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دانلود کتاب JavaScript: The New Toys

دانلود کتاب جاوا اسکریپت: اسباب بازی های جدید

JavaScript: The New Toys

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JavaScript: The New Toys

دسته بندی: برنامه نویسی: زبان های برنامه نویسی
ویرایش:  
نویسندگان:   
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ISBN (شابک) : 1119367972, 9781119367970 
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سال نشر:  
تعداد صفحات: 607 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 7 مگابایت 

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توجه داشته باشید کتاب جاوا اسکریپت: اسباب بازی های جدید نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب جاوا اسکریپت: اسباب بازی های جدید

همه جدیدترین ویژگی‌های جاوا اسکریپت، در عمق، قابل درک است. جاوا اسکریپت زبانی است که به سرعت در حال تغییر است و همگام شدن با تمام اسباب بازی های جدید اضافه شده می تواند چالش برانگیز باشد. جاوا اسکریپت: The New Toys جدیدترین ویژگی‌های محبوب‌ترین زبان برنامه‌نویسی جهان را بررسی می‌کند و در عین حال به خوانندگان نشان می‌دهد که چگونه اتفاقات بعدی را پیگیری کنند. پس از تنظیم مرحله با پوشش دادن چه کسی فرآیند بهبود جاوا اسکریپت، نحوه معرفی ویژگی‌های جدید، اصطلاحات و مروری سطح بالا از ویژگی‌های جدید، جزئیات هر آیتم جدید یا به‌روزرسانی شده را به طور عمیق، با نمونه‌هایی از موارد استفاده، مشکلات احتمالی و توصیه های متخصص برای به روز رسانی عادات قدیمی در پرتو ویژگی های جدید. جاوا اسکریپت: اسباب بازی های جدید: تمام موارد اضافه شده به جاوا اسکریپت در ES2015-ES2019 به علاوه پیش نمایش ES2020 (و فراتر از آن) را پوشش می دهد. آخرین نحو را کاوش می کند: ادغام باطل، زنجیره اختیاری، let و const، نحو کلاس، روش های خصوصی، فیلدهای خصوصی، new.target، جداکننده های عددی، BigInt، ساختارشکنی، پارامترهای پیش فرض، توابع پیکان، توابع غیر همگام، انتظار، توابع ژنراتور، … (استراحت و گسترش)، لفظ قالب، لفظ دودویی و اکتال، ** (نمایش)، نام‌های محاسبه‌شده ویژگی/روش، ویژگی‌های کوتاه‌نویسی، for-wait-of، و غیره. جزئیات ویژگی‌ها و الگوهای جدید از جمله ماژول‌ها، وعده‌ها، تکرار، ژنراتورها، نماد، پروکسی، بازتاب، آرایه‌های تایپ شده، Atomics، حافظه مشترک، WeakMap، WeakSet و موارد دیگر. مشکلات رایج را برجسته می کند و نحوه اجتناب از آنها را توضیح می دهد. نشان می دهد که چگونه فرآیند بهبود را دنبال کنید و حتی خودتان در این فرآیند شرکت کنید. نحوه استفاده از ویژگی های جدید را حتی قبل از اینکه به طور گسترده پشتیبانی شوند، توضیح می دهد. جاوا اسکریپت: اسباب‌بازی‌های جدید با پوشش جامع و سبکی دوستانه و در دسترس، منبع ارزشمندی برای برنامه‌نویسان در همه جا فراهم می‌کند، خواه در توسعه وب، Node.js، Electron، Windows Universal Apps یا محیط‌های جاوا اسکریپت دیگر کار کنند. اسباب بازی های جدید در ES2015–ES2020 و فراتر از آن. اعلان های محدوده بلوکی: let و const. ویژگی های عملکرد جدید کلاس ها. ویژگی های جدید شی تکرار شونده، تکرار شونده، برای-از، تکرار پذیر گسترش، ژنراتور. در حال تخریب وعده ها توابع ناهمزمان، تکرار کننده ها و مولدها. قالب ها، توابع برچسب، و ویژگی های رشته جدید. ویژگی های جدید آرایه، آرایه های تایپ شده. نقشه ها و مجموعه ها ماژول ها انعکاس - Reflect و Proxy. به‌روزرسانی‌های عبارات منظم حافظه مشترک متفرقه. ویژگی های کلاس آینده نگاهی به آینده… ضمیمه: ویژگی های خارق العاده و مکان یافتن آنها. فهرست مطالب.


