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ویرایش: [1 ed.]
نویسندگان: Erik Engheim
سری:
ISBN (شابک) : 1617299715, 9781617299711
ناشر: Manning
سال نشر: 2023
تعداد صفحات: 400
[402]
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 24 Mb
در صورت تبدیل فایل کتاب Julia as a Second Language به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
توجه داشته باشید کتاب جولیا به عنوان زبان دوم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.
برنامه نویسی جولیا را با ساختن پروژه های سرگرم کننده، مانند پرتاب موشک، ساختن نگهدارنده رمز عبور، و حتی شبیه سازی های نبرد کدنویسی یاد بگیرید. با شهرت جولیا به عنوان یک زبان برنامه نویسی علمی ناامید نشوید. نیازی به علم داده یا دانش محاسبات عددی نیست. می توانید با آنچه در کلاس های ریاضی دبیرستان آموخته اید شروع کنید. جولیا به عنوان زبان دوم اضافه کردن جولیا را به جعبه ابزار برنامه نویسی خود آسان می کند. با مدلسازی پرتاب یک موشک فضایی، از دیکشنریها برای تجزیه اعداد رومی، کشف تاپلها و آرایهها از طریق ردیابی فروش پیتزا، و استفاده از ویژگی منحصربهفرد اعزام چندگانه جولیا برای ارسال شوالیهها و کمانداران به یک موشک فضایی، در مورد سیستم نوع جولیا و ساختارهای داده یاد خواهید گرفت. نبرد شبیه سازی شده تا زمانی که کارتان تمام شود، به پایه های جولیا اطمینان خواهید داشت و آماده خواهید بود که در زمینه تخصصی مانند یادگیری ماشین یا علم داده غوطه ور شوید. خرید کتاب چاپی شامل یک کتاب الکترونیکی رایگان در قالبهای PDF، Kindle و ePub از انتشارات منینگ است.
Learn Julia programming by building fun projects, like launching rockets, building password keepers, and even coding battle simulations. Don’t be put off by Julia’s reputation as a scientific programming language. There’s no data science or numerical computing knowledge required. You can get started with what you learned in high school math classes. Julia as a Second Language makes it easy to add Julia to your programming toolbox. You’ll learn about Julia’s type system and data structures by modeling the launch of a space rocket, use dictionaries to parse Roman numerals, discover tuples and arrays through tracking pizza sales, and use Julia’s unique multiple dispatch feature to send knights and archers into a simulated battle. By the time you’re finished, you’ll be confident in the foundations of Julia and ready to dive into a specialized field like machine learning or data science. Purchase of the print book includes a free eBook in PDF, Kindle, and ePub formats from Manning Publications.
Julia as a Second Language brief contents contents preface acknowledgments about this book Who should read this book? How this book is organized About the code liveBook discussion forum Other online resources about the author about the cover illustration Part 1—Basics 1 Why Julia? 1.1 What is Julia? 1.1.1 Pros and cons of statically and dynamically typed languages 1.2 Julia combines elegance, productivity, and performance 1.3 Why Julia was created 1.3.1 Scientists need the interactive programming that dynamically typed languages offer 1.3.2 Developers in other fields also need the interactivity a dynamically typed language offers 1.4 Julia’s higher performance solves the two-language problem 1.5 Julia is for everyone 1.6 What can I build with Julia? 1.6.1 Julia in the sciences 1.6.2 Nonscience uses of Julia 1.7 Where Julia is less ideal 1.8 What you will learn in this book Summary 2 Julia as a calculator 2.1 The Julia command line 2.2 Using constants and variables 2.2.1 Assigning and binding values to variables 2.2.2 Using the ans variable 2.2.3 What is a literal coefficient? 