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دانلود کتاب Pathfinder: Core Rulebook

دانلود کتاب Pathfinder: Core Rulebook

Pathfinder: Core Rulebook

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Pathfinder: Core Rulebook

ویرایش: 2 
نویسندگان: , , ,   
سری:  
ISBN (شابک) : 1640781684, 9781640781689 
ناشر: Paizo 
سال نشر: 2019 
تعداد صفحات: 642 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 34 مگابایت 

قیمت کتاب (تومان) : 29,000

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توضیحاتی در مورد کتاب Pathfinder: Core Rulebook

این راهنمای جامع 640 صفحه ای برای بازی نقش آفرینی Pathfinder همه چیزهایی را که برای سفر به دنیایی از ماجراجویی فانتزی بی حد و حصر نیاز دارید را ارائه می دهد! از میان اجدادی مانند جن، انسان، و اجنه و طبقاتی مانند کیمیاگر، جنگجو و جادوگر انتخاب کنید تا قهرمانی با طراحی خود بسازید که قرار است به یک افسانه تبدیل شود! بر اساس بیش از 20 سال توسعه فعال و بازخورد تست پخش از بیش از 125000 گیمر، یادگیری قوانین جدید Pathfinder آسان است و تسلط بر آن هیجان انگیز است! این جلد ضروری شامل تمام قوانین برای بازیکنان و استادان بازی است و اولین قدم شما در یک سفر قهرمانانه جدید است!

کتاب قوانین اصلی Pathfinder شامل:
* بیش از 600 صفحه از قوانین بازی، توصیه ها، شخصیت ها گزینه‌ها، گنج، و موارد دیگر برای بازیکنان و استادان بازی!
* شش اصل و نسب شخصیت قهرمان قهرمان، از جمله جن، کوتوله، گنوم، گابلین، نیمه‌لینگ و انسان، با میراث‌های متفاوت برای نیمه جن و نیمه اورک!
* بیش از 30 پیشینه مانند متصدی بار، سرباز، یا شاگرد برای غوطه ور شدن بیشتر در داستان قهرمان خود!
* دوازده کلاس شخصیت، از جمله کیمیاگر، بربر، بارد، قهرمان، روحانی، دروید، مبارز، راهب، تکاور، سرکش، جادوگر و جادوگر!
* صدها و صدها طلسم، شاهکارهای کلاس، و سایر توانایی های هیجان انگیز برای کمک به شخصی سازی شخصیت خود برای تبدیل شدن به قهرمانی که تصور می کنید!
* قوانین ساده و اصلاح شده برای کمک به شما بازیکنان جدید را به بازی آسان کنید و در عین حال گزینه های عمق شخصیت را فراهم کنید و علاقه تاکتیکی که از ابتدا Pathfinder را تعریف کرده اند!


توضیحاتی درمورد کتاب به خارجی

This comprehensive 640-page guide to the Pathfinder roleplaying game provides everything you need to set out on a world of limitless fantasy adventure! Choose from ancestries like elf, human, and goblin and classes like alchemist, fighter, and sorcerer to create a hero of your own design destined to become a legend! Based on more than 20 years of active development and playtest feedback from more than 125,000 gamers, the new Pathfinder rules are easy to learn and exciting to master! This indispensable volume contains all rules for players and Game Masters, and is your first step on a heroic new journey!

The Pathfinder Core Rulebook includes:
* More than 600 pages of game rules, advice, character options, treasure, and more for players and Game Masters!
* Six heroic player character ancestries, including elf, dwarf, gnome, goblin, halfling, and human, with variant heritages for half-elf and half-orc!
* More than 30 backgrounds like bartender, soldier, or apprentice to further immerse yourself in your hero's backstory!
* Twelve character classes, including the alchemist, barbarian, bard, champion, cleric, druid, fighter, monk, ranger, rogue, sorcerer, and wizard!
