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از ساعت 7 صبح تا 10 شب
ویرایش: 9
نویسندگان: Tay Vaughan
سری:
ISBN (شابک) : 9780071832892, 0071832882
ناشر: McGraw-Hill Education
سال نشر: 2014
تعداد صفحات: 820
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 14 مگابایت
در صورت تبدیل فایل کتاب Multimedia: Making it Work به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب چند رسانه ای: ساختن آن کار کند نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
چند رسانهای: ساخت آن به نسخه نهم. لعنت به پرداخت برای کتاب های درسی دانشگاه من هیچ جا نتونستم پیداش کنم، حالا شما هیچ جا جز اینجا پیداش نمی کنید. من خریدم تا مجبور نباشی پرداخت آن را به جلو دوستان دزدان دریایی.
Multimedia: Making it work ninth edition. Fuck paying for college textbooks. I couldn't find it anywhere, now you won't find it anywhere but here. I bought it so you don't have to. Pay it forward fellow pirates.
ACKNOWLEDGMENTS INTRODUCTION 1 What Is Multimedia? Definitions Where to Use Multimedia Multimedia in Business Multimedia in Schools Multimedia at Home Multimedia in Public Places Virtual Reality Delivering Multimedia CD-ROM, DVD, Flash Drives The Broadband Internet 2 Text The Power of Meaning The Power and Irregularity of English About Fonts and Faces Cases Serif vs. Sans Serif Using Text in Multimedia Designing with Text Fields for Reading HTML Documents Computers and Text The Font Wars Are Over Character Sets and Alphabets Mapping Text Across Platforms Languages in the World of Computers Font Editing and Design Tools Fontographer Making Pretty Text Hypermedia and Hypertext The Power of Hypertext Using Hypertext Searching for Words Hypermedia Structures Hypertext Tools 3 Images Before You Start to Create Plan Your Approach Organize Your Tools Configure Your Computer Workspace Making Still Images Bitmaps Vector Drawing Vector-Drawn Objects vs. Bitmaps 3-D Drawing and Rendering Color 89 Understanding Natural Light and Color Computerized Color Color Palettes Image File Formats Image File Compression 4 Sound The Power of Sound Digital Audio Making Digital Audio Files Editing Digital Recordings MIDI Audio MIDI vs. Digital Audio Multimedia System Sounds Audio File Formats Vaughan’s Law of Multimedia Minimums Adding Sound to Your Multimedia Project Space Considerations Audio Recording Keeping Track of Your Sounds Audio CDs Sound for Your Mobile Phone Sound for the Internet Testing and Evaluation Copyright Issues 5 Animation The Power of Motion Principles of Animation Animation by Computer Animation Techniques Animation File Formats Motion with SVG in HTML5 Making Animations That Work A Rolling Ball A Bouncing Ball Creating an Animated Scene 6 Video Using Video How Video Works and Is Displayed Analog Video Digital Video Displays Digital Video Containers Codecs Video Format Converters Obtaining Video Clips Shooting and Editing Video Camcorders Smartphones and Tablets Storyboarding Lighting Chroma Keys Composition Titles and Text Nonlinear Editing (NLE) 7 Making Multimedia The Stages of a Multimedia Project What You Need: The Intangibles Creativity Organization Communication What You Need: Multimedia Skills The Team The Sum of Parts What You Need: Hardware Windows vs. Macintosh Connections Memory and Storage Devices Input Devices Output Devices What You Need: Software Text Editing and Word Processing Tools OCR Software Painting and Drawing Tools 3-D Modeling and Animation Tools Image-Editing Tools Sound-Editing Tools Animation, Video, and Digital Movie Tools Helpful Accessories What You Need: Authoring Systems Helpful Ways to Get Started Making Instant Multimedia Types of Authoring Tools Objects Choosing an Authoring Tool 8 Planning and Costing The Process of Making Multimedia Idea Analysis Pretesting Task Planning Prototype Development Alpha Development Beta Development Delivery Scheduling Estimating Billing Rates RFPs and Bid Proposals The Cover and Package Table of Contents Needs Analysis and Description Target Audience Creative Strategy Project Implementation Budget 9 Designing and Producing Designing Designing the Structure Designing the User Interface Producing Starting Up Working with Clients Tracking Copyrights Hazards and Annoyances 10 Content and Talent Acquiring Content Using Content Created by Others Ownership of Content Created for a Project Acquiring Talent Locating the Professionals You Need Working with Union Contracts Acquiring Releases 11 The Internet and Multimedia Internet History Internetworking Multimedia on the Web Developing for the Web Text for the Web Images for the Web Sound for the Web Animation for the Web Video for the Web 12 Mobile Multimedia Digital Revolution Worldwide Mobile Hardware Connections 3G vs. 4G Mobile Operating Systems Case Study: A Simple Stock Control App 13 Delivering Testing Alpha Testing Beta Testing Polishing to Gold Preparing for Delivery File Archives Delivering on CD-ROM Compact Disc Technology Compact Disc Standards Delivering on DVD DVD Standards Wrapping It Up Delivering on the World Wide Web Delivering Through an App Store Glossary Index