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دانلود کتاب Java: A Beginner's Guide, Ninth Edition

دانلود کتاب جاوا: راهنمای مبتدی، ویرایش نهم

Java: A Beginner's Guide, Ninth Edition

مشخصات کتاب

Java: A Beginner's Guide, Ninth Edition

ویرایش: [9 ed.] 
نویسندگان:   
سری:  
ISBN (شابک) : 1260463559, 9781260463552 
ناشر: McGraw Hill 
سال نشر: 2022 
تعداد صفحات: 752
[753] 
زبان: English 
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود) 
حجم فایل: 10 Mb 

قیمت کتاب (تومان) : 38,000



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توجه داشته باشید کتاب جاوا: راهنمای مبتدی، ویرایش نهم نسخه زبان اصلی می باشد و کتاب ترجمه شده به فارسی نمی باشد. وبسایت اینترنشنال لایبرری ارائه دهنده کتاب های زبان اصلی می باشد و هیچ گونه کتاب ترجمه شده یا نوشته شده به فارسی را ارائه نمی دهد.


توضیحاتی در مورد کتاب جاوا: راهنمای مبتدی، ویرایش نهم

مقدمه ای عملی بر برنامه نویسی جاوا—به طور کامل برای آخرین نسخه، Java SE 17 بازبینی شده است این منبع عملی که کاملاً برای Java Platform Standard Edition 17 به روز شده است، گام به گام نحوه شروع برنامه نویسی در جاوا را از همان فصل اول نشان می دهد. این کتاب توسط استاد جاوا هربرت شیلد نوشته شده است، این کتاب با اصول اولیه مانند نحوه ایجاد، کامپایل و اجرای یک برنامه جاوا شروع می شود. از آنجا، کلمات کلیدی، نحو، و دستورات جاوا را یاد خواهید گرفت. جاوا: راهنمای مبتدی، نسخه نهم اصول اولیه و ویژگی های پیشرفته، از جمله برنامه نویسی چند رشته ای، ژنریک، عبارات لامبدا، و Swing را پوشش می دهد. شمارش، ماژول ها، و روش های رابط نیز به وضوح توضیح داده شده است. این راهنما ترکیب مناسبی از کدنویسی تئوری و عملی را ارائه می‌کند که برای راه‌اندازی و اجرای برنامه‌های کاربردی جاوا در کمترین زمان لازم است!
  • به‌روشنی همه ویژگی‌های جدید Java SE 17 توضیح می‌دهد
  • ویژگی‌های خودآزمایی، تمرین‌ها و نمونه‌های کد قابل دانلود
  • نوشته شده توسط نویسنده پرفروش و نویسنده برجسته جاوا هربرت شیلد



توضیحاتی درمورد کتاب به خارجی

A practical introduction to Java programming―fully revised for the latest version, Java SE 17 Thoroughly updated for Java Platform Standard Edition 17, this hands-on resource shows, step by step, how to get started programming in Java from the very first chapter. Written by Java guru Herbert Schildt, the book starts with the basics, such as how to create, compile, and run a Java program. From there, you will learn essential Java keywords, syntax, and commands.  Java: A Beginner's Guide, Ninth Edition covers the basics and touches on advanced features, including multithreaded programming, generics, Lambda expressions, and Swing. Enumeration, modules, and interface methods are also clearly explained. This guide delivers the appropriate mix of theory and practical coding necessary to get you up and running developing Java applications in no time!
  • Clearly explains all of the new Java SE 17 features
  • Features self-tests, exercises, and downloadable code samples
  • Written by bestselling author and leading Java authority Herbert Schildt




