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دانلود کتاب Network Algorithmics: An Interdisciplinary Approach to Designing Fast Networked Devices

دانلود کتاب الگوریتم شبکه: رویکردی بین رشته ای برای طراحی دستگاه های شبکه سریع

Network Algorithmics: An Interdisciplinary Approach to Designing Fast Networked Devices

مشخصات کتاب

Network Algorithmics: An Interdisciplinary Approach to Designing Fast Networked Devices

ویرایش: [2 ed.] 
نویسندگان:   
سری: The Morgan Kaufmann Series in Networking 
ISBN (شابک) : 0128099275, 9780128099278 
ناشر: Morgan Kaufmann 
سال نشر: 2022 
تعداد صفحات: 594
[596] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 10 Mb 

قیمت کتاب (تومان) : 52,000



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توضیحاتی در مورد کتاب الگوریتم شبکه: رویکردی بین رشته ای برای طراحی دستگاه های شبکه سریع

الگوریتم‌های شبکه: رویکردی بین‌رشته‌ای برای طراحی دستگاه‌های شبکه‌شده سریع، ویرایش دوم رویکردی بین‌رشته‌ای را برای اعمال اصولی برای اجرای کارآمد دستگاه‌های شبکه اتخاذ می‌کند و راه‌حل‌هایی برای مشکل تنگناهای پیاده‌سازی شبکه ارائه می‌دهد. در طراحی یک دستگاه شبکه، ده‌ها تصمیم وجود دارد که بر سرعت عملکرد آن تأثیر می‌گذارد - گاهی برای بهتر، اما گاهی برای بدتر. این کتاب یک روش کامل و منسجم برای به حداکثر رساندن سرعت در حین تحقق اهداف طراحی شبکه ارائه می دهد. این کتاب به طور منحصربه‌فردی بر یکپارچه‌سازی یکپارچه ساختارهای داده، الگوریتم‌ها، سیستم‌های عامل و طراحی‌های مشترک سخت‌افزار/نرم‌افزار برای روترها/سوئیچ‌ها و سیستم‌های انتهای شبکه با کارایی بالا متمرکز شده است. این کتاب که به طور کامل بر اساس دوره های تدریس شده توسط نویسندگان در دهه گذشته به روز شده است، تنگناهایی را که اغلب در چهار سطح پیاده سازی متفاوت با آن مواجه می شوند، بیان می کند: پروتکل، سیستم عامل، سخت افزار و معماری. سپس پانزده اصل کلیدی برای شکستن این گلوگاه ها را توسعه می دهد و به طور سیستماتیک آنها را برای گلوگاه های موجود در گره های انتهایی، دستگاه های متصل به هم و توابع ویژه واقع در امتداد شبکه به کار می گیرد. بخش‌های بعدی چالش‌های ذاتی رایانش ابری مدرن و شبکه‌سازی مرکز داده را مورد بحث قرار می‌دهند. تکنیک هایی را ارائه می دهد که گلوگاه های رایج دستگاه های متصل به هم، از جمله مسیریاب ها، پل ها، دروازه ها، گره های پایانی و سرورهای وب را برطرف می کند. آخرین پیشرفت‌ها از دوره‌های نویسندگان، از جمله الگوریتم‌های اندازه‌گیری، تصادفی‌سازی، تطبیق عبارات منظم و شبکه‌های تعریف‌شده توسط نرم‌افزار شامل مجموعه‌ای جدید و غنی از تمرین‌های تکالیف و سؤالات امتحانی برای تسهیل استفاده در کلاس درس


