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ویرایش: 2 نویسندگان: Jason Bulmahn, Logan Bonner, Stephen Radney-MacFarland, Mark Seifter سری: ISBN (شابک) : 1640781684, 9781640781689 ناشر: Paizo سال نشر: 2019 تعداد صفحات: 642 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 34 مگابایت
در صورت ایرانی بودن نویسنده امکان دانلود وجود ندارد و مبلغ عودت داده خواهد شد
کلمات کلیدی مربوط به کتاب Pathfinder: Core Rulebook: مسیر یاب
در صورت تبدیل فایل کتاب Pathfinder: Core Rulebook به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب Pathfinder: Core Rulebook نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
این راهنمای جامع 640 صفحه ای برای بازی نقش آفرینی Pathfinder
همه چیزهایی را که برای سفر به دنیایی از ماجراجویی فانتزی بی حد
و حصر نیاز دارید را ارائه می دهد! از میان اجدادی مانند جن،
انسان، و اجنه و طبقاتی مانند کیمیاگر، جنگجو و جادوگر انتخاب
کنید تا قهرمانی با طراحی خود بسازید که قرار است به یک افسانه
تبدیل شود! بر اساس بیش از 20 سال توسعه فعال و بازخورد تست پخش
از بیش از 125000 گیمر، یادگیری قوانین جدید Pathfinder آسان است
و تسلط بر آن هیجان انگیز است! این جلد ضروری شامل تمام قوانین
برای بازیکنان و استادان بازی است و اولین قدم شما در یک سفر
قهرمانانه جدید است!
کتاب قوانین اصلی Pathfinder شامل:
* بیش از 600 صفحه از قوانین بازی، توصیه ها، شخصیت ها گزینهها،
گنج، و موارد دیگر برای بازیکنان و استادان بازی!
* شش اصل و نسب شخصیت قهرمان قهرمان، از جمله جن، کوتوله، گنوم،
گابلین، نیمهلینگ و انسان، با میراثهای متفاوت برای نیمه جن و
نیمه اورک!
* بیش از 30 پیشینه مانند متصدی بار، سرباز، یا شاگرد برای غوطه
ور شدن بیشتر در داستان قهرمان خود!
* دوازده کلاس شخصیت، از جمله کیمیاگر، بربر، بارد، قهرمان،
روحانی، دروید، مبارز، راهب، تکاور، سرکش، جادوگر و جادوگر!
* صدها و صدها طلسم، شاهکارهای کلاس، و سایر توانایی های هیجان
انگیز برای کمک به شخصی سازی شخصیت خود برای تبدیل شدن به قهرمانی
که تصور می کنید!
* قوانین ساده و اصلاح شده برای کمک به شما بازیکنان جدید را به
بازی آسان کنید و در عین حال گزینه های عمق شخصیت را فراهم کنید و
علاقه تاکتیکی که از ابتدا Pathfinder را تعریف کرده اند!
This comprehensive 640-page guide to the Pathfinder roleplaying
game provides everything you need to set out on a world of
limitless fantasy adventure! Choose from ancestries like elf,
human, and goblin and classes like alchemist, fighter, and
sorcerer to create a hero of your own design destined to become
a legend! Based on more than 20 years of active development and
playtest feedback from more than 125,000 gamers, the new
Pathfinder rules are easy to learn and exciting to master! This
indispensable volume contains all rules for players and Game
Masters, and is your first step on a heroic new journey!
The Pathfinder Core Rulebook includes:
* More than 600 pages of game rules, advice, character options,
treasure, and more for players and Game Masters!
* Six heroic player character ancestries, including elf, dwarf,
gnome, goblin, halfling, and human, with variant heritages for
half-elf and half-orc!
* More than 30 backgrounds like bartender, soldier, or
apprentice to further immerse yourself in your hero's
backstory!
* Twelve character classes, including the alchemist, barbarian,
bard, champion, cleric, druid, fighter, monk, ranger, rogue,
sorcerer, and wizard!
* Hundreds and hundreds of spells, class feats, and other
exciting abilities to help you customize your character to
become the hero YOU envision them to be!
* Streamlined and revised rules to help ease new players into
the game while providing the depth of character options and
tactical interest that have defined Pathfinder from the
beginning!
