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ویرایش: 01-11-2018 نویسندگان: Max Brooke, Katrina Ostrander, Marie Brennan, Daniel Lovat Clark, Robert Denton III, Sean Holland, D.G. Laderoute, Jason Marker, Annie VanderMeer Mitsoda, Mari Murdock, Neall Raemonn Price, Gareth-Michael Skarka, Ree Soesbee, Thomas Willoughby سری: ISBN (شابک) : 9781633443402 ناشر: EDGE Studio سال نشر: 2018 تعداد صفحات: 338 زبان: English فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) حجم فایل: 48 مگابایت
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در صورت تبدیل فایل کتاب Legend of the Five Rings Core Rulebook به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب قانون اصلی افسانه پنج حلقه نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
دوران تغییرات و تحولات ناگهانی در روکوگان است. نقشه های فانی، بلایای طبیعی، و آشفتگی های آسمانی به طور یکسان تعادل سیاسی، نظامی و معنوی این سرزمین را مختل کرده است. رقابت های طولانی مدت و خیانت های تازه در دادگاه و میدان جنگ موج می زند. تاج و تخت داوودی توسط تهدیدهایی از بیرون و درون محاصره شده است، و افتخار هفت قبیله بزرگ باید مورد آزمایش قرار گیرد. چه کسی در میان قبیله ها به اندازه کافی قوی است که بتواند روکوگان را در این زمانه های پر فراز و نشیب هدایت کند؟ آیا نام آنها در کنار نام اجداد محترم بلند می شود یا در ردیف بدنام ترین شروران امپراتوری قرار می گیرند؟ دنیای Legend of the Five Rings را در این کتابهای الکترونیکی داستانی جدید کاوش کنید...
It is an era of sudden change and upheaval in Rokugan. Mortal schemes, natural calamities, and celestial turmoil alike have disrupted the political, military, and spiritual equilibrium of the land. Long-simmering rivalries and fresh betrayals ripple through the courts and on the battlefield. The Chrysanthemum Throne is beset by threats from without and within, and the honor of the seven Great Clans shall be put to the test. Who among the clans will prove strong enough to guide Rokugan in these tumultuous times? Will their names be lifted up beside those of the honored ancestors, or will they fall among the ranks of the empire’s most infamous villains? Explore the world of Legend of the Five Rings in these new fiction eBooks...
Table of Contents Introduction Welcome to Roleplaying in the Emerald Empire What is a Roleplaying Game What is Needed to Play? The World of Rokugan The Code of Bushido The Samurais Struggle The Way of the Five Rings Samurai and Society Government and Power Crime and Punishment Commerce and Currency The Celestial Order Those Who Serve Those Who Work Those Who Do Not Belong A Samurai’s Life Training Marriage Retirement Funeral A Life Without Purpose The Code of Bushidō Compassion (Jin) Courage (Yū) Courtesy (Rei) Duty and Loyalty (Chūgi) Honor (Meiyo) Righteousness (Gi) Sincerity (Makoto) The Land of Ten Thousand Fortunes Mortal Intermediaries The Great Clans The Crab Clan The Crane Clan The Dragon Clan The Lion Clan The Phoenix Clan The Scorpion Clan The Unicorn Clan The Imperial Families The Minor Clans Minor Clans of Note Chapter 1: Playing the Game Goals of the Game Players The Game Master Custom Dice Roll and Keep Ring Dice Skill Dice Dice Symbols Making a Check When to Make a Check Steps of a Check Narrating A Checks Results Additional Rules for Checks