فهرست مطالب

Cover
Title Page
Copyright Page
Contents
INTRODUCTION
1 Java Fundamentals
	The History and Philosophy of Java
		The Origins of Java
		Java’s Lineage: C and C++
		How Java Impacted the Internet
		Java’s Magic: The Bytecode
		Moving Beyond Applets
		A Faster Release Schedule
		The Java Buzzwords
	Object-Oriented Programming
		Encapsulation
		Polymorphism
		Inheritance
	The Java Development Kit
	A First Simple Program
		Entering the Program
		Compiling the Program
		The First Sample Program Line by Line
	Handling Syntax Errors
	A Second Simple Program
	Another Data Type
	Try This 1-1: Converting Gallons to Liters
	Two Control Statements
		The if Statement
		The for Loop
	Create Blocks of Code
	Semicolons and Positioning
	Indentation Practices
	Try This 1-2: Improving the Gallons-to-Liters Converter
	The Java Keywords
	Identifiers in Java
	The Java Class Libraries
	Chapter 1 Self Test
2 Introducing Data Types and Operators
	Why Data Types Are Important
	Java’s Primitive Types
		Integers
		Floating-Point Types
		Characters
	The Boolean Type
	Try This 2-1: How Far Away Is the Lightning?
	Literals
		Hexadecimal, Octal, and Binary Literals
		Character Escape Sequences
		String Literals
	A Closer Look at Variables
		Initializing a Variable
		Dynamic Initialization
	The Scope and Lifetime of Variables
	Operators
	Arithmetic Operators
		Increment and Decrement
	Relational and Logical Operators
	Short-Circuit Logical Operators
	The Assignment Operator
	Shorthand Assignments
	Type Conversion in Assignments
	Casting Incompatible Types
	Operator Precedence
	Try This 2-2: Display a Truth Table for the Logical Operators
	Expressions
		Type Conversion in Expressions
		Spacing and Parentheses
	Chapter 2 Self Test
3 Program Control Statements
	Input Characters from the Keyboard
	The if Statement
	Nested ifs
	The if-else-if Ladder
	The Traditional switch Statement
	Nested switch Statements
	Try This 3-1: Start Building a Java Help System
	The for Loop
	Some Variations on the for Loop
	Missing Pieces
		The Infinite Loop
	Loops with No Body
	Declaring Loop Control Variables Inside the for Loop
	The Enhanced for Loop
	The while Loop
	The do-while Loop
	Try This 3-2: Improve the Java Help System
	Use break to Exit a Loop
	Use break as a Form of goto
	Use continue
	Try This 3-3: Finish the Java Help System
	Nested Loops
	Chapter 3 Self Test
4 Introducing Classes, Objects, and Methods
	Class Fundamentals
		The General Form of a Class
		Defining a Class
	How Objects Are Created
	Reference Variables and Assignment
	Methods
		Adding a Method to the Vehicle Class
	Returning from a Method
	Returning a Value
	Using Parameters
		Adding a Parameterized Method to Vehicle
	Try This 4-1: Creating a Help Class
	Constructors
	Parameterized Constructors
	Adding a Constructor to the Vehicle Class
	The new Operator Revisited
	Garbage Collection
	The this Keyword
	Chapter 4 Self Test
5 More Data Types and Operators
	Arrays
		One-Dimensional Arrays
	Try This 5-1: Sorting an Array
	Multidimensional Arrays
		Two-Dimensional Arrays
		Irregular Arrays
		Arrays of Three or More Dimensions
		Initializing Multidimensional Arrays
	Alternative Array Declaration Syntax
	Assigning Array References
	Using the length Member
	Try This 5-2: A Queue Class
	The For-Each Style for Loop
		Iterating Over Multidimensional Arrays
		Applying the Enhanced for
	Strings
		Constructing Strings
		Operating on Strings
		Arrays of Strings
		Strings Are Immutable
		Using a String to Control a switch Statement
	Using Command-Line Arguments
	Using Type Inference with Local Variables
		Local Variable Type Inference with Reference Types
		Using Local Variable Type Inference in a for Loop
		Some var Restrictions
	The Bitwise Operators
		The Bitwise AND, OR, XOR, and NOT Operators
		The Shift Operators
		Bitwise Shorthand Assignments
	Try This 5-3: A ShowBits Class
	The ? Operator
	Chapter 5 Self Test
6 A Closer Look at Methods and Classes
	Controlling Access to Class Members
		Java’s Access Modifiers
	Try This 6-1: Improving the Queue Class
	Pass Objects to Methods
		How Arguments Are Passed
	Returning Objects
	Method Overloading
	Overloading Constructors
	Try This 6-2: Overloading the Queue Constructor
	Recursion
	Understanding static
		Static Blocks
	Try This 6-3: The Quicksort
