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دانلود کتاب Programming Kotlin Applications

دانلود کتاب برنامه نویسی برنامه های Kotlin

Programming Kotlin Applications

مشخصات کتاب

Programming Kotlin Applications

ویرایش: [1 ed.] 
نویسندگان:   
سری:  
 
ناشر: Wiley 
سال نشر: 2021 
تعداد صفحات: 384
[381] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 10 Mb 

قیمت کتاب (تومان) : 39,000



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توجه داشته باشید کتاب برنامه نویسی برنامه های Kotlin نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب برنامه نویسی برنامه های Kotlin

برنامه نویسی با Kotlin را بیاموزید، یکی از زبان های برنامه نویسی که امروزه در حال رشد است برنامه‌نویسی برنامه‌های Kotlin: ساخت اپلیکیشن‌های موبایل و سمت سرور با Kotlin، خوانندگان را در مسیری سریع برای یادگیری توسعه با زبان برنامه‌نویسی Kotlin قرار می‌دهد. برنامه‌نویسی Kotlin Applications که توسط برت مک‌لافلین، مشاور ابری و حرفه‌ای در زمینه ابر تالیف شده است، توصیه‌های عملی و عملی را در اختیار خوانندگان قرار می‌دهد که برای ساخت اولین برنامه‌های Kotlin خود نیاز دارند. این کتاب که برای درک کامل Kotlin که فراتر از برنامه نویسی موبایل است به خوانندگان طراحی شده است به شما کمک می کند: یاد بگیرید که چگونه اولین پروژه Kotlin خود را توسعه دهید درک کنید که Kotlin چگونه به طور ایمن از اطلاعات محافظت و ذخیره می کند از استفاده از Kotlin در محیط های حرفه ای و شخصی خود دفاع کنید اهداف کاتلین و نحوه استفاده از آن را به بهترین نحو درک کنید بدانید چه زمانی از استفاده از کاتلین اجتناب کنید برنامه‌نویسی برنامه‌های Kotlin به روشی بسیار قابل دسترسی و بدون نمونه‌های پرز و غیر واقعی که مشخصه برخی از راهنماهای رقیب آن است، نوشته شده است. این کتاب برای توسعه دهندگانی که با زبان برنامه نویسی شی گرا دیگری مانند جاوا یا روبی آشنا هستند، یا برای افرادی که می خواهند مهارت خود را در محیط کاتلین پیش ببرند، عالی است، این کتاب افزودنی ضروری برای کتابخانه هر برنامه نویسی است.


توضیحاتی درمورد کتاب به خارجی

Learn to program with Kotlin, one of the fastest-growing programming languages available today Programming Kotlin Applications: Building Mobile and Server-Side Applications with Kotlin drops readers into the fast lane for learning to develop with the Kotlin programming language. Authored by accomplished cloud consultant and technology professional Brett McLaughlin, Programming Kotlin Applications provides readers with the pragmatic and practical advice they need to build their very first Kotlin applications. Designed to give readers a thorough understanding of Kotlin that goes beyond mere mobile programming, this book will help you: Learn how to develop your first Kotlin project Understand how Kotlin securely protects and stores information Advocate for using Kotlin in your own professional and personal environments Understand Kotlin's goals and how to use it as its best Know when to avoid using Kotlin Programming Kotlin Applications is written in a highly approachable and accessible way without the fluff and unrealistic samples that characterize some of its competitor guides. Perfect for developers familiar with another object-oriented programming language like Java or Ruby, or for people who want to advance their skillset in the Kotlin environment, this book is an indispensable addition to any programmer’s library.