توضیحاتی درمورد کتاب به خارجی

Network Algorithmics: An Interdisciplinary Approach to Designing Fast Networked Devices, Second Edition takes an interdisciplinary approach to applying principles for efficient implementation of network devices, offering solutions to the problem of network implementation bottlenecks. In designing a network device, there are dozens of decisions that affect the speed with which it will perform - sometimes for better, but sometimes for worse. The book provides a complete and coherent methodology for maximizing speed while meeting network design goals. The book is uniquely focused on the seamless integration of data structures, algorithms, operating systems and hardware/software co-designs for high-performance routers/switches and network end systems. Thoroughly updated based on courses taught by the authors over the past decade, the book lays out the bottlenecks most often encountered at four disparate levels of implementation: protocol, OS, hardware and architecture. It then develops fifteen principles key to breaking these bottlenecks, systematically applying them to bottlenecks found in end-nodes, interconnect devices and specialty functions located along the network. Later sections discuss the inherent challenges of modern cloud computing and data center networking. Offers techniques that address common bottlenecks of interconnected devices, including routers, bridges, gateways, end-nodes and Web servers Presents many concepts in pseudo-code that students and readers can immediately work with as they learn algorithmic concepts Revised and updated throughout to discuss the latest developments from authors\' courses, including measurement algorithmics, randomization, regular expression matching and software-defined networking Includes a new, rich set of homework exercises and exam questions to facilitate classroom use



