ورود به حساب

نام کاربری گذرواژه

گذرواژه را فراموش کردید؟ کلیک کنید

حساب کاربری ندارید؟ ساخت حساب

ساخت حساب کاربری

نام نام کاربری ایمیل شماره موبایل گذرواژه

برای ارتباط با ما می توانید از طریق شماره موبایل زیر از طریق تماس و پیامک با ما در ارتباط باشید


09117307688
09117179751

در صورت عدم پاسخ گویی از طریق پیامک با پشتیبان در ارتباط باشید

دسترسی نامحدود

برای کاربرانی که ثبت نام کرده اند

ضمانت بازگشت وجه

درصورت عدم همخوانی توضیحات با کتاب

پشتیبانی

از ساعت 7 صبح تا 10 شب

دانلود کتاب PHP 8 Objects, Patterns, and Practice: Mastering OO Enhancements, Design Patterns, and Essential Development Tools

دانلود کتاب اشیا ، الگوها و تمرین PHP 8: تسلط بر پیشرفتهای OO ، الگوهای طراحی و ابزارهای ضروری توسعه

PHP 8 Objects, Patterns, and Practice: Mastering OO Enhancements, Design Patterns, and Essential Development Tools

مشخصات کتاب

PHP 8 Objects, Patterns, and Practice: Mastering OO Enhancements, Design Patterns, and Essential Development Tools

ویرایش: 6 
نویسندگان:   
سری:  
ISBN (شابک) : 1484267907, 9781484267905 
ناشر: Apress 
سال نشر: 2021 
تعداد صفحات: 842 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 10 مگابایت 

قیمت کتاب (تومان) : 33,000



ثبت امتیاز به این کتاب

میانگین امتیاز به این کتاب :
       تعداد امتیاز دهندگان : 7


در صورت تبدیل فایل کتاب PHP 8 Objects, Patterns, and Practice: Mastering OO Enhancements, Design Patterns, and Essential Development Tools به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.

توجه داشته باشید کتاب اشیا ، الگوها و تمرین PHP 8: تسلط بر پیشرفتهای OO ، الگوهای طراحی و ابزارهای ضروری توسعه نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب اشیا ، الگوها و تمرین PHP 8: تسلط بر پیشرفتهای OO ، الگوهای طراحی و ابزارهای ضروری توسعه



توضیحاتی درمورد کتاب به خارجی

Learn how to develop elegant and rock-solid systems using PHP, aided by three key elements: object fundamentals, design principles, and best practices. The 6th edition of this popular book has been fully updated for PHP 8, including attributes, constructor property promotion, new argument and return pseudo-types, and more. It also covers many features new since the last edition including typed properties, the null coalescing operator, and void return types. This book provides a solid grounding in PHP's support for objects, it builds on this foundation to instill core principles of software design and then covers the tools and practices needed to develop, test, and deploy robust code.

PHP 8 Objects, Patterns, and Practice begins by covering PHP's object-oriented features. It introduces key topics including class declarations, inheritance, and reflection. The next section is devoted to design patterns. It explains the principles that make patterns powerful. You’ll cover many of the classic design patterns including enterprise and database patterns. The last segment of the book covers the tools and practices that can help turn great code into a successful project. The section shows how to manage multiple developers and releases with git, and how to manage builds and dependencies with Composer. It also explores strategies for automated testing and continuous integration.

After reading and using this book, you will have mastered object-oriented enhancements, design patterns, and the essential development tools available for PHP 8. 

What You Will Learn

  • Work with object fundamentals: write classes and methods, instantiate objects, and create powerful class hierarchies using inheritance
  • Master advanced object-oriented features, including static methods and properties, managing error conditions with exceptions, and creating abstract classes and interfaces
  • Understand and use design principles to deploy objects and classes effectively in your projects
  • Discover a set of powerful patterns that you can implement in your own projects
  • Guarantee a successful project including unit testing; version control and build, installation, and package management; and continuous integration

Who This Book Is For

Anyone with at least a basic knowledge of PHP who wants to use its object-oriented features in their projects. It is also for PHP coders who want to learn about the practices and tools (version control, testing, continuous integration, etc) that can make projects safe, elegant and stable.