Frontmatter Front Cover Title Page Credits / Table of Contents Introduction What Is a Roleplaying Game? Basics of Play Sidebar: The World as a Participant Playing the Game Example of Play Using This Book Format of Rules Elements Character Creation The Six Ability Scores Ability Score Overview Ability Modifiers Alternative Method: Rolling Ability Scores Step 1: Create a Concept Step 2: Start Building Ability Scores Step 3: Select an Ancestry Step 4: Pick a Background Step 5: Choose a Class Step 6: Determine Ability Scores Step 7: Record Class Details Step 8: Buy Equipment Step 9: Calculate Modifiers Step 10: Finishing Details Sample Character Leveling Up Ancestries & Backgrounds Ancestry Entries Ancestries Dwarf Elf Gnome Goblin Halfling Human Backgrounds Languages Classes Reading Class Entries Alchemist Class Features Ancestry and Background Initial Proficiencies Alchemy Formula Book Research Field Alchemist Feats Sidebar: Sample Alchemist: Chirurgeon Alchemist Feat Descriptions Sample Alchemist: Bomber Sample Alchemist: Mutagenist Sidebar: Sample Formula Book Barbarian Class Features Ancestry and Background Initial Proficiencies Rage Instinct Barbarian Feats Instincts Sidebar: Key Terms Barbarian Feats Descriptions Sample Barbarian: Animal Rager Sample Barbarian: Fury Bard Class Features Ancestry and Background Initial Proficiencies Occult Spellcasting Spell Repertoire Composition Spells Muses Bard Feats Sidebar: Key Terms Bard Feat Descriptions Sample Bard: Dancer Champion Class Features Ancestry and Background Initial Proficiencies Champion’s Code Deity and Cause Deific Weapon Champion’s Reaction Devotion Spells Champion Feats Sidebar: Key Terms Champion Feat Descriptions Sample Champion: Redeemer Sample Champion: Liberator Cleric Class Features Ancestry and Background Initial Proficiencies Deity Divine Spellcasting Divine Font Doctrine Cleric Feats Cleric Feat Descriptions Sidebar: Key Terms Sidebar: Controlling Undead Sample Cleric: Gozren Sample Cleric: Pharasmin Druid Class Features Ancestry and Background Initial Proficiencies Primal Spellcasting Anathema Druidic Language Druidic Order Shield Block Wild Empathy Druid Feats Sidebar: Key Terms Druid Feats Sample Druid: Wild Druid Sample Druid: Storm Druid Sample Druid: Leaf Druid Fighter Class Features Ancestry and Background Initial Proficiencies Attack of Opportunity Fighter Feats Sidebar: Key Terms Fighter Feat Descriptions Sample Fighter: Bully Sample Fighter: Duelist Sample Fighter: Archer Monk Class Features Ancestry and Background Initial Proficiencies Flurry of Blows Monk Feats Sidebar: Key Terms Monk Feat Descriptions Sample Monk: Ki Monk Sample Monk: Crane Monk Ranger Class Features Ancestry and Background Initial Proficiencies Hunt Prey Hunter’s Edge Ranger Feats Sidebar: Key Terms Ranger Feat Descriptions Sample Ranger: Animal Ranger Sample Ranger: Archer Rogue Class Features Ancestry and Background Initial Proficiencies Rogue’s Racket Sneak Attack Surprise Attack Rogue Feats Sidebar: Key Terms Rogue Feat Descriptions Sample Rogue: Scoundrel Sample Rogue: Thief Sorcerer Class Features Ancestry and Background Initial Proficiencies Bloodline Sorcerer Spellcasting Spell Repertoire Sidebar: The Blessed and the Damned Bloodlines Sample Sorcerer: Fey-Touched Sidebar: Key Terms Sorcerer Feat Descriptions Sample Sorcerer: Demonblood Wizard Class Features Ancestry and Background Initial Proficiencies Arcane Spellcasting Arcane School Arcane Bond Arcane Thesis Sidebar: Sample Spellbook Arcane Schools Universalist Wizards Wizard Feat Descriptions Sidebar: Key Term Sample Wizard: Illusionist Animal Companions and Familiars Animal Companions Familiars Archetypes Alchemist Barbarian Bard Champion Cleric Druid Fighter Monk Ranger Rogue Sorcerer Wizard Skills