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دانلود کتاب Julia as a Second Language

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Julia as a Second Language

مشخصات کتاب

Julia as a Second Language

ویرایش: [1 ed.] 
نویسندگان:   
سری:  
ISBN (شابک) : 1617299715, 9781617299711 
ناشر: Manning 
سال نشر: 2023 
تعداد صفحات: 400
[402] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 24 Mb 

قیمت کتاب (تومان) : 30,000



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توضیحاتی در مورد کتاب جولیا به عنوان زبان دوم

برنامه نویسی جولیا را با ساختن پروژه های سرگرم کننده، مانند پرتاب موشک، ساختن نگهدارنده رمز عبور، و حتی شبیه سازی های نبرد کدنویسی یاد بگیرید. با شهرت جولیا به عنوان یک زبان برنامه نویسی علمی ناامید نشوید. نیازی به علم داده یا دانش محاسبات عددی نیست. می توانید با آنچه در کلاس های ریاضی دبیرستان آموخته اید شروع کنید. جولیا به عنوان زبان دوم اضافه کردن جولیا را به جعبه ابزار برنامه نویسی خود آسان می کند. با مدل‌سازی پرتاب یک موشک فضایی، از دیکشنری‌ها برای تجزیه اعداد رومی، کشف تاپل‌ها و آرایه‌ها از طریق ردیابی فروش پیتزا، و استفاده از ویژگی منحصربه‌فرد اعزام چندگانه جولیا برای ارسال شوالیه‌ها و کمانداران به یک موشک فضایی، در مورد سیستم نوع جولیا و ساختارهای داده یاد خواهید گرفت. نبرد شبیه سازی شده تا زمانی که کارتان تمام شود، به پایه های جولیا اطمینان خواهید داشت و آماده خواهید بود که در زمینه تخصصی مانند یادگیری ماشین یا علم داده غوطه ور شوید. خرید کتاب چاپی شامل یک کتاب الکترونیکی رایگان در قالب‌های PDF، Kindle و ePub از انتشارات منینگ است.


توضیحاتی درمورد کتاب به خارجی

Learn Julia programming by building fun projects, like launching rockets, building password keepers, and even coding battle simulations. Don’t be put off by Julia’s reputation as a scientific programming language. There’s no data science or numerical computing knowledge required. You can get started with what you learned in high school math classes. Julia as a Second Language makes it easy to add Julia to your programming toolbox. You’ll learn about Julia’s type system and data structures by modeling the launch of a space rocket, use dictionaries to parse Roman numerals, discover tuples and arrays through tracking pizza sales, and use Julia’s unique multiple dispatch feature to send knights and archers into a simulated battle. By the time you’re finished, you’ll be confident in the foundations of Julia and ready to dive into a specialized field like machine learning or data science. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.