توضیحاتی درمورد کتاب به خارجی

All of JavaScript's newest features, in depth, made easy to understand. JavaScript is a rapidly changing language and it can be challenging to keep up with all the new toys being added. JavaScript: The New Toys explores the newest features of the world's most popular programming language while also showing readers how to track what's coming next. After setting the stage by covering who manages the process of improving JavaScript, how new features get introduced, terminology, and a high-level overview of new features, it details each new or updated item in depth, with example uses, possible pitfalls, and expert recommendations for updating old habits in light of new features. JavaScript: The New Toys: Covers all the additions to JavaScript in ES2015-ES2019 plus a preview of ES2020 (and beyond). Explores the latest syntax: nullish coalescing, optional chaining, let and const, class syntax, private methods, private fields, new.target, numeric separators, BigInt, destructuring, default parameters, arrow functions, async functions, await, generator functions, … (rest and spread), template literals, binary and octal literals, ** (exponentiation), computed property/method names, for-of, for-await-of, shorthand properties, and others. Details the new features and patterns including modules, promises, iteration, generators, Symbol, Proxy, reflection, typed arrays, Atomics, shared memory, WeakMap, WeakSet, and more. Highlights common pitfalls and explains how to avoid them. Shows how to follow the improvements process and even participate in the process yourself. Explains how to use new features even before they're widely supported. With its comprehensive coverage and friendly, accessible style, JavaScript: The New Toys provides an invaluable resource for programmers everywhere, whether they work in web development, Node.js, Electron, Windows Universal Apps, or another JavaScript environment. The New Toys in ES2015–ES2020, and Beyond . Block-Scoped Declarations: let and const. New Function Features. Classes. New Object Features. Iterables, Iterators, for-of, Iterable Spread, Generators. Destructuring. Promises. Asynchronous Functions, Iterators, and Generators. Templates, Tag Functions, and New String Features. New Array Features, Typed Arrays. Maps and Sets. Modules. Reflection—Reflect and Proxy. Regular Expression Updates. Shared Memory. Miscellany. Upcoming Class Features. A Look Ahead … Appendix: Fantastic Features and Where to Find Them. Index.