Assistance Bonus Successesand Shortfall Checks to Resist Effects Competitive Checks Minimum TN Modifying the Dice Pool Targeting and Checks Using Opportunity as a Descriptor as a Narrative Tool Using Strife Accumulating Strife Comparing Strife to Composure Removing Strife Compromised Becoming Compromised Unmasking The Character The Five Rings Skill Ranks Advantages and Disadvantages Derived Att ributes Void Points Honor, Glory, and Status Ninjō (Desire) and Giri (Duty) Complications Chapter 2: Creating a Character The Game of Twenty Questions Limits on Skills and Rings Part I: Core Identity (Clan and Family) 1. What clan does yourcharacter belong to? The Crab Clan The Crane Clan The Dragon Clan The Lion Clan The Phoenix Clan The Scorpion Clan The Unicorn Clan 2. What family does your character belong to? Crab Clan Families Crane Clan Families Dragon Clan Families Lion Clan Families Phoenix Clan Families Scorpion Clan Families Unicorn Clan Families Part II: Role and School 3. What is your characters school,and what roles doesthat school fall into? Hida Defender School [Bushi] Hiruma Scout School [Bushi, Shinobi] Kaiu Engineer School [Artisan, Bushi] Kuni Purifier School [Shugenja, Bushi] Yasuki Merchant School [Courtier] Asahina Artificer School[Shugenja, Artisan] Daidoji Iron Warrior School [Bushi] Doji Diplomat School [Courtier] Kakita Duelist School [Bushi, Artisan] Agasha Mystic School [Shugenja] Kitsuki Investigator School[Courtier, Bushi] Mirumoto Two-HeavensAdept School [Bushi] Togashi Tattooed Order [Monk] Akodo Commander School [Bushi] Ikoma Bard School [Courtier] Kitsu Medium School [Shugenja] Matsu Berserker School [Bushi] Asako Loremaster School [Courtier] Isawa Elementalist School [Shugenja] Shiba Guardian School [Bushi, Courtier] Kaito Shrine Keeper School [Monk] Bayushi Manipulator School [Courtier] Shosuro Infiltrator School[Shinobi, Courtier] Soshi Illusionist School[Shugenja, Courtier, Shinobi] Yogo Wardmaster School [Shugenja] Ide Trader School [Courtier] Iuchi Meishōdō Master School[Shugenja, Artisan] Moto Conqueror School [Bushi] Shinjo Outrider School [Bushi, Courtier] Utaku Battle Maiden School [Bushi] Worldly Rōnin Path [Bushi, Courtier] 4. How does yourcharacter stand outwithin their school? Part III: Honor and Glory 5. Who is your lord and what isyour charactersduty to them? Selecting Ones Giri Properly 6. What does yourcharacter long for,and how might thisimpede their duty? Selecting One’s Ninjō Properly 7. What is yourcharactersrelationship withtheir clan? 8. What does yourcharacter thinkof Bushidō?All samurai are supposed to respect Part IV: Strengths and Weaknesses 9. What is your characters greatest accomplishment so far? 10. What holds your character back the most in life? 11. What activity Most makes your character feel at peace? 12. What concern, fear,or foible troubles your character the most? 13. Who has your character learnedthe most from during their life? Part V: Personality and Behavior 14. What do people notice first upon encountering your character? 