فهرست مطالب

Front Cover
Network Algorithmics
Copyright
Contents
Preface to the second edition
Preface
	Audience
	What this book is about
	Organization of the book
	Features
	Usage
	Why this book was written
	Acknowledgments
15 principles used to overcome network bottlenecks
Part 1 The rules of the game
	1 Introducing network algorithmics
		1.1 The problem: network bottlenecks
			1.1.1 Endnode bottlenecks
			1.1.2 Router bottlenecks
		1.2 The techniques: network algorithmics
			1.2.1 Warm-up example: scenting an evil packet
			1.2.2 Strawman solution
			1.2.3 Thinking algorithmically
			1.2.4 Refining the algorithm: exploiting hardware
			1.2.5 Cleaning up
			1.2.6 Characteristics of network algorithmics
		1.3 Exercise
	2 Network implementation models
		2.1 Protocols
			2.1.1 Transport and routing protocols
			2.1.2 Abstract protocol model
			2.1.3 Performance environment and measures
		2.2 Hardware
			2.2.1 Combinatorial logic
			2.2.2 Timing and power
			2.2.3 Raising the abstraction level of hardware design
			2.2.4 Memories
				Registers
				SRAM
				Dynamic RAM
				Page-mode DRAMs
				Interleaved DRAMs
			2.2.5 Memory subsystem design techniques
			2.2.6 Component-level design
			2.2.7 Final hardware lessons
		2.3 Network device architectures
			2.3.1 Endnode architecture
			2.3.2 Router architecture
				Lookup
				Switching
				Queuing
				Header validation and checksums
				Route processing
				Protocol processing
				Fragmentation, redirects, and ARPs
		2.4 Operating systems
			2.4.1 Uninterrupted computation via processes
			2.4.2 Infinite memory via virtual memory
			2.4.3 Simple I/O via system calls
		2.5 Summary
		2.6 Exercises
	3 Fifteen implementation principles
		3.1 Motivating the use of principles—updating ternary content-addressable memories
		3.2 Algorithms versus algorithmics
		3.3 Fifteen implementation principles—categorization and description
			3.3.1 Systems principles
				P1: Avoid obvious waste in common situations
				P2: Shift computation in time
				P3: Relax system requirements
				P4: Leverage off system components
				P5: Add hardware to improve performance
			3.3.2 Principles for modularity with efficiency
				P6: Create efficient specialized routines by replacing inefficient general-purpose routines
				P7: Avoid unnecessary generality
				P8: Don't be tied to reference implementations
				P9: Pass hints in module interfaces
				P10: Pass hints in protocol headers
			3.3.3 Principles for speeding up routines
				P11: Optimize the expected case
				P11a: Use caches
				P12: Add or exploit state to gain speed
				P12a: Compute incrementally
				P13: Optimize degrees of freedom
				P14: Use special techniques for finite universes such as integers
				P15: Use algorithmic techniques to create efficient data structures
		3.4 Design versus implementation principles
		3.5 Caveats
			3.5.1 Eight cautionary questions
				Q1: Is it worth improving performance?
				Q2: Is this really a bottleneck?
				Q3: What impact does the change have on the rest of the system?
				Q4: Does the initial analysis indicate significant improvement?
				Q5: Is it worth adding custom hardware?
				Q6: Can protocol changes be avoided?
				Q7: Do prototypes confirm the initial promise?
				Q8: Will performance gains be lost if the environment changes?
		3.6 Summary
		3.7 Exercises
	4 Principles in action
		4.1 Buffer validation of application device channels
		4.2 Scheduler for asynchronous transfer mode flow control
		4.3 Route computation using Dijkstra's algorithm
		4.4 Ethernet monitor using bridge hardware
		4.5 Demultiplexing in the x-kernel
		4.6 Tries with node compression
		4.7 Packet filtering in routers
		4.8 Avoiding fragmentation of LSPs
		4.9 Policing traffic patterns
		4.10 Identifying a resource hog
		4.11 Getting rid of the TCP open connection list
		4.12 Acknowledgment withholding
		4.13 Incrementally reading a large database
		4.14 Binary search of long identifiers
		4.15 Video conferencing via asynchronous transfer mode
Part 2 Playing with endnodes
	5 Copying data
		5.1 Why data copies
		5.2 Reducing copying via local restructuring
			5.2.1 Exploiting adaptor memory
			5.2.2 Using copy-on-write
				Implementing copy-on-write
			5.2.3 Fbufs: optimizing page remapping
				Fbufs
			5.2.4 Transparently emulating copy semantics
