a solid programming foundation
for the book’s increasingly complex array of projects. Create
responsive 2D games, design your own web apps, and even
generate interactive visualisations—all while you pick up and
practice clean, universally applicable programming
skills!
Cover Praise for Python Crash Course Copyright Dedication About the Author and Technical Reviewer Brief Contents Contents in Detail Preface to the Third Edition Acknowledgments Introduction Who Is This Book For? What Can You Expect to Learn? Online Resources Why Python? Part I: Basics Chapter 1: Getting Started Setting Up Your Programming Environment Python Versions Running Snippets of Python Code About the VS Code Editor Python on Different Operating Systems Python on Windows Python on macOS Python on Linux Running a Hello World Program Installing the Python Extension for VS Code Running hello_world.py Troubleshooting Running Python Programs from a Terminal On Windows On macOS and Linux Exercise 1-1: python.org Exercise 1-2: Hello World Typos Exercise 1-3: Infinite Skills Summary Chapter 2: Variables and Simple Data Types What Really Happens When You Run hello_world.py Variables Naming and Using Variables Avoiding Name Errors When Using Variables Variables Are Labels Exercise 2-1: Simple Message Exercise 2-2: Simple Messages Strings Changing Case in a String with Methods Using Variables in Strings Adding Whitespace to Strings with Tabs or Newlines Stripping Whitespace Removing Prefixes Avoiding Syntax Errors with Strings Exercise 2-3: Personal Message Exercise 2-4: Name Cases Exercise 2-5: Famous Quote Exercise 2-6: Famous Quote 2 Exercise 2-7: Stripping Names Exercise 2-8: File Extensions Numbers Integers Floats Integers and Floats Underscores in Numbers Multiple Assignment Constants Exercise 2-9: Number Eight Exercise 2-10: Favorite Number Comments How Do You Write Comments? What Kinds of Comments Should You Write? Exercise 2-11: Adding Comments The Zen of Python Exercise 2-12: Zen of Python Summary Chapter 3: Introducing Lists What Is a List? Accessing Elements in a List Index Positions Start at 0, Not 1 Using Individual Values from a List Exercise 3-1: Names Exercise 3-2: Greetings Exercise 3-3: Your Own List Modifying, Adding, and Removing Elements Modifying Elements in a List Adding Elements to a List Removing Elements from a List Exercise 3-4: Guest List Exercise 3-5: Changing Guest List Exercise 3-6: More Guests Exercise 3-7: Shrinking Guest List Organizing a List Sorting a List Permanently with the sort() Method Sorting a List Temporarily with the sorted() Function Printing a List in Reverse Order Finding the Length of a List Exercise 3-8: Seeing the World Exercise 3-9: Dinner Guests Exercise 3-10: Every Function Avoiding Index Errors When Working with Lists Exercise 3-11: Intentional Error Summary Chapter 4: Working with Lists Looping Through an Entire List A Closer Look at Looping Doing More Work Within a for Loop Doing Something After a for Loop Avoiding Indentation Errors Forgetting to Indent Forgetting to Indent Additional Lines Indenting Unnecessarily Indenting Unnecessarily After the Loop Forgetting the Colon Exercise 4-1: Pizzas Exercise 4-2: Animals Making Numerical Lists Using the range() Function Using range() to Make a List of Numbers Simple Statistics with a List of Numbers List Comprehensions Exercise 4-3: Counting to Twenty Exercise 4-4: One Million Exercise 4-5: Summing a Million Exercise 4-6: Odd Numbers Exercise 4-7: Threes Exercise 4-8: Cubes Exercise 4-9: Cube Comprehension Working with Part of a List Slicing a List Looping Through a Slice Copying a List Exercise 4-10: Slices Exercise 4-11: My Pizzas, Your Pizzas Exercise 4-12: More Loops Tuples Defining a Tuple Looping Through All Values in a Tuple Writing Over a Tuple Exercise 4-13: Buffet Styling Your Code The Style Guide Indentation Line Length Blank Lines Other Style Guidelines Exercise 4-14: PEP 8 Exercise 