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ویرایش: نویسندگان: Natasha Hampshire, Glaudia Califano, David Spinks سری: ISBN (شابک) : 9781484282564, 9781484282540 ناشر: Apress سال نشر: 2022 تعداد صفحات: [218] زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 63 Mb
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در صورت تبدیل فایل کتاب Mastering Collaboration in a Product Team 70 Techniques to Help Teams Build Better Products به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب تسلط بر همکاری در یک تیم محصول 70 تکنیک برای کمک به تیم ها در ساخت محصولات بهتر نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
ماهیت توسعه محصول در حال تغییر است. موفق ترین نوآوری ها، نوآوری هایی هستند که از سوی تیم هایی از افراد به وجود می آیند که با هم در حال بررسی مشکلات هستند. تیم هایی که نسخه های معنی دار محصولات خود را به صورت مکرر و تدریجی ایجاد می کنند، در را برای بازخورد اولیه باز می کنند تا بتوان تصمیماتی را برای پایداری یا تغییر بر اساس شواهد اتخاذ کرد. اما چگونه میتوان از دیدگاهها، تجربیات و ایدههای مختلف یک تیم بیشترین بهره را برد؟ چگونه می توانید یک ذهنیت مشارکتی را در تیم توسعه محصول القا کنید؟ چگونه متوجه می شوید که ایده محصول شما واقعاً ارزشی دارد؟ چگونه می توانید واقعاً نیازهای مردم را درک کنید؟ تسلط بر همکاری در یک تیم محصول جعبه ابزاری از تکنیک های اثبات شده در این زمینه است که کل تیم محصول می تواند با هم برای یافتن پاسخ این سوالات و موارد دیگر از آنها استفاده کند. پر از ابزارهای عملی برای به حداکثر رساندن شانس موفقیت تیم شما در هنگام توسعه محصولات و خدمات است، از شناسایی فرصت ها تا جایی که بتوانید با اطمینان وارد تولید شوید. آنچه یاد خواهید گرفت مشکلات و نیازهای واقعی افراد را تعریف کنید. ایدههای نوآورانه را با مشارکت ایجاد کنید. ایدههای محصول/ویژگی را بهسرعت و ارزان بهعنوان تیم تأیید کنید. اعضای تیم توسعه، طراحان، اسکرام مسترها، مربیان چابک یا هر کسی که مسئول طراحی، توسعه یا حفظ محصولات یا خدمات است، با هدف به حداکثر رساندن ارزش آنها.
The nature of product development is changing. The most successful innovations are those that come from teams of people who are exploring problems together. Teams that build meaningful releases of their products iteratively and incrementally are opening the door for early feedback so that decisions can be taken to persevere or pivot based on evidence. But how do you make the most out of a team’s different perspectives, experiences and ideas? How can you instill a collaborative mindset in a product development team? How do you find out if your product idea actually has any value? How can you truly understand people’s needs? Mastering Collaboration in a Product Team is a toolbox of proven techniques from the field for the whole product team to use together to find answers to these questions and more. It is filled with practical tools to maximize your team’s chances of success when developing products and services, from identifying opportunities, to the point of being able to confidently go into production. What You'll Learn Define people’s real problems and needs Collaboratively create innovative ideas Validate product/feature ideas quickly and cheaply as a team Explore a lightweight introduction to the techniques of modern product development Who This Book Is For Product Owners, Product Managers, Business Analysts, Development Team Members, Designers, Scrum Masters, Agile Coaches or anyone in a role responsible for designing, developing, or sustaining products or services, with the purpose of maximizing their value.
Table of Contents About the Authors About the Illustrator All Together Now Kick Off Terminology The Truth Curve/Build Curve Discover, Build, and Validate As One Putting Elements Together 1. Stakeholder Engagement and Collaboration Stakeholder Mapping (Chapter 33) Evaluate Your Options (Chapter 14) How Long Has It Been (Chapter 1) Product Life Cycle (Chapter 8) Seen and Heard (Chapter 16) 2. World Café SCAMPER World Café (Chapter 62) SCAMPER (Chapter 57) 3. Idea Bash How Might We (Chapter 32) Worst Possible Ideas (Chapter 10) Crazy-8s (Chapter 3) Put Your Different Thinking Hats On (Chapter 12) Hypotheses (Chapter 15) 4. User Story-Writing Workshop Proto-personas (Chapter 6) Empathy Mapping (Chapter 18) Flows (Chapter 17) Story Mapping (Chapter 41) User Stories (Chapter 59) 5. Kinesthetic Interviews Interviews (Chapter 4) Questioning with Curiosity (Chapter 55) Thinking with Your Hands (Chapter 51) Empathy Mapping (Chapter 18) 6. Get Real Dear Diary… (Chapter 44) Keep Your Ear to the Ground (Chapter 50) See for Yourselves (Chapter 39) Collect, Converge, and Converse (Chapter 5) Empathy Mapping (Chapter 18) 7. Experience-Driven Opportunities Experience-Based Roadmapping (Chapter 24) Opportunity Scoring (Chapter 54) Vanishing Options (Chapter 34) Buy a Feature (Chapter 56) 8. Futures Thinking Hindsight 20/20 (Chapter 70) Stick Your Nose in Your Competitor’s Business (Chapter 9) Tomorrow’s Headlines (Chapter 22) 10/10/10 Rule (Chapter 20) 9. Inspection and Reflection Pirate Metrics (Chapter 30) Stick Your Nose in Your Competitor’s Business (Chapter 9) Product Life Cycle (Chapter 8) Information Radiators (Chapter 53) 10. Experiments Hypotheses (Chapter 15) Evaluate Your Options (Chapter 14) Ride the Truth Curve/Build