فهرست مطالب

Table of Contents
About the Author
About the Technical Reviewer
Acknowledgments
Introduction
Part I: Objects
	Chapter 1: PHP: Design and Management
		The Problem
		PHP and Other Languages
		About This Book
			Objects
			Patterns
			Practice
			What’s New in the Sixth Edition
		Summary
	Chapter 2: PHP and Objects
		The Accidental Success of PHP Objects
			In the Beginning: PHP/FI
			Syntactic Sugar: PHP 3
			PHP 4 and the Quiet Revolution
			Change Embraced: PHP 5
			PHP 7: Closing the Gap
			PHP 8: The Consolidation Continues
		Advocacy and Agnosticism: The Object Debate
		Summary
	Chapter 3: Object Basics
		Classes and Objects
			A First Class
			A First Object (or Two)
		Setting Properties in a Class
		Working with Methods
		Creating a Constructor Method
			Constructor Property Promotion
		Default Arguments and Named Arguments
		Arguments and Types
			Primitive Types
				Primitive Types: An Example
			Some Other Type-Checking Functions
			Type Declarations: Object Types
			Type Declarations: Primitive Types
			mixed Types
			Union Types
			Nullable Types
		Return Type Declarations
		Inheritance
			The Inheritance Problem
			Working with Inheritance
				Constructors and Inheritance
				Invoking an Overridden Method
			Public, Private, and Protected: Managing Access to Your Classes
				Accessor Methods
			Typed Properties
				The ShopProduct Classes
		Summary
	Chapter 4: Advanced Features
		Static Methods and Properties
		Constant Properties
		Abstract Classes
		Interfaces
		Traits
			A Problem for Traits to Solve
			Defining and Using a Trait
			Using More Than One Trait
			Combining Traits and Interfaces
			Managing Method Name Conflicts with insteadof
			Aliasing Overridden Trait Methods
			Using Static Methods in Traits
			Accessing Host Class Properties
			Defining Abstract Methods in Traits
			Changing Access Rights to Trait Methods
		Late Static Bindings: The static Keyword
		Handling Errors
			Exceptions
				Throwing an Exception
				Subclassing Exception
				Cleaning Up After try/catch Blocks with finally
		Final Classes and Methods
		The Internal Error Class
		Working with Interceptors
		Defining Destructor Methods
		Copying Objects with __clone()
		Defining String Values for Your Objects
		Callbacks, Anonymous Functions, and Closures
		Anonymous Classes
		Summary
	Chapter 5: Object Tools
		PHP and Packages
			PHP Packages and Namespaces
				Namespaces to the Rescue
				Using the File System to Simulate Packages
				Naming the PEAR Way
				Include Paths
			Autoload
		The Class and Object Functions
			Looking for Classes
			Learning About an Object or Class
			Getting a Fully Qualified String Reference to a Class
			Learning About Methods
			Learning About Properties
			Learning About Inheritance
			Method Invocation
		The Reflection API
			Getting Started
			Time to Roll Up Your Sleeves
			Examining a Class
			Examining Methods
			Examining Method Arguments
			Using the Reflection API
		Attributes
		Summary
	Chapter 6: Objects and Design
		Defining Code Design
		Object-Oriented and Procedural Programming
			Responsibility
			Cohesion
			Coupling
			Orthogonality
		Choosing Your Classes
		Polymorphism
		Encapsulation
		Forget How to Do It
		Four Signposts
			Code Duplication
			The Class Who Knew Too Much
			The Jack of All Trades
			Conditional Statements
		The UML
			Class Diagrams
				Representing Classes
				Attributes
				Operations
				Describing Inheritance and Implementation
				Associations
				Aggregation and Composition
				Describing Use
				Using Notes
			Sequence Diagrams
		Summary
Part II: Patterns
	Chapter 7: What Are Design Patterns? Why Use Them?
		What Are Design Patterns?
		A Design Pattern Overview
			Name
			The Problem
			The Solution
			Consequences
		The Gang of Four Format
		Why Use Design Patterns?
			A Design Pattern Defines a Problem
			A Design Pattern Defines a Solution
			Design Patterns Are Language Independent