Key Ability Skill Actions Skill Checks and Skill DCs Sidebar: Extra Preperation General Skill Actions Decipher Writing (Trained) Earn Income (Trained) Identify Magic (Trained) Learn a Spell (Trained) Recall Knowledge (Untrained) Subsist (Untrained) Skill Descriptions Acrobatics (Dex) Arcana (Int) Athletics (Str) Crafting (Int) Deception (Cha) Diplomacy (Cha) Intimidation (Cha) Lore (Int) Medicine (Wis) Nature (Wis) Occultism (Int) Performance (Cha) Religion (Wis) Society (Int) Stealth (Dex) Survival (Wis) Thievery (Dex) Feats A Additional Lore Adopted Ancestry Alchemical Crafting Ancestral Paragon Arcane Sense Armor Proficiency Assurance Automatic Knowledge B Bargain Hunter Battle Cry Battle Medicine Bizarre Magic Bonded Animal Breath Control C Canny Acumen Cat Fall Charming Liar Cloud Jump Combat Climber Confabulator Connections Continual Recovery Courtly Graces Craft Anything D Diehard Divine Guidance Dubious Knowledge E Expeditious Search Experienced Professional Experienced Smuggler Experienced Tracker F Fascinating Performance Fast Recovery Feather Step Fleet Foil Senses Forager G Glad-Hand Group Coercion Group Impression H Hefty Hauler Hobnobber I Impeccable Crafting Impressive Performance Incredible Initiative Incredible Investiture Intimidating Glare Intimidating Prowess Inventor K Kip Up L Lasting Coercion Legendary Codebreaking Legendary Linguist Legendary Magic Legendary Negotiation Legendary Performer Legendary Professional Legendary Sneak Legendary Survivalist Legendary Thief Lengthy Diversion Lie to Me M Magical Crafting Magical Shorthand Multilingual N Natural Medicine Nimble Crawl O Oddity Identification P Pickpocket Planar Survival Powerful Leap Q Quick Climb Quick Coercion Quick Disguise Quick Identification Quick Jump Quick Recognition Quick Repair Quick Squeeze Quick Swim Quick Unlock Quiet Allies R Rapid Mantel Read Lips Recognize Spell Ride Robust Recovery S Scare to Death Shameless Request Shield Block Sign Language Skill Training Slippery Secrets Snare Crafting Speciality Crafting Steady Balance Streetwise Student of the Canon Subtle Theft Survey Wildlife Swift Sneak T Terrain Expertise Terrain Stalker Terrified Retreat Titan Wrestler Toughness Train Animal Trick Magic Item U Underwater Marauder Unified Theory Unmistakable Lore Untrained Improvisation V Virtuosic Performer W Wall Jump Ward Medic Wary Disarmament Weapon Proficiency Equipment Coins and Currency Price Item Level Carrying and Using Items Item Damage Shoddy Items Armor Armor Class Donning and Removing Armor Armor Statistics Sidebar: Materials Armor Descriptions Shields Shield Statistics Attacking with a Shield Shield Descriptions Weapons Attack Rolls Damage Rolls Critical Hits Unarmed Attacks Improvised Weapons Weapon Statistics Critical Specialization Effects Weapon Descriptions Gear Gear Statistics Adventuring Gear Class Kits Alchemical Gear Magical Gear Formulas Services Cost of Living Animals Items and Sizes Spells Tradition and School Magical Schools Sidebar: Spell Attack Roll and Spell DC Sidebar: Disbelieving Illusions Spell Slots Sidebar: The Four Essences Cantrips Focus Spells Other Spell Traits Sidebar: Focus Points from Multiple Sources Innate Spells Casting Spells Sidebar: Component Substitutions Sidebar: Metamagic Ranges, Areas, and Targets Durations Saving Throws Spell Attacks Identifying Spells Counteracting Hostile Actions Setting Triggers Walls Reading Spells Spell Lists Arcane Spells Divine Spells Occult Spells Primal Spells Sidebar: Magic and Morality Spell Descriptions A Abyssal Plague Acid Arrow Acid Splash Aerial Form Air Bubble Airwalk Alarm Alter Reality Anathematic Reprisal Animal Form Animal Messenger Animal Vision Ant Haul Antimagic Field Augury Avatar B Baleful Polymorph Bane Banishment Barkskin