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ویرایش: سری: ناشر: Apple سال نشر: 2009 تعداد صفحات: 1500 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 49 مگابایت
در صورت تبدیل فایل کتاب Motion 4 User Manual به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب راهنمای کاربر 4 حرکت نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
Motion 4 User Manual......Page 1
Contents......Page 3
About Motion......Page 13
Additional Resources......Page 14
General Motion Graphics Tools......Page 15
Tools and Techniques Specific to the Motion Application......Page 17
About Motion Projects......Page 18
The Motion Interface......Page 21
Workspace Overview......Page 22
Utility Window......Page 23
File Browser Preview Area......Page 24
File Browser Stack......Page 26
Working in the File Browser......Page 27
Icon View and List View......Page 28
Sorting Columns......Page 29
Library......Page 30
Library Preview Area......Page 31
Library Sidebar......Page 32
Library Content......Page 33
Adding Library Elements to a Project......Page 35
Working with Themes in the Library......Page 36
Organizing Your Effects......Page 37
Saving and Sharing Custom Library Elements......Page 38
Properties......Page 40
Object......Page 41
Locking the Inspector......Page 43
Tool Groups......Page 44
View Tools......Page 45
Create Tools......Page 46
Camera and Effects Icons......Page 48
Interface Icons......Page 49
Customizing the Toolbar......Page 50
Additional Buttons and Icons......Page 51
Changing the Icon View......Page 52
Canvas......Page 53
Canvas Shortcut Menu......Page 54
Color......Page 55
Frame Rate......Page 56
Canvas View Options......Page 57
Advanced Quality Settings......Page 66
Overriding Project Settings Selected in the Render Pop-Up Menu......Page 67
Canvas Zoom Level......Page 69
Canvas Rulers......Page 70
Manipulating the 3D View......Page 72
Manipulating Objects in 3D Space......Page 73
Playing Your Project......Page 75
RAM Preview......Page 76
RAM Previewing Regions......Page 77
Editing in the Mini-Timeline......Page 78
Timecode and Current Frame Fields......Page 81
Project Pane......Page 84
Layers Tab......Page 85
Layers Tab Controls......Page 86
Adding and Removing Groups......Page 88
Filtering the Layers Tab View......Page 89
Hiding and Showing Effects......Page 90
Additional Options in the Layers Tab......Page 91
Media Tab......Page 92
Media Tab Column Headers......Page 93
Hiding Columns......Page 94
Additional Options in the Media Tab......Page 95
Sorting Columns in the Media Tab......Page 96
Columns in the Audio Tab......Page 98
Adding and Removing Audio Files......Page 99
Additional Options in the Audio Tab......Page 100
Timing Pane......Page 101
Timeline Layers List......Page 103
Timeline Ruler......Page 105
Turning Effects On and Off......Page 106
Timeline Tab Display Options......Page 107
Using the Current Frame Field......Page 109
Collapsing and Expanding Groups and Layers......Page 110
Zooming in the Timeline......Page 111
Changing the Track Display......Page 112
Keyframe Editor......Page 113
Keyframe Editor Controls......Page 114
Keyframe Editor Control Buttons......Page 118
Auto Scaling the Keyframe Graph......Page 119
Zooming in the Keyframe Editor......Page 120
Audio Editor......Page 121
Audio Editor Controls......Page 122
Level Meters......Page 124
Ruler......Page 125
Modifying the Audio Play Range......Page 126
Zooming in the Audio Editor......Page 127
Preset Layouts......Page 128
Basic Window Controls......Page 130
Swapping the Project Pane and Canvas......Page 131
Saving Custom Layouts......Page 132
HUD......Page 134
Displaying HUDs......Page 135
User Interface Controls......Page 137
Basic Slider......Page 138
Coordinate Controls......Page 139
Dial......Page 140
Pop-Up Menu......Page 141
Source Well......Page 142
Color Well......Page 143
The Colors Window......Page 144
Eye Dropper......Page 145
Gradient Preset Pop-up Menu......Page 146
Controls in the Gradient Editor......Page 147
Using the Gradient Editor......Page 149
Saving Gradient Presets......Page 152
Using the Onscreen Gradient Controls......Page 154
Mini-Curve Editor......Page 156
Generic Inspector Controls......Page 158
Rasterization Indicator......Page 160
Application Menu......Page 161
File Menu......Page 162
Edit Menu......Page 164
Mark Menu......Page 166
Object Menu......Page 168
View Menu......Page 171
Window Menu......Page 177
Help Menu......Page 179
Preferences......Page 181
Interface......Page 182
Content Library & Templates......Page 183
Thumbnail Preview......Page 184
Status Bar......Page 185
Default Settings......Page 186
Still Images & Layers......Page 187
Playback Control......Page 188
Autosave......Page 189
LiveFonts......Page 190
Background......Page 191
Safe Zone......Page 192