			Patterns Define a Vocabulary
			Patterns Are Tried and Tested
			Patterns Are Designed for Collaboration
			Design Patterns Promote Good Design
			Design Patterns Are Used by Popular Frameworks
		PHP and Design Patterns
		Summary
	Chapter 8: Some Pattern Principles
		The Pattern Revelation
		Composition and Inheritance
			The Problem
			Using Composition
		Decoupling
			The Problem
			Loosening Your Coupling
		Code to an Interface, Not to an Implementation
		The Concept That Varies
		Patternitis
		The Patterns
			Patterns for Generating Objects
			Patterns for Organizing Objects and Classes
			Task-Oriented Patterns
			Enterprise Patterns
			Database Patterns
		Summary
	Chapter 9: Generating Objects
		Problems and Solutions in Generating Objects
		The Singleton Pattern
			The Problem
			Implementation
			Consequences
		Factory Method Pattern
			The Problem
			Implementation
			Consequences
		Abstract Factory Pattern
			The Problem
			Implementation
			Consequences
		Prototype
			The Problem
			Implementation
		Pushing to the Edge: Service Locator
		Splendid Isolation: Dependency Injection
			The Problem
			Implementation
				Dependency Injection with Attributes
			Consequences
		Summary
	Chapter 10: Patterns for Flexible Object Programming
		Structuring Classes to Allow Flexible Objects
		The Composite Pattern
			The Problem
			Implementation
			Consequences
			Composite in Summary
		The Decorator Pattern
			The Problem
			Implementation
			Consequences
		The Facade Pattern
			The Problem
			Implementation
			Consequences
		Summary
	Chapter 11: Performing and Representing Tasks
		The Interpreter Pattern
			The Problem
			Implementation
			Interpreter Issues
		The Strategy Pattern
			The Problem
			Implementation
		The Observer Pattern
			Implementation
		The Visitor Pattern
			The Problem
			Implementation
			Visitor Issues
		The Command Pattern
			The Problem
			Implementation
		The Null Object Pattern
			The Problem
			Implementation
		Summary
	Chapter 12: Enterprise Patterns
		Architecture Overview
			The Patterns
			Applications and Layers
		Cheating Before We Start
			Registry
				The Problem
			Implementation
				Registry, Scope, and PHP
				Consequences
		The Presentation Layer
			Front Controller
				The Problem
				Implementation
					ApplicationHelper
					CommandResolver
					Request
					A Command
					Overview
				Consequences
			Application Controller
				The Problem
				Implementation
					The Front Controller
					Implementation Overview
					The Configuration File
					Parsing the Configuration File
					Managing the Component Data
					The Command Class
					A Concrete Command
				Consequences
			Page Controller
				The Problem
				Implementation
				Consequences
			Template View and View Helper
				The Problem
				Implementation
				Consequences
		The Business Logic Layer
			Transaction Script
				The Problem
				Implementation
				Consequences
			Domain Model
				The Problem
				Implementation
				Consequences
		Summary
	Chapter 13: Database Patterns
		The Data Layer
		Data Mapper
			The Problem
			Implementation
				Handling Multiple Rows
					Using a Generator in Place of the Iterator Interface
					Acquiring Collection Objects
			Consequences
		Identity Map
			The Problem
			Implementation
			Consequences
		Unit of Work
			The Problem
			Implementation
			Consequences
			Lazy Load
			The Problem
			Implementation
			Consequences
		Domain Object Factory
			The Problem
			Implementation
			Consequences
		The Identity Object
			The Problem
			Implementation
			Consequences
		The Selection Factory and Update Factory Patterns
			The Problem
			Implementation
			Consequences
		What’s Left of Data Mapper Now?
		Summary
Part III: Practice
	Chapter 14: Good (and Bad) Practice
		Beyond Code
		Borrowing a Wheel
		Playing Nice
		Giving Your Code Wings
		Standards
		Vagrant
		Testing
		Continuous Integration
		Summary