Bind Soul Bind Undead Black Tentacles Blade Barrier Bless Blindness Blink Blur Breath of Life Burning Hands C Calm Emotions Cataclysm Chain Lightning Charm Chill Touch Chilling Darkness Chromatic Wall Circle of Protetcion Clairaudience Clairvoyance Cloak of Colors Cloudkill Collective Transposition Color Spray Command Comprehend Language Cone of Cold Confusion Contingency Continual Flame Control Water Create Food Create Water Creation Crisis of Faith Crusade Crushing Despair D Dancing Lights Darkness Darkvision Daze Deafness Death Knell Death Ward Detect Alignment Detect Magic Detect Poison Detect Scrying Dimension Door Dimensional Anchor Dimensional Lock Dinosaur Form Disappearance Discern Lies Discern Location Disintegrate Disjunction Dispel Magic Disrupt Undead Disrupting Weapons Divine Aura Divine Decree Divine Inspiration Divine Lance Divine Vessel Divine Wrath Dominate Dragon Form Dream Council Dream Message Dreaming Potential Drop Dead Duplicate Foe E Earthbind Earthquake Eclipse Burst Electric Arc Elemental Form Endure Elements Energy Aegis Enhance Victuals Englare Entangle Enthrall Ethereal Jaunt F Fabricated Truth Faerie Fire False Life False Vision Fear Feather Fall Feeblemind Feet to Fins Field of Life Firey Body Finger of Death Fire Seeds FIre Shield Fireball Flame Strike Flaming Sphere Fleet Step Flesh to Stone Floating Disk Fly Forbidding Ward Foresight Freedom of Movement G Gaseous Form Gate Gentle Repose Ghost Sound Ghostly Weapon Ghoulish Cravings Glibness Glitterdust Globe of Invulnerability Glyph of Warding Goblin Pox Grease Grim Tendrils Guidance Gust of Wind H Hallucination Hallucinatory Terrain Harm Haste Heal Heroism Hideous Laughter Holy Cascade Horrid Wilting Humanoid Form Hydraulic Push Hydraulic Torrent Hypercognition Hypnotic Pattern I Illusory Creature Illusory Disguise Illusory Object Illusory Scene Implosion Insect Form Invisibility Invisibility Sphere Item Facade J Jump K Knock Know Direction L Levitate Light Lightning Bolt Locate Lock Longstrider M Mage Armor Mage Hand Magic Aura Magic Fang Magic Missile Magic Mouth Magic Weapon Magnificent Mansion Mariner’s Curse Mask of Terror Massacre Maze Meld Into Stone Mending Message Meteor Swarm Mind Blank Mind Probe Mind Reading Minklink Miracle Mirror Image Misdirection Mislead Modify Memory Moment of Renewal Monstrosity Form Moon Frenzy N Nature Incarnate Nature’s Enmity Negate Aroma Neutralize Poison Nightmare Nondetection O Obscuring Mist Outcast’s Curse Overwhelming Presence P Paralyze Paranoia Pass without Trace Passwall Pest Form Phantasmal Calamity Phantasmal Killer Phantom Pain Phantom Steed Plane Shift Plant Form Polar Ray Possession Power Word Blind Power Word Kill Power Word Stun Prestidigitation Primal Herd Primal Phenomenon Prismatic Sphere Prismatic Spray Prismatic Wall Private Sanctum Produce Flame Project Image Protection Prying Eye Punishing Winds Purify Food and Drink Purple Worm Sting R Raise Dead Ray of Enfeeblement Ray of Frost Read Aura Read Omens Regenerate Remake Remove Curse Remove Disease Remove Fear Remove Paralysis Repulsion Resilient Sphere Resist Energy Resplendent Mansion Restoration Restore Senses Retrocognition Reverse Gravity Revival Righteous Might Rope Trick S Sanctified Ground Sanctuary Scintillating Pattern Scrying Searing Light Secret Page See Invisibility Sending Shadow Blast Shadow Siphon Shadow Walk Shape Stone Shape Wood Shapechange Shatter Shield Shield Other Shillelagh Shocking Grasp Shrink Shrink Item Sigil Silence Sleep Slow Solid Fog Soothe Sound Burst Speak with Animals Speak with Plants Spectral Hand Spell Immunity Spell Turning Spellwrack Spider Climb Spider Sting Spirit Blast Spirit Link Spirit Song Spiritual Epidemic Spiritual Guardian Spiritual Weapon Stabilize Status Stinking Cloud