فهرست مطالب

Cover
Title Page
Copyright
About the Author
About the Technical Editor
Acknowledgments
Contents
Introduction
Chapter 1 Objects All the Way Down
	Kotlin: A New Programming Language
	What is Kotlin?
		What Does Kotlin Add to Java?
	Kotlin is Object-Oriented
	Interlude: Set Up Your Kotlin Environment
		Install Kotlin (and an IDE)
			Install IntelliJ
			Create Your Kotlin Program
			Compile and Run Your Kotlin Program
			Fix Any Errors as They Appear
		Install Kotlin (and Use the Command Line)
			Command-Line Kotlin on Windows
			Command-Line Kotlin on Mac OS X
			Command-Line Kotlin on UNIX-Based Systems
			Verify Your Command-Line Installation
	Creating Useful Objects
		Pass In Values to an Object Using Its Constructor
		Print an Object with toString()
			Terminology Update: Functions and Methods
			Print an Object (and Do It with Shorthand)
		Override the toString() Method
		All Data Is Not a Property Value
	Initialize an Object and Change a Variable
		Kotlin Auto-Generates Getters and Setters
			Terminology Update: Getters, Setters, Mutators, Accessors
		Constants Can’t Change (Sort of)
Chapter 2 It’s Hard to Break Kotlin
	Upgrade Your Kotlin Class Game
		Name a File According to Its Class
		Organize Your Classes with Packages
		Put Person in a Package
		Classes: The Ultimate Type in Kotlin
	Kotlin Has a Large Number of Types
		Numbers in Kotlin
		Letters and Things
		Truth or Fiction
		Types Aren’t Interchangeable (Part 1)
		You Must Initialize Your Properties
		Types Aren’t Interchangeable (Part 2)
			You Can Explicitly Tell Kotlin What Type to Use
			Try to Anticipate How Types Will Be Used
		It’s Easy to Break Kotlin (Sort of)
	Overriding Property Accessors and Mutators
		Custom-Set Properties Can’t Be in a Primary Constructor
			Move Properties Out of Your Primary Constructors
			Initialize Properties Immediately
			Try to Avoid Overusing Names
		Override Mutators for Certain Properties
	Classes Can Have Custom Behavior
		Define a Custom Method on Your Class
		Every Property Must Be Initialized
			Assign an Uninitialized Property a Dummy Value
			Tell Kotlin You’ll Initialize a Property Later
			Assign Your Property the Return Value from a Function
		Sometimes You Don’t Need a Property!
	Type Safety Changes Everything
	Writing Code Is Rarely Linear
Chapter 3 Kotlin Is Extremely Classy
	Objects, Classes, and Kotlin
	All Classes Need an equals(x) Method
		Equals(x) Is Used to Compare Two Objects
		Override equals(x) to Make It Meaningful
		Every Object Is a Particular Type
		A Brief Introduction to Null
	Every Object Instance Needs a Unique hashCode()
		All Classes Inherit from Any
		Always Override hashCode() and equals(x)
		Default Hash Codes Are Based on Memory Location
		Use Hash Codes to Come Up with Hash Codes
	Searching (and Other Things) Depend on Useful and Fast equals(x) and hashCode()
		Multiple Properties to Differentiate Them in hashCode()
		Use == over equals(x) for Speed
		A Quick Speed Check on hashCode()
	Basic Class Methods Are Really Important
Chapter 4 Inheritance Matters
	Good Classes Are Not Always Complex Classes
		Keep It Simple, Stupid
		Keep It Flexible, Stupid
	Classes Can Define Default Values for Properties
		Constructors Can Accept Default Values
		Kotlin Expects Arguments in Order
		Specify Arguments by Name
		Change the Order of Arguments (If You Need)
	Secondary Constructors Provide Additional Construction Options
		Secondary Constructors Come Second
		Secondary Constructors Can Assign Property Values
		You Can Assign null to a Property . . . Sometimes
		null Properties Can Cause Problems
	Handle Dependent Values With Custom Mutators
		Set Dependent Values in a Custom Mutator
		All Property Assignments Use the Property’s Mutator
		Nullable Values Can Be Set to null!
		Limit Access to Dependent Values
		When Possible, Calculate Dependent Values
		You Can Avoid Parentheses with a Read-Only Property
	Need Specifics? Consider A Subclass
		Any Is the Base Class for Everything in Kotlin
		{ . . . } Is Shorthand for Collapsed Code
		A Class Must Be Open for Subclassing
		Terminology: Subclass, Inherit, Base Class, and More
