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از ساعت 7 صبح تا 10 شب
ویرایش: 5
نویسندگان: John Lewis
سری:
ناشر:
سال نشر: 2021
تعداد صفحات: 1094
زبان: English
فرمت فایل : PDF (درصورت درخواست کاربر به PDF، EPUB یا AZW3 تبدیل می شود)
حجم فایل: 13 مگابایت
در صورت تبدیل فایل کتاب Java Foundations به فرمت های PDF، EPUB، AZW3، MOBI و یا DJVU می توانید به پشتیبان اطلاع دهید تا فایل مورد نظر را تبدیل نمایند.
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Cover Preface Contents Chapter 1 Introduction 1.1 The Java Programming Language A Java Program Comments Identifiers and Reserved Words White Space 1.2 Program Development Programming Language Levels Editors, Compilers, and Interpreters Development Environments Syntax and Semantics Errors 1.3 Problem Solving 1.4 Software Development Activities 1.5 Object-Oriented Programming Object-Oriented Software Principles Chapter 2 Data and Expressions 2.1 Character Strings The print and println Methods String Concatenation Escape Sequences 2.2 Variables and Assignment Variables The Assignment Statement Constants 2.3 Primitive Data Types Integers and Floating Points Characters Booleans 2.4 Expressions Arithmetic Operators Operator Precedence Increment and Decrement Operators Assignment Operators 2.5 Data Conversion Conversion Techniques 2.6 Reading Input Data The Scanner Class Chapter 3 Using Classes and Objects 3.1 Creating Objects Aliases 3.2 The String Class 3.3 Packages The import Declaration 3.4 The Random Class 3.5 The Math Class 3.6 Formatting Output The NumberFormat Class The DecimalFormat Class The printf Method 3.7 Enumerated Types 3.8 Wrapper Classes Autoboxing Chapter 4 Conditionals and Loops 4.1 Boolean Expressions Equality and Relational Operators Logical Operators 4.2 The if Statement The if-else Statement Using Block Statements The Conditional Operator Nested if Statements 4.3 Comparing Data Comparing Floats Comparing Characters Comparing Objects 4.4 The switch Statement 4.5 The while Statement Infinite Loops Nested Loops Other Loop Controls 4.6 Iterators Reading Text Files 4.7 The do Statement 4.8 The for Statement Iterators and for Loops Comparing Loops Chapter 5 Writing Classes 5.1 Classes and Objects Revisited Identifying Classes and Objects Assigning Responsibilities 5.2 Anatomy of a Class Instance Data UML Class Diagrams 5.3 Encapsulation Visibility Modifiers Accessors and Mutators 5.4 Anatomy of a Method The return Statement Parameters Local Data Constructors Revisited 5.5 Static Class Members Static Variables Static Methods 5.6 Class Relationships Dependency Dependencies among Objects of the Same Class Aggregation The this Reference 5.7 Method Design Method Decomposition Method Parameters Revisited 5.8 Method Overloading 5.9 Testing Reviews Defect Testing Unit Testing Integration Testing System Testing Test-Driven Development 5.10 Debugging Simple Debugging with print Statements Debugging Concepts Chapter 6 Graphical User Interfaces 6.1 Introduction to JavaFX GUI Elements Alternate Ways to Specify Event Handlers Determining Event Sources 6.2 Other GUI Controls Text Fields Check Boxes Radio Buttons Color and Date Pickers 6.3 Mouse and Key Events Mouse Events Key Events 6.4 Dialog Boxes File Choosers 6.5 JavaFX Properties Change Listeners Sliders Spinners 6.6 Tool Tips and Disabling Controls Chapter 7 Arrays 7.1 Array Elements 7.2 Declaring and Using Arrays Bounds Checking Alternative Array Syntax Initializer Lists Arrays as Parameters 7.3 Arrays of Objects 7.4 Command-Line Arguments 7.5 Variable-Length Parameter Lists 7.6 Two-Dimensional Arrays Multidimensional Arrays 7.7 Arrays and GUIs An Array of Color Objects Choice Boxes Chapter 8 Inheritance 8.1 Creating Subclasses The protected Modifier The super Reference Multiple Inheritance 8.2 Overriding Methods Shadowing Variables 8.3 Class Hierarchies The Object Class