General......Page 193
3D Grid......Page 194
External Video......Page 195
Presets Pane......Page 197
Project Preset Editor......Page 198
Export Options Window......Page 199
Video/Audio Tab......Page 200
Output Tab......Page 201
Gestures Pane......Page 202
Input......Page 203
Creating New Projects......Page 205
Creating New Projects from Templates......Page 207
Creating Blank Projects from Project Presets......Page 209
Creating Blank Projects with Custom Settings......Page 210
General Tab of the Project Properties Window......Page 211
Render Settings Tab of the Project Properties Window......Page 213
About Bit Depth......Page 215
Creating, Editing, and Deleting Presets......Page 217
Saving Projects......Page 219
Collecting Media......Page 220
Using Autosave......Page 221
Opening and Closing Projects......Page 222
Closing Projects......Page 223
Moving and Archiving Motion Project Files......Page 224
Editing Project Properties......Page 225
Browsing Media Files in Motion......Page 226
Navigation Controls in the File Browser......Page 227
Controls for Customizing the File Browser......Page 228
Different Methods of Browsing, Searching, and Previewing Files......Page 230
QuickTime Movies......Page 232
Still Image Files......Page 233
Using High-Resolution Still Images......Page 234
Still Image Duration......Page 237
Layered Photoshop Files......Page 238
PDF Files......Page 239
Mixed Content Within PDF Files......Page 240
More About Alpha Channels......Page 241
Audio Files......Page 242
Selecting Files in the File Browser......Page 243
Adding Files to Your Project......Page 244
Adding Layered Photoshop Files to a Project......Page 246
Adding iTunes and iPhoto Files from the Library......Page 247
Duplicating Files......Page 248
Online Versus Offline Media......Page 249
Deleting Objects from a Project......Page 251
Exchanging Media in a Project......Page 252
Object Media Tab Parameters......Page 253
Controls in the Media Tab of the Inspector......Page 255
Generators......Page 259
Fonts and LiveFonts......Page 260
Content......Page 261
Adding Your Own Content to the Library......Page 262
When Library Media Becomes Unavailable......Page 263
Organizing Groups and Layers in Motion......Page 264
Selecting Layers and Groups in the Layers Tab......Page 269
Reorganizing in the Layers Tab......Page 270
Nesting Groups Inside Other Groups......Page 271
Showing and Hiding Groups and Layers......Page 272
Fixing the Size of a Group......Page 273
Locking Groups and Layers......Page 276
Renaming Groups......Page 277
Sorting Objects in the Media Tab......Page 278
Customizing Projects Created with Templates......Page 280
Drop Zones......Page 281
Exposing Drop Zones......Page 282
Modifying Behaviors and Keyframes......Page 283
Using Drop Zones......Page 284
Consolidating Media......Page 285
Organizing Templates in the Template Browser......Page 286
Basic Compositing......Page 289
Compositing Workflow......Page 290
Arrangement Commands in the Object Menu......Page 291
Selecting Objects to Transform......Page 293
Transforming Multiple Objects......Page 295
2D Transform Tools......Page 296
Moving Objects in the Canvas......Page 298
Using Object Alignment Commands......Page 300
Scaling......Page 302
Rotating......Page 304
Using the Adjust Anchor Point Tool......Page 305
Using the Adjust Shear Tool......Page 306
Using the Adjust Drop Shadow Tool......Page 308
Using the Adjust Four Corner Tool......Page 309
Using the Adjust Crop Tool......Page 310
Using the Adjust Control Points Tool......Page 311
Adjusting Object Properties in the Inspector......Page 312
Parameters in the Properties Tab......Page 313
Making Clone Layers......Page 317
Clone Layers and Rasterization......Page 318
Opacity......Page 319
Blend Modes......Page 320
Preserve Opacity Option......Page 322
Using Blend Modes......Page 323
Group Blend Modes......Page 324
Object Blend Modes......Page 327
Blend Modes That Manipulate Alpha Channels......Page 340
Drop Shadows......Page 343
Drop Shadow Controls in the Properties Tab......Page 344
Timing Controls in the Properties Tab......Page 345
Displaying and Editing Retiming Tasks......Page 347
Exposing All Layers......Page 349
Exposing Active Layers......Page 350
Using the Timeline......Page 351
About the Timeline......Page 352
Timeline Tracks......Page 353
Naming Objects in the Timeline Layers List......Page 354
Collapsing and Expanding Groups and Layers......Page 355
Adding and Deleting Groups in the Timeline......Page 356
Audio-Video Links......Page 357
Timeline View Options......Page 358
Adjusting the Height of the Timeline Tracks......Page 359
Specifying the Track Display......Page 360
Adding Objects to the Timeline Layers List......Page 361
Managing Track Order......Page 362