فهرست مطالب

Cover
Title Page
Copyright Page
About the Author
About the Technical Editor
About the Technical Proofreader
Acknowledgments
Contents
Introduction
	What Does This Book Cover?
	Who Should Read This Book
	How to Use This Book
	How to Contact the Author
Chapter 1: The New Toys in ES2015–ES2020, and Beyond
	Definitions, Who’s Who, and Terminology
		Ecma? ECMAScript? TC39?
		ES6? ES7? ES2015? ES2020?
		JavaScript “Engines,” Browsers, and Others
	What Are the “New Toys”?
	How Do New Toys Get Created?
		Who’s in Charge
		The Process
		Getting Involved
	Keeping Up with the New Toys
	Using Today’s Toys in Yesterday’s Environments, and Tomorrow’s Toys Today
		Transpiling an Example with Babel
	Review
Chapter 2: Block-Scoped Declarations: let and const
	An Introduction to let and const
	True Block Scope
	Repeated Declarations Are an Error
	Hoisting and the Temporal Dead Zone
	A New Kind of Global
	const: Constants for JavaScript
		const Basics
		Objects Referenced by a const Are Still Mutable
	Block Scope in Loops
		The “Closures in Loops” Problem
		Bindings: How Variables, Constants, and Other Identifiers Work
		while and do-while Loops
		Performance Implications
		const in Loop Blocks
		const in for-in Loops
	Old Habits to New
		Use const or let Instead of var
		Keep Variables Narrowly Scoped
		Use Block Scope Instead of Inline Anonymous Functions
Chapter 3: New Function Features
	Arrow Functions and Lexical this, super, etc.
		Arrow Function Syntax
		Arrow Functions and Lexical this
		Arrow Functions Cannot Be Constructors
	Default Parameter Values
		Defaults Are Expressions
		Defaults Are Evaluated in Their Own Scope
		Defaults Don’t Add to the Arity of the Function
	“Rest” Parameters
	Trailing Commas in Parameter Lists and Function Calls
	The Function name Property
	Function Declarations in Blocks
		Function Declarations in Blocks: Standard Semantics
		Function Declarations in Blocks: Legacy Web Semantics
	Old Habits to New
		Use Arrow Functions Instead of Various this Value Workarounds
		Use Arrow Functions for Callbacks When Not Using this or arguments
		Consider Arrow Functions Elsewhere As Well
		Don’t Use Arrow Functions When the Caller Needs to Control the Value of this
		Use Default Parameter Values Rather Than Code Providing Defaults
		Use a Rest Parameter Instead of the arguments Keyword
		Consider Trailing Commas if Warranted
Chapter 4: Classes
	What Is a Class?
	Introducing the New class Syntax
		Adding a Constructor
		Adding Instance Properties
		Adding a Prototype Method
		Adding a Static Method
		Adding an Accessor Property
		Computed Method Names
	Comparing with the Older Syntax
	Creating Subclasses
		The super Keyword
		Writing Subclass Constructors
		Inheriting and Accessing Superclass Prototype Properties and Methods
		Inheriting Static Methods
			super in Static Methods
		Methods Returning New Instances
		Subclassing Built-ins
		Where super Is Available
	Leaving Off Object.prototype
	new.target
	class Declarations vs. class Expressions
		class Declarations
		class Expressions
	More to Come
	Old Habits to New
		Use class When Creating Constructor Functions
Chapter 5: New Object Features
	Computed Property Names
	Shorthand Properties
	Getting and Setting an Object’s Prototype
		Object.setPrototypeOf
		The __proto__ Property on Browsers
		The __proto__ Literal Property Name on Browsers
	Method Syntax, and super Outside Classes
	Symbol
		Why Symbols?
		Creating and Using Symbols
		Symbols Are Not for Privacy
		Global Symbols
		Well-Known Symbols
	New Object Functions
		Object.assign
		Object.is
		Object.values
		Object.entries
		Object.fromEntries
		Object.getOwnPropertySymbols
		Object.getOwnPropertyDescriptors
	Symbol.toPrimitive
	Property Order
	Property Spread Syntax
	Old Habits to New
		Use Computed Syntax When Creating Properties with Dynamic Names
		Use Shorthand Syntax When Initializing a Property from a Variable with the Same Name
		Use Object.assign instead of Custom “Extend” Functions or Copying All Properties Explicitly
		Use Spread Syntax When Creating a New Object Based on an Existing Object’s Properties
		Use Symbol to Avoid Name Collision