Abstract Classes 8.4 Visibility 8.5 Designing for Inheritance Restricting Inheritance 8.6 Inheritance in JavaFX Chapter 9 Polymorphism 9.1 Dynamic Binding 9.2 Polymorphism via Inheritance 9.3 Interfaces Interface Hierarchies The Comparable Interface The Iterator Interface 9.4 Polymorphism via Interfaces Chapter 10 Exceptions 10.1 Exception Handling 10.2 Uncaught Exceptions 10.3 The try-catch Statement The finally Clause 10.4 Exception Propagation 10.5 The Exception Class Hierarchy Checked and Unchecked Exceptions 10.6 I/O Exceptions Chapter 11 Analysis of Algorithms 11.1 Algorithm Efficiency 11.2 Growth Functions and Big-Oh Notation 11.3 Comparing Growth Functions 11.4 Determining Time Complexity Analyzing Loop Execution Nested Loops Method Calls Chapter 12 Introduction to Collections - Stacks 12.1 Collections Abstract Data Types The Java Collections API 12.2 A Stack Collection 12.3 Crucial OO Concepts Inheritance and Polymorphism Generics 12.4 Using Stacks: Evaluating Postfix Expressions Javadoc 12.5 Exceptions 12.6 A Stack ADT 12.7 Implementing a Stack: With Arrays Managing Capacity 12.8 The ArrayStack Class The Constructors The push Operation The pop Operation The peek Operation Other Operations The EmptyCollectionException Class Other Implementations Chapter 13 Linked Structures - Stacks 13.1 References as Links 13.2 Managing Linked Lists Accessing Elements Inserting Nodes Deleting Nodes 13.3 Elements without Links Doubly Linked Lists 13.4 Stacks in the Java API 13.5 Using Stacks: Traversing a Maze 13.6 Implementing a Stack: With Links The LinkedStack Class The push Operation The pop Operation Other Operations Chapter 14 Queues 14.1 A Conceptual Queue 14.2 Queues in the Java API 14.3 Using Queues: Code Keys 14.4 Using Queues: Ticket Counter Simulation 14.5 A Queue ADT 14.6 A Linked Implementation of a Queue The enqueue Operation The dequeue Operation Other Operations 14.7 Implementing Queues: With Arrays The enqueue Operation The dequeue Operation Other Operations 14.8 Double-Ended Queues (Dequeue) Chapter 15 Lists 15.1 A List Collection 15.2 Lists in the Java Collections API 15.3 Using Unordered Lists: Program of Study 15.4 Using Indexed Lists: Josephus 15.5 A List ADT Adding Elements to a List 15.6 Implementing Lists with Arrays The remove Operation The contains Operation The add Operation for an Ordered List Operations Particular to Unordered Lists The addAfter Operation for an Unordered List 15.7 Implementing Lists with Links The remove Operation 15.8 Lists in JavaFX Observable List Sorted List Chapter 16 Iterators 16.1 What???s an Iterator? Other Iterator Issues 16.2 Using Iterators: Program of Study Revisited Printing Certain Courses Removing Courses 16.3 Implementing Iterators: With Arrays 16.4 Implementing Iterators: With Links Chapter 17 Recursion 17.1 Recursive Thinking Infinite Recursion Recursion in Math 17.2 Recursive Programming Recursion versus Iteration Direct versus Indirect Recursion 17.3 Using Recursion Traversing a Maze The Towers of Hanoi 17.4 Analyzing Recursive Algorithms Chapter 18 Searching and Sorting 18.1 Searching Static Methods Generic Methods Linear Search Binary Search Comparing Search Algorithms 18.2 Sorting Selection Sort Insertion Sort Bubble Sort Quick Sort Merge Sort 18.3 Radix Sort 18.4 A Different Way to Sort???Comparator Chapter 19 Trees 19.1 Trees Tree Classifications 19.2 Strategies for Implementing Trees Computational Strategy for Array Implementation of Trees Simulated Link Strategy for Array Implementation of Trees Analysis of Trees 19.3 Tree Traversals Preorder Traversal Inorder Traversal Postorder Traversal Level-Order Traversal 19.4 A Binary Tree ADT 19.5 Using Binary Trees: Expression Trees 19.6 A Back Pain Analyzer 19.7 Implementing Binary Trees with Links The find Method The iteratorInOrder Method Chapter 20 Binary Search