Stone Tell Stone to Flesh Stoneskin Storm of Vengeance Subconscious Suggestion Suggestion Summon Animal Summon Celestial Summon Construct Summon Dragon Summon Elemental Summon Entity Summon Fey Summon Fiend Summon Giant Summon Plant or Fungus Sunbirst Synaptic Pulse Synesthesia T Talking Corpse Tanglefoot Tangling Creepers Telekinetic Haul Telekinetic Maneuver Telekinetic Projectile Telepathic Bond Telepathic Demand Telepathy Teleport Time Stop Tongues Touch of Idiocy Tree Shape Tree Stride True Seeing True Strike True Target U Uncrontrollable Dance Undetectable Alignment Unfathomable Song Unfettered Pack Unrelenting Observation Unseen Servant V Vampiric Exsanguination Vampiric Touch Veil Ventriloquism Vibrant Pattern Visions of Danger Vital Beacon Volcanic Eruption W Wail of the Banshee Wall of Fire Wall of Force Wall of Ice Wall of Stone Wall of Thorns Wall of Wind Wanderer’s Guide Warp Mind Water Breathing Water Walk Weapon of Judgement Weapon Storm Web Weird Wind Walk Wish Z Zealous Conviction Zone of Truth Focus Spells Bard Allegro Counter Performance Dirge of Doom Fatal Aria House of Imaginary Walls Inspire Competence Inspire Courage Inspire Defense Inspire Heroics Lingering Composition Loremaster’s Etude Soothing Ballad Triple Time Champion Champion’s Sacrifice Hero’s Defiance Lay on Hands Litany Against Sloth Litany Against Wrath Litany of Righteousness Cleric Agile Feet Appearance of Wealth Artistic Flourish Athletic Rush Bit of Luck Blind Ambition Captivating Adoration Charming Touch Cloak of Shadow Commanding Lash Competitive Edge Cry of Destruction Darkened Eyes Dazzling Flash Death’s Call Delusional Pride Destructive Aura Disperse Into Air Downpour Dreamer’s Call Enduring Might Eradicate Undeath Face in the Crowd Fire Ray Flame Barrier Forced Quiet Glimpse the Truth Healer’s Blessing Hurtling Stone Know the Enemy Localized Quake Lucky Break Magic’s Vessel Malignant Sustenance Moonbeam Mystic Beacon Nature’s Bounty Overstuff Percected Form Perfected Mind Positive Luminance Precious Metals Protector’s Sacrifice Protector’s Sphere Pulse of the City Pushing Gust Read Fate Rebuke Death Retributive Pain Safeguard Secret Savor the Sting Scholarly Recollection Shared Nightmare Soothing Words Splash of Art Sudden Shift Sweet Dream Tale its Course Tempt Fate Tidal Surge Touch of Obedience Touch the Moon Touch of Undeath Traveler’s Transit Trickster’s Twin Unimpeded Stride Unity Veil of Confidence Vibrant Thorns Waking Nightmare Weapon Surge Word of Freedom Word of Truth Zeal for Battle Druid Goodberry Heal Animal Impaling Briars Primal Summons Storm Lord Stormwind Flight Tempest Surge Wild Morph Wild Shape Monk Abundant Step Empty Body Ki Blast Ki Rush Ki Strike Quivering Palm Wholeness of Body Wild Winds Stance Wind Jump Sorcerer Aberrant Whispers Abyssal Wrath Ancestral Memories Angelic Halo Angelic Wings Arcane Countermeasure Celestial Brand Diabolic Edict Dragon Breath Dragon Claws Dragon Wings Drain Life Elemental Blast Elemental Motion Elemental Toss Embrace the Pit Extend Spell Fearie Dust Fey Dissapearance Fey Glamour Glutton’s Jaws Grasping Grave Hellfire Plume Horrific Visage Jealous Hex Swamp of Sloth Tentacular Limbs Touch of Undeath Unusual Anatomy You’re Mine Wizard Augment Summoning Call of the Grave Charming Words Dimensional Steps Diviner’s Sight Dread Aura Elemental Tempest Energy Absorption Force Bolt Hand of the Apprentice Invisibility Cloak Life Siphon Physical Boost Protective Ward Shifting Form Vigilant Eye Warped Terrain Rituals Casting Rituals Ritual Descriptions Animate Object Atone Awaken Animal Blight Call Spirit Commune Commune with Nature Consecrate Control Weather Create Undead Freedom Geas Imprisonment Inveigle Legend Lore Planar Ally Planar Binding Plant Growth Primal Call