4-15: Code Review Summary Chapter 5: if Statements A Simple Example Conditional Tests Checking for Equality Ignoring Case When Checking for Equality Checking for Inequality Numerical Comparisons Checking Multiple Conditions Checking Whether a Value Is in a List Checking Whether a Value Is Not in a List Boolean Expressions Exercise 5-1: Conditional Tests Exercise 5-2: More Conditional Tests if Statements Simple if Statements if-else Statements The if-elif-else Chain Using Multiple elif Blocks Omitting the else Block Testing Multiple Conditions Exercise 5-3: Alien Colors #1 Exercise 5-4: Alien Colors #2 Exercise 5-5: Alien Colors #3 Exercise 5-6: Stages of Life Exercise 5-7: Favorite Fruit Using if Statements with Lists Checking for Special Items Checking That a List Is Not Empty Using Multiple Lists Exercise 5-8: Hello Admin Exercise 5-9: No Users Exercise 5-10: Checking Usernames Exercise 5-11: Ordinal Numbers Styling Your if Statements Exercise 5-12: Styling if Statements Exercise 5-13: Your Ideas Summary Chapter 6: Dictionaries A Simple Dictionary Working with Dictionaries Accessing Values in a Dictionary Adding New Key-Value Pairs Starting with an Empty Dictionary Modifying Values in a Dictionary Removing Key-Value Pairs A Dictionary of Similar Objects Using get() to Access Values Exercise 6-1: Person Exercise 6-2: Favorite Numbers Exercise 6-3: Glossary Looping Through a Dictionary Looping Through All Key-Value Pairs Looping Through All the Keys in a Dictionary Looping Through a Dictionary’s Keys in a Particular Order Looping Through All Values in a Dictionary Exercise 6-4: Glossary 2 Exercise 6-5: Rivers Exercise 6-6: Polling Nesting A List of Dictionaries A List in a Dictionary A Dictionary in a Dictionary Exercise 6-7: People Exercise 6-8: Pets Exercise 6-9: Favorite Places Exercise 6-10: Favorite Numbers Exercise 6-11: Cities Exercise 6-12: Extensions Summary Chapter 7: User Input and while Loops How the input() Function Works Writing Clear Prompts Using int() to Accept Numerical Input The Modulo Operator Exercise 7-1: Rental Car Exercise 7-2: Restaurant Seating Exercise 7-3: Multiples of Ten Introducing while Loops The while Loop in Action Letting the User Choose When to Quit Using a Flag Using break to Exit a Loop Using continue in a Loop Avoiding Infinite Loops Exercise 7-4: Pizza Toppings Exercise 7-5: Movie Tickets Exercise 7-6: Three Exits Exercise 7-7: Infinity Using a while Loop with Lists and Dictionaries Moving Items from One List to Another Removing All Instances of Specific Values from a List Filling a Dictionary with User Input Exercise 7-8: Deli Exercise 7-9: No Pastrami Exercise 7-10: Dream Vacation Summary Chapter 8: Functions Defining a Function Passing Information to a Function Arguments and Parameters Exercise 8-1: Message Exercise 8-2: Favorite Book Passing Arguments Positional Arguments Keyword Arguments Default Values Equivalent Function Calls Avoiding Argument Errors Exercise 8-3: T-Shirt Exercise 8-4: Large Shirts Exercise 8-5: Cities Return Values Returning a Simple Value Making an Argument Optional Returning a Dictionary Using a Function with a while Loop Exercise 8-6: City Names Exercise 8-7: Album Exercise 8-8: User Albums Passing a List Modifying a List in a Function Preventing a Function from Modifying a List Exercise 8-9: Messages Exercise 8-10: Sending Messages Exercise 8-11: Archived Messages Passing an Arbitrary Number of Arguments Mixing Positional and Arbitrary Arguments Using Arbitrary Keyword Arguments Exercise 8-12: Sandwiches Exercise 8-13: User Profile Exercise 8-14: Cars Storing Your Functions in Modules Importing an Entire Module Importing Specific Functions Using as to Give a Function an Alias Using as to Give a Module an Alias Importing All Functions in a Module Styling Functions Exercise 8-15: Printing Models Exercise 8-16: Imports Exercise 8-17: Styling Functions Summary Chapter 9: Classes Creating and