Trees 20.1 Binary Search Trees Adding an Element to a Binary Search Tree Removing an Element from a Binary Search Tree 20.2 Implementing a Binary Search Tree 20.3 Implementing Binary Search Trees: With Links The addElement Operation The removeElement Operation The removeAllOccurrences Operation The removeMin Operation Implementing Binary Search Trees: With Arrays 20.4 Using Binary Search Trees: Implementing Ordered Lists Analysis of the BinarySearchTreeList Implementation 20.5 Balanced Binary Search Trees Right Rotation Left Rotation Rightleft Rotation Leftright Rotation 20.6 Implementing Binary Search Trees: AVL Trees Right Rotation in an AVL Tree Left Rotation in an AVL Tree Rightleft Rotation in an AVL Tree Leftright Rotation in an AVL Tree 20.7 Implementing Binary Search Trees: Red/Black Trees Insertion into a Red/Black Tree Element Removal from a Red/Black Tree Chapter 21 Heaps and Priority Queues 21.1 A Heap The addElement Operation The removeMin Operation The findMin Operation 21.2 Using Heaps: Priority Queues 21.3 Implementing Heaps: With Links The addElement Operation The removeMin Operation The findMin Operation 21.4 Implementing Heaps: With Arrays The addElement Operation The removeMin Operation The findMin Operation 21.5 Using Heaps: Heap Sort Chapter 22 Sets and Maps 22.1 Set and Map Collections 22.2 Sets and Maps in the Java API 22.3 Using Sets: Domain Blocker 22.4 Using Maps: Product Sales 22.5 Using Maps: User Management 22.6 Implementing Sets and Maps Using Trees 22.7 Implementing Sets and Maps Using Hashing Chapter 23 Multi-way Search Trees 23.1 Combining Tree Concepts 23.2 2-3 Trees Inserting Elements into a 2-3 Tree Removing Elements from a 2-3 Tree 23.3 2-4 Trees 23.4 B-Trees B*-Trees B + -Trees Analysis of B-Trees 23.5 Implementation Strategies for B-Trees Chapter 24 Graphs 24.1 Undirected Graphs 24.2 Directed Graphs 24.3 Networks 24.4 Common Graph Algorithms Traversals Testing for Connectivity Minimum Spanning Trees Determining the Shortest Path 24.5 Strategies for Implementing Graphs Adjacency Lists Adjacency Matrices 24.6 Implementing Undirected Graphs with an Adjacency Matrix The addEdge Method The addVertex Method The expandCapacity Method Other Methods Chapter 25 Databases 25.1 Introduction to Databases 25.2 Establishing a Connection to a Database Obtaining a Database Driver 25.3 Creating and Altering Database Tables Create Table Alter Table Drop Column 25.4 Querying the Database Show Columns 25.5 Inserting, Viewing, and Updating Data Insert SELECT ... FROM Update 25.6 Deleting Data and Database Tables Deleting Data Deleting Database Tables Appendix A Glossary Appendix B Number Systems Place Value Bases Higher Than 10 Conversions Shortcut Conversions Appendix C The Unicode Character Set Appendix D Java Operators Java Bitwise Operators Appendix E Java Modifiers Java Visibility Modifiers A Visibility Example Other Java Modifiers Appendix F JavaFX Graphics Coordinate Systems Representing Colors Basic Shapes Arcs Images Fonts Graphic Transformations Translation Scaling Rotation Shearing Polygons and Polylines Appendix G JavaFX Scene Builder Hello Moon Handling Events in JavaFX Scene Builder Appendix H Regular Expressions Appendix I Hashing I.1 A Hashing I.2 Hashing Functions The Division Method The Folding Method The Mid-Square Method The Radix Transformation Method The Digit Analysis Method The Length-Dependent Method Hashing Functions in the Java Language I.3 Resolving Collisions Chaining Open Addressing I.4 Deleting Elements from a Hash Table Deleting from a Chained Implementation Deleting from an Open Addressing Implementation I.5 Hash Tables in the Java Collections API The Hashtable Class The HashSet Class The HashMap Class The IdentityHashMap Class I.6 The WeakHashMap Class LinkedHashSet and LinkedHashMap Appendix J Java Syntax Index: A-L Index: M-Z