			5.2.5 Are zero copies used today?
		5.3 Avoiding copying using remote DMA
			5.3.1 Avoiding copying in a cluster
			5.3.2 Modern-day incarnations of RDMA
				Fiber channel
				Infiniband
				iSCSI via iWarp and RoCE
		5.4 Broadening to file systems
			5.4.1 Shared memory
			5.4.2 IO-lite: A unified view of buffering
			5.4.3 Avoiding file system copies via I/O splicing
		5.5 Broadening beyond copies
		5.6 Broadening beyond data manipulations
			5.6.1 Using caches effectively
				Data Cache Optimization
				Code arrangement
				Locality-driven layer processing
				Software engineering considerations
			5.6.2 Direct memory access versus programmed I/O
		5.7 Conclusions
		5.8 Exercises
	6 Transferring control
		6.1 Why control overhead?
		6.2 Avoiding scheduling overhead in networking code
			6.2.1 Making user-level protocol implementations real
		6.3 Avoiding context-switching overhead in applications
			6.3.1 Process per client
			6.3.2 Thread per client
			6.3.3 Event-driven scheduler
			6.3.4 Event-driven server with helper processes
			6.3.5 Task-based structuring
		6.4 Scalable I/O Notification
			6.4.1 A server mystery
			6.4.2 Problems with implementations of select()
				Parameters
				Usage in a Web server
				Implementation
			6.4.3 Analysis of select()
				Obvious waste in select() implementation
				Strategies and principles to fix select()
			6.4.4 Speeding up select() without changing the API
			6.4.5 Speeding up select() by changing the API
		6.5 Avoiding system calls or Kernel Bypass
			6.5.1 The virtual interface architecture proposal
			6.5.2 Data Plane Development Kit (DPDK)
			6.5.3 Single Root I/O Virtualization (SR-IOV)
		6.6 Radical Restructuring of Operating Systems
		6.7 Reducing interrupts
			6.7.1 Avoiding receiver livelock
		6.8 Conclusions
		6.9 Exercises
	7 Maintaining timers
		7.1 Why timers?
		7.2 Model and performance measures
		7.3 Simplest timer schemes
		7.4 Timing wheels
		7.5 Hashed wheels
		7.6 Hierarchical wheels
		7.7 BSD implementation
		7.8 Google Carousel implementation
		7.9 Obtaining finer granularity timers
		7.10 Conclusions
		7.11 Exercises
	8 Demultiplexing
		8.1 Opportunities and challenges of early demultiplexing
		8.2 Goals
		8.3 CMU/Stanford packet filter: pioneering packet filters
		8.4 Berkeley packet filter: enabling high-performance monitoring
		8.5 Pathfinder: factoring out common checks
		8.6 Dynamic packet filter: compilers to the rescue
		8.7 Conclusions
		8.8 Exercises
	9 Protocol processing
		9.1 Buffer management
			9.1.1 Buffer allocation
				Segregated pool allocator
				Linux allocator
				Batch allocator
			9.1.2 Sharing buffers
				Buffer stealing
				Dynamic thresholds
		9.2 Cyclic redundancy checks and checksums
			9.2.1 Cyclic redundancy checks
				Naive implementation
				Implementation using linear feedback shift registers
				Faster implementations
			9.2.2 Internet checksums
				Header checksum
			9.2.3 Finessing checksums
		9.3 Generic protocol processing
			9.3.1 UDP processing
		9.4 Reassembly
			9.4.1 Efficient reassembly
		9.5 Conclusions
		9.6 Exercises
Part 3 Playing with routers
	10 Exact-match lookups
		10.1 Challenge 1: Ethernet under fire
		10.2 Challenge 2: wire speed forwarding
		10.3 Challenge 3: scaling lookups to higher speeds
			10.3.1 Scaling via hashing
			10.3.2 Using hardware parallelism
			10.3.3 The d-left approach
		10.4 Summary
		10.5 Exercise
	11 Prefix-match lookups
		11.1 Introduction to prefix lookups
			11.1.1 Prefix notation
			11.1.2 Why variable-length prefixes?
			11.1.3 Lookup model
		11.2 Finessing lookups
			11.2.1 Threaded indices and tag switching
			11.2.2 Flow switching
			11.2.3 Status of tag switching, flow switching, and multiprotocol label switching
		11.3 Non-algorithmic techniques for prefix matching
			11.3.1 Caching
			11.3.2 Ternary content-addressable memories
		11.4 Unibit tries
		11.5 Multibit tries
			11.5.1 Fixed-stride tries
			11.5.2 Variable-stride tries
			11.5.3 Incremental update
		11.6 Level-compressed (LC) tries
		11.7 Lulea-compressed tries
		11.8 Tree bitmap
			11.8.1 Tree bitmap ideas
			11.8.2 Tree bitmap search algorithm
			11.8.3 PopTrie: an alternate bitmap algorithm
		11.9 Binary search on ranges
		11.10 Binary search on ranges with Initial Lookup Table