Nesting Groups and Layers......Page 364
Adding Objects to the Track Area......Page 365
Composite......Page 366
Overwrite......Page 367
Exchange......Page 368
Adding Multiple Clips to the Timeline......Page 369
Editing Objects in the Timeline......Page 370
Moving Objects to the Playhead......Page 371
Trimming Objects......Page 372
Slipping Objects......Page 374
Splitting Tracks......Page 375
Deleting Objects......Page 376
Copying and Pasting Objects......Page 377
Paste Special......Page 378
Displaying and Modifying Keyframes in the Timeline......Page 379
Adjusting a Clip’s Speed......Page 380
Looping a Clip......Page 381
Moving Objects in the Group Track......Page 382
Moving and Editing Overlapping Objects......Page 383
Trimming Objects in the Group Track......Page 384
Disconnecting the Group Track from Its Contents......Page 385
Working in the Ruler......Page 386
Navigating in the Timeline......Page 387
Defining the Play Range......Page 389
Working with Regions......Page 390
Inserting Time......Page 392
Adding Markers......Page 393
Deleting All Markers......Page 395
Editing Marker Information......Page 396
Navigating with Markers......Page 397
Behavior Concepts......Page 399
Browsing for Behaviors......Page 403
Applying and Removing Behaviors......Page 404
Where Behaviors Appear......Page 405
Behavior Effects in the Keyframe Editor......Page 406
Applying Behaviors......Page 407
Removing Behaviors......Page 409
Applying Parameter Behaviors......Page 410
Where Parameter Behaviors Appear......Page 413
Reassigning a Parameter Behavior to Another Parameter......Page 414
Modifying Parameters in the HUD......Page 415
Modifying Parameters in the Behaviors Tab of the Inspector......Page 416
Behaviors Controls in the Layers Tab and Timeline......Page 417
Copying, Pasting, and Moving Behaviors......Page 419
Behavior Order of Operations......Page 421
Reordering Behaviors......Page 422
Using the Stop Behavior......Page 423
Trimming Behaviors......Page 424
Controlling Simulation Behaviors......Page 425
Changing the Offset of Parameter Behaviors......Page 426
Combining Behaviors with Keyframes......Page 427
Combining Behaviors and Keyframes in the Keyframe Editor......Page 429
Animating Behavior Parameters......Page 431
Keyframing Behaviors......Page 432
Converting Behaviors to Keyframes......Page 433
Saving and Sharing Custom Behaviors......Page 434
Moving Behaviors Among Different Computers......Page 436
Fade In/Fade Out......Page 437
Grow/Shrink......Page 438
Motion Path......Page 440
Distancing the Object from the Motion Path......Page 447
Using Geometry for a Motion Path Shape......Page 448
Adjusting a Motion Path in 3D Space......Page 449
Move......Page 451
Point At......Page 452
Snap Alignment to Motion......Page 454
Spin......Page 455
Throw......Page 458
Parameter Behaviors......Page 460
Average......Page 461
Clamp......Page 462
Custom......Page 463
Adding a Custom Behavior......Page 464
Exponential......Page 465
Link......Page 466
Logarithmic......Page 473
Applying the MIDI behavior......Page 474
Negate......Page 475
Oscillate......Page 476
Creating a Decaying Oscillation......Page 480
Quantize......Page 481
Ramp......Page 482
Randomize......Page 484
Rate......Page 485
Reverse......Page 486
Wriggle......Page 487
Flash Frame......Page 489
Hold Frame......Page 490
Replay......Page 491
Scrub......Page 492
Strobe......Page 493
Simulation Behaviors......Page 494
Align To Motion......Page 495
Attracted To......Page 497
Attractor......Page 499
Drift Attracted To......Page 501
Drift Attractor......Page 503
Edge Collision......Page 505
Gravity......Page 507
Orbit Around......Page 508
Random Motion......Page 512
Repel......Page 514
Repel From......Page 515
Rotational Drag......Page 516
Spring......Page 517
Vortex......Page 518
Wind......Page 520
Example 1: Using the Gravity and Edge Collision Simulation Behaviors......Page 522
Example 2: Using the Orbit Around Behavior......Page 524
Example 3: Using the Vortex Simulation Behavior......Page 527
Example 4: Creating a Clock Animation......Page 531
Keyframes and Curves......Page 535
Animation in Motion......Page 536
Animating in the Canvas......Page 538
Using the Record Button......Page 539
Applying Movement to a Clip......Page 541
Animating with the HUD......Page 543
Animating Filters......Page 545
Animating Using the Inspector......Page 546
Combining Behaviors and Keyframes......Page 548
Animation Menu......Page 549
The Reset Button......Page 551
Animating in the Timeline......Page 552
Modifying Keyframes in the Timeline......Page 553
Aligning Keyframes with Other Objects......Page 554
Aligning Keyframes to Markers......Page 555
Deleting Keyframes in the Timeline......Page 556
Trimming Keyframed Effects......Page 557
Animating in the Keyframe Editor......Page 558
