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Pattern Language for Game Design

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Pattern Language for Game Design

ویرایش:  
نویسندگان:   
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ISBN (شابک) : 9780367633950, 9781003119029 
ناشر: CRC Press 
سال نشر:  
تعداد صفحات: [503] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 56 Mb 

قیمت کتاب (تومان) : 50,000



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فهرست مطالب

Cover
Half Title
Title Page
Copyright Page
Dedication
Table of Contents
Preface: How to Use This Book
Pattern Library Website
Acknowledgments
Author
Section I Introduction
	Chapter 1 Introduction
		What Is This Book For?
		Why Is This Book for You?
		Why Am I the Person Writing This Book?
		Patterns, Creativity, and Art
			Why Are There Patterns?
			Back to Art
			Is There Room for Creativity and Innovation?
			Different Designers, Different Patterns
			Forming Patterns vs. Accepting Tropes and Stereotypes
Section II Background
	Chapter 2 Background on A Pattern Language by Christopher Alexander
		Pattern Theory
		Criticisms
		Implications for Games
	Chapter 3 Background on the Use of Pattern Languages in Other Fields
		Computer Science
		Social and Behavioral Science
	Chapter 4 Background on the Use of Patterns in Game Design
		Books
			Patterns in Game Design
			Game Mechanics: Advanced Game Design
		Scholarly Articles
			“The Case for Game Design Patterns”
			“Developing a Pattern Language for Flow Experiences in Video Games”
			“Design Patterns in Games: The Case for Sound Design”
			“Patterns and Computer Game Design Innovation”
		Other Game Design Pattern Projects
			LARP Pattern Language
			Kind Fortress
			Interactive Institute Swedish ICT
Section III An Introduction to Patterns in Game Design
	Chapter 5 An Introduction to Patterns in Game Design
		What Does a Pattern Look Like, and How Can I Find It?
			The Pattern Template
		Example Pattern: Mystery-Driven Exploration
		Introduction to Pattern Exercises
	Chapter 6 Common Problems in Proposed Patterns
		Patterns Should Address a Design Problem
		Shallow Patterns
		Circular Pattern
		Patterns Should Be Prescriptive
		Jumping to Conclusions
		Anti-Patterns
		The Desire to be the Authority/Kill Your Babies
Section IV Pattern Exercises
	Chapter 7 Pattern Exercises
		Example Exercises and Patterns
	Chapter 8 Basic Pattern Exercise
		Basic Pattern Exercise
			Pattern Purpose
			Example Basic Pattern Exercise
				Exercise
				Pattern: One of These Days That’s Going to Get You Killed
	Chapter 9 Structural Pattern Exercises
		Higher-Order Patterns
			Pattern Purpose
			Example Higher-Order Pattern
				Exercise
				Pattern: The Three Bears Theory of Level Size
		Lower-Order Patterns
			Pattern Purpose
			Example Lower-Order Pattern
				Exercise
				Pattern: Old Me Was Afraid of Old You, But New Me Is Stronger! … And Now I’m Afraid of New You
		Formal and Functional Design Elements
		Formal Patterns
			Pattern Purpose
			Example Formal Pattern
				Exercise
				Pattern: Don’t Intellectualize My Pain!
			Bonus Student Example: Temporally Unavailable Space
				Pattern: Temporally Unavailable Space
		Functional Patterns: Patterns from Rules
			Pattern Purpose
			Example Functional Pattern
				Exercise
				Pattern: Fight Like You Live
		Emotional Patterns
			Pattern Purpose
			Example Emotional Pattern
				Exercise
				Pattern: Oh! That Went Unexpectedly Well
		Player Experience Pattern
			Pattern Purpose
			Example Experience Pattern
				Exercise
				Pattern: The Risk of Knowing You
		Theme Patterns
			Pattern Purpose
			Example Pattern
				Exercise
				Pattern: Bringing About the Apocalypse
	Chapter 10 Focused Patterns
		Patterns from Micro, Macro, and Meta Circulation Patterns
			Pattern Purpose
			Example Pattern from Micro, Macro, and Meta Circulation Patterns
				Exercise
				Pattern: I Could Be Bounded in a Nutshell and Count Myself a King of Infinite Space
		Boss Encounter Patterns
			Pattern Purpose
			Example Boss Encounter Pattern
				Exercise
				Pattern: We’re Going to a Dark Place Together
		Emergent Narrative Patterns
			Pattern Purpose
			Example Emergent Narrative Pattern
				Exercise
				Pattern: The Three Pillars of Meaning in Emergent Narrative
		Embedded and Environmental Narrative Patterns
			Pattern Purpose
			Example Embedded and Environmental Narrative Pattern
				Exercise