فهرست مطالب

Julia as a Second Language
brief contents
contents
preface
acknowledgments
about this book
	Who should read this book?
	How this book is organized
	About the code
	liveBook discussion forum
	Other online resources
about the author
about the cover illustration
Part 1—Basics
	1 Why Julia?
		1.1 What is Julia?
			1.1.1 Pros and cons of statically and dynamically typed languages
		1.2 Julia combines elegance, productivity, and performance
		1.3 Why Julia was created
			1.3.1 Scientists need the interactive programming that dynamically typed languages offer
			1.3.2 Developers in other fields also need the interactivity a dynamically typed language offers
		1.4 Julia’s higher performance solves the two-language problem
		1.5 Julia is for everyone
		1.6 What can I build with Julia?
			1.6.1 Julia in the sciences
			1.6.2 Nonscience uses of Julia
		1.7 Where Julia is less ideal
		1.8 What you will learn in this book
		Summary
	2 Julia as a calculator
		2.1 The Julia command line
		2.2 Using constants and variables
			2.2.1 Assigning and binding values to variables
			2.2.2 Using the ans variable
			2.2.3 What is a literal coefficient?
		2.3 Different number types and their bit length in Julia
			2.3.1 Writing numbers using different number formats
		2.4 Floating-point numbers
			2.4.1 Performing operations on integers and floating-point numbers
		2.5 Defining functions
			2.5.1 Storing function definitions in a file
			2.5.2 Working with functions in the REPL
			2.5.3 Functions everywhere
			2.5.4 Functions to work with numbers
		2.6 How to use numbers in practice
		Summary
	3 Control flow
		3.1 Navigation and trigonometry
		3.2 Boolean expressions
			3.2.1 Compound statements
		3.3 Looping
			3.3.1 Flowchart
			3.3.2 Making a mathematical table for the sine function
			3.3.3 Range objects
			3.3.4 For loops
		3.4 Multiline functions
			3.4.1 Implementing the sine trigonometric function
		3.5 Implementing factorial
		3.6 Factorial with recursion
		3.7 If statements
			3.7.1 If-else statements
			3.7.2 Elseif clause
		3.8 Throwing exceptions to handle errors
		3.9 Control flow vs. data flow
		3.10 Counting rabbits
			3.10.1 Base case
			3.10.2 Iteration vs. recursion
			3.10.3 To return or not return
		Summary
	4 Julia as a spreadsheet
		4.1 Analyzing pizza sales
		4.2 Different types of arrays
		4.3 Performing operations on arrays
		4.4 Working with the statistics module
		4.5 Accessing elements
		4.6 Creating arrays
		4.7 Mapping values in an array
		4.8 Introducing characters and strings
		4.9 Storing pizza data in tuples
		4.10 Filtering pizzas based on predicates
			4.10.1 Combining higher-order functions
		4.11 Mapping and reducing an array
			4.11.1 Sine table with map and reduce
		4.12 Counting matches with Boolean arrays
		Summary
	5 Working with text
		5.1 Making a pretty pizza sales table
			5.1.1 Print, println, and printstyled
			5.1.2 Printing multiple elements
			5.1.3 Printing multiple pizzas
			5.1.4 Align with lpad and rpad
			5.1.5 Adding lines
		5.2 Printing a trigonometric table
		5.3 Reading and writing pizza sales to CSV files
			5.3.1 Writing pizza sales to a file
			5.3.2 Reading pizza sales from a file
		5.4 Interacting with the user
		Summary
	6 Storing data in dictionaries
		6.1 Parsing Roman numerals
		6.2 Using the Dict type
		6.3 Looping over characters
		6.4 Enumerating values and indices
		6.5 Explaining the conversion process
		6.6 Using dictionaries
			6.6.1 Creating dictionaries
			6.6.2 Element access
		6.7 Why use a dictionary?
		6.8 Using named tuples as dictionaries
			6.8.1 When do you use a named tuple?
			6.8.2 Tying it all together
		Summary
Part 2—Types
	7 Understanding types
		7.1 Creating composite types from primitive types
		7.2 Exploring type hierarchies
		7.3 Creating a battle simulator
			7.3.1 Defining warrior types
			7.3.2 Adding behavior to warriors
			7.3.3 Using multiple dispatch to invoke methods
		7.4 How Julia selects method to call
			7.4.1 Contrasting Julia’s multiple dispatch with object-oriented languages
			7.4.2 How is multiple dispatch different from function overloading?
		Summary
	8 Building a rocket
		8.1 Building a simple rocket
		8.2 Maintaining invariants in your code
		8.3 Making objects with constructor functions
		8.4 Differences between outer and inner constructors
		8.5 Modeling rocket engines and payloads
		8.6 Assembling a simple rocket
		8.7 Creating a rocket with multiple stages and engines
		8.8 Launching a rocket into space
		Summary
	9 Conversion and promotion
		9.1 Exploring Julia’s number promotion system
		9.2 Understanding number conversion
		9.3 Defining custom units for angles
			9.3.1 Defining angle constructors
			9.3.2 Defining arithmetic operations on angles