Keyframe Edit Tools......Page 560
Parameter List......Page 561
Control Buttons......Page 563
Working with the Show Pop-Up Menu......Page 566
Related Curve Sets......Page 567
Custom Parameter Sets......Page 569
Saving Animation Curves......Page 571
Curve Snapshots......Page 573
Using the Edit Tool......Page 574
Copying and Pasting Keyframes and Animation Curves......Page 576
Using the Sketch Tool......Page 578
Using the Box Tool......Page 579
Modifying Curves......Page 581
Convert to Bezier......Page 585
Extrapolation......Page 586
Reversing Keyframes......Page 587
Generate Keyframes Command......Page 590
Mini-Curve Editor......Page 591
Animating on the Fly......Page 593
Handmade Motion in the Canvas......Page 594
Keyframe Thinning......Page 595
Recording Options......Page 596
Recording Keyframes on Animated Parameters Only......Page 598
Working with Particles......Page 601
About Particle Systems......Page 602
Anatomy of a Particle System......Page 603
Cell Source......Page 604
Using Particle Systems......Page 605
Using the Particle Library......Page 606
Creating a Simple Custom Particle System......Page 608
Using Multiple Cells Within a Single Emitter......Page 611
Using the HUD to Create a Simple Smoke Effect......Page 612
Emitter HUD Parameters......Page 615
Particle Emitters and the Properties Tab......Page 619
Transform Parameters......Page 620
Reflections......Page 621
Timing......Page 622
Creating Still Image Graphics for Particle Systems......Page 623
Create Clips That Loop......Page 624
The Difference Between Emitter and Particle Cell Parameters......Page 625
Single Cell Versus Multi-Cell Emitter Parameters......Page 627
Emitter and Cell Parameters......Page 628
Emitter Parameters in the Inspector......Page 629
Particle Cell Parameters in the Inspector......Page 640
Applying Behaviors to Emitters......Page 649
Applying Parameter Behaviors to Emitter or Cell Parameters......Page 650
Scale Over Life......Page 651
Spin Over Life......Page 652
Viewing Animated Emitter Curves in the Keyframe Editor......Page 653
Using Masks with Particle Systems......Page 654
Example 1: Creating an Animated Background......Page 655
Example 2: Creating Animated Pixie Dust......Page 658
Saving Custom Particle Effects to the Library......Page 664
Using the Replicator......Page 665
Replicator Concepts......Page 666
Anatomy of a Replicator......Page 668
Replicators and Cells......Page 669
Getting Started with the Replicator......Page 672
Using the Replicator Library Presets......Page 673
Creating a Simple Custom Replicator Pattern......Page 674
Using Multiple Source Layers for the Replicator......Page 676
Removing a Source Layer from a Replicator......Page 679
Replicator HUD Controls......Page 680
Replicators and the Properties Tab......Page 684
Position, Rotation, Shear, and Anchor Point......Page 685
Blending......Page 686
Reflection......Page 687
Timing......Page 688
Using the Replicator Onscreen Controls......Page 689
The Difference Between Replicator and Replicator Cell Parameters......Page 692
Replicator Controls in the Inspector......Page 694
Displaying Replicator Cell Parameters......Page 711
Replicator Cell Controls in the Inspector......Page 712
Using Image and Geometry Objects......Page 722
Using Replicators in 3D Space......Page 724
Applying Masks to Replicators......Page 725
Example: Creating an Animated Replicator......Page 727
Using the Sequence Replicator Behavior......Page 733
Adding Parameters to the Sequence Replicator Behavior......Page 735
Adjusting the Sequence Control Parameters......Page 738
Sequence Replicator Controls......Page 740
Using the Sequence Replicator Custom Traversal Option......Page 745
Using Parameter Behaviors with the Sequence Replicator Behavior......Page 747
Using Behaviors with Replicators......Page 748
Special Behavior Considerations......Page 749
Applying Filters to Replicators......Page 750
Saving Custom Replicators to the Library......Page 751
Creating and Editing Text......Page 753
About Text in Motion......Page 754
Setting Motion Preferences for Text......Page 755
Adding Basic Text in the Canvas......Page 756
Adding Paragraph Text in the Canvas......Page 759
Adding Text with the Text Editor......Page 762
About Plain Text Files......Page 764
Editing Margins and Tabs from Rich Text Format Files......Page 765
Copying and Pasting Text from Another Application......Page 766
Text as a Layer......Page 767
Text Tool and the Toolbar......Page 768
Using the Library Font Preview......Page 769
Previewing Fonts......Page 770
Changing Fonts......Page 771
Editing Text in the Inspector......Page 772
Editing Text With Applied Sequence Behaviors......Page 774
Editing Text Format......Page 775
Text Controls in the Format Pane......Page 776