		Use Object.getPrototypeOf/setPrototypeOf Instead of __proto__
		Use Method Syntax for Methods
Chapter 6: Iterables, Iterators, for-of, Iterable Spread, Generators
	Iterators, Iterables, the for-of Loop, and Iterable Spread Syntax
		Iterators and Iterables
		The for-of Loop: Using an Iterator Implicitly
		Using an Iterator Explicitly
		Stopping Iteration Early
		Iterator Prototype Objects
		Making Something Iterable
		Iterable Iterators
		Iterable Spread Syntax
		Iterators, for-of, and the DOM
	Generator Functions
		A Basic Generator Function Just Producing Values
		Using Generator Functions to Create Iterators
		Generator Functions As Methods
		Using a Generator Directly
		Consuming Values with Generators
		Using return in a Generator Function
		Precedence of the yield Operator
		The return and throw Methods: Terminating a Generator
		Yielding a Generator or Iterable: yield*
	Old Habits to New
		Use Constructs That Consume Iterables
		Use DOM Collection Iteration Features
		Use the Iterable and Iterator Interfaces
		Use Iterable Spread Syntax in Most Places You Used to Use Function.prototype.apply
		Use Generators
Chapter 7: Destructuring
	Overview
	Basic Object Destructuring
	Basic Array (and Iterable) Destructuring
	Defaults
	Rest Syntax in Destructuring Patterns
	Using Different Names
	Computed Property Names
	Nested Destructuring
	Parameter Destructuring
	Destructuring in Loops
	Old Habits to New
		Use Destructuring When Getting Only Some Properties from an Object
		Use Destructuring for Options Objects
Chapter 8: Promises
	Why Promises?
	Promise Fundamentals
		Overview
		Example
		Promises and “Thenables”
	Using an Existing Promise
		The then Method
		Chaining Promises
		Comparison with Callbacks
		The catch Method
		The finally Method
		throw in then, catch, and finally Handlers
		The then Method with Two Arguments
	Adding Handlers to Already Settled Promises
	Creating Promises
		The Promise Constructor
		Promise.resolve
		Promise.reject
	Other Promise Utility Methods
		Promise.all
		Promise.race
		Promise.allSettled
		Promise.any
	Promise Patterns
		Handle Errors or Return the Promise
		Promises in Series
		Promises in Parallel
	Promise Anti-Patterns
		Unnecessary new Promise(/*...*/)
		Not Handling Errors (or Not Properly)
		Letting Errors Go Unnoticed When Converting a Callback API
		Implicitly Converting Rejection to Fulfillment
		Trying to Use Results Outside the Chain
		Using Do-Nothing Handlers
		Branching the Chain Incorrectly
	Promise Subclasses
	Old Habits to New
		Use Promises Instead of Success/Failure Callbacks
Chapter 9: Asynchronous Functions, Iterators, and Generators
	async Functions
		async Functions Create Promises
		await Consumes Promises
		Standard Logic Is Asynchronous When await Is Used
		Rejections Are Exceptions, Exceptions Are Rejections; Fulfillments Are Results, Returns Are Resolutions
		Parallel Operations in async Functions
		You Don’t Need return await
		Pitfall: Using an async Function in an Unexpected Place
	async Iterators, Iterables, and Generators
		Asynchronous Iterators
		Asynchronous Generators
		for-await-of
	Old Habits to New
		Use async Functions and await Instead of Explicit Promises and then/catch
Chapter 10: Templates, Tag Functions, and New String Features
	Template Literals
		Basic Functionality (Untagged Template Literals)
		Template Tag Functions (Tagged Template Literals)
		String.raw
		Reusing Template Literals
		Template Literals and Automatic Semicolon Insertion
	Improved Unicode Support
		Unicode, and What Is a JavaScript String?
		Code Point Escape Sequence
		String.fromCodePoint
		String.prototype.codePointAt
		String.prototype.normalize
	Iteration
	New String Methods
		String.prototype.repeat
		String.prototype.startsWith, endsWith
		String.prototype.includes
		String.prototype.padStart, padEnd
		String.prototype.trimStart, trimEnd
	Updates to the match, split, search, and replace Methods
	Old Habits to New
		Use Template Literals Instead of String Concatenation (Where Appropriate)
		Use Tag Functions and Template Literals for DSLs Instead of Custom Placeholder Mechanisms
		Use String Iterators
Chapter 11: New Array Features, Typed Arrays
	New Array Methods
		Array.of