15. How does your character react to stressful situations? Using Strife and Unmasking for Roleplaying 16. What are your characters preexisting relationships with other clans, families,organizations, and traditions? Part VI: Ancestry and Family 17. How would your characters parents describe them? 18. Who was your character named to honor? 19. What is your characters personal name? Part VII: Death 20. How should yourcharacter die? Experience Points and Character Advancement Awarding xp Advancing in a School Advantages and Disadvantages Types of Advantages and Disadvantages Categories of Advantages and Disadvantages Gaining Advantages and Disadvantages Using Advantages and Disadvantages in Play Narrative Use Turning Advantages and Disadvantages Specific Advantages Specific Distinctions Ally [Name] (Water) Ambidexterity (Air) Bentens Blessing (Air) Bishamons Blessing (Water) Blac kmail on [Name] (Fire) Blessed Lineage (Void) Blissful Betrothal (Water) Daikokus Blessing (Water) Dangerous Allure (Fire) Ebisus Blessing (Earth) Famously Honest (Air) Famously Lucky (Void) Famously Reliable (Earth) Famously Successful (Fire) Famously Wealthy (Water) Flexibility (Water) Fukurokujins Blessing (Fire) Indomita ble Will (Earth) Jurojins Blessing (Void) Keen Balance (Earth) Keen Hearing (Air) Keen Sight (Water) Keen Smell (Fire) Karmic Tie (Void) Kisshōten’s Blessing (Water) Large Stat ure (Earth) Paragon of a BushidōTenet (Various) Precise Memory (Earth) Quick Reflexes (Fire) Seasoned (Void) Sixth Sense (Void) Small Stat ure (Air) Subtle Observer (Air) Support of [One Group] (Water) Specific Passions Animal Bond (Earth) Armament (Earth) Brushwork (Air) Curiosity (Fire) Daredevil (Fire) Enlightenment (Void) Fashion (Fire) Fortune-Telling (Void) Generosity (Wat er) Gossip (Air) History (Earth) Ikebana (Water) Playfulness (Air) Provocat ion (Fire) Sake (Water) Secrets (Void) Stories (Earth) Tea (Void) Travel (Water) Specific Disadvantages Specific Adversities Bentens Curse (Air) Bishamons Curse (Water) Bitter Betrothal (Wat er) Black mailed by [Characters Name] (Air) Blindness (Water) Bluntness (Air) Clumsiness (Fire) Cognitive Lapses (Void) Daikokus Curse (Water) Damaged Heart or Organ (Earth) Deafness (Air) Discomfiting Countenance (Air) Disdain for a Bushidō Tenet (Various) Ebisus Curse (Earth) Fractured Spine (Earth) Fukurokujins Curse (Fire) Gaijin Name, Culture,or Appearance (Fire) Haunting (Void) Incurable Illness (Earth) Jurōjin’s Curse (Void) Kisshōten’s Curse (Water) Lost Arm or Lost Hand (Fire) Lost Eye (Water) Lost Fingers (Fire) Lost Leg (Water) Lost Memories (Void) Maimed Arm (Fire) Maimed Visage (Air) Momoku (Void) Muteness (Air) Nerve Damage (Air) Scorn of [One Group] (Water) Shadowlands Taint (Air) Shadowlands Taint (Earth) ShadowlandsTaint (Fire) Shadowlands Taint (Void) Shadowlands Taint (Water) Sworn Enemy (Earth) Whispers of Cruelty (Earth) Whispers of Doom (Void) Whispers of Failure (Fire) Whispers of Poverty (Wat er) Whispers of Treac hery (Air) Specific Anxieties Addiction (Earth) Battle Trauma (Fire) Cynicism (Fire) Dark Secret (Void) Delusions of Grandeur (Void) Fear of Death (Earth) Ferocity (Air) Impatience (Earth) Intolerance (Water) Irrepressible Flirtation (Earth) Jealousy (Air) Materialism (Void) Meekness (Fire) Painful Honesty (Air) Paranoia (Water) Perfectionism (Water) Phobia (Water) Softheartedness (Fire) Superstition (Void) Creating Custom Advantages and Disadvantages Custom Advantage and Disadvantage Concepts Developing a Custom Advantage or Disadvantage Chapter 3: Skills Skills and Checks Skill Groups Breakdown of a Skill Description Approaches Sample Tasks, Target Numbers (TNs), and Times Choosing Skill Group, Skill, and Approach Using Approaches from Other Skill Groups Artisan Skill Group Elemental Approaches for Artisan Skills Restore Approach (Earth Ring) Adapt Approach (Water Ring) Invent Approach (Fire Ring) Refine Approach (Air Ring) Attune Approach (Void Ring) Artisan Skills Aesthetics Composition Design Smithing Social Skill Group Elemental Approaches for Social Skills Reason Approach (Earth Ring) Charm Approach (Water Ring) Incite Approach (Fire Ring) Trick Approach (Air Ring) Enlighten Approach (Void Ring) Social Skills Command Courtesy Games Performance Scholar Skill Group Elemental Approaches for Scholar Skills Recall Approach (Earth Ring) Survey Approach (Water Ring) Theorize Approach (Fire Ring) Analyze Approach (Air Ring) Sense Approach (Void Ring) Scholar Skills Culture Government Medicine Sentiment Theology Martial Skill Group Elemental Approaches for Martial Skills Withstand Approach (Earth Ring) Shift Approach (Water Ring) Overwhelm Approach (Fire Ring) Feint Approach (Air Ring) Sacrifice Approach (Void Ring) Martial Skills Fitness Martial Arts [Melee] Martial Arts [Ranged] Martial Arts [Unarmed] Meditation Tactics Trade Skill Group Elemental Approaches for Trade Skills Produce Approach (Earth Ring) Exchange Approach (Water Ring) Innovate Approach (Fire Ring) Con Approach (Air Ring) Subsist Approach (Void Ring) Trade Skills Commerce Labor Seafaring Skulduggery Survival Chapter 4: Techniques What are Techniques? Technique Structure Kata Kata Categories General Kata Battle in the Mind Rank 3 Breath of Wind Style Rank 4 Crashing Wave Style Rank 4 Crescent Moon Style Rank 2 Crimson Leaves Strike Rank 3 Disappearing World Style Rank 4 Flowing Water Strike Rank 3 Heartpiercing Strike Rank 3 Iron in the Mountains Style Rank 4 Lord Hidas Grip (Crab) Rank 2 Lord Shibas Valor (Phoenix) Rank 2 Soaring Slice Rank 1 Soul Sunder Rank 5 Striking as Air Rank 1 Striking as Earth Rank 1 Striking as Fire Rank 1 Striking as Void Rank 5 Striking as Water Rank 1 Tactical Assessment Rank 2 Warriors Resolve Rank 1 Close Combat Kata Coiling Serpent Style Rank 2 Iaijutsu Cut: Crossing Blade Rank 2 Iaijutsu Cut: Rising Blade Rank 2 Iron Forest Style Rank 2 Open-Hand Style Rank 2 Rushing Avalanche Style Rank 2 Spinning Blades Style Rank 2 Thunderclap Strike Rank 3 Veiled Menace Style Rank 2 Ranged Combat Kata Hawks Precision Rank 1 Pelting Hail Style Rank 2 Pin the Fan Rank 5 Kihō Earth Kihō Cleansing Spirit Rank 1 Earth Needs No Eyes Rank 1 Earthen Fist Rank 1 Grasp the Earth Dragon Rank 3 Way of the Earthquake Rank 2 Air Kihō Air Fist Rank 1 Riding the Clouds Rank 2 The Great Silence Rank 1 Way of the Willow Rank 3 Breaking Blow Rank 1 Channel the Fire Dragon Rank 2 Flame Fist Rank 1 The Body Is an Anvil Rank 1 Way of the Falling Star Rank 3 Water Kihō Freezing the Lifeblood Rank 2 Ki Protection Rank 1 Ride the Water Dragon Rank 3 Water Fist Rank 1 Way of