Text Format-Related Tasks......Page 779
Editing Text Style......Page 781
Text Face Controls in the Style Pane......Page 782
Texture Subparameters in the Style Pane......Page 784
Text Outline Controls in the Style Pane......Page 785
Text Glow Controls in the Style Pane......Page 786
Text Drop Shadow Controls in the Style Pane......Page 788
Changing a Style Attribute for a Single Text Character......Page 789
Changing the Text Color......Page 790
Applying a Gradient to Text......Page 792
Applying a Preset Gradient to Text......Page 793
Changing Text Opacity......Page 795
Changing Text Softness......Page 796
Using the Texture Image Well......Page 797
Changing the Position of a Texture......Page 799
Animating a Texture......Page 800
Applying a Continuous Texture to a Text Layer......Page 802
Editing Text Outlines......Page 804
Adding a Text Glow......Page 805
Text Drop Shadow-Related Tasks......Page 806
Adjusting the Drop Shadow Parameters......Page 807
Applying a Text Style......Page 808
Saving a Custom Text Style......Page 811
Editing Text Layout......Page 812
Text Controls in the Layout Pane......Page 813
Non-Path Text Controls in the Layout Pane......Page 814
Text Path Controls in the Layout Pane......Page 820
Margin Controls in the Layout Pane......Page 823
Tab Controls in the Layout Pane......Page 824
Creating Text on a Path......Page 825
Modifying the Path Shape......Page 826
Using Geometry for a Path Source......Page 830
Animating Text on a Path......Page 832
Creating a Type-On Effect......Page 833
Working with Tabs......Page 835
Working with Text Glyphs......Page 837
Displaying and Choosing the Onscreen Glyph Controls......Page 838
Selecting Characters with the Adjust Glyph Tool......Page 839
Resetting Position, Rotation, or Scale of a Transformed Glyph......Page 840
Adjusting Glyph Attributes......Page 842
Adjust Glyph HUD Controls......Page 843
Adding Behaviors and Filters to Text......Page 844
Using the Text HUD......Page 845
Text Parameters in the HUD......Page 846
Animating Text......Page 849
Text Animation and Text Sequence Behaviors......Page 850
Applying a Text Behavior......Page 851
Sequence Text Behavior......Page 853
Using the Sequence Text Behavior......Page 854
Using the Custom Sequencing Option......Page 862
Sequencing the Distortion of Style Attributes......Page 864
Sequence Text Controls......Page 867
Scroll Text Behavior......Page 876
Scroll Text Controls......Page 877
Text Tracking Behavior......Page 879
Type On Behavior......Page 880
Customizing a Text Sequence Behavior......Page 882
Changing the Default Settings in the Text Sequence Behaviors......Page 886
Changing the Speed of Text Behaviors......Page 887
Saving a Modified Text Behavior to the Library......Page 888
Using Other Behaviors with Text......Page 889
Using Behaviors to Animate Text in 3D......Page 890
Animating Text with Keyframes......Page 891
Keyframing Text Animation......Page 892
Animating with the Adjust Glyph Tool......Page 893
Using LiveFonts......Page 895
Modifying Applied LiveFonts......Page 897
Modifying the Color and Style Attributes of LiveFonts......Page 898
About Generators......Page 901
Adding a Generator......Page 902
Editing Generators......Page 903
Animating Generators......Page 907
Saving Modified Generators......Page 908
Applying Behaviors to Generators......Page 910
Using Generators as Particle Cell Sources......Page 913
HUD Controls......Page 916
Caustics......Page 917
Checkerboard......Page 918
Clouds......Page 919
Color Solid......Page 920
Concentric Shapes......Page 921
Gradient......Page 923
Grid......Page 924
Lens Flare......Page 925
Membrane......Page 926
Noise......Page 927
One Color Ray......Page 928
Op Art 1......Page 929
Op Art 2......Page 930
Op Art 3......Page 931
Spirals......Page 932
Star......Page 935
Stripes......Page 936
Swirly......Page 937
Two Color Ray......Page 938
File......Page 939
Using the File Generator......Page 940
Numbers......Page 941
Time Date......Page 943
Timecode......Page 945
Using Filters......Page 947
Browsing For and Previewing Filters......Page 948
Applying and Removing Filters......Page 949
Applying Multiple Filters to an Object......Page 950
Where Filters Appear......Page 951
Adjusting Filters......Page 952
Adjusting Parameters in the Inspector and HUD......Page 953
Keyframing Filter Parameters......Page 954
Applying Behaviors to Filter Parameters......Page 955
Copying, Pasting, Moving and Duplicating Filters......Page 957
Changing Filter Timing......Page 959
Channel Blur......Page 961
Compound Blur......Page 962
Defocus......Page 964
Gaussian Blur......Page 965
Gradient Blur......Page 966
Movement Blur......Page 967
Prism......Page 968
Radial Blur......Page 969
Variable Blur......Page 970
Zoom Blur......Page 971