* Hundreds and hundreds of spells, class feats, and other exciting abilities to help you customize your character to become the hero YOU envision them to be!
* Streamlined and revised rules to help ease new players into the game while providing the depth of character options and tactical interest that have defined Pathfinder from the beginning!



فهرست مطالب

Frontmatter
	Front Cover
	Title Page
	Credits / Table of Contents
Introduction
	What Is a Roleplaying Game?
	Basics of Play
	Sidebar: The World as a Participant
	Playing the Game
	Example of Play
	Using This Book
	Format of Rules Elements
	Character Creation
		The Six Ability Scores
		Ability Score Overview
		Ability Modifiers
		Alternative Method: Rolling Ability Scores
		Step 1: Create a Concept
		Step 2: Start Building Ability Scores
		Step 3: Select an Ancestry
		Step 4: Pick a Background
		Step 5: Choose a Class
		Step 6: Determine Ability Scores
		Step 7: Record Class Details
		Step 8: Buy Equipment
		Step 9: Calculate Modifiers
		Step 10: Finishing Details
	Sample Character
	Leveling Up
Ancestries & Backgrounds
	Ancestry Entries
	Ancestries
		Dwarf
		Elf
		Gnome
		Goblin
		Halfling
		Human
	Backgrounds
	Languages
Classes
	Reading Class Entries
	Alchemist
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Alchemy
		Formula Book
		Research Field
		Alchemist Feats
		Sidebar: Sample Alchemist: Chirurgeon
		Alchemist Feat Descriptions
		Sample Alchemist: Bomber
		Sample Alchemist: Mutagenist
		Sidebar: Sample Formula Book
	Barbarian
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Rage
		Instinct
		Barbarian Feats
		Instincts
		Sidebar: Key Terms
		Barbarian Feats Descriptions
		Sample Barbarian: Animal Rager
		Sample Barbarian: Fury
	Bard
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Occult Spellcasting
		Spell Repertoire
		Composition Spells
		Muses
		Bard Feats
		Sidebar: Key Terms
		Bard Feat Descriptions
		Sample Bard: Dancer
	Champion
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Champion’s Code
		Deity and Cause
		Deific Weapon
		Champion’s Reaction
		Devotion Spells
		Champion Feats
		Sidebar: Key Terms
		Champion Feat Descriptions
		Sample Champion: Redeemer
		Sample Champion: Liberator
	Cleric
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Deity
		Divine Spellcasting
		Divine Font
		Doctrine
		Cleric Feats
		Cleric Feat Descriptions
		Sidebar: Key Terms
		Sidebar: Controlling Undead
		Sample Cleric: Gozren
		Sample Cleric: Pharasmin
	Druid
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Primal Spellcasting
		Anathema
		Druidic Language
		Druidic Order
		Shield Block
		Wild Empathy
		Druid Feats
		Sidebar: Key Terms
		Druid Feats
		Sample Druid: Wild Druid
		Sample Druid: Storm Druid
		Sample Druid: Leaf Druid
	Fighter
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Attack of Opportunity
		Fighter Feats
		Sidebar: Key Terms
		Fighter Feat Descriptions
		Sample Fighter: Bully
		Sample Fighter: Duelist
		Sample Fighter: Archer
	Monk
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Flurry of Blows
		Monk Feats
		Sidebar: Key Terms
		Monk Feat Descriptions
		Sample Monk: Ki Monk