				Pattern: I Thought You Should Know
	Chapter 11 Patterns That Break the Mold
		Breaking Spaces Patterns
			Pattern Purpose
			Example Breaking Spaces Pattern
				Exercise
				Pattern: Know Your Past, Know Your Future, Know Yourself
		Player Manipulation Patterns
			Pattern Purpose
			Example Player Manipulation Pattern
				Exercise
				Pattern: Coercive Ludonarrative Resonance
		Patterns in Innovation
			Pattern Purpose
			Example pattern
				Exercise
				Pattern: There Had Better Be a Very Good Explanation for This
Section V The Fifteen Properties
	Chapter 12 Taking a Step Back: What We Have Learned So Far
	Chapter 13 The “Fifteen Fundamental Properties of Wholeness” in Game Design
		Levels of Scale
		Strong Centers
		Boundaries
		Alternating Repetition
		Positive Space
		Good Shape
		Local Symmetries
		Deep Interlock
		Contrast
		Graded Variation
		Roughness
		Echoes
		The Void
		Inner Calm
		Not Separateness
Section VI Advanced Pattern-Generation Exercises
	Chapter 14 Advanced Pattern-Generation Exercises
		Patterns from Core Mechanics
			Core Mechanics
			Pattern Purpose
			Example: Pattern from Core Mechanics
				Exercise
				Pattern: Greater Choice Requires Greater Motivation
		Finding Missing Patterns
			Pattern Purpose
			Example Finding Missing Pattern
				Exercise
				Pattern: And Now I Guess We’re Doing This
		Finding Negative Patterns
			Pattern Purpose
			Example Negative Pattern
				Exercise
				Pattern: Game, Know Thyself
		Finding Positive Patterns from Negative Ones
			Pattern Purpose
			Example Positive Pattern
				Exercise
				Pattern: Familiarity Breeds Contempt, or at Least High Expectations
		Using Patterns for Understanding
		Understanding Techniques
			Pattern Purpose
			Example Pattern
				Exercise
				Pattern: More or Less Running Away
		Understanding Tropes
			Pattern Purpose
			Example Pattern
				Exercise
				Pattern: Can I Do This Alone?
		The First Choice
			Pattern Purpose
			Example Pattern
				Exercise
				Pattern: It All Depends on How You Look at It
		Audience Patterns
			Pattern Purpose
			Example Audience Patterns
				Exercise
				Pattern: This Game Isn’t about You … But It Is for You
		Theoretical Patterns
			Pattern Purpose
			Example Theoretical Patterns
				Exercise
				Pattern: I See Where You Are Going with This
Section VII Building a Language
	Chapter 15 Connecting Patterns into a Language
		Introduction to Pattern Language Construction
		Building a Pattern Language
			1. Make Sure You Have Enough Patterns
			2. Add Keywords
				Sample Keywords List
			3. Understand the Scope of Your Language
				Pattern Categories
				Categories from Disciplines
				Categories from Game Mechanics
				Categories from Genre
				Categories from Patterns in Game Design
				Categories from Pedagogy
				Categories from Live-Action Role-Playing Game (LARP) Design
				Meta-, Macro-, and Micro-Level Patterns
			4. Adding Existing Parent Patterns
			5. Adding Existing Child Patterns
			6. Linking Other Related Patterns
			7. Suggest New Parents and Children
			8. Use Exercise 24: Theoretical Patterns to Find Related Patterns
			9. Link Confidence
	Chapter 16 Organizing and Maintaining a Pattern Language
		Integrating Patterns from Other Sources
			Game Mechanics: Advanced Game Design
				Pattern: I’m Doing It As Hard As I Can
			Patterns in Game Design
			The Art of Game Design: A Book of Lenses
				Exercise 25: Creating Patterns from Lenses
			Example Pattern from Lenses
				Exercise
				Pattern: Just Look at What You’ve Become
		Pitfalls of Pattern Relationships
		Combining Patterns
		Eliminating Patterns
	Chapter 17 Creating New Pattern Exercises
		Framing the Intent of the Exercise
		Listing and Describing Examples
		Analyzing the Examples
		Articulating the Pattern
	Chapter 18 Designing with a Pattern Language
		Integrating Pattern Language Use into Existing Design Processes
		Pattern Language as the Basis of Design
	Chapter 19 Teaching Yourself or Students with Pattern Languages
		An Institutional Pattern Language
		Developing with Patterns
		Providing Feedback
		Assessing Patterns from Others
		Developing with Other People’s Patterns
		Group Pattern Exercises
		Dividing the Examples
		Reviewing Other’s Projects
		Creating Keywords
		Categorizing Patterns
		Assessing a Pattern Language
		Design Exercise Using Patterns
Afterword
Games Reference
References
Index




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