		A Subclass Must Follow Its Superclass’s Rules
		A Subclass Gets Behavior from All of Its Superclasses
	Your Subclass Should Be Different Than Your Superclass
		Subclass Constructors Often Add Arguments
		Don’t Make Mutable What Isn’t Mutable
		Sometimes Objects Don’t Exactly Map to the Real World
		Generally, Objects Should Map to the Real World
Chapter 5 Lists and Sets and Maps, Oh My!
	Lists Are Just a Collection of Things
		Kotlin Lists: One Type of Collection
			Collection Is a Factory for Collection Objects
			Collection Is Automatically Available to Your Code
		Mutating a Mutable List
		Getting Properties from a Mutable List
	Lists (and Collections) Can Be Typed
		Give Your Lists Types
		Iterate over Your Lists
		Kotlin Tries to Figure Out What You Mean
	Lists Are Ordered and Can Repeat
		Order Gives You Ordered Access
		Lists Can Contain Duplicate Items
	Sets: Unordered but Unique
		In Sets, Ordering Is Not Guaranteed
		When Does Order Matter?
		Sort Lists (and Sets) on the Fly
		Sets: No Duplicates, No Matter What
			Sets “Swallow Up” Duplicates
			Sets Use equals(x) to Determine Existing Membership
		Iterators Aren’t (Always) Mutable
	Maps: When a Single Value Isn’t Enough
		Maps Are Created by Factories
		Use Keys to Find Values
		How Do You Want Your Value?
	Filter a Collection by . . . Anything
		Filter Based on a Certain Criterion
		Filter Has a Number of Useful Variations
	Collections: For Primitive and Custom Types
		Add a Collection to Person
		Allow Collections to Be Added to Collection Properties
		Sets and MutableSets Aren’t the Same
		Collection Properties Are Just Collections
Chapter 6 The Future (in Kotlin) Is Generic
	Generics Allow Deferring of a Type
		Collections Are Generic
		Parameterized Types Are Available Throughout a Class
		Generic: What Exactly Does It Refer To?
	Generics Try to Infer a Type When Possible
		Kotlin Looks for Matching Types
		Kotlin Looks for the Narrowest Type
			Sometimes Type Inference Is Wrong
			Don’t Assume You Know Object Intent
		Kotlin Doesn’t Tell You the Generic Type
		Just Tell Kotlin What You Want!
	Covariance: A Study in Types and Assignment
		What about Generic Types?
		Some Languages Take Extra Work to Be Covariant
		Kotlin Actually Takes Extra Work to Be Covariant, Too
		Sometimes You Have to Make Explicit What Is Obvious
		Covariant Types Limit the Input Type as Well as the Output Type
		Covariance Is Really about Making Inheritance Work the Way You Expect
	Contravariance: Building Consumers from Generic Types
		Contravariance: Limiting What Comes Out Rather Than What Comes In
		Contravariance Works from a Base Class Down to a Subclass
		Contravariant Classes Can’t Return a Generic Type
		Does Any of This Really Matter?
	Unsafevariance: Learning The Rules, then Breaking Them
	Typeprojection Lets You Deal with Base Classes
		Variance Can Affect Functions, Not Just Classes
		Type Projection Tells Kotlin to Allow Subclasses as Input for a Base Class
		Producers Can’t Consume and Consumers Can’t Produce
		Variance Can’t Solve Every Problem
Chapter 7 Flying through Control Structures
	Control Structures are The Bread and Butter of Programming
	If and Else: The Great Decision Point
		!! Ensures Non-Nullable Values
		Control Structures Affect the Flow of Your Code
		if and else Follow a Basic Structure
		Expressions and if Statements
			Use the Results of an if Statement Directly
			Kotlin Has No Ternary Operator
			A Block Evaluates to the Last Statement in That Block
			if Statements That Are Assigned Must Have else Blocks
	When Is Kotlin’s Version of Switch
		Each Comparison or Condition Is a Code Block
		Handle Everything Else with an else Block
		Each Branch Can Support a Range
		Each Branch Usually Has a Partial Expression
		Branch Conditions Are Checked Sequentially
		Branch Conditions Are Just Expressions
		When Can Be Evaluated as a Statement, Too
	For Is for Looping
		For in Kotlin Requires an Iterator
		You Do Less, Kotlin Does More
		For Has Requirements for Iteration
		You Can Grab Indices Instead of Objects with for
	Use While to Execute until a Condition Is False
		While Is All about a Boolean Condition