Curve Swarming (Chapter 49) 01: How Long Has It Been Pointers 02: Feedback Bazaar Pointers Try This 03: Crazy-8s Pointers 04: Interviews Pointers 05: Collect, Converge, and Converse Pointers 06: Proto-personas Pointers Try This 07: Declaring Assumptions Pointers 08: Product Life Cycle Pointers 09: Stick Your Nose in Your Competitor’s Business Pointers 10: Worst Possible Ideas Pointers Try This 11: Journey Mapping Pointers 12: Put Your Different Thinking Hats On Pointers 13: Focus Groups Pointers 14: Evaluate Your Options Pointers 15: Hypotheses Pointers Try This 16: Seen and Heard Pointers 17: Flows Pointers 18: Empathy Mapping Pointers Try This 19: Heuristic Evaluation Pointers 20: 10/10/10 Rule Pointers 21: Knowing When to Stop Pointers 22: Tomorrow’s Headlines Pointers Try This 23: Speaking the Same Language Pointers 24: Experience-Based Roadmapping Pointers 25: Card Sorting Pointers Try This 26: Service Blueprinting Pointers 27: Go and Do Pointers 28: Kano Model Pointers 29: Laddering Up Pointers 30: Pirate Metrics Pointers Try This 31: Paper Prototyping Pointers 32: How Might We Pointers 33: Stakeholder Mapping Pointers Try This 34: Vanishing Options Pointers 35: Guerrilla Testing Pointers 36: Tree Testing Pointers 37: Inclusive Thinking Pointers Try This 38: Your Vision on a Box Pointers 39: See for Yourselves Pointers 40: A/B Testing Pointers Try This 41: Story Mapping Pointers 42: Creative Pause Pointers 43: You Had Me on the First Click Pointers 44: Dear Diary… Pointers Try This 45: Wireframes Pointers 46: Trade-off Sliders Pointers 47: Reaction Card Method Pointers Try This 48: Impact Mapping Pointers 49: Swarming Pointers 50: Keep Your Ear to the Ground Pointers 51: Thinking with Your Hands Pointers Try This 52: Jobs to Be Done Pointers 53: Information Radiators Pointers 54: Opportunity Scoring Pointers 55: Questioning with Curiosity Pointers Try This 56: Buy a Feature Pointers 57: SCAMPER Pointers 58: Elevator Pitch Pointers 59: User Stories Pointers Try This 60: User-Driven Prototyping Pointers 61: Bodystorming Pointers Try This 62: World Café Pointers Try This 63: Opportunity Solution Tree Pointers 64: Storyboarding Pointers 65: Door to the Future Pointers 66: Ecocycle Pointers Try This 67: Wizard of Oz Pointers 68: Idea Journal Pointers Try This 69: Usability Testing Pointers 70: Hindsight 20/20 Pointers Appendix 1. How Long Has It Been Further Resources 2. Feedback Bazaar Further Resources 3. Crazy-8s Further Resources 4. Interviews Further Resources 5. Collect, Converge, and Converse Further Resources 6. Proto-personas Further Resources 7. Declaring Assumptions Further Resources 8. Product Life Cycle Further Resources 9. Stick Your Nose in Your Competitor’s Business Further Resources 10. Worst Possible Ideas Further Resources 11. Journey Mapping Further Resources 12. Put Your Different Thinking Hats On Further Resources 13. Focus Groups Further Resources 14. Evaluate Your Options Further Resources 15. Hypotheses Further Resources 16. Seen and Heard Further Resources 17. Flows Further Resources 18. Empathy Mapping Further Resources 19. Heuristic Evaluation Further Resources 20. 10/10/10 Rule Further Resources 21. Knowing When to Stop Further Resources 22. Tomorrow’s Headlines Further Resources 23. Speaking the Same Language Further Resources 24. Experience-Based Roadmapping Further Resources 25. Card Sorting Further Resources 26. Service Blueprinting Further Resources 27. Go and Do Further Resources 28. Kano Model Further Resources 29. Laddering Up Further Resources 30. Pirate Metrics Further Resources 31. Paper Prototyping Further Resources 32. How Might We Further Resources 33. Stakeholder Mapping Further Resources 34. Vanishing Options Further Resources 35. Guerrilla Testing Further Resources 36. Tree Testing Further Resources 37. Inclusive Thinking Further Resources 38. Your Vision on a Box Further Resources 39. See for Yourselves Further Resources 40. A/B Testing Further Resources 41. Story Mapping Further Resources 42. Creative Pause Further Resources 43. You Had Me on the First Click Further Resources 44. Dear Diary… Further Resources 45. Wireframes Further Resources 46. Trade-off Sliders Further Resources 47. Reaction Card Method Further Resources 48. Impact Mapping Further Resources 49. Swarming Further Resources 50. Keep Your Ear to the Ground Further Resources 51. Thinking with Your Hands Further Resources 52. Jobs to Be Done Further Resources 53. Information Radiators Further Resources 54. Opportunity Scoring Further Resources 55. Questioning with Curiosity Further Resources 56. Buy a Feature Further Resources 57. SCAMPER Further Resources 58. Elevator Pitch Further Resources 59. User Stories Further Resources 60. User-Driven Prototyping Further Resources 61. Bodystorming Further Resources 62. World Café Further Resources 63. Opportunity Solution Tree Further Resources 64. Storyboarding Further Resources 65. Door to the Future Further Resources 66. Ecocycle Further Resources 67. Wizard of Oz Further Resources 68. Idea Journal Further Resources 69. Usability Testing Further Resources 70. Hindsight 20/20 Further Resources General Resources Index