		Array.from
		Array.prototype.keys
		Array.prototype.values
		Array.prototype.entries
		Array.prototype.copyWithin
		Array.prototype.find
		Array.prototype.findIndex
		Array.prototype.fill
			Common Pitfall: Using an Object As the Fill Value
		Array.prototype.includes
		Array.prototype.flat
		Array.prototype.flatMap
	Iteration, Spread, Destructuring
	Stable Array Sort
	Typed Arrays
		Overview
		Basic Use
			Value Conversion Details
		ArrayBuffer: The Storage Used by Typed Arrays
		Endianness (Byte Order)
		DataView: Raw Access to the Buffer
		Sharing an ArrayBuffer Between Arrays
			Sharing Without Overlap
			Sharing with Overlap
		Subclassing Typed Arrays
		Typed Array Methods
			Standard Array Methods
			%TypedArray%.prototype.set
			%TypedArray%.prototype.subarray
	Old Habits to New
		Use find and findIndex to Search Arrays Instead of Loops (Where Appropriate)
		Use Array.fill to Fill Arrays Rather Than Loops
		Use readAsArrayBuffer Instead of readAsBinaryString
Chapter 12: Maps and Sets
	Maps
		Basic Map Operations
		Key Equality
		Creating Maps from Iterables
		Iterating the Map Contents
		Subclassing Map
		Performance
	Sets
		Basic Set Operations
		Creating Sets from Iterables
		Iterating the Set Contents
		Subclassing Set
		Performance
	WeakMaps
		WeakMaps Are Not Iterable
		Use Cases and Examples
			Use Case: Private Information
			Use Case: Storing Information for Objects Outside Your Control
		Values Referring Back to the Key
	WeakSets
		Use Case: Tracking
		Use Case: Branding
	Old Habits to New
		Use Maps Instead of Objects for General-Purpose Maps
		Use Sets Instead of Objects for Sets
		Use WeakMaps for Storing Private Data Instead of Public Properties
Chapter 13: Modules
	Introduction to Modules
	Module Fundamentals
		The Module Specifier
		Basic Named Exports
		Default Export
		Using Modules in Browsers
			Module Scripts Don’t Delay Parsing
			The nomodule Attribute
			Module Specifiers on the Web
		Using Modules in Node.js
			Module Specifiers in Node.js
			Node.js is Adding More Module Features
	Renaming Exports
	Re-Exporting Exports from Another Module
	Renaming Imports
	Importing a Module’s Namespace Object
	Exporting Another Module’s Namespace Object
	Importing a Module Just for Side Effects
	Import and Export Entries
		Import Entries
		Export Entries
	Imports Are Live and Read-Only
	Module Instances Are Realm-Specific
	How Modules Are Loaded
		Fetching and Parsing
		Instantiation
		Evaluation
		Temporal Dead Zone (TDZ) Review
		Cyclic Dependencies and the TDZ
	Import/Export Syntax Review
		Export Varieties
		Import Varieties
	Dynamic Import
		Importing a Module Dynamically
		Dynamic Module Example
		Dynamic Import in Non-Module Scripts
	Tree Shaking
	Bundling
	Import Metadata
	Worker Modules
		Loading a Web Worker as a Module
		Loading a Node.js Worker as a Module
		A Worker Is in Its Own Realm
	Old Habits to New
		Use Modules Instead of Pseudo-Namespaces
		Use Modules Instead of Wrapping Code in Scoping Functions
		Use Modules to Avoid Creating Megalithic Code Files
		Convert CJS , AMD , and Other Modules to ESM
		Use a Well-Maintained Bundler Rather Than Going Homebrew
Chapter 14: Reflection—Reflect and Proxy
	Reflect
		Reflect.apply
		Reflect.construct
		Reflect.ownKeys
		Reflect.get, Reflect.set
		Other Reflect Functions
	Proxy
		Example: Logging Proxy
		Proxy Traps
			Common Features
			The apply Trap
			The construct Trap
			The defineProperty Trap
			The deleteProperty Trap
			The get Trap
			The getOwnPropertyDescriptor Trap
			The has Trap
			The isExtensible Trap
			The ownKeys Trap
			The preventExtensions Trap
			The set Trap
			The setPrototypeOf Trap
		Example: Hiding Properties
		Revocable Proxies
	Old Habits to New
		Use Proxies Rather Than Relying on Consumer Code Not to Modify API Objects
		Use Proxies to Separate Implementation Code from Instrumenting Code
Chapter 15: Regular Expression Updates
	The flags Property
	New Flags
		The Sticky Flag (y)
		The Unicode Flag (u)
		The “Dot All” Flag (s)
	Named Capture Groups
		Basic Functionality
		Backreferences
		Replacement Tokens
	Lookbehind Assertions
		Positive Lookbehind
		Negative Lookbehind
		Greediness Is Right-to-Left in Lookbehinds