2.3 Different number types and their bit length in Julia 2.3.1 Writing numbers using different number formats 2.4 Floating-point numbers 2.4.1 Performing operations on integers and floating-point numbers 2.5 Defining functions 2.5.1 Storing function definitions in a file 2.5.2 Working with functions in the REPL 2.5.3 Functions everywhere 2.5.4 Functions to work with numbers 2.6 How to use numbers in practice Summary 3 Control flow 3.1 Navigation and trigonometry 3.2 Boolean expressions 3.2.1 Compound statements 3.3 Looping 3.3.1 Flowchart 3.3.2 Making a mathematical table for the sine function 3.3.3 Range objects 3.3.4 For loops 3.4 Multiline functions 3.4.1 Implementing the sine trigonometric function 3.5 Implementing factorial 3.6 Factorial with recursion 3.7 If statements 3.7.1 If-else statements 3.7.2 Elseif clause 3.8 Throwing exceptions to handle errors 3.9 Control flow vs. data flow 3.10 Counting rabbits 3.10.1 Base case 3.10.2 Iteration vs. recursion 3.10.3 To return or not return Summary 4 Julia as a spreadsheet 4.1 Analyzing pizza sales 4.2 Different types of arrays 4.3 Performing operations on arrays 4.4 Working with the statistics module 4.5 Accessing elements 4.6 Creating arrays 4.7 Mapping values in an array 4.8 Introducing characters and strings 4.9 Storing pizza data in tuples 4.10 Filtering pizzas based on predicates 4.10.1 Combining higher-order functions 4.11 Mapping and reducing an array 4.11.1 Sine table with map and reduce 4.12 Counting matches with Boolean arrays Summary 5 Working with text 5.1 Making a pretty pizza sales table 5.1.1 Print, println, and printstyled 5.1.2 Printing multiple elements 5.1.3 Printing multiple pizzas 5.1.4 Align with lpad and rpad 5.1.5 Adding lines 5.2 Printing a trigonometric table 5.3 Reading and writing pizza sales to CSV files 5.3.1 Writing pizza sales to a file 5.3.2 Reading pizza sales from a file 5.4 Interacting with the user Summary 6 Storing data in dictionaries 6.1 Parsing Roman numerals 6.2 Using the Dict type 6.3 Looping over characters 6.4 Enumerating values and indices 6.5 Explaining the conversion process 6.6 Using dictionaries 6.6.1 Creating dictionaries 6.6.2 Element access 6.7 Why use a dictionary? 6.8 Using named tuples as dictionaries 6.8.1 When do you use a named tuple? 6.8.2 Tying it all together Summary Part 2—Types 7 Understanding types 7.1 Creating composite types from primitive types 7.2 Exploring type hierarchies 7.3 Creating a battle simulator 7.3.1 Defining warrior types 7.3.2 Adding behavior to warriors 7.3.3 Using multiple dispatch to invoke methods 7.4 How Julia selects method to call 7.4.1 Contrasting Julia’s multiple dispatch with object-oriented languages 7.4.2 How is multiple dispatch different from function overloading? Summary 8 Building a rocket 8.1 Building a simple rocket 8.2 Maintaining invariants in your code 8.3 Making objects with constructor functions 8.4 Differences between outer and inner constructors 8.5 Modeling rocket engines and payloads 8.6 Assembling a simple rocket 8.7 Creating a rocket with multiple stages and engines 8.8 Launching a rocket into space Summary 9 Conversion and promotion 9.1 Exploring Julia’s number promotion system 9.2 Understanding number conversion 9.3 Defining custom units for angles 9.3.1 Defining angle constructors 9.3.2 Defining arithmetic operations on angles 9.3.3 Defining accessors to extract degrees, minutes, and seconds 9.3.4 Displaying DMS angles 9.3.5 Defining type conversions 9.3.6 Making pretty literals 9.3.7 Type promotions Summary 10 Representing unknown values 10.1 The nothing object 10.2 Using nothing in data structures 10.2.1 What is a parametric type? 10.2.2 Using union types to end the wagon train 10.3 Missing values 10.4 Not a number 10.5 Undefined data 10.6 Putting it all together Summary Part 3—Collections 11 Working with strings 11.1 UTF-8 and Unicode 11.1.1 Understanding the relation between code points and code units 11.2 String operations 11.2.1 Converting from camel case to snake case 11.2.2 