		Sample Monk: Crane Monk
	Ranger
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Hunt Prey
		Hunter’s Edge
		Ranger Feats
		Sidebar: Key Terms
		Ranger Feat Descriptions
		Sample Ranger: Animal Ranger
		Sample Ranger: Archer
	Rogue
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Rogue’s Racket
		Sneak Attack
		Surprise Attack
		Rogue Feats
		Sidebar: Key Terms
		Rogue Feat Descriptions
		Sample Rogue: Scoundrel
		Sample Rogue: Thief
	Sorcerer
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Bloodline
		Sorcerer Spellcasting
		Spell Repertoire
		Sidebar: The Blessed and the Damned
		Bloodlines
		Sample Sorcerer: Fey-Touched
		Sidebar: Key Terms
		Sorcerer Feat Descriptions
		Sample Sorcerer: Demonblood
	Wizard
		Class Features
		Ancestry and Background
		Initial Proficiencies
		Arcane Spellcasting
		Arcane School
		Arcane Bond
		Arcane Thesis
		Sidebar: Sample Spellbook
		Arcane Schools
		Universalist Wizards
		Wizard Feat Descriptions
		Sidebar: Key Term
		Sample Wizard: Illusionist
	Animal Companions and Familiars
		Animal Companions
		Familiars
	Archetypes
		Alchemist
		Barbarian
		Bard
		Champion
		Cleric
		Druid
		Fighter
		Monk
		Ranger
		Rogue
		Sorcerer
		Wizard
Skills
	Key Ability
	Skill Actions
	Skill Checks and Skill DCs
	Sidebar: Extra Preperation
	General Skill Actions
		Decipher Writing (Trained)
		Earn Income (Trained)
		Identify Magic (Trained)
		Learn a Spell (Trained)
		Recall Knowledge (Untrained)
		Subsist (Untrained)
	Skill Descriptions
		Acrobatics (Dex)
		Arcana (Int)
		Athletics (Str)
		Crafting (Int)
		Deception (Cha)
		Diplomacy (Cha)
		Intimidation (Cha)
		Lore (Int)
		Medicine (Wis)
		Nature (Wis)
		Occultism (Int)
		Performance (Cha)
		Religion (Wis)
		Society (Int)
		Stealth (Dex)
		Survival (Wis)
		Thievery (Dex)
Feats
	A
		Additional Lore
		Adopted Ancestry
		Alchemical Crafting
		Ancestral Paragon
		Arcane Sense
		Armor Proficiency
		Assurance
		Automatic Knowledge
	B
		Bargain Hunter
		Battle Cry
		Battle Medicine
		Bizarre Magic
		Bonded Animal
		Breath Control
	C
		Canny Acumen
		Cat Fall
		Charming Liar
		Cloud Jump
		Combat Climber
		Confabulator
		Connections
		Continual Recovery
		Courtly Graces
		Craft Anything
	D
		Diehard
		Divine Guidance
		Dubious Knowledge
	E
		Expeditious Search
		Experienced Professional
		Experienced Smuggler
		Experienced Tracker
	F
		Fascinating Performance
		Fast Recovery
		Feather Step
		Fleet
		Foil Senses
		Forager
	G
		Glad-Hand
		Group Coercion
		Group Impression
	H
		Hefty Hauler
		Hobnobber
	I
		Impeccable Crafting
		Impressive Performance
		Incredible Initiative
		Incredible Investiture
		Intimidating Glare
		Intimidating Prowess
		Inventor
	K
		Kip Up
	L
		Lasting Coercion
		Legendary Codebreaking
		Legendary Linguist
		Legendary Magic
		Legendary Negotiation
		Legendary Performer
		Legendary Professional
		Legendary Sneak
		Legendary Survivalist
		Legendary Thief
		Lengthy Diversion
		Lie to Me
	M
		Magical Crafting
		Magical Shorthand
		Multilingual
	N
		Natural Medicine
		Nimble Crawl
	O
		Oddity Identification
	P
		Pickpocket
		Planar Survival
		Powerful Leap
	Q
		Quick Climb
		Quick Coercion