		A Wrinkle in while: Multiple Operators, One Variable
		Combine Control Structures for More Interesting Solutions
	Do . . . While Always Runs Once
		Every do . . . while Loop Can Be Written as a while Loop
		If Something Must Happen, Use do . . . while
		do . . . while Can Be a Performance Consideration
	Get out of a Loop Immediately with Break
		Break Skips What’s Left in a Loop
		You Can Use a Label with break
	Go to the Next Iteration Immediately with Continue
		Continue Works with Labels as Well
		If versus continue: Mostly Style over Substance
	Return Returns
Chapter 8 Data Classes
	Classes in the Real World are Varied But Well Explored
		Many Classes Share Common Characteristics
		Common Characteristics Result in Common Usage
	A Data Class Takes the Work Out of a Class Focused on Data
		Data Classes Handle the Basics of Data for You
		The Basics of Data Includes hashCode() and equals(x)
	Destructuring Data through Declarations
		Grab the Property Values from a Class Instance
		Destructuring Declarations Aren’t Particularly Clever
		Kotlin Is Using componentN() Methods to Make Declarations Work
		You Can Add componentN() Methods to Any Class
		If You Can Use a Data Class, You Should
	You Can “Copy” an Object or Make a Copy of an Object
		Using = Doesn’t Actually Make a Copy
		If You Want a Real Copy, Use copy()
	Data Classes Require Several Things From You
		Data Classes Require Parameters and val or var
		Data Classes Cannot Be Abstract, Open, Sealed, or Inner
	Data Classes Add Special Behavior to Generated Code
		You Can Override Compiler-Generated Versions of Many Standard Methods
		Supertype Class Functions Take Precedence
		Data Classes Only Generate Code for Constructor Parameters
		Only Constructor Parameters Are Used in equals()
	Data Classes are Best Left Alone
Chapter 9 Enums and Sealed, More Specialty Classes
	Strings Are Terrible as Static Type Representations
		Strings Are Terrible Type Representations
			Capitalization Creates Comparison Problems
			This Problem Occurs All the Time
			String Constants Can Help . . . Some
	Companion Objects Are Single Instance
		Constants Must Be Singular
		Companion Objects Are Singletons
		Companion Objects Are Still Objects
		You Can Use Companion Objects without Their Names
			Using a Companion Object’s Name Is Optional
			Using a Companion Object’s Name Is Stylistic
			Companion Object Names Are Hard
			You Can Skip the Companion Object Name Altogether
	Enums Define Constants and Provide Type Safety
		Enums Classes Provide Type-Safe Values
		Enums Classes Are Still Classes
			Enums Give You the Name and Position of Constants
			Each Constant in an enum Is an Object
			Each Constant Can Override Class-Level Behavior
	Sealed Classes Are Type-Safe Class Hierarchies
		Enums and Class Hierarchies Work for Shared Behavior
		Sealed Classes Address Fixed Options and Non-Shared Behavior
			Sealed Classes Don’t Have Shared Behavior
			Sealed Classes Have a Fixed Number of Subclasses
			Subclasses of a Sealed Class Don’t Always Define Behavior
		when Requires All Sealed Subclasses to Be Handled
			when Expressions Must Be Exhaustive for Sealed Classes
			else Clauses Usually Don’t Work for Sealed Classes
			else Clauses Hide Unimplemented Subclass Behavior
Chapter 10 Functions and Functions and Functions
	Revisiting the Syntax of a Function
		Functions Follow a Basic Formula
		Function Arguments Also Have a Pattern
			Default Values in Constructors Are Inherited
			Default Values in Functions Are Inherited
			Default Values in Functions Cannot Be Overridden
			Default Values Can Affect Calling Functions
			Calling Functions Using Named Arguments Is Flexible
			Function Arguments Can’t Be Null Unless You Say So
	Functions Follow Flexible Rules
		Functions Actually Return Unit by Default
		Functions Can Be Single Expressions
			Single-Expression Functions Don’t Have Curly Braces
			Single-Expression Functions Don’t Use the return Keyword
			Single-Expression Functions Can Infer a Return Type
			Type Widening Results in the Widest Type Being Returned
		Functions Can Take Variable Numbers of Arguments