Bevel......Page 972
Widescreen......Page 973
Brightness......Page 974
Channel Mixer......Page 975
Channel Swap......Page 978
Color Balance......Page 979
Color Reduce......Page 980
Colorize......Page 981
Desaturate......Page 982
Equalize......Page 983
Gradient Colorize......Page 984
HSV Adjust......Page 985
Levels......Page 987
Reduce Banding......Page 988
Sepia......Page 989
Threshold......Page 990
Tint......Page 991
Basic 3D (Obsolete after Motion 3)......Page 992
Black Hole......Page 993
Bulge......Page 994
Bump Map......Page 995
Displace......Page 996
Droplet......Page 997
Earthquake......Page 998
Fisheye......Page 999
Fun House......Page 1000
Glass Distortion......Page 1001
Insect Eye......Page 1002
Mirror......Page 1003
Polar......Page 1004
Refraction......Page 1006
Ring Warp (Obsolete After Motion 3.0.2)......Page 1007
Ripple......Page 1008
Sphere......Page 1009
Starburst......Page 1010
Target......Page 1011
Twirl......Page 1012
Wave......Page 1013
Glow Filters......Page 1014
Aura......Page 1015
Bloom......Page 1016
Dazzle......Page 1017
Light Rays......Page 1018
Outer Glow......Page 1019
Overdrive......Page 1020
Blue Green Screen......Page 1021
Color Key......Page 1022
Luma Key......Page 1023
Primatte RT......Page 1024
An Example Using Primatte RT......Page 1025
Spill Suppressor......Page 1026
Matte Magic......Page 1027
Sharpen......Page 1028
Stylize Filters......Page 1029
Bad Film......Page 1030
Bad TV......Page 1032
Circles......Page 1033
Color Emboss......Page 1034
Crystallize......Page 1035
Edges......Page 1036
Extrude......Page 1037
Halftone......Page 1038
Hatched Screen......Page 1039
Indent......Page 1040
Line Art......Page 1041
Line Screen......Page 1042
MinMax......Page 1043
Noise Dissolve......Page 1044
Pixellate......Page 1045
Relief......Page 1046
Slit Scan......Page 1047
Slit Tunnel......Page 1048
Texture Screen......Page 1049
Vignette......Page 1050
Wavy Screen......Page 1051
Kaleidoscope......Page 1052
Kaleidotile......Page 1053
Offset......Page 1054
Perspective Tile......Page 1055
Random Tile......Page 1056
Triangle Tile......Page 1057
Echo......Page 1058
Trails......Page 1059
WideTime......Page 1060
Deinterlace......Page 1061
Using Shapes, Masks, and Paint Strokes......Page 1063
About Shapes, Masks, and Paint Strokes......Page 1064
The Difference Between Shapes, Paint Strokes, and Masks......Page 1065
Shape and Mask Drawing Tools......Page 1066
Drawing Masks and Shapes Using Bezier Splines......Page 1067
Drawing Masks and Shapes Using B-Splines......Page 1069
Controlling B-Spline Curvature......Page 1073
Drawing Masks Using the Freehand Mask Tool......Page 1074
Creating and Editing Shapes......Page 1076
Creating Rectangles, Circles, and Lines......Page 1078
Creating Paint Strokes......Page 1081
Paint Stroke Tool HUD Parameters......Page 1084
Shapes as a Layer......Page 1086
Using Dynamic Guides and Snapping While Editing......Page 1087
Displaying a Shape’s Control Points......Page 1089
Selecting and Deselecting Control Points on a Shape......Page 1090
Moving Control Points to Adjust a Shape......Page 1091
Modifying Shape Edges......Page 1092
Transforming Multiple Control Points......Page 1093
Manipulating Control Points Across Multiple Shapes......Page 1094
Adding and Deleting Control Points......Page 1095
Editing Bezier Control Points......Page 1098
Editing B-Spline Control Points......Page 1100
Using a Shape Outline as a Paint Stroke......Page 1102
Style Pane Parameters......Page 1105
Additional Parameters When Brush Source Is a QuickTime Movie or Image Sequence......Page 1113
Stroke Pane Parameters......Page 1115
Using the Width Over Stroke Onscreen Controls......Page 1124
Advanced Pane Parameters......Page 1125
Geometry Pane Parameters......Page 1127
Shape Controls in the HUD......Page 1128
Creating Illustrations Using Multiple Shapes......Page 1129
Organizing Objects Used in Multi-Shape Illustrations......Page 1130
Creating Holes and Transparency in Shapes......Page 1131
Applying Filters to Shapes......Page 1132
Apply Pen Pressure......Page 1133
Apply Pen Speed......Page 1135
Apply Pen Tilt......Page 1136
Oscillate Shape......Page 1137
Randomize Shape......Page 1139
Sequence Paint......Page 1141
Track Points......Page 1145
Wriggle Shape......Page 1146
Write On......Page 1147
Creating a Write On Paint Stroke Using the Paint Stroke Tool......Page 1149
Creating a Write On Paint Stroke Using an Existing Shape......Page 1150
Keyframing Shape Animation......Page 1151
Saving Shapes and Shape Styles......Page 1153
Masking a Layer or Group......Page 1157
Masking Objects in a 3D Project......Page 1160
Combining Multiple Masks......Page 1162
Masks That Add and Subtract......Page 1163
Feathering Masks......Page 1164
Applying Filters to Masks......Page 1165