		Quick Disguise
		Quick Identification
		Quick Jump
		Quick Recognition
		Quick Repair
		Quick Squeeze
		Quick Swim
		Quick Unlock
		Quiet Allies
	R
		Rapid Mantel
		Read Lips
		Recognize Spell
		Ride
		Robust Recovery
	S
		Scare to Death
		Shameless Request
		Shield Block
		Sign Language
		Skill Training
		Slippery Secrets
		Snare Crafting
		Speciality Crafting
		Steady Balance
		Streetwise
		Student of the Canon
		Subtle Theft
		Survey Wildlife
		Swift Sneak
	T
		Terrain Expertise
		Terrain Stalker
		Terrified Retreat
		Titan Wrestler
		Toughness
		Train Animal
		Trick Magic Item
	U
		Underwater Marauder
		Unified Theory
		Unmistakable Lore
		Untrained Improvisation
	V
		Virtuosic Performer
	W
		Wall Jump
		Ward Medic
		Wary Disarmament
		Weapon Proficiency
Equipment
	Coins and Currency
	Price
	Item Level
	Carrying and Using Items
	Item Damage
	Shoddy Items
	Armor
		Armor Class
		Donning and Removing Armor
		Armor Statistics
		Sidebar: Materials
		Armor Descriptions
	Shields
		Shield Statistics
		Attacking with a Shield
		Shield Descriptions
	Weapons
		Attack Rolls
		Damage Rolls
		Critical Hits
		Unarmed Attacks
		Improvised Weapons
		Weapon Statistics
		Critical Specialization Effects
		Weapon Descriptions
	Gear
		Gear Statistics
		Adventuring Gear
		Class Kits
		Alchemical Gear
		Magical Gear
		Formulas
		Services
		Cost of Living
		Animals
		Items and Sizes
Spells
	Tradition and School
	Magical Schools
	Sidebar: Spell Attack Roll and Spell DC
	Sidebar: Disbelieving Illusions
	Spell Slots
	Sidebar: The Four Essences
	Cantrips
	Focus Spells
	Other Spell Traits
	Sidebar: Focus Points from Multiple Sources
	Innate Spells
	Casting Spells
	Sidebar: Component Substitutions
	Sidebar: Metamagic
	Ranges, Areas, and Targets
	Durations
	Saving Throws
	Spell Attacks
	Identifying Spells
	Counteracting
	Hostile Actions
	Setting Triggers
	Walls
	Reading Spells
	Spell Lists
		Arcane Spells
		Divine Spells
		Occult Spells
		Primal Spells
	Sidebar: Magic and Morality
	Spell Descriptions
		A
			Abyssal Plague
			Acid Arrow
			Acid Splash
			Aerial Form
			Air Bubble
			Airwalk
			Alarm
			Alter Reality
			Anathematic Reprisal
			Animal Form
			Animal Messenger
			Animal Vision
			Ant Haul
			Antimagic Field
			Augury
			Avatar
		B
			Baleful Polymorph
			Bane
			Banishment
			Barkskin
			Bind Soul
			Bind Undead
			Black Tentacles
			Blade Barrier
			Bless
			Blindness
			Blink
			Blur
			Breath of Life
			Burning Hands
		C
			Calm Emotions
			Cataclysm
			Chain Lightning
			Charm
			Chill Touch
			Chilling Darkness
			Chromatic Wall
			Circle of Protetcion
			Clairaudience
			Clairvoyance
			Cloak of Colors
			Cloudkill
			Collective Transposition
			Color Spray
			Command
			Comprehend Language
			Cone of Cold
			Confusion
			Contingency
			Continual Flame
			Control Water
			Create Food
			Create Water
			Creation
			Crisis of Faith
			Crusade
			Crushing Despair
		D
			Dancing Lights
			Darkness
			Darkvision
			Daze
			Deafness
			Death Knell
			Death Ward
			Detect Alignment
			Detect Magic
			Detect Poison
			Detect Scrying
			Dimension Door
			Dimensional Anchor
			Dimensional Lock
			Dinosaur Form