		Capture Group Numbering and References
	Unicode Features
		Code Point Escapes
		Unicode Property Escapes
	Old Habits to New
		Use the Sticky Flag (y) Instead of Creating Substrings and Using ^ When Parsing
		Use the Dot All Flag (s) Instead of Using Workarounds to Match All Characters (Including Line Breaks)
		Use Named Capture Groups Instead of Anonymous Ones
		Use Lookbehinds Instead of Various Workarounds
		Use Code Point Escapes Instead of Surrogate Pairs in Regular Expressions
		Use Unicode Patterns Instead of Workarounds
Chapter 16: Shared Memory
	Introduction
	Here There Be Dragons!
	Browser Support
	Shared Memory Basics
		Critical Sections, Locks, and Condition Variables
		Creating Shared Memory
	Memory Is Shared, Not Objects
	Race Conditions, Out-of-Order Stores, Stale Values, Tearing, and More
	The Atomics Object
		Low-Level Atomics Features
		Using Atomics to Suspend and Resume Threads
	Shared Memory Example
	Here There Be Dragons! (Again)
	Old Habits to New
		Use Shared Blocks Rather Than Exchanging Large Data Blocks Repeatedly
		Use Atomics.wait and Atomics.notify Instead of Breaking Up Worker Jobs to Support the Event Loop (Where Appropriate)
Chapter 17: Miscellany
	BigInt
		Creating a BigInt
		Explicit and Implicit Conversion
		Performance
		BigInt64Array and BigUint64Array
		Utility Functions
	New Integer Literals
		Binary Integer Literals
		Octal Integer Literals, Take II
	New Math Methods
		General Math Functions
		Low-Level Math Support Functions
	Exponentiation Operator (**)
	Date.prototype.toString Change
	Function.prototype.toString Change
	Number Additions
		“Safe” Integers
			Number.MAX_SAFE_INTEGER, Number.MIN_SAFE_INTEGER
			Number.isSafeInteger
		Number.isInteger
		Number.isFinite, Number.isNaN
		Number.parseInt, Number.parseFloat
		Number.EPSILON
	Symbol.isConcatSpreadable
	Various Syntax Tweaks
		Nullish Coalescing
		Optional Chaining
		Optional catch Bindings
		Unicode Line Breaks in JSON
		Well-Formed JSON from JSON.stringify
	Various Standard Library / Global Additions
		Symbol.hasInstance
		Symbol.unscopables
		globalThis
		Symbol description Property
		String.prototype.matchAll
	Annex B: Browser-Only Features
		HTML-Like Comments
		Regular Expression Tweaks
			Control Character Escape (\cX) Extension
			Tolerating Invalid Sequences
			RegExp.prototype.compile
		Additional Built-In Properties
			Additional Object Properties
			Additional String Methods
		Various Bits of Loosened or Obscure Syntax
		When document.all Isn’t There . . . or Is It?
	Tail Call Optimization
	Old Habits to New
		Use Binary Literals
		Use New Math Functions Instead of Various Math Workarounds
		Use Nullish Coalescing for Defaults
		Use Optional Chaining Instead of && Checks
		Leave the Error Binding (e) Off of “catch (e)” When Not Using It
		Use the Exponentiation Operator (**) Rather Than Math.pow
Chapter 18: Upcoming Class Features
	Public and Private Class Fields, Methods, and Accessors
		Public Field (Property) Definitions
		Private Fields
		Private Instance Methods and Accessors
			Private Methods
			Private Accessors
		Public Static Fields, Private Static Fields, and Private Static Methods
			Public Static Fields
			Private Static Fields
			Private Static Methods
	Old Habits to New
		Use Property Definitions Instead of Creating Properties in the Constructor (Where Appropriate)
		Use Private Fields Instead of Prefixes (Where Appropriate)
		Use Private Methods Instead of Functions Outside the Class for Private Operations
Chapter 19: A Look Ahead . . .
	Top-Level await
		Overview and Use Cases
		Example
		Error Handling
	WeakRefs and Cleanup Callbacks
		WeakRefs
		Cleanup Callbacks
	RegExp Match Indices
	String.prototype.replaceAll
	Atomics asyncWait
	Various Syntax Tweaks
		Numeric Separators
		Hashbang Support
	Legacy Deprecated REGEXP Features
	Thank You for Reading!
Appendix A: AppendixFantastic Features and Where to Find Them
	Features in Alphabetical Order
	New Fundamentals
	New Syntax, Keywords, Operators, Loops, and Similar
	New Literal Forms
	Standard Library Additions and Changes
	Miscellaneous
Index
EULA




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