Keyframing a Mask’s Shape for Animation and Rotoscoping......Page 1167
Mask Controls in the Inspector......Page 1170
Applying Image Masks to a Layer......Page 1174
Applying Filters to Image Masks......Page 1176
Image Mask Parameters in the Inspector......Page 1177
Using Masks to Aid Keying Effects......Page 1178
Holdout Masks......Page 1179
Performing Multiple Keys on a Single Subject......Page 1181
Converting Between Shapes and Masks......Page 1182
Manipulating Alpha Channels Using Filters......Page 1184
Real-World Coordinates......Page 1187
Coordinates and Object Position in Space......Page 1188
3D Transform Tools......Page 1189
3D Transform Onscreen Controls......Page 1190
3D Transform HUD Controls......Page 1192
Relative Coordinates......Page 1193
Layer Order and Depth Order......Page 1195
Views......Page 1199
3D Canvas Overlays......Page 1201
3D View Tools......Page 1202
3D Compass......Page 1204
3D Grid......Page 1205
View Layouts......Page 1206
Active Camera......Page 1208
Camera Controls......Page 1209
Scaling, Positioning, and Animating Cameras......Page 1210
Walk Camera Tool......Page 1211
Isolate......Page 1212
Drag and Drop onto the Canvas......Page 1213
Depth of Field......Page 1214
Rendering Depth of Field Effects......Page 1215
Focus......Page 1216
Framing......Page 1217
Sweep......Page 1219
Zoom Layer......Page 1220
2D and 3D Group Intersection......Page 1221
Group Tab in the Inspector......Page 1222
3D Group Properties......Page 1223
Lighting......Page 1224
Light Parameters......Page 1225
Disabling Lighting......Page 1230
Shadows......Page 1231
Shadow Controls......Page 1232
Shadows and Complex 3D Objects......Page 1237
Shadows Without Lights......Page 1238
Disabling Shadows......Page 1240
Reflection Parameters......Page 1241
Disabling Reflections......Page 1244
Limiting Recursive Reflections......Page 1245
Motion Tracking......Page 1247
About Motion Tracking......Page 1248
How a Tracker Works......Page 1249
Motion Tracking Behaviors......Page 1250
General Motion Tracking Workflow......Page 1252
Using Match Move to Track a Background Element......Page 1257
Using Match Move to Apply Animation Data to a Project Element......Page 1259
Reordering Match Move Behaviors......Page 1262
Option 1: Pinned Image Is Locked to the Reference Points......Page 1263
Option 2: Corner-Pin the Object Before Tracking......Page 1265
Option 3: Transform the Object Prior to Corner-Pinning......Page 1268
Masking and Tracking......Page 1269
Using Mimic Source for Four-Corner Pinning......Page 1270
Using a Non-Match Move Four-Point Track for Corner-Pinning......Page 1271
Stabilize Workflow......Page 1274
Adjusting the Stabilize Behavior’s Track Region......Page 1276
Unstabilize Workflow......Page 1277
Tracking Control Points to a Clip......Page 1278
Using a Shape Object as the Animation Source......Page 1280
Track Parameter Workflow......Page 1282
Adjusting the Onscreen Trackers......Page 1283
Strategies for Better Tracking......Page 1285
Manually Modifying Tracks......Page 1286
Deleting Bad Keyframes in the Keyframe Editor......Page 1287
Deleting Track Points in the Canvas......Page 1288
Smoothing Tracking Keyframe Curves......Page 1290
Converting Tracks to Keyframes......Page 1291
Asking Motion for a Hint......Page 1292
Giving Motion a Hint......Page 1293
Manually Coaxing Your Track......Page 1294
Tracking Images with Perspective, Scale, or Rotational Shifts......Page 1295
Tracking Obscured or Off-Frame Points......Page 1296
Keeping It Real......Page 1298
Reanalyzing at a Higher Quality......Page 1299
Scaling the Output Image to Fit the Original Frame Size......Page 1300
Distorting the Edges......Page 1301
Tracking and Groups......Page 1302
Saving Tracks......Page 1303
Analyze Motion Controls......Page 1304
Match Move Controls......Page 1307
Stabilize Controls......Page 1314
Unstabilize Controls......Page 1317
Track Points Controls......Page 1318
Track Parameter Behavior Controls......Page 1322
About Audio in Motion......Page 1327
Audio Files in Motion Projects......Page 1328
Previewing an Audio File......Page 1329
Adding an Audio File......Page 1330
Importing Multichannel Audio to Motion......Page 1332
Viewing Audio Files......Page 1334
Cutting, Copying, and Pasting Audio Tracks......Page 1335
Deleting an Audio Track......Page 1336
Selecting Audio Tracks......Page 1337
Muting and Soloing Tracks......Page 1338
Selecting Output Channels......Page 1339
Setting Track Panning......Page 1340
Turning the Master Track On or Off......Page 1341
Preventing Clipping......Page 1342
Slipping Audio Tracks......Page 1343
Trimming Audio Tracks......Page 1344
Keyframing Level and Pan Changes......Page 1345
Adding and Editing Keyframes......Page 1346
Retiming Audio......Page 1347