		11.11 Binary search on prefix lengths
		11.12 Linear search on prefix lengths with hardware assist
			11.12.1 Using Bloom Filters to compress prefix bitmaps
			11.12.2 SAIL: Uncompressed Bitmaps up to a pivot level
		11.13 Memory allocation in compressed schemes
			11.13.1 Frame-based compaction
		11.14 Fixed Function Lookup-chip models
		11.15 Programmable Lookup Chips and P4
			11.15.1 The P4 language
			11.15.2 IP Lookups in the P4 Model
		11.16 Conclusions
		11.17 Exercises
	12 Packet classification
		12.1 Why packet classification?
		12.2 Packet-classification problem
		12.3 Requirements and metrics
		12.4 Simple solutions
			12.4.1 Linear search
			12.4.2 Tuple space search
			12.4.3 Caching
			12.4.4 Demultiplexing algorithms
			12.4.5 Passing labels
			12.4.6 Content-addressable memories
		12.5 Two-dimensional schemes
			12.5.1 Fast searching using set-pruning tries
			12.5.2 Reducing memory using backtracking
			12.5.3 The best of both worlds: grid of tries
		12.6 Approaches to general rule sets
			12.6.1 Geometric view of classification
			12.6.2 Beyond two dimensions: the bad news
			12.6.3 Beyond two dimensions: the good news
		12.7 Extending two-dimensional schemes
		12.8 Using divide-and-conquer
		12.9 Bit vector linear search
		12.10 Cross-producting
		12.11 Equivalenced cross-producting
		12.12 Decision tree approaches
		12.13 Hybrid algorithms
		12.14 Conclusions
		12.15 Exercises
	13 Switching
		13.1 Router versus telephone switches
		13.2 Shared-memory switches
		13.3 Router history: from buses to crossbars
		13.4 The take-a-ticket crossbar scheduler
		13.5 Head-of-line blocking
		13.6 Avoiding HOL blocking via output queuing
		13.7 Avoiding HOL blocking via virtual output queuing
		13.8 Input-queued switching as a bipartite matching problem
		13.9 Parallel iterative matching (PIM)
		13.10 Avoiding randomization with iSLIP
			13.10.1 iSLIP implementation notes
		13.11 Computing near-optimal matchings via learning
		13.12 Sample-and-compare: a stunningly simple adaptive algorithm
		13.13 SERENA: an improved adaptive algorithm
			13.13.1 Derive R(t) from the arrival graph
			13.13.2 Merge R(t) with S(t-1)
		13.14 The queue-proportional sampling strategy
		13.15 QPS implementation
			13.15.1 The QPS algorithm
			13.15.2 The QPS data structure
		13.16 Small-batch QPS and sliding-window QPS
			13.16.1 Batch switching algorithms
			13.16.2 The SB-QPS algorithm
			13.16.3 The SW-QPS algorithm
		13.17 Combined input and output queueing
		13.18 Scaling to larger and faster switches
			13.18.1 Measuring switch cost
				Metric #1: the number of crosspoints
				Metric #2: the complexity of matching computation
			13.18.2 A divide-and-conquer approach to building large switches
			13.18.3 Clos networks for medium-sized routers
				Clos networks in telephony
				Reducing the size of the middle stage
				Clos networks and multichassis routers
			13.18.4 Benes networks for larger routers
				The Delta networks
			13.18.5 Load-balanced switching
		13.19 Scaling to faster link speeds
			13.19.1 Using bit slicing for higher-speed fabrics
			13.19.2 Using short links for higher-speed fabrics
			13.19.3 Memory scaling using randomization
		13.20 Conclusions
		13.21 Exercises
	14 Scheduling packets
		14.1 Motivation for quality of service
		14.2 Random early detection
		14.3 Approximate fair dropping
		14.4 Token bucket policing
		14.5 Multiple outbound queues and priority
		14.6 A quick detour into reservation protocols
		14.7 Providing bandwidth guarantees
			14.7.1 The parochial parcel service
			14.7.2 Deficit round-robin
			14.7.3 Implementation and extensions of deficit round-robin
				Extensions of deficit round-robin
				Hierarchical deficit round-robin
				Deficit round-robin plus priority
		14.8 Schedulers that provide delay guarantees
		14.9 Generalized processor sharing
			14.9.1 A simple example
			14.9.2 Recursive definition of GPS virtual start and finish times
			14.9.3 Another packet arrival scenario
			14.9.4 Tracking the GPS clock
		14.10 Weighted fair queueing
		14.11 Worst-case fair weighed fair queueing
		14.12 The data structure and algorithm for efficient GPS clock tracking
			14.12.1 The staircase query problem
			14.12.2 Augmented data structures
			14.12.3 The ``shape'' data structure
				The staircase representation of GPS graph