Converting between numbers and strings 11.2.3 String interpolation and concatenation 11.2.4 sprintf formatting 11.3 Using string interpolation to generate code 11.4 Working with nonstandard string literals 11.4.1 DateFormat strings 11.4.2 Raw strings 11.4.3 Using regular expressions to match text 11.4.4 Making large integers with BigInt 11.4.5 MIME types Summary 12 Understanding Julia collections 12.1 Defining interfaces 12.2 Propellant tank interface example 12.3 Interfaces by convention 12.4 Implementing engine cluster iteration 12.4.1 Making clusters iterable 12.5 Implementing rocket stage iteration 12.5.1 Adding support for map and collect 12.6 Comparison of linked lists and arrays 12.6.1 Adding and removing elements 12.7 Utility of custom types Summary 13 Working with sets 13.1 What kind of problems can sets help solve? 13.2 What is a set? 13.2.1 Comparing properties of sets and arrays 13.3 How to use set operations 13.4 How to use sets in your code 13.5 Searching for products using set operations 13.5.1 Defining and using enumerations 13.5.2 Creating test data to perform queries on 13.5.3 Searching for screws 13.5.4 Putting screw objects into sets 13.5.5 Looking up screws using dictionaries 13.6 Search in bug tracker using sets 13.7 Relational databases and sets Summary 14 Working with vectors and matrices 14.1 Vectors and matrices in mathematics 14.2 Constructing a matrix from rows and columns 14.3 The size, length, and norm of an array 14.4 Slicing and dicing an array 14.5 Combining matrices and vectors 14.6 Creating matrices Summary Part 4—Software engineering 15 Functional programming in Julia 15.1 How does functional programming differ from object-oriented programming? 15.2 How and why you should learn to think functionally 15.3 Avoid deeply nested calls with function chaining 15.3.1 Understanding anonymous functions and closures 15.3.2 Using the pipe operator |> 15.3.3 Conveniently produce new functions using partial application 15.4 Implementing Caesar and substitution ciphers 15.4.1 Implementing the Caesar cipher 15.4.2 Implementing substitution ciphers 15.5 Creating a cipher-algorithm-agnostic service 15.6 Building an encryption service using object-oriented programming 15.7 Building an encryption service using functional programming 15.7.1 Defining a functional Caesar cipher 15.7.2 Defining a functional substitution cipher 15.7.3 Implementing a functional password-keeper service Summary 16 Organizing and modularizing your code 16.1 Setting up a work environment 16.1.1 Using a package in the REPL 16.1.2 How modules relate to packages 16.2 Creating your own package and module 16.2.1 Generating a package 16.2.2 Adding code to your package 16.3 Modifying and developing a package 16.4 Tackling common misconceptions about modules 16.5 Testing your package Summary Part 5—Going in depth 17 Input and output 17.1 Introducing Julia’s I/O system 17.2 Reading data from a process 17.3 Reading and writing to a socket 17.4 Parsing a CSV file 17.4.1 Loading rocket engine data 17.4.2 Saving rocket engine data Summary 18 Defining parametric types 18.1 Defining parametric methods 18.2 Defining parametric types 18.3 Type safety benefits from parametric types 18.4 Performance benefits from parametric types 18.5 Memory benefits of parametric types Summary Appendix A—Installing and configuring the Julia environment A.1 Downloading Julia A.3 On Linux A.3.1 On macOS A.3.2 On Windows A.4 Configuring Julia A.4.1 On Linux and macOS A.4.2 On Windows A.5 Running Julia A.7 Installing third-party packages Appendix B—Numerics B.1 Different number types and their bit lengths B.2 Overflow and signed and unsigned numbers B.3 Floating-point numbers index Symbols A B C D E F G H I J K L M N O P Q R S T U V W X Z