Using a Class Creating the Dog Class The __init__() Method Making an Instance from a Class Exercise 9-1: Restaurant Exercise 9-2: Three Restaurants Exercise 9-3: Users Working with Classes and Instances The Car Class Setting a Default Value for an Attribute Modifying Attribute Values Exercise 9-4: Number Served Exercise 9-5: Login Attempts Inheritance The __init__() Method for a Child Class Defining Attributes and Methods for the Child Class Overriding Methods from the Parent Class Instances as Attributes Modeling Real-World Objects Exercise 9-6: Ice Cream Stand Exercise 9-7: Admin Exercise 9-8: Privileges Exercise 9-9: Battery Upgrade Importing Classes Importing a Single Class Storing Multiple Classes in a Module Importing Multiple Classes from a Module Importing an Entire Module Importing All Classes from a Module Importing a Module into a Module Using Aliases Finding Your Own Workflow Exercise 9-10: Imported Restaurant Exercise 9-11: Imported Admin Exercise 9-12: Multiple Modules The Python Standard Library Exercise 9-13: Dice Exercise 9-14: Lottery Exercise 9-15: Lottery Analysis Exercise 9-16: Python Module of the Week Styling Classes Summary Chapter 10: Files and Exceptions Reading from a File Reading the Contents of a File Relative and Absolute File Paths Accessing a File’s Lines Working with a File’s Contents Large Files: One Million Digits Is Your Birthday Contained in Pi? Exercise 10-1: Learning Python Exercise 10-2: Learning C Exercise 10-3: Simpler Code Writing to a File Writing a Single Line Writing Multiple Lines Exercise 10-4: Guest Exercise 10-5: Guest Book Exceptions Handling the ZeroDivisionError Exception Using try-except Blocks Using Exceptions to Prevent Crashes The else Block Handling the FileNotFoundError Exception Analyzing Text Working with Multiple Files Failing Silently Deciding Which Errors to Report Exercise 10-6: Addition Exercise 10-7: Addition Calculator Exercise 10-8: Cats and Dogs Exercise 10-9: Silent Cats and Dogs Exercise 10-10: Common Words Storing Data Using json.dumps() and json.loads() Saving and Reading User-Generated Data Refactoring Exercise 10-11: Favorite Number Exercise 10-12: Favorite Number Remembered Exercise 10-13: User Dictionary Exercise 10-14: Verify User Summary Chapter 11: Testing Your Code Installing pytest with pip Updating pip Installing pytest Testing a Function Unit Tests and Test Cases A Passing Test Running a Test A Failing Test Responding to a Failed Test Adding New Tests Exercise 11-1: City, Country Exercise 11-2: Population Testing a Class A Variety of Assertions A Class to Test Testing the AnonymousSurvey Class Using Fixtures Exercise 11-3: Employee Summary Part II: Projects Chapter 12: A Ship That Fires Bullets Planning Your Project Installing Pygame Starting the Game Project Creating a Pygame Window and Responding to User Input Controlling the Frame Rate Setting the Background Color Creating a Settings Class Adding the Ship Image Creating the Ship Class Drawing the Ship to the Screen Refactoring: The _check_events() and _update_screen() Methods The _check_events() Method The _update_screen() Method Exercise 12-1: Blue Sky Exercise 12-2: Game Character Piloting the Ship Responding to a Keypress Allowing Continuous Movement Moving Both Left and Right Adjusting the Ship’s Speed Limiting the Ship’s Range Refactoring _check_events() Pressing Q to Quit Running the Game in Fullscreen Mode A Quick Recap alien_invasion.py settings.py ship.py Exercise 12-3: Pygame Documentation Exercise 12-4: Rocket Exercise 12-5: Keys Shooting Bullets Adding the Bullet Settings Creating the Bullet Class Storing Bullets in a Group Firing Bullets Deleting Old Bullets Limiting the Number of Bullets Creating the _update_bullets() Method Exercise 12-6: Sideways Shooter Summary Chapter 13: Aliens! Reviewing the Project Creating the First Alien Creating the Alien Class Creating an Instance of the Alien Building the Alien