				``Staircase query processing'' by shape data structure
				Detailed data structure design
				Invariant maintenance under insertions and deletions
		14.13 Implementing WFQ and WF2Q
		14.14 Quick fair queueing (QFQ)
			14.14.1 Fair round robin (FRR) algorithm
			14.14.2 How QFQ improves upon FRR
		14.15 Towards programmable packet scheduling
			14.15.1 Push-In First-Out (PIFO) framework
			14.15.2 Universal packet scheduler
		14.16 Scalable fair queuing
			14.16.1 Random aggregation
			14.16.2 Edge aggregation
			14.16.3 Edge aggregation with policing
		14.17 Summary
		14.18 Exercises
	15 Routers as distributed systems
		15.1 Internal flow control
			15.1.1 Improving performance
			15.1.2 Rescuing reliability
		15.2 Internal Link Striping
			15.2.1 Improving performance
			15.2.2 Rescuing reliability
		15.3 Distributed Memory
			15.3.1 Improving performance
			15.3.2 Rescuing reliability
		15.4 Asynchronous updates
			15.4.1 Improving performance
			15.4.2 Rescuing reliability
		15.5 Conclusions
		15.6 Exercises
Part 4 Endgame
	16 Measuring network traffic
		16.1 Why measurement is hard
			16.1.1 Why counting is hard
		16.2 Reducing SRAM width using DRAM backing store
		16.3 A randomized counter scheme
		16.4 Maintain active counters using BRICK
			16.4.1 Motivation and design objectives
			16.4.2 Overview of BRICK
			16.4.3 Detailed design
				Partition into subcounters
			Indexing for efficiently locating a counter
			Handling increments
	16.5 Extending BRICK for maintaining associated states
	16.6 Reducing counter width using approximate counting
	16.7 Reducing counters using threshold aggregation
	16.8 Reducing counters using flow counting
	16.9 Reducing processing using sampled NetFlow
	16.10 Reducing reporting using sampled charging
	16.11 Correlating measurements using trajectory sampling
	16.12 A concerted approach to accounting
	16.13 Computing traffic matrices
		16.13.1 Approach 1: Internet tomography
		16.13.2 Approach 2: per-prefix counters
		16.13.3 Approach 3: class counters
	16.14 Sting as an example of passive measurement
	16.15 Generating better traffic logs via data streaming
	16.16 Counting the number of distinct flows
		16.16.1 The min-hash algorithm
		16.16.2 An extension of min-hash for estimating |A∪B|
		16.16.3 Application to data mining
		16.16.4 Bitmap sketch: a worthy alternative to min-hash
	16.17 Detection of heavy hitters
	16.18 Estimation of flow-size distribution
		16.18.1 Motivation
		16.18.2 A data streaming algorithm solution
	16.19 The Tug-of-War algorithm for estimating F2
	16.20 Conclusion
	16.21 Exercises
17 Network security
	17.1 Searching for multiple strings in packet payloads
		17.1.1 Integrated string matching using Aho–Corasick
		17.1.2 Integrated string matching using Boyer–Moore
	17.2 Approximate string matching
	17.3 IP traceback via probabilistic marking
	17.4 IP traceback via logging
		17.4.1 Bloom filters
		17.4.2 Bloom filter implementation of packet logging
		17.4.3 Scale to higher link speeds
	17.5 Detecting worms
	17.6 EarlyBird system for worm detection
	17.7 Carousel: scalable logging for intrusion prevention systems
	17.8 Conclusion
	17.9 Exercises
18 Conclusions
	18.1 What this book has been about
		18.1.1 Endnode algorithmics
		18.1.2 Router algorithmics
		18.1.3 Toward a synthesis
	18.2 What network algorithmics is about
		18.2.1 Interdisciplinary thinking
		18.2.2 Systems thinking
		18.2.3 Algorithmic thinking
	18.3 Network algorithmics and real products
	18.4 Network algorithmics: back to the future
		18.4.1 New abstractions
		18.4.2 New connecting disciplines
		18.4.3 New requirements
	18.5 The inner life of a networking device
A Detailed models
	A.1 TCP and IP
		A.1.1 Transport protocols
		A.1.2 Routing protocols
	A.2 Hardware models
		A.2.1 From transistors to logic gates
		A.2.2 Timing delays
		A.2.3 Hardware design building blocks
			Programmable logic arrays and programmable array logics
			Standard cells
		A.2.4 Memories: the inside scoop
			Registers
			Static RAM
			Dynamic RAM
		A.2.5 Chip design
			Interconnects, power, and packaging
	A.3 Switching theory
		A.3.1 Matching algorithms for Clos networks with k = n
	A.4 The interconnection network Zoo
References
Index
Back Cover




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