the Seafoam Rank 1 Void Kihō Death Touch Rank 4 Still the Elements Rank 3 Touch the Void Dragon Rank 5 Way of the Edgeless Sword Rank 5 Invocations Spending Opportunity on Invocations Proper Offerings Channeling Spiritual Backlash Air Invocations Blessed Wind Rank 1 By the Light of the Lord Moon Rank 1 Call Upon the Wind Rank 2 Cloak of Night Rank 1 False Realm of the Fox Spirits Rank 4 Grasp of the Air Dragon Rank 3 Mask of Wind Rank 2 Natures Touch Rank 1 Rise, Air Rank 4 Secrets on the Wind Rank 2 Summon Fog Rank 2 Tempest of Air Rank 1 Token of Memory Rank 1 Vapor of Nightmares Rank 3 Wrath of Kaze-no-Kami Rank 5 Yari of Air Rank 1 Earth Invocations Armor of Earth Rank 1 Bind the Shadow Rank 2 Caress of Earth Rank 1 Courage of Seven Thunders Rank 1 Earthquake Rank 4 Earth Becomes Sky Rank 3 Embrace of Kenro-Ji-Jin Rank 2 Grasp of Earth Rank 1 Jade Strike Rank 1 Jurōjin’s Balm Rank 1 Power of the Earth Dragon Rank 3 Rise, Earth Rank 4 Symbol of Earth Rank 2 Tetsubō of Earth Rank 1 Tomb of Jade Rank 5 Wall of Earth Rank 1 Fire Invocations Armor of Radiance Rank 2 Biting Steel Rank 1 Breath of the Fire Dragon Rank 3 Extinguish Rank 1 Fukurokujins Wit Rank 1 Fury of Osano-wo Rank 3 Katana of Fire Rank 1 Matsu\'s Battlecry Rank 1 Ravenous Swarms Rank 3 Rise, Flame Rank 4 The Cleansing Fire Rank 1 The Fires from Within Rank 1 The Souls Blade Rank 5 Wall of Fire Rank 2 Wings of the Phoenix Rank 4 Water Invocations Bō of Water Rank 1 Dance of Seasons Rank 2 Dominion of Suijin Rank 1 Ever-Changing Waves Rank 5 Hands of the Tides Rank 3 Heart of the Water Dragon Rank 2 Inaris Blessing Rank 1 Path to Inner Peace Rank 1 Reflections of Pan Ku Rank 1 Rise, Water Rank 4 Stride the Waves Rank 2 Strike the Tsunami Rank 3 Suijins Embrace Rank 4 Sympathetic Energies Rank 2 The Rushing Wave Rank 1 Rituals Cleansing Rite Rank 1 Commune with the Spirits Rank 1 Divination Rank 1 Tea Ceremony Rank 2 Threshold Barrier Rank 1 Shūji Air Shūji Artisans Appraisal Rank 2 Bend with the Storm Rank 5 Cadence Rank 1 Feigned Opening Rank 2 Prey on the Weak Rank 2 Rustling of Leaves Rank 1 The Wind Blows Both Ways Rank 3 Whispers of Court Rank 1 Wolfs Proposal Rank 4 Earth Shūji Ancestry Unearthed Rank 1 Civility Foremost Rank 2 Honest Assessment Rank 1 Pillar of Calm Rank 4 Stonewall Tactics Rank 1 Touchstone of Courage Rank 3 The Immovable Hand of Peace Rank 5 Weight of Duty Rank 1 Fire Shūji Bravado Rank 4 Dazzling Performance Rank 3 Fanning the Flames Rank 2 Lightning Raid Rank 2 Rallying Cry Rank 3 Sear the Wound Rank 5 Sensational Distraction Rank 1 Stirring the Embers Rank 1 Truth Burns through Lies Rank 1 Water Shūji All in Jest Rank 1 Buoyant Arrival Rank 5 Ebb and Flow Rank 3 Regal Bearing Rank 4 Shallow Waters Rank 1 Slippery Maneuvers Rank 2 Tributaries of Trade Rank 2 Well of Desire Rank 1 Void Shūji All Arts Are One Rank 3 A Samurais Fate Rank 4 Courtiers Resolve Rank 1 Lady Dojis Decree (Crane) Rank 2 Lady Shinjos Speed (Unicorn) Rank 2 Lord Akodos Roar (Lion) Rank 2 Lord Bayushis Whispers (Scorpion) Rank 2 Lord Togashis Insight (Dragon) Rank 2 Rouse the Soul Rank 5 Mahō Learning Mahō Proper Sacrifices Spiritual Backlash Channeling Mahō Incite Haunting Rank 1 Grip of Anguish