Fleet Creating a Row of Aliens Refactoring _create_fleet() Adding Rows Exercise 13-1: Stars Exercise 13-2: Better Stars Making the Fleet Move Moving the Aliens Right Creating Settings for Fleet Direction Checking Whether an Alien Has Hit the Edge Dropping the Fleet and Changing Direction Exercise 13-3: Raindrops Exercise 13-4: Steady Rain Shooting Aliens Detecting Bullet Collisions Making Larger Bullets for Testing Repopulating the Fleet Speeding Up the Bullets Refactoring _update_bullets() Exercise 13-5: Sideways Shooter Part 2 Ending the Game Detecting Alien-Ship Collisions Responding to Alien-Ship Collisions Aliens That Reach the Bottom of the Screen Game Over! Identifying When Parts of the Game Should Run Exercise 13-6: Game Over Summary Chapter 14: Scoring Adding the Play Button Creating a Button Class Drawing the Button to the Screen Starting the Game Resetting the Game Deactivating the Play Button Hiding the Mouse Cursor Exercise 14-1: Press P to Play Exercise 14-2: Target Practice Leveling Up Modifying the Speed Settings Resetting the Speed Exercise 14-3: Challenging Target Practice Exercise 14-4: Difficulty Levels Scoring Displaying the Score Making a Scoreboard Updating the Score as Aliens Are Shot Down Resetting the Score Making Sure to Score All Hits Increasing Point Values Rounding the Score High Scores Displaying the Level Displaying the Number of Ships Exercise 14-5: All-Time High Score Exercise 14-6: Refactoring Exercise 14-7: Expanding the Game Exercise 14-8: Sideways Shooter, Final Version Summary Chapter 15: Generating Data Installing Matplotlib Plotting a Simple Line Graph Changing the Label Type and Line Thickness Correcting the Plot Using Built-in Styles Plotting and Styling Individual Points with scatter() Plotting a Series of Points with scatter() Calculating Data Automatically Customizing Tick Labels Defining Custom Colors Using a Colormap Saving Your Plots Automatically Exercise 15-1. Cubes Exercise 15-2: Colored Cubes Random Walks Creating the RandomWalk Class Choosing Directions Plotting the Random Walk Generating Multiple Random Walks Styling the Walk Exercise 15-3: Molecular Motion Exercise 15-4: Modified Random Walks Exercise 15-5: Refactoring Rolling Dice with Plotly Installing Plotly Creating the Die Class Rolling the Die Analyzing the Results Making a Histogram Customizing the Plot Rolling Two Dice Further Customizations Rolling Dice of Different Sizes Saving Figures Exercise 15-6: Two D8s Exercise 15-7: Three Dice Exercise 15-8: Multiplication Exercise 15-9: Die Comprehensions Exercise 15-10: Practicing with Both Libraries Summary Chapter 16: Downloading Data The CSV File Format Parsing the CSV File Headers Printing the Headers and Their Positions Extracting and Reading Data Plotting Data in a Temperature Chart The datetime Module Plotting Dates Plotting a Longer Timeframe Plotting a Second Data Series Shading an Area in the Chart Error Checking Downloading Your Own Data Exercise 16-1: Sitka Rainfall Exercise 16-2: Sitka–Death Valley Comparison Exercise 16-3: San Francisco Exercise 16-4: Automatic Indexes Exercise 16-5: Explore Mapping Global Datasets: GeoJSON Format Downloading Earthquake Data Examining GeoJSON Data Making a List of All Earthquakes Extracting Magnitudes Extracting Location Data Building a World Map Representing Magnitudes Customizing Marker Colors Other Color Scales Adding Hover Text Exercise 16-6: Refactoring Exercise 16-7: Automated Title Exercise 16-8: Recent Earthquakes Exercise 16-9: World Fires Summary Chapter 17: Working with APIs Using an API Git and GitHub Requesting Data Using an API Call Installing Requests Processing an API Response Working with the Response Dictionary Summarizing the Top Repositories Monitoring API Rate Limits Visualizing Repositories Using Plotly Styling the Chart Adding Custom Tooltips Adding Clickable Links Customizing Marker Colors More About Plotly and the GitHub API The