			A vararg Argument Can Be Treated Like an Array
	Functions in Kotlin Have Scope
		Local Functions Are Functions Inside Functions
		Member Functions Are Defined in a Class
		Extension Functions Extend Existing Behavior without Inheritance
			Extend an Existing Closed Class Using Dot Notation
			this Gives You Access to the Extension Class
	Function Literals: Lambdas and Anonymous Functions
		Anonymous Functions Don’t Have Names
			You Can Assign a Function to a Variable
			Executable Code Makes for an “Executable” Variable
		Higher-Order Functions Accept Functions as Arguments
			The Result of a Function Is Not a Function
			Function Notation Focuses on Input and Output
			You Can Define a Function Inline
		Lambda Expressions Are Functions with Less Syntax
			You Can Omit Parameters Altogether
			Lambda Expressions Use it for Single Parameters
			it Makes Lambdas Work More Smoothly
			Lambda Expressions Return the Last Execution Result
			Trailing Functions as Arguments to Other Functions
	Lots of Functions, Lots of Room for Problems
Chapter 11 Speaking Idiomatic Kotlin
	Scope Functions Provide Context to Code
	Use Let to Provide Immediate Access to an Instance
		let Gives You it to Access an Instance
		The Scoped Code Blocks Are Actually Lambdas
		let and Other Scope functions Are Largely about Convenience
			You Can Chain Scoped Function Calls
			An Outer it “Hides” an Inner it
		Chaining Scope Functions and Nesting Scope Functions Are Not the Same
			Nesting Scope Functions Requires Care in Naming
			Chaining Scope Functions Is Simpler and Cleaner
			Prefer Chaining over Nesting
			Many Chained Functions Start with a Nested Function
		You Can Scope Functions to Non-Null Results
			Accepting null Values Isn’t a Great Idea
			Scope Functions Give You Null Options
			Scope Functions Work on Other Functions . . . in Very Particular Ways
	With Is a Scope Function for Processing an Instance
		with Uses this as Its Object Reference
		A this Reference Is Always Available
		with Returns the Result of the Lambda
	Run Is a Code Runner and Scope Function
		Choosing a Scope Function Is a Matter of Style and Preference
		run Doesn’t Have to Operate on an Object Instance
	Apply Has a Context Object But No Return Value
		apply Operates upon an Instance
		apply Returns the Context Object, Not the Lambda Result
		?: Is Kotlin’s Elvis Operator
	Also Gives You an Instance . . . but Operates on the Instance First
		also Is Just Another Scope Function
		also Executes before Assignment
	Scope Functions Summary
Chapter 12 Inheritance, One More Time, with Feeling
	Abstract Classes Require a Later Implementation
		Abstract Classes Cannot Be Instantiated
		Abstract Classes Define a Contract with Subclasses
		Abstract Classes Can Define Concrete Properties and Functions
		Subclasses Fulfill the Contract Written by an Abstract Class
			Subclasses Should Vary Behavior
			The Contract Allows for Uniform Treatment of Subclasses
	Interfaces Define Behavior but Have No Body
		Interfaces and Abstract Classes Are Similar
		Interfaces Cannot Maintain State
			A Class’s State Is the Values of Its Properties
			An Interface Can Have Fixed Values
		Interfaces Can Define Function Bodies
		Interfaces Allow Multiple Forms of Implementation
			A Class Can Implement Multiple Interfaces
			Interface Property Names Can Get Confusing
			Interfaces Can Decorate a Class
	Delegation Offers Another Option for Extending Behavior
		Abstract Classes Move from Generic to Specific
		More Specificity Means More Inheritance
		Delegating to a Property
		Delegation Occurs at Instantiation
	Inheritance Requires Forethought and Afterthought
Chapter 13 Kotlin: The Next Step
	Programming Kotlin for Android
		Kotlin for Android Is Still Just Kotlin
		Move from Concept to Example
	Kotlin and Java are Great Companions
		Your IDE Is a Key Component
		Kotlin Is Compiled to Bytecode for the Java Virtual Machine
		Gradle Gives You Project Build Capabilities
	When Kotlin Questions Still Exist
		Use the Internet to Supplement Your Own Needs and Learning Style
	Now What?
Index
EULA




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