			9.3.3 Defining accessors to extract degrees, minutes, and seconds
			9.3.4 Displaying DMS angles
			9.3.5 Defining type conversions
			9.3.6 Making pretty literals
			9.3.7 Type promotions
		Summary
	10 Representing unknown values
		10.1 The nothing object
		10.2 Using nothing in data structures
			10.2.1 What is a parametric type?
			10.2.2 Using union types to end the wagon train
		10.3 Missing values
		10.4 Not a number
		10.5 Undefined data
		10.6 Putting it all together
		Summary
Part 3—Collections
	11 Working with strings
		11.1 UTF-8 and Unicode
			11.1.1 Understanding the relation between code points and code units
		11.2 String operations
			11.2.1 Converting from camel case to snake case
			11.2.2 Converting between numbers and strings
			11.2.3 String interpolation and concatenation
			11.2.4 sprintf formatting
		11.3 Using string interpolation to generate code
		11.4 Working with nonstandard string literals
			11.4.1 DateFormat strings
			11.4.2 Raw strings
			11.4.3 Using regular expressions to match text
			11.4.4 Making large integers with BigInt
			11.4.5 MIME types
		Summary
	12 Understanding Julia collections
		12.1 Defining interfaces
		12.2 Propellant tank interface example
		12.3 Interfaces by convention
		12.4 Implementing engine cluster iteration
			12.4.1 Making clusters iterable
		12.5 Implementing rocket stage iteration
			12.5.1 Adding support for map and collect
		12.6 Comparison of linked lists and arrays
			12.6.1 Adding and removing elements
		12.7 Utility of custom types
		Summary
	13 Working with sets
		13.1 What kind of problems can sets help solve?
		13.2 What is a set?
			13.2.1 Comparing properties of sets and arrays
		13.3 How to use set operations
		13.4 How to use sets in your code
		13.5 Searching for products using set operations
			13.5.1 Defining and using enumerations
			13.5.2 Creating test data to perform queries on
			13.5.3 Searching for screws
			13.5.4 Putting screw objects into sets
			13.5.5 Looking up screws using dictionaries
		13.6 Search in bug tracker using sets
		13.7 Relational databases and sets
		Summary
	14 Working with vectors and matrices
		14.1 Vectors and matrices in mathematics
		14.2 Constructing a matrix from rows and columns
		14.3 The size, length, and norm of an array
		14.4 Slicing and dicing an array
		14.5 Combining matrices and vectors
		14.6 Creating matrices
		Summary
Part 4—Software engineering
	15 Functional programming in Julia
		15.1 How does functional programming differ from object-oriented programming?
		15.2 How and why you should learn to think functionally
		15.3 Avoid deeply nested calls with function chaining
			15.3.1 Understanding anonymous functions and closures
			15.3.2 Using the pipe operator |>
			15.3.3 Conveniently produce new functions using partial application
		15.4 Implementing Caesar and substitution ciphers
			15.4.1 Implementing the Caesar cipher
			15.4.2 Implementing substitution ciphers
		15.5 Creating a cipher-algorithm-agnostic service
		15.6 Building an encryption service using object-oriented programming
		15.7 Building an encryption service using functional programming
			15.7.1 Defining a functional Caesar cipher
			15.7.2 Defining a functional substitution cipher
			15.7.3 Implementing a functional password-keeper service
		Summary
	16 Organizing and modularizing your code
		16.1 Setting up a work environment
			16.1.1 Using a package in the REPL
			16.1.2 How modules relate to packages
		16.2 Creating your own package and module
			16.2.1 Generating a package
			16.2.2 Adding code to your package
		16.3 Modifying and developing a package
		16.4 Tackling common misconceptions about modules
		16.5 Testing your package
		Summary
Part 5—Going in depth
	17 Input and output
		17.1 Introducing Julia’s I/O system
		17.2 Reading data from a process
		17.3 Reading and writing to a socket
		17.4 Parsing a CSV file
			17.4.1 Loading rocket engine data
			17.4.2 Saving rocket engine data
		Summary
	18 Defining parametric types
		18.1 Defining parametric methods
		18.2 Defining parametric types
		18.3 Type safety benefits from parametric types
		18.4 Performance benefits from parametric types
		18.5 Memory benefits of parametric types
		Summary
Appendix A—Installing and configuring the Julia environment
	A.1 Downloading Julia
	A.3 On Linux
		A.3.1 On macOS
		A.3.2 On Windows
	A.4 Configuring Julia
		A.4.1 On Linux and macOS
		A.4.2 On Windows
	A.5 Running Julia
	A.7 Installing third-party packages
Appendix B—Numerics
	B.1 Different number types and their bit lengths
	B.2 Overflow and signed and unsigned numbers
	B.3 Floating-point numbers
index
	Symbols
	A
	B
	C
	D
	E
	F
	G
	H
	I
	J
	K
	L
	M
	N
	O
	P
	Q
	R
	S
	T
	U
	V
	W
	X
	Z




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