			Disappearance
			Discern Lies
			Discern Location
			Disintegrate
			Disjunction
			Dispel Magic
			Disrupt Undead
			Disrupting Weapons
			Divine Aura
			Divine Decree
			Divine Inspiration
			Divine Lance
			Divine Vessel
			Divine Wrath
			Dominate
			Dragon Form
			Dream Council
			Dream Message
			Dreaming Potential
			Drop Dead
			Duplicate Foe
		E
			Earthbind
			Earthquake
			Eclipse Burst
			Electric Arc
			Elemental Form
			Endure Elements
			Energy Aegis
			Enhance Victuals
			Englare
			Entangle
			Enthrall
			Ethereal Jaunt
		F
			Fabricated Truth
			Faerie Fire
			False Life
			False Vision
			Fear
			Feather Fall
			Feeblemind
			Feet to Fins
			Field of Life
			Firey Body
			Finger of Death
			Fire Seeds
			FIre Shield
			Fireball
			Flame Strike
			Flaming Sphere
			Fleet Step
			Flesh to Stone
			Floating Disk
			Fly
			Forbidding Ward
			Foresight
			Freedom of Movement
		G
			Gaseous Form
			Gate
			Gentle Repose
			Ghost Sound
			Ghostly Weapon
			Ghoulish Cravings
			Glibness
			Glitterdust
			Globe of Invulnerability
			Glyph of Warding
			Goblin Pox
			Grease
			Grim Tendrils
			Guidance
			Gust of Wind
		H
			Hallucination
			Hallucinatory Terrain
			Harm
			Haste
			Heal
			Heroism
			Hideous Laughter
			Holy Cascade
			Horrid Wilting
			Humanoid Form
			Hydraulic Push
			Hydraulic Torrent
			Hypercognition
			Hypnotic Pattern
		I
			Illusory Creature
			Illusory Disguise
			Illusory Object
			Illusory Scene
			Implosion
			Insect Form
			Invisibility
			Invisibility Sphere
			Item Facade
		J
			Jump
		K
			Knock
			Know Direction
		L
			Levitate
			Light
			Lightning Bolt
			Locate
			Lock
			Longstrider
		M
			Mage Armor
			Mage Hand
			Magic Aura
			Magic Fang
			Magic Missile
			Magic Mouth
			Magic Weapon
			Magnificent Mansion
			Mariner’s Curse
			Mask of Terror
			Massacre
			Maze
			Meld Into Stone
			Mending
			Message
			Meteor Swarm
			Mind Blank
			Mind Probe
			Mind Reading
			Minklink
			Miracle
			Mirror Image
			Misdirection
			Mislead
			Modify Memory
			Moment of Renewal
			Monstrosity Form
			Moon Frenzy
		N
			Nature Incarnate
			Nature’s Enmity
			Negate Aroma
			Neutralize Poison
			Nightmare
			Nondetection
		O
			Obscuring Mist
			Outcast’s Curse
			Overwhelming Presence
		P
			Paralyze
			Paranoia
			Pass without Trace
			Passwall
			Pest Form
			Phantasmal Calamity
			Phantasmal Killer
			Phantom Pain
			Phantom Steed
			Plane Shift
			Plant Form
			Polar Ray
			Possession
			Power Word Blind
			Power Word Kill
			Power Word Stun
			Prestidigitation
			Primal Herd
			Primal Phenomenon
			Prismatic Sphere
			Prismatic Spray
			Prismatic Wall
			Private Sanctum
			Produce Flame
			Project Image
			Protection
			Prying Eye
			Punishing Winds
			Purify Food and Drink
			Purple Worm Sting
		R
			Raise Dead
			Ray of Enfeeblement
			Ray of Frost
			Read Aura
			Read Omens
			Regenerate
			Remake
			Remove Curse
			Remove Disease
			Remove Fear
			Remove Paralysis
			Repulsion
			Resilient Sphere
			Resist Energy
			Resplendent Mansion
			Restoration
			Restore Senses
			Retrocognition
			Reverse Gravity
			Revival
			Righteous Might