Adjusting a Track’s Speed in the Timeline......Page 1348
Looping an Audio Clip......Page 1349
Audio Behaviors......Page 1350
Audio Auto Pan......Page 1351
Audio Fade In/Fade Out......Page 1352
Audio......Page 1353
Using Soundtrack Pro with Motion......Page 1357
Exporting Audio......Page 1358
Exporting from Motion......Page 1359
Choosing the Export Type......Page 1360
Setting Export Options......Page 1361
Setting Advanced Export Options......Page 1364
About Sound Format Compression Settings......Page 1365
Choosing an Export Preset......Page 1367
Editing an Export Preset......Page 1370
Creating an Export Preset......Page 1371
Deleting an Export Preset......Page 1372
About the Share Window......Page 1373
Post-Transcoding Actions......Page 1376
DVD Action Drawer......Page 1377
Blu-ray Action Drawer......Page 1378
MobileMe Action Drawer......Page 1381
YouTube Action Drawer......Page 1382
Apple TV, iPhone, and iPod Action Drawers......Page 1383
Additional Output Options......Page 1384
Option in the Output drawer......Page 1385
Exporting a Selection......Page 1386
Options in the Export Selection Dialog......Page 1387
Baking Elements......Page 1388
Exporting a Play Range......Page 1389
Groups and Rasterization......Page 1391
Examples of 2D Group and 3D Group Rasterization......Page 1393
Text and Rasterization......Page 1394
Particles and Rasterization......Page 1395
Replicators and Rasterization......Page 1397
Filters and Rasterization......Page 1399
Shadows and Rasterization......Page 1401
QuickTime Video Codecs......Page 1403
Audio Formats......Page 1405
Standard Definition Video......Page 1406
High Definition Video......Page 1407
Data Rates of Common High Definition and Standard Definition Formats......Page 1409
Apple ProRes......Page 1410
DVCPRO 50......Page 1411
What Is Field Order?......Page 1412
Using Square or Nonsquare Pixels When Creating Graphics......Page 1413
Working with Standard Definition (SD) Video Monitors and Computer Displays......Page 1414
Using Fonts and Creating Line Art for Video......Page 1415
Creating Graphics for HD Projects......Page 1416
Appendix C: Keyboard Shortcuts......Page 1419
Enabling Traditional Function Keys on Mobile Macintosh Systems......Page 1420
General Interface Commands......Page 1421
Motion Menu......Page 1422
Edit Menu......Page 1423
Mark Menu......Page 1424
Object Menu......Page 1425
View Menu......Page 1426
Window Menu......Page 1428
Audio Tab......Page 1429
Crop Tool......Page 1430
Create Tools......Page 1431
Bezier Tool......Page 1432
Text Tool......Page 1433
Rectangle Mask & Circle Mask Tools......Page 1434
B-Spline Mask Tool......Page 1435
View Options......Page 1436
HUD......Page 1438
Inspector......Page 1439
Layers......Page 1440
Library......Page 1441
Timeline Editing and Navigating......Page 1442
Shape and Mask Commands......Page 1444
Toolbar......Page 1445
3D Commands......Page 1446
Using the Command Editor......Page 1447
Choosing a Set......Page 1448
Searching for Commands......Page 1449
Filtering the View by Modifier Keys......Page 1450
Customizing Keyboard Shortcuts......Page 1451
Importing and Exporting Command Sets......Page 1452
Importing a Motion Project into Final Cut Pro......Page 1455
Making Changes to a Motion Clip in Final Cut Pro......Page 1456
Selecting Clips or Sequences to Send to Motion......Page 1457
Sending Browser Clips from Final Cut Pro to Motion......Page 1458
What Properties Are Exported to Motion?......Page 1459
Using Motion Templates in Final Cut Pro......Page 1460
Creating a Template in Motion for Use in Final Cut Pro......Page 1461
Creating Drop Zones in Motion......Page 1462
Saving Templates in Motion for Use in Final Cut Pro......Page 1463
Adding Master Templates to a Sequence......Page 1464
Working with Template Clips in Final Cut Pro......Page 1465
Making Changes to a Master Template in Final Cut Pro......Page 1466
Using Float Precision with Motion Content in Final Cut Pro......Page 1467
Using the Sequence Text Behavior (Motion 3.0.2 and Earlier)......Page 1469
Sequence Text Controls......Page 1474
Using the Sequence Text Custom Behavior Option (Motion 3.0.2 and Earlier)......Page 1479
Preset Text Sequence Behaviors (Motion 3.0.2 and Earlier)......Page 1481
Applying the Drop In From Left Behavior......Page 1482
Adding or Removing Text Sequence Behavior Parameters......Page 1486
Crawl Left and Crawl Right Controls (Motion 3.0.2 and Earlier)......Page 1488
Scroll Up and Scroll Down Controls (Motion 3.0.2 and Earlier)......Page 1489
Configuring Gesture Setup......Page 1491
Gestures in the Air......Page 1492
Wacom Settings......Page 1493
The Motion Gestures......Page 1494
General Navigation......Page 1495
General Commands......Page 1496
Timeline Navigation and Editing Gestures......Page 1497