	Introducing Nested and Inner Classes
	Varargs: Variable-Length Arguments
		Varargs Basics
		Overloading Varargs Methods
		Varargs and Ambiguity
	Chapter 6 Self Test
7 Inheritance
	Inheritance Basics
	Member Access and Inheritance
	Constructors and Inheritance
	Using super to Call Superclass Constructors
	Using super to Access Superclass Members
	Try This 7-1: Extending the Vehicle Class
	Creating a Multilevel Hierarchy
	When Are Constructors Executed?
	Superclass References and Subclass Objects
	Method Overriding
	Overridden Methods Support Polymorphism
	Why Overridden Methods?
		Applying Method Overriding to TwoDShape
	Using Abstract Classes
	Using final
		final Prevents Overriding
		final Prevents Inheritance
		Using final with Data Members
	The Object Class
	Chapter 7 Self Test
8 Packages and Interfaces
	Packages
		Defining a Package
		Finding Packages and CLASSPATH
		A Short Package Example
	Packages and Member Access
		A Package Access Example
	Understanding Protected Members
	Importing Packages
	Java’s Class Library Is Contained in Packages
	Interfaces
	Implementing Interfaces
	Using Interface References
	Try This 8-1: Creating a Queue Interface
	Variables in Interfaces
	Interfaces Can Be Extended
	Default Interface Methods
		Default Method Fundamentals
		A More Practical Example of a Default Method
		Multiple Inheritance Issues
	Use static Methods in an Interface
	Private Interface Methods
	Final Thoughts on Packages and Interfaces
	Chapter 8 Self Test
9 Exception Handling
	The Exception Hierarchy
	Exception Handling Fundamentals
		Using try and catch
		A Simple Exception Example
	The Consequences of an Uncaught Exception
		Exceptions Enable You to Handle Errors Gracefully
	Using Multiple catch Statements
	Catching Subclass Exceptions
	Try Blocks Can Be Nested
	Throwing an Exception
		Rethrowing an Exception
	A Closer Look at Throwable
	Using finally
	Using throws
	Three Additional Exception Features
	Java’s Built-in Exceptions
	Creating Exception Subclasses
	Try This 9-1: Adding Exceptions to the Queue Class
	Chapter 9 Self Test
10 Using I/O
	Java’s I/O Is Built upon Streams
	Byte Streams and Character Streams
	The Byte Stream Classes
	The Character Stream Classes
	The Predefined Streams
	Using the Byte Streams
		Reading Console Input
		Writing Console Output
	Reading and Writing Files Using Byte Streams
		Inputting from a File
		Writing to a File
	Automatically Closing a File
	Reading and Writing Binary Data
	Try This 10-1: A File Comparison Utility
	Random-Access Files
	Using Java’s Character-Based Streams
		Console Input Using Character Streams
		Console Output Using Character Streams
	File I/O Using Character Streams
		Using a FileWriter
		Using a FileReader
	Using Java’s Type Wrappers to Convert Numeric Strings
	Try This 10-2: Creating a Disk-Based Help System
	Chapter 10 Self Test
11 Multithreaded Programming
	Multithreading Fundamentals
	The Thread Class and Runnable Interface
	Creating a Thread
		One Improvement and Two Simple Variations
	Try This 11-1: Extending Thread
	Creating Multiple Threads
	Determining When a Thread Ends
	Thread Priorities
	Synchronization
	Using Synchronized Methods
	The synchronized Statement
	Thread Communication Using notify( ), wait( ), and notifyAll( )
		An Example That Uses wait( ) and notify( )
	Suspending, Resuming, and Stopping Threads
	Try This 11-2: Using the Main Thread
	Chapter 11 Self Test
12 Enumerations, Autoboxing, Annotations, and More
	Enumerations
		Enumeration Fundamentals
	Java Enumerations Are Class Types
	The values( ) and valueOf( ) Methods
	Constructors, Methods, Instance Variables, and Enumerations
		Two Important Restrictions
	Enumerations Inherit Enum
	Try This 12-1: A Computer-Controlled Traffic Light
	Autoboxing
	Type Wrappers
	Autoboxing Fundamentals
	Autoboxing and Methods
	Autoboxing/Unboxing Occurs in Expressions
		A Word of Warning
	Static Import
	Annotations (Metadata)
	Introducing instanceof
	Chapter 12 Self Test
13 Generics
	Generics Fundamentals
	A Simple Generics Example
		Generics Work Only with Reference Types
		Generic Types Differ Based on Their Type Arguments
		A Generic Class with Two Type Parameters
		The General Form of a Generic Class
	Bounded Types
	Using Wildcard Arguments
	Bounded Wildcards