			Rope Trick
		S
			Sanctified Ground
			Sanctuary
			Scintillating Pattern
			Scrying
			Searing Light
			Secret Page
			See Invisibility
			Sending
			Shadow Blast
			Shadow Siphon
			Shadow Walk
			Shape Stone
			Shape Wood
			Shapechange
			Shatter
			Shield
			Shield Other
			Shillelagh
			Shocking Grasp
			Shrink
			Shrink Item
			Sigil
			Silence
			Sleep
			Slow
			Solid Fog
			Soothe
			Sound Burst
			Speak with Animals
			Speak with Plants
			Spectral Hand
			Spell Immunity
			Spell Turning
			Spellwrack
			Spider Climb
			Spider Sting
			Spirit Blast
			Spirit Link
			Spirit Song
			Spiritual Epidemic
			Spiritual Guardian
			Spiritual Weapon
			Stabilize
			Status
			Stinking Cloud
			Stone Tell
			Stone to Flesh
			Stoneskin
			Storm of Vengeance
			Subconscious Suggestion
			Suggestion
			Summon Animal
			Summon Celestial
			Summon Construct
			Summon Dragon
			Summon Elemental
			Summon Entity
			Summon Fey
			Summon Fiend
			Summon Giant
			Summon Plant or Fungus
			Sunbirst
			Synaptic Pulse
			Synesthesia
		T
			Talking Corpse
			Tanglefoot
			Tangling Creepers
			Telekinetic Haul
			Telekinetic Maneuver
			Telekinetic Projectile
			Telepathic Bond
			Telepathic Demand
			Telepathy
			Teleport
			Time Stop
			Tongues
			Touch of Idiocy
			Tree Shape
			Tree Stride
			True Seeing
			True Strike
			True Target
		U
			Uncrontrollable Dance
			Undetectable Alignment
			Unfathomable Song
			Unfettered Pack
			Unrelenting Observation
			Unseen Servant
		V
			Vampiric Exsanguination
			Vampiric Touch
			Veil
			Ventriloquism
			Vibrant Pattern
			Visions of Danger
			Vital Beacon
			Volcanic Eruption
		W
			Wail of the Banshee
			Wall of Fire
			Wall of Force
			Wall of Ice
			Wall of Stone
			Wall of Thorns
			Wall of Wind
			Wanderer’s Guide
			Warp Mind
			Water Breathing
			Water Walk
			Weapon of Judgement
			Weapon Storm
			Web
			Weird
			Wind Walk
			Wish
		Z
			Zealous Conviction
			Zone of Truth
	Focus Spells
		Bard
			Allegro
			Counter Performance
			Dirge of Doom
			Fatal Aria
			House of Imaginary Walls
			Inspire Competence
			Inspire Courage
			Inspire Defense
			Inspire Heroics
			Lingering Composition
			Loremaster’s Etude
			Soothing Ballad
			Triple Time
		Champion
			Champion’s Sacrifice
			Hero’s Defiance
			Lay on Hands
			Litany Against Sloth
			Litany Against Wrath
			Litany of Righteousness
		Cleric
			Agile Feet
			Appearance of Wealth
			Artistic Flourish
			Athletic Rush
			Bit of Luck
			Blind Ambition
			Captivating Adoration
			Charming Touch
			Cloak of Shadow
			Commanding Lash
			Competitive Edge
			Cry of Destruction
			Darkened Eyes
			Dazzling Flash
			Death’s Call
			Delusional Pride
			Destructive Aura
			Disperse Into Air
			Downpour
			Dreamer’s Call
			Enduring Might
			Eradicate Undeath
			Face in the Crowd
			Fire Ray
			Flame Barrier
			Forced Quiet
			Glimpse the Truth
			Healer’s Blessing
			Hurtling Stone
			Know the Enemy
			Localized Quake
			Lucky Break
			Magic’s Vessel
			Malignant Sustenance
			Moonbeam
			Mystic Beacon
			Nature’s Bounty
			Overstuff
			Percected Form
			Perfected Mind
			Positive Luminance
			Precious Metals