Resurrect The Age of Lost Omens Beyond the Inner Sea The Great Beyond The Inner Sea Region Absalom and Starstone Isle Broken Lands Eye of Dread Golden Road High Seas Impossible Lands Mwangi Expanse Old Cheliax Saga Lands Shining Kingdoms Cultures Creatures Factions Religion Playing the Game General Rules Making Choices Sidebar: Game Conventions Checks Specific Checks Sidebar: Striding and Striking Sidebar: Fortune and Misfortune Effects Special Checks Damage Damage Types Conditions Condition Descriptions Effects Afflictions Sidebar: Affliction Example Counteracting Hit Points, Healing, and Dying Actions Sidebar: Action Icon Key Movement Perception Sidebar: Detecting with Other Senses Hero Points Encounter Mode Structure Turns Basic Actions Sidebar: Speaking Specialty Basic Actions Activities in Encounters Reactions in Encounters Movement in Encounters Special Battles Sidebar: Three-Dimensional Combat Exploration Mode Travel Speed Exploration Activities Sidebar: Skill Exploration Activities Rest and Daily Preparations Downtime Mode Long-Term Rest Retraining Sidebar: Skill Downtime Activities Other Downtime Activities Game Mastering Planning a Campaign Sidebar: Collaboration During Play Sidebar: Tools for Responsible Play Preparing an Adventure Sidebar: Characters with Disabilities Sidebar: Using Rarity and Access Running a Game Session Sidebar: Off-Session Gaming Sidebar: Sharing Responsibility Sidebar: Paizo’s Published Adventures Pathfinder Society Running Modes of Play Encounters Sidebar: Playing Without a Grid Exploration Sidebar: Exploration Activities Sidebar: Monitoring Spell Durations Downtime Difficulty Classes Simple DCs Level-Based DCs Adjusting Difficulty Minimum Proficiency Specific Actions Sidebar: Determining the Scope of Lore Rewards Hero Points Experience Points Treasure Sidebar: Advancement Speeds Sidebar: Adjusting Treasure Environment Environmental Damage Aquatic Arctic Desert Forest Mountain Sidebar: Terrain Rules Plains Swamp Urban Sidebar: Doors, Gates, and Walls Underground Climate Natural Disasters Hazards Detecting a Hazard Sidebar: Monsters and Hazards Triggering a Hazard Disabling a Hazard Hazard Experience Hazard Format Sidebar: Hazards by Name Simple Hazards Sidebar: Upgraded Summoning Runes Complex Hazards Crafting & Treasure Using Items Constant Abilities Investing Magic Items Sidebar: Disrupting Activations Activating Items Sidebar: Item Categories Sidebar: Item Rarity Reading Items Sidebar: Notable Item Traits Treasure Table Alchemical Items Alchemical Bombs Alchemical Elixirs Alchemical Poisons Alchemical Tools Armor Sidebar: Armor Alternatives Precious Material Armor Specific Magic Armor Consumables Ammunition Oils Potions Scrolls Talismans Other Consumables Held Items Materials Material Statistics Precious Materials Runes Investiture Rune Formulas The Etching Process Fundamental Runes Sidebar: Specific Armor and Weapons Sidebar: Rune Transfer Examples Sidebar: Upgrading Armor and Weapon Runes Property Runes Shields Precious Material Shields Specific Shields Snares Crafting Snares Detecting Snares Triggering Snares Disabling Snares Staves Casting Spells from a Staff Preparing a Staff Attacking with a Staff Structures Sidebar: The Structure Trait Wands Casting Spells from a Wand Wand Statistics Crafting a Wand Sidebar: Example Magic Wand Magic Wand Specialty Wands Weapons Precious Material Weapons Basic Magic Weapon Specific Magic Weapons Worn Items Apex Items Companion Items Other Worn Items Appendix Conditions Appendix Condition Values Overriding Conditions List of Conditions Sidebar: Groups of Conditions Sidebar: Persistent Damage Rules Sidebar: Gaining and Losing Actions Sidebar: Redundant Conditions Character Sheet Glossary and Index Backmatter Open Game License Ads Back Cover