Hacker News API Exercise 17-1: Other Languages Exercise 17-2: Active Discussions Exercise 17-3: Testing python_repos.py Exercise 17-4: Further Exploration Summary Chapter 18: Getting Started with Django Setting Up a Project Writing a Spec Creating a Virtual Environment Activating the Virtual Environment Installing Django Creating a Project in Django Creating the Database Viewing the Project Exercise 18-1: New Projects Starting an App Defining Models Activating Models The Django Admin Site Defining the Entry Model Migrating the Entry Model Registering Entry with the Admin Site The Django Shell Exercise 18-2: Short Entries Exercise 18-3: The Django API Exercise 18-4: Pizzeria Making Pages: The Learning Log Home Page Mapping a URL Writing a View Writing a Template Exercise 18-5: Meal Planner Exercise 18-6: Pizzeria Home Page Building Additional Pages Template Inheritance The Topics Page Individual Topic Pages Exercise 18-7: Template Documentation Exercise 18-8: Pizzeria Pages Summary Chapter 19: User Accounts Allowing Users to Enter Data Adding New Topics Adding New Entries Editing Entries Exercise 19-1: Blog Setting Up User Accounts The accounts App The Login Page Logging Out The Registration Page Exercise 19-2: Blog Accounts Allowing Users to Own Their Data Restricting Access with @login_required Connecting Data to Certain Users Restricting Topics Access to Appropriate Users Protecting a User’s Topics Protecting the edit_entry Page Associating New Topics with the Current User Exercise 19-3: Refactoring Exercise 19-4: Protecting new_entry Exercise 19-5: Protected Blog Summary Chapter 20: Styling and Deploying an App Styling Learning Log The django-bootstrap5 App Using Bootstrap to Style Learning Log Modifying base.html Styling the Home Page Using a Jumbotron Styling the Login Page Styling the Topics Page Styling the Entries on the Topic Page Exercise 20-1: Other Forms Exercise 20-2: Stylish Blog Deploying Learning Log Making a Platform.sh Account Installing the Platform.sh CLI Installing platformshconfig Creating a requirements.txt File Additional Deployment Requirements Adding Configuration Files Modifying settings.py for Platform.sh Using Git to Track the Project’s Files Creating a Project on Platform.sh Pushing to Platform.sh Viewing the Live Project Refining the Platform.sh Deployment Creating Custom Error Pages Ongoing Development Deleting a Project on Platform.sh Exercise 20-3: Live Blog Exercise 20-4: Extended Learning Log Summary Appendix A: Installation and Troubleshooting Python on Windows Using py Instead of python Rerunning the Installer Python on macOS Accidentally Installing Apple’s Version of Python Python 2 on Older Versions of macOS Python on Linux Using the Default Python Installation Installing the Latest Version of Python Checking Which Version of Python You’re Using Python Keywords and Built-in Functions Python Keywords Python Built-in Functions Appendix B: Text Editors and IDEs Working Efficiently with VS Code Configuring VS Code VS Code Shortcuts Other Text Editors and IDEs IDLE Geany Sublime Text Emacs and Vim PyCharm Jupyter Notebooks Appendix C: Getting Help First Steps Try It Again Take a Break Refer to This Book’s Resources Searching Online Stack Overflow The Official Python Documentation Official Library Documentation r/learnpython Blog Posts Discord Slack Appendix D: Using Git for Version Control Installing Git Configuring Git Making a Project Ignoring Files Initializing a Repository Checking the Status Adding Files to the Repository Making a Commit Checking the Log The Second Commit Abandoning Changes Checking Out Previous Commits Deleting the Repository Appendix E: Troubleshooting Deployments Understanding Deployments Basic Troubleshooting Follow Onscreen Suggestions Read the Log Output OS-Specific Troubleshooting Deploying from Windows Deploying from macOS Deploying from Linux Other Deployment Approaches Index Resources Back Cover