			Protector’s Sacrifice
			Protector’s Sphere
			Pulse of the City
			Pushing Gust
			Read Fate
			Rebuke Death
			Retributive Pain
			Safeguard Secret
			Savor the Sting
			Scholarly Recollection
			Shared Nightmare
			Soothing Words
			Splash of Art
			Sudden Shift
			Sweet Dream
			Tale its Course
			Tempt Fate
			Tidal Surge
			Touch of Obedience
			Touch the Moon
			Touch of Undeath
			Traveler’s Transit
			Trickster’s Twin
			Unimpeded Stride
			Unity
			Veil of Confidence
			Vibrant Thorns
			Waking Nightmare
			Weapon Surge
			Word of Freedom
			Word of Truth
			Zeal for Battle
		Druid
			Goodberry
			Heal Animal
			Impaling Briars
			Primal Summons
			Storm Lord
			Stormwind Flight
			Tempest Surge
			Wild Morph
			Wild Shape
		Monk
			Abundant Step
			Empty Body
			Ki Blast
			Ki Rush
			Ki Strike
			Quivering Palm
			Wholeness of Body
			Wild Winds Stance
			Wind Jump
		Sorcerer
			Aberrant Whispers
			Abyssal Wrath
			Ancestral Memories
			Angelic Halo
			Angelic Wings
			Arcane Countermeasure
			Celestial Brand
			Diabolic Edict
			Dragon Breath
			Dragon Claws
			Dragon Wings
			Drain Life
			Elemental Blast
			Elemental Motion
			Elemental Toss
			Embrace the Pit
			Extend Spell
			Fearie Dust
			Fey Dissapearance
			Fey Glamour
			Glutton’s Jaws
			Grasping Grave
			Hellfire Plume
			Horrific Visage
			Jealous Hex
			Swamp of Sloth
			Tentacular Limbs
			Touch of Undeath
			Unusual Anatomy
			You’re Mine
		Wizard
			Augment Summoning
			Call of the Grave
			Charming Words
			Dimensional Steps
			Diviner’s Sight
			Dread Aura
			Elemental Tempest
			Energy Absorption
			Force Bolt
			Hand of the Apprentice
			Invisibility Cloak
			Life Siphon
			Physical Boost
			Protective Ward
			Shifting Form
			Vigilant Eye
			Warped Terrain
	Rituals
		Casting Rituals
		Ritual Descriptions
			Animate Object
			Atone
			Awaken Animal
			Blight
			Call Spirit
			Commune
			Commune with Nature
			Consecrate
			Control Weather
			Create Undead
			Freedom
			Geas
			Imprisonment
			Inveigle
			Legend Lore
			Planar Ally
			Planar Binding
			Plant Growth
			Primal Call
			Resurrect
The Age of Lost Omens
	Beyond the Inner Sea
	The Great Beyond
	The Inner Sea Region
	Absalom and Starstone Isle
	Broken Lands
	Eye of Dread
	Golden Road
	High Seas
	Impossible Lands
	Mwangi Expanse
	Old Cheliax
	Saga Lands
	Shining Kingdoms
	Cultures
	Creatures
	Factions
	Religion
Playing the Game
	General Rules
	Making Choices
	Sidebar: Game Conventions
	Checks
	Specific Checks
		Sidebar: Striding and Striking
		Sidebar: Fortune and Misfortune Effects
	Special Checks
	Damage
		Damage Types
	Conditions
		Condition Descriptions
	Effects
	Afflictions
		Sidebar: Affliction Example
	Counteracting
	Hit Points, Healing, and Dying
	Actions
		Sidebar: Action Icon Key
	Movement
	Perception
		Sidebar: Detecting with Other Senses
	Hero Points
	Encounter Mode
		Structure
		Turns
		Basic Actions
			Sidebar: Speaking
			Specialty Basic Actions
		Activities in Encounters
		Reactions in Encounters
		Movement in Encounters
		Special Battles
			Sidebar: Three-Dimensional Combat
	Exploration Mode
		Travel Speed
		Exploration Activities