	Generic Methods
	Generic Constructors
	Generic Interfaces
	Try This 13-1: Create a Generic Queue
	Raw Types and Legacy Code
	Type Inference with the Diamond Operator
	Local Variable Type Inference and Generics
	Erasure
	Ambiguity Errors
	Some Generic Restrictions
		Type Parameters Can’t Be Instantiated
		Restrictions on Static Members
		Generic Array Restrictions
		Generic Exception Restriction
	Continuing Your Study of Generics
	Chapter 13 Self Test
14 Lambda Expressions and Method References
	Introducing Lambda Expressions
		Lambda Expression Fundamentals
		Functional Interfaces
		Lambda Expressions in Action
	Block Lambda Expressions
	Generic Functional Interfaces
	Try This 14-1: Pass a Lambda Expression as an Argument
	Lambda Expressions and Variable Capture
	Throw an Exception from Within a Lambda Expression
	Method References
		Method References to static Methods
		Method References to Instance Methods
	Constructor References
	Predefined Functional Interfaces
	Chapter 14 Self Test
15 Modules
	Module Basics
		A Simple Module Example
		Compile and Run the First Module Example
		A Closer Look at requires and exports
	java.base and the Platform Modules
	Legacy Code and the Unnamed Module
	Exporting to a Specific Module
	Using requires transitive
	Try This 15-1: Experiment with requires transitive
	Use Services
		Service and Service Provider Basics
		The Service-Based Keywords
		A Module-Based Service Example
	Additional Module Features
		Open Modules
		The opens Statement
		requires static
	Continuing Your Study of Modules
	Chapter 15 Self Test
16 Switch Expressions, Records, and Other Recently Added Features
	Enhancements to switch
		Use a List of case Constants
		Introducing the switch Expression and the yield Statement
		Introducing the Arrow in a case Statement
		A Closer Look at the Arrow case
	Try This 16-1: Use a switch Expression to Obtain a City’s Time Zone
	Records
		Record Basics
		Create Record Constructors
		A Closer Look at Record Getter Methods
	Pattern Matching with instanceof
	Sealed Classes and Interfaces
		Sealed Classes
		Sealed Interfaces
	Future Directions
	Chapter 16 Self Test
17 Introducing Swing
	The Origins and Design Philosophy of Swing
	Components and Containers
		Components
		Containers
		The Top-Level Container Panes
	Layout Managers
	A First Simple Swing Program
		The First Swing Example Line by Line
	Swing Event Handling
		Events
		Event Sources
		Event Listeners
		Event Classes and Listener Interfaces
	Use JButton
	Work with JTextField
	Create a JCheckBox
	Work with JList
	Try This 17-1: A Swing-Based File Comparison Utility
	Use Anonymous Inner Classes or Lambda Expressions to Handle Events
	Chapter 17 Self Test
A Answers to Self Tests
	Chapter 1: Java Fundamentals
	Chapter 2: Introducing Data Types and Operators
	Chapter 3: Program Control Statements
	Chapter 4: Introducing Classes, Objects, and Methods
	Chapter 5: More Data Types and Operators
	Chapter 6: A Closer Look at Methods and Classes
	Chapter 7: Inheritance
	Chapter 8: Packages and Interfaces
	Chapter 9: Exception Handling
	Chapter 10: Using I/O
	Chapter 11: Multithreaded Programming
	Chapter 12: Enumerations, Autoboxing, Annotations, and More
	Chapter 13: Generics
	Chapter 14: Lambda Expressions and Method References
	Chapter 15: Modules
	Chapter 16: Switch Expressions, Records, and Other Recently Added Features
	Chapter 17: Introducing Swing
B Using Java’s Documentation Comments
	The javadoc Tags
		@author
		{@code}
		@deprecated
		{@docRoot}
		@exception
		@hidden
		{@index}
		{@inheritDoc}
		{@link}
		{@linkplain}
		{@literal}
		@param
		@provides
		@return
		@see
		@since
		{@summary}
		@throws
		@uses
		{@value}
		@version
	The General Form of a Documentation Comment
	What javadoc Outputs
	An Example That Uses Documentation Comments
C Compile and Run Simple Single-File Programs in One Step
D Introducing JShell
	JShell Basics
	List, Edit, and Rerun Code
	Add a Method
	Create a Class
	Use an Interface
	Evaluate Expressions and Use Built-in Variables
	Importing Packages
	Exceptions
	Some More JShell Commands
	Exploring JShell Further
E More Java Keywords
	The transient and volatile Modifiers
	strictfp
	assert
	Native Methods
	Another Form of this
Index




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