	Chapter 15: PHP Standards
		Why Standards?
		What Are PHP Standards Recommendations?
			Why PSR in Particular?
			Who Are PSRs for?
		Coding with Style
			PSR-1 Basic Coding Standard
				Opening and Closing Tags
				Side Effects
				Naming
				More Rules and an Example
			PSR-12 Extended Coding Style
				Starting and Ending a PHP Document
				Starting and Ending a Class
				Working with Traits
				Declaring Properties and Constants
				Starting and Ending a Method
					Single-Line Declarations
					Multiline Declarations
					Return Types
				Lines and Indentation
				Calling Methods and Functions
				Flow of Control
			Checking and Fixing Your Code
		PSR-4 Autoloading
			The Rules That Matter to Us
		Summary
	Chapter 16: PHP Using and Creating Components with Composer
		What Is Composer?
		Installing Composer
		Installing a (Set of) Package(s)
			Installing a Package from the Command Line
			Versions
			require-dev
		Composer and Autoload
		Creating Your Own Package
			Adding Package Information
			Platform Packages
		Distribution Through Packagist
		Keeping It Private
		Summary
	Chapter 17: Version Control with Git
		Why Use Version Control?
		Getting Git
		Using an Online Git Repository
		Configuring a Git Server
			Creating the Remote Repository
				Preparing the Repository for Local Users
				Providing Access to Users
				Closing Down Shell Access for the git User
		Beginning a Project
			Cloning the Repository
		Updating and Committing
		Adding and Removing Files and Directories
			Adding a File
			Removing a File
			Adding a Directory
			Removing Directories
		Tagging a Release
		Branching a Project
		Summary
	Chapter 18: Testing with PHPUnit
		Functional Tests and Unit Tests
		Testing by Hand
		Introducing PHPUnit
			Creating a Test Case
			Assertion Methods
			Testing Exceptions
			Running Test Suites
			Constraints
			Mocks and Stubs
			Tests Succeed When They Fail
		Writing Web Tests
			Refactoring a Web Application for Testing
			Simple Web Testing
			Introducing Selenium
				Getting Selenium
				PHPUnit and Selenium
				Introducing php-webdriver
				Creating the Test Skeleton
				Connecting to Selenium
				Writing the Test
		A Note of Caution
		Summary
	Chapter 19: Automated Build with Phing
		What Is Phing?
		Getting and Installing Phing
		Composing the Build Document
			Targets
			Properties
				Conditionally Setting Property Values with the Condition Task
			Types
				FileSet
				PatternSet
				FilterChain
			Tasks
				Echo
				Copy
				Input
				Delete
		Summary
	Chapter 20: Vagrant
		The Problem
		A Little Setup
			Choosing and Installing a Vagrant Box
		Mounting Local Directories on the Vagrant Box
		Provisioning
			Setting Up the Web Server
			Setting Up MariaDB
			Configuring a Hostname
		Wrapping It Up
		Summary
	Chapter 21: Continuous Integration
		What Is Continuous Integration?
			Preparing a Project for CI
				CI and Version Control
				Phing
				Unit Tests
				Documentation
				Code Coverage
				Coding Standards
				Installing Jenkins
			Installing Jenkins Plug-ins
			Setting Up the Git Public Key
			Installing a Project
			Running the First Build
			Configuring the Reports
			Triggering Builds
				Test Failures
		Summary
	Chapter 22: Objects, Patterns, Practice
		Objects
			Choice
			Encapsulation and Delegation
			Decoupling
			Reusability
			Aesthetics
		Patterns
			What Patterns Buy Us
				Tried and Tested
				Patterns Suggest Other Patterns
				A Common Vocabulary
				Patterns Promote Design
			Patterns and Principles of Design
				Favor Composition over Inheritance
				Avoid Tight Coupling
				Code to an Interface, Not an Implementation
				Encapsulate the Concept That Varies
		Practice
			Testing
			Standards
			Version Control
			Automated Build
			Continuous Integration
			What I Missed
		Summary
Appendix A: Bibliography
	Books
	Articles
	Sites
Appendix B: A Simple Parser
	The Scanner
	The Parser
Index




نظرات کاربران