			Sidebar: Skill Exploration Activities
		Rest and Daily Preparations
	Downtime Mode
		Long-Term Rest
		Retraining
			Sidebar: Skill Downtime Activities
		Other Downtime Activities
Game Mastering
	Planning a Campaign
		Sidebar: Collaboration During Play
		Sidebar: Tools for Responsible Play
	Preparing an Adventure
		Sidebar: Characters with Disabilities
		Sidebar: Using Rarity and Access
	Running a Game Session
		Sidebar: Off-Session Gaming
		Sidebar: Sharing Responsibility
		Sidebar: Paizo’s Published Adventures
	Pathfinder Society
	Running Modes of Play
		Encounters
			Sidebar: Playing Without a Grid
		Exploration
			Sidebar: Exploration Activities
			Sidebar: Monitoring Spell Durations
		Downtime
	Difficulty Classes
		Simple DCs
		Level-Based DCs
		Adjusting Difficulty
		Minimum Proficiency
		Specific Actions
			Sidebar: Determining the Scope of Lore
	Rewards
		Hero Points
		Experience Points
		Treasure
			Sidebar: Advancement Speeds
			Sidebar: Adjusting Treasure
	Environment
		Environmental Damage
		Aquatic
		Arctic
		Desert
		Forest
		Mountain
			Sidebar: Terrain Rules
		Plains
		Swamp
		Urban
			Sidebar: Doors, Gates, and Walls
		Underground
		Climate
		Natural Disasters
	Hazards
		Detecting a Hazard
		Sidebar: Monsters and Hazards
		Triggering a Hazard
		Disabling a Hazard
		Hazard Experience
		Hazard Format
			Sidebar: Hazards by Name
		Simple Hazards
			Sidebar: Upgraded Summoning Runes
		Complex Hazards
Crafting & Treasure
	Using Items
	Constant Abilities
	Investing Magic Items
	Sidebar: Disrupting Activations
	Activating Items
	Sidebar: Item Categories
	Sidebar: Item Rarity
	Reading Items
	Sidebar: Notable Item Traits
	Treasure Table
	Alchemical Items
		Alchemical Bombs
		Alchemical Elixirs
		Alchemical Poisons
		Alchemical Tools
	Armor
		Sidebar: Armor Alternatives
		Precious Material Armor
		Specific Magic Armor
	Consumables
		Ammunition
		Oils
		Potions
		Scrolls
		Talismans
		Other Consumables
	Held Items
	Materials
		Material Statistics
		Precious Materials
	Runes
		Investiture
		Rune Formulas
		The Etching Process
		Fundamental Runes
		Sidebar: Specific Armor and Weapons
		Sidebar: Rune Transfer Examples
		Sidebar: Upgrading Armor and Weapon Runes
		Property Runes
	Shields
		Precious Material Shields
		Specific Shields
	Snares
		Crafting Snares
		Detecting Snares
		Triggering Snares
		Disabling Snares
	Staves
		Casting Spells from a Staff
		Preparing a Staff
		Attacking with a Staff
	Structures
		Sidebar: The Structure Trait
	Wands
		Casting Spells from a Wand
		Wand Statistics
		Crafting a Wand
		Sidebar: Example Magic Wand
		Magic Wand
		Specialty Wands
	Weapons
		Precious Material Weapons
		Basic Magic Weapon
		Specific Magic Weapons
	Worn Items
		Apex Items
		Companion Items
		Other Worn Items
Appendix
	Conditions Appendix
		Condition Values
		Overriding Conditions
		List of Conditions
		Sidebar: Groups of Conditions
		Sidebar: Persistent Damage Rules
		Sidebar: Gaining and Losing Actions
		Sidebar: Redundant Conditions
	Character Sheet
	Glossary and Index
Backmatter
	Open Game License
	Ads
	Back Cover




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