Rank 1 Mark of Desecration Rank 1 Sinful Whispers Rank 1 Unholy Fervor Rank 1 Ninjutsu Skulk Rank 1 Deadly Sting Rank 2 Noxious Cloud Rank 3 Silencing Stroke Rank 4 Chapter 5: Equipment Samurai and Money Buying and Selling Items Requisitioning Items Weapons Attributes of a Weapon Readied Weapons Sheathed Weapons Swords Blunt Weapons Hand Weapons Polearms Bows Crossbows Specialist Weapons Armor Attributes of Armor Wearing Armor List of Armor Item Qualities Personal Effects Chapter 6: Scenes and Conflicts Game Sessions Scenes Types of Scenes Beginning and Ending Scenes Narrative Scenes Downtime Scenes Downtime Activities Conflict Scenes Structured Time Conflict Overview Detailed Conflict Breakdown Actions Complicated Tasks and Momentum Intrigues Social Objectives Initiative Taking Turns Resolving an Intrigue Duels Setting the Terms Concession Common Forms of Duels Special Rules of Duels Skirmishes Special Rules for Skirmishes Silhouette, Range Bands, and Terrain Silhouette Range Bands Terrain Harm and Healing Damage Critical Strikes Falling Suffocation Death Conditions Afflicted Bleeding Burning Compromised Dazed Disoriented Dying [X Rounds] Enraged Exhausted Immobilized Incapacitated Prone Silenced Unconscious Wounded Mass Battles Rules for Mass Battles Armies Leaders and Actions Strategic Objectives Chapter 7: The Game Master The Role of the GM Whos in Charge Here? How to start a campaign How to run a session Managing Players Evoking the Legend of the Five Rings Setting Offering Choices and Determining Consequences Creating Scenarios Using Lords and Duty Running the Game Rules Adjudication Multiple elementalApproach Options When to Revealor Conceal the TN Using Bonus Successesfor Extra Effect Applying Advantagesand Disadvantages Using Opportunity in Play Adding Complications Awarding XP Character Death and Retirement Using Social Attributes Honor in Play The Tenets of Bushidō Glory in Play Status in Play Alternative Campaign Styles Rise from the Dust Fate of the Realm Chapter 8: Non-Player Characters NPC Profile Breakdown NPC Types Demeanors Constructing Conflicts Adding NPC Templates Sample NPCs Subjects of Rokugan Loyal Bushi Humble Peasant Seasoned Courtier Scholarly Shugenja Trained Ashigaru Venerable Provincial Daimyō Desperate Bandit Experienced Bandit Skillful Rōnin Cultists Deadly Bloodspeaker Wicked Mahō-Tsukai Bushi Skeleton Bog Hag Shadowlands Goblin Sinister Oni Zombie Peasant Spirits and strange beings Forest Troll Ki-Rin Manifest Air Kami Manifest Earth Kami Manifest Fire Kami Manifest Water Kami Animals Bear Boar Cat Dog Hawk Horse (Rokugani Pony) Hunting Cat Utaku Steed Wolf Educational and Inspirational works Index Copyright Title Page Dedication Contents Chapter 1: ‘I’m thinking’ – Oh, but are you? Chapter 2: Renegade perception Chapter 3: The Pushbacker sting Chapter 4: ‘Covid’: The calculated catastrophe Chapter 5: There is no ‘virus’ Chapter 6: Sequence of deceit Chapter 7: War on your mind Chapter 8: ‘Reframing’ insanity Chapter 9: We must have it? So what is it? Chapter 10: Human 2.0 Chapter 11: Who controls the Cult? Chapter 12: Escaping Wetiko Postscript Appendix: Cowan-